Rifle, P/P or P/S
#1
Posted 09 November 2012 - 01:27 PM
Anyone know?
#2
Posted 09 November 2012 - 02:52 PM
I think that if I didn't use kits I would use P/S whilst soloing and switch to P/P in DEs if I had to make a choice. Not commenting on the rifle because for some reason it doesn't sit well with me so I don't play it often.
I would check ot the traits though to see what traits and utilities better suit pistol, shield or rifle play.
#3
Posted 09 November 2012 - 03:04 PM
I'd say that pistol and rifle can do nearly equal damage. Adding a shield prevents you from using your most damaging pistol skill though. That leaves the shield for three uses, defense, crowd control and comboing. None of them will do as much damage as P/P, but that's not what the shield is supposed to be used for.
Both weapons are usually never used alone. You use the abilities, then swap to a bundle until the cooldowns are over or you're more concerned with staying alive. Your attributes and abilities dictate which weapon fits. If the only bundle you'll be using is the Elixir Gun and you have Healing Power and Condition Damage on your armor it would make little sense to use the rifle.
#4
Posted 09 November 2012 - 04:00 PM
Endgame you get access to the explosive bullets traits for the pistol which make it even more awesome against groups but... you're not really going to engage that large groups because you wont survive it anyway. Against single targets, you just cant stack conditions fast enough to make it compete.
So I would say the rifle is what you want to focus on at endgame. Its also far better in WvW - the pistol just doesnt have the utility or damage of the rifle. When you need to kill individual people as fast as possible, that's pretty bad. Just not viable. Its quite dissapointing because the pistol/sheild combo is a huge part of what make the engineer both unique and fun.
#5
Posted 09 November 2012 - 04:53 PM
#6
Posted 10 November 2012 - 03:00 AM
Dokem, on 09 November 2012 - 04:53 PM, said:
#7
Posted 10 November 2012 - 09:30 AM
#8
Posted 10 November 2012 - 09:38 AM
coglin, on 10 November 2012 - 03:00 AM, said:
We don't swap weapons for a reason. Sure you can use only elixirs/gadgets/turrets, but if you want avoid the use of all kits, you'll be limited in your arsenal, because we can't swap weapons, its a core mechanic of the profession. What is your setup? Maybe if you play with no kits, you can help the OP more by giving him some tips on his question.
Edited by Dokem, 10 November 2012 - 09:38 AM.
#9
Posted 10 November 2012 - 05:20 PM
Ultimately it depends on playstyle. Need knockback, root, and leap? Rifle. AoE root? P/P. Blast finishers and blocks? Shield.
#10
Posted 12 November 2012 - 02:29 AM
Dokem, on 10 November 2012 - 09:38 AM, said:
#11
Posted 12 November 2012 - 01:03 PM
Quote
I agree. As my Engineer levels-up, I find myself using the Grenade Kit & Elixir Gun as much as my main weapon, which is a Rifle currently.
#12
Posted 13 November 2012 - 03:44 PM
Ehragus, on 09 November 2012 - 01:27 PM, said:
Anyone know?
It depends on what stats & gear you're going to use. The basic combinations that don't focus on a kit in my personal experience:
crit chance + condition damage + other = > P/S (with the chance to burn on crit trait)
crit chance + power + other => Rifle (with the static discharge trait and low cd toolbelt skills)
Power + Condition damage + other = P/P
I play a p/p engineer myself (with bomb kit & carrion gear) and I do very high, steady damage in WvW and PvE.
Because I can apply all my conditions without the need to crit I prefered to invest in power to up the damage on all my attacks.
I haven't met many engineers that play with the same setup as I do, most use the rifle and can do very high burst damage.
So it's really up to you what weaponset you're going for but you will have to pick the right gear to get decent results.
#13
Posted 14 November 2012 - 06:35 PM
Right now its P/S, shield just has a lot of utility(blocking stun, knockback, blast finisher - all in one ability) and I find myself fighting 2-3 enemies regularly. I also run with Thumper Turret, which is GREAT for soloing, and it also gives me two(if used right) additional blast finishers to combo with. But Ive always been more of a defensive minded player, so I dont really give two wiffs about finishing a fight 2-3 seconds sooner than I otherwise could.
Rifle is great for kiting though.
Edited by Achromatis, 14 November 2012 - 06:38 PM.
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