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[Build] Sonic Boon - Shout Greatsword

build greatsword shout might fury boon signet of rage survivability heal adrenaline

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#421 RaoulDukeHST

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Posted 28 December 2012 - 09:35 PM

View PostBrand, on 28 December 2012 - 08:48 PM, said:

Looking over it has nothing to do with being better than you or anything else. I'd really appreciate it though if you didn't derail my thread by quoting one sentence in my entire post and making a big deal out of it. Especially if you aren't going to bring facts and math to the table to back up your claim.

You keep telling me that the WWA=>Rush combo does insignificant dps, and yet you provide no proof for it.

Now, if you're going to come into my thread with a different view point I definitely expect you to back it up. So far all you have done is pick apart one sentence of my post, compare this build to a different build for no reason, and make this a personal argument by bringing my humility or lack there of into the picture.

I'm all up for new suggestions and build ideas, Lilitu, KrayZ33, Nonlinear, Thorfinnr, etc. have all posted ideas and many of them were not only taken into consideration but also used.

The fact of the matter here is that you're trying to prove a point to me. So again, if you would be so kind as to give me some proof, I will gladly look it over for you. I say this because you want me to look it over for you. It is not a signifier that I am right and you are wrong. It means that you want to prove this to me, and I will happily look at your proof if you would be so gracious as to actually give me some.

How you interpret my comment completely rests with you. Personally insulting me in a thread for discussion of a build isn't the way to go. Discussion is not personal, it is factual. I'm sorry that I'm not incredibly worried about your feelings or the way you interpreted my sentence, but again, those observations lie with you.
please quote where i say that wwa plus rush does insignificant damage

All i did is remark on a mistake in your original presentation,where you claim that rush does very little damage,when actually it is the highest dps skill the warrior has(except for burst skills ofc).Instead of admitting that maybe you are wrong,you keep telling me that you use wwa with rush,when all i was talking about is the dps of a single skill,rush.I didn't criticize your build,i think it's a very good build,i just wanted to mention a fact that 99% of warriors are not aware off,that rush is a great dps skill if used to a target right in front of you.

#422 Brand

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Posted 28 December 2012 - 10:33 PM

View PostRaoulDukeHST, on 28 December 2012 - 09:35 PM, said:

please quote where i say that wwa plus rush does insignificant damage

All i did is remark on a mistake in your original presentation,where you claim that rush does very little damage,when actually it is the highest dps skill the warrior has(except for burst skills ofc).Instead of admitting that maybe you are wrong,you keep telling me that you use wwa with rush,when all i was talking about is the dps of a single skill,rush.I didn't criticize your build,i think it's a very good build,i just wanted to mention a fact that 99% of warriors are not aware off,that rush is a great dps skill if used to a target right in front of you.
Gladly:

View PostRaoulDukeHST, on 28 December 2012 - 09:15 AM, said:

using wwa against a target that is not pinned in a corner,is noneffective and lowers dps,even if you use rush to get back to it.

The text says decent damage (Not "very little"), which is true. It's on a 16 second cooldown when traited, which means it's dps is the damage you do, divided by 16. If we're talking burst, then yes Rush is a great dps skill. If the fight lasts more than a few seconds, however, the damage Rush contributes is significantly lower.

I keep saying that because you also commented about my statement, "the only thing it is really useful for is getting back to your target quickly after a Whirlwind Attack." My statement is very true, the WWA=>Rush combo does far more dps than Rush by itself, ergo it is most useful to use it in that way.

Rush is a good burst damage skill, it is certainly not our highest dps skill. Bladetrail also does great burst damage if you hit the target both times. THey aren't great dps skills and the damage over time is merely decent.

#423 RaoulDukeHST

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Posted 28 December 2012 - 11:24 PM

View PostBrand, on 28 December 2012 - 10:33 PM, said:

Gladly:


The text says decent damage (Not "very little"), which is true. It's on a 16 second cooldown when traited, which means it's dps is the damage you do, divided by 16. If we're talking burst, then yes Rush is a great dps skill. If the fight lasts more than a few seconds, however, the damage Rush contributes is significantly lower.

I keep saying that because you also commented about my statement, "the only thing it is really useful for is getting back to your target quickly after a Whirlwind Attack." My statement is very true, the WWA=>Rush combo does far more dps than Rush by itself, ergo it is most useful to use it in that way.

Rush is a good burst damage skill, it is certainly not our highest dps skill. Bladetrail also does great burst damage if you hit the target both times. THey aren't great dps skills and the damage over time is merely decent.
The dps of a skill is the amount of damage divided by the time it takes for the skill to be executed,who told you that the skill's cooldown affects a skill's dps?that's the most ridiculous thing i have ever heard.



WARRIOR

Greatsword:
0.7/0.7/0.9 , 0.55(7x)+1.1(1x) , 0.7(wwa) , 0.75 , 1.7(rush)
Axe:
0.75/0.8(2x)/0.85(3x) , 0.7 , 0.67 , 0.6(2x) , 0.2(15x)
Sword:
0.6/0.6/1.3 , 0.75 , 0.75 , 0.5
Mace:
0.8/0.8/1.6 , 1 , 0.4 , 1 , 0.8
Hammer:
0.9/0.9/1.2 , 1.4 , 0.7 , 1.3 , 1.5
Rifle:
0.4 , 0.35 , 0.6(5x) , 0.5 , 1
Longbow:
0.6(2x) , 1.2 , 1.45 , 0.2 , 0.4

So you are saying use wwa(0.7),then waste time going behind your target,then waste time turning around,then casting rush and waste more time getting back to the target,when you could just stay put,use rush and hundred blades when off cd,and just use autoattack (0.7)when none of them is available,having ZERO wasted dps because you are racing away and back to the target.You know how much dps you are doing when you are past your target using wwa?ZERO.You know how much dps you are doing while rush gets you back to your target?ZERO
You either don't understand the definition of dps,or you are trolling me,probably the second,in which case this is my last reply,keep living in a world where everything you say is right,and everyone else is wrong.

Edited by RaoulDukeHST, 28 December 2012 - 11:41 PM.


#424 Brand

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Posted 29 December 2012 - 12:03 AM

DPS is the damage you do per second of a fight. If the fight lasts 100 seconds (100/16=6.25) then you can use rush 6.25 times, so lets say rush does 1000 damage (Random number). You can use Rush 6.25 times so that is 6250 damage over 100 seconds. 6250/100 = 62.5 damage per second that rush contributed for that fight. DPS is not "The damage you can do in one second" it is the damage you do over all of the seconds of an entire fight. Since Rush is limited to being used 6.25 times in this scenario and ergo it's damage over 100 seconds is effected, it is pretty clear that cooldowns do indeed affect dps.

Also, all that time that you say I'm wasting with that combo is virtually moot. You use WWA to dodge and you aim it through the boss/mob this gives you the damage and the evasion, and then without turning around or anything, you just hit 5. in less than a second you are back on the boss doing damage. You get a dodge, and the damage from both WWA and Rush with less than a second wasted.

This seems like a pretty good tactic to me.

#425 Mattavist

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Posted 31 December 2012 - 04:13 AM

Cooldown length is important for deciding which skills to bring into an encounter, but during a fight cooldown use should not be considered.  Raoul is correct, the DPS of a specific skill is determined by the time taken to execute that skill.  That is why skills like Hundred Blades do more DPS than Greatsword 1 even though Hundred Blades has a much longer cooldown.

Greatsword 1 actually shows the flaw in your definition of DPS, Brand.  It has no cooldown.  Does it therefore have infinite (or undefined?) DPS?

Also keep in mind that using skills does not simply add more DPS to your total; using a skill precludes you from using another possibly higher DPS skill.  That is the crux of Raoul's argument.

#426 Brand

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Posted 31 December 2012 - 07:04 PM

I did not say that the cooldown was the thing that determines dps, I said it should be calculated into the equation. The Autoattack has a lower damage output than 100B, so even with it's non-existant cooldown, it does less dps (Especially when you factor in the multiple hits of 100B and the benefits of those hits critting).

I suppose we're just thinking about it differently. I'm saying that if you were to use rush over and over again, it's dps in a fight would be nowhere near that of 100B (Or really any other skill except possibly Bladetrail). Just because it does a lot of damage in a second does not mean it is a good tool for dps. In a fight with any type of length it's usefulness as a damage tool decreases significantly. If cooldown did not affect dps, then I should be able to do that (1.7) dps for every single second of a fight, not just the singular second it took to activate the skill.

Though sure, if you go ram your sword into a bunny, it's going to do more damage than any other skill.

#427 Stigma

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Posted 31 December 2012 - 07:19 PM

So far I've been testing and this pseudo "Burst Heal-Might" (BHM) Warrior and it's pretty good for supporting a group in dungeons and also dishes out some heavy DPS. I can usually stay alive longer than heavies with more armor and vitality than me. The burst heal regeneration is like every 11-12k HP per ~25sec. I've had success with a BHM based warrior in Fractals up to level 27 so far. I will report back how well I continue to do. Who knows.. perhaps it will plateau somewhere and I would need to modify the build. Evolution!

Although i can also say that so far this Sonic Boon / BHM based warrior not too great for WvW or PvP. It looks great a paper and works great in PvE, but that is because at the core, even if it's GW2..a MMO is still too much of a equation comparison (of my stats vs monster stats). In the "real world" situation (meaning PvP) it's entirely different than what appears on a spreadsheet.

Not only do you not have skills needed for anti CC, but you also lose the important Defense tree with things core to sustaining huge amts of burst dmg in WvW/PvP. I can argue that I can do well always in a small group 24/7, but Warriors' roles tend to need to soak up huge dmg using toughness traits and endure pain or go 1v1 in PvP. Either case the BHM warrior will get destroyed as fights could last mere 5 seconds to determine the winner. You can get off a single 12k heal, but a single CC or anti CC ability is more valuable.

Edited by Stigma, 31 December 2012 - 07:25 PM.


#428 Brand

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Posted 31 December 2012 - 07:28 PM

View PostStigma, on 31 December 2012 - 07:19 PM, said:

So far I've been testing and this pseudo "Burst Heal-Might" (BHM) Warrior is pretty good for supporting a group in dungeons and also dishes out some heavy DPS. I can usually stay alive longer than heavies with more armor and vitality than me. The burst heal regeneration is like every 11-12k HP per ~25sec. I've had success with a BHM based warrior in Fractals up to level 27 so far. I will report back how well I continue to do. Who knows.. perhaps it will plateau somewhere and I would need to modify the build. Evolution!

Although i can also say that so far this Sonic Boon / BHM based warrior not too great for WvW or PvP. It looks great a paper and works great in PvE, but that is because at the core, even if it's GW2..a MMO is still too much of a equation comparison (of my stats vs monster stats). In the "real world" situation (meaning PvP) it's entirely different than what appears on a spreadsheet.

Not only do you not have skills needed for anti CC, but you also lose the important Defense tree with things core to sustaining huge amts of burst dmg in WvW/PvP. I can argue that I can do well always in a small group 24/7, but Warriors' roles tend to need to soak up huge dmg using toughness traits and endure pain or go 1v1 in PvP. Either case the BHM warrior will get destroyed as fights could last mere 5 seconds to determine the winner. You can get off a single 12k heal, but a single CC or anti CC ability is more valuable.
Is this "BHM" build any different from Sonic Boon? I've never had people call this build BHM, I've been seeing it mentioned/used a lot in map chat/on random players and most everyone refers to the build archetype as a "Sonic Boon" build. So I'm wondering if it's a term you made for this build archetype, or if it is another build entirely?

Yes, I haven't done barely any WvW and was just getting into some recently. I found myself switch to Bull's Charge/Stomp/Endure Pain quite a bit. The build was designed for PvE and I'm thinking that's really the only place it will shine.

Edited by Brand, 31 December 2012 - 07:29 PM.


#429 iEmmett

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Posted 01 January 2013 - 10:16 PM

I'm fairly new to GW2 and I started out with an archer that only got to level 20.. I started making characters like crazy trying to decide what to be, and I ended up liking Warrior and Thief.
I've typically been the "tanky" type in other MMO's but with decent damage, so I started looking up builds for my warrior and I was left completely blown away by the amount of builds and detail and specifics to builds that are either all DPS or all Tank, ect.
So far this build seems to be the one that will suit me the most, and although my character is still low level I will be following in this build. Thanks a lot for the post!

#430 Millimidget

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Posted 03 January 2013 - 01:34 AM

I would use 2x Rune of the Pirate over 2x Rune of Strength/Fire/Hoelbrak. The +25 stats from 1x Rune is negligible, and I suspect the +10% MF far surpasses its value in terms of itemization points. Small amounts of MF don't seem impressive, but they'll offer greater returns than binary MF if you don't spend a significant portion of your time explicitly farming.

Then again, I chose to substitute the +Might runes for more +Boon duration; with it, you can reach +100% boon duration, which opens up some pretty wonky side effects (infinite stacking swiftness; 100% retaliation uptime for Asurans, etc).

View PostStigma, on 31 December 2012 - 07:19 PM, said:

Although i can also say that so far this Sonic Boon / BHM based warrior not too great for WvW or PvP.
It's hit or miss sometimes, but yeah, it's really weak in 1v1.

Edited by Millimidget, 03 January 2013 - 01:36 AM.


#431 Brand

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Posted 03 January 2013 - 02:26 AM

View PostMillimidget, on 03 January 2013 - 01:34 AM, said:

I would use 2x Rune of the Pirate over 2x Rune of Strength/Fire/Hoelbrak. The +25 stats from 1x Rune is negligible, and I suspect the +10% MF far surpasses its value in terms of itemization points. Small amounts of MF don't seem impressive, but they'll offer greater returns than binary MF if you don't spend a significant portion of your time explicitly farming.

Then again, I chose to substitute the +Might runes for more +Boon duration; with it, you can reach +100% boon duration, which opens up some pretty wonky side effects (infinite stacking swiftness; 100% retaliation uptime for Asurans, etc).
25 power goes farther than you think, and MF isn't needed in any capacity. The stat value is surely higher, much like CritDmg, but we don't actually use MF for anything in combat. I suppose it's personal preference but when we are talking about trying to optimize damage, the Fire/Hoelbrak/Strength will win every time.

I'm not sure what runes you're using to get to 100% Boon Duration, the build gives 60% and you could certainly swap out the Might runes for 2x Major Sanctuary/Monk/Water but I haven't tested that. I will try it out though (I never thought of it until now). I did establish that runes of Altruism are bad for us, as is Giver's equipment.

View PostiEmmett, on 01 January 2013 - 10:16 PM, said:

I'm fairly new to GW2 and I started out with an archer that only got to level 20.. I started making characters like crazy trying to decide what to be, and I ended up liking Warrior and Thief.
I've typically been the "tanky" type in other MMO's but with decent damage, so I started looking up builds for my warrior and I was left completely blown away by the amount of builds and detail and specifics to builds that are either all DPS or all Tank, ect.
So far this build seems to be the one that will suit me the most, and although my character is still low level I will be following in this build. Thanks a lot for the post!
No problem, and good luck to you!

#432 Millimidget

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Posted 03 January 2013 - 08:21 AM

View PostBrand, on 03 January 2013 - 02:26 AM, said:

I'm not sure what runes you're using to get to 100% Boon Duration, the build gives 60% and you could certainly swap out the Might runes for 2x Major Sanctuary/Monk/Water but I haven't tested that. I will try it out though (I never thought of it until now). I did establish that runes of Altruism are bad for us, as is Giver's equipment.
It requires boon duration food and one of the utility banners.

#433 Buurag

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Posted 03 January 2013 - 05:20 PM

The first time I went on a might build, I chose the 3 runes to extend might duration and faced to gameplay limits.
You wrote a great article, i am agree with the most part of it but i differ on few points.
IMHO, they are issues in this build when going to real game situations, beyond maths and probabilities.

# You must have a decent  ranged DPS
Riffle is your friend for PvP and PvE, moreover with fractals because you often have to back off melee and switch to ranged attack on a single target.
--> So you are strongly encouraged to take Crack Shot for PvP/PvE AND Forceful Greatsword to succeed to have an overall DPS beyond 130 range... (30 points in Arms)

LB is more enjoyable for WvW, where you need ranged AoE for Keeps or to flatten zerg bus.
--> So Switch "Crack Shot" for "Deep Cuts" or "Furious speed" in BG

# You need more than one condition removal
Conditions makes you and your party weaker, decreasing your overall dps in real-game situations :
- it affects survivability (deads make no more dps and group mates have to stop dps to get them up)
- il affects dps (ie, loosing dps/not refreshing might stacks when blinded)



When i wore the Hoelbrak-Fire-strength rune pairs, i were always caped to 25 Might stacks.
Now with soldier rune set, i rolls between 20 and 25 Might stacks. Often caped, and always caped with party member giving me boon bonus...  in real situations you are rarely alone.

--> rune of the soldier is IMO an overall better choice

My 2cp to this long long thread

#434 SoliSnake

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Posted 09 January 2013 - 09:06 AM

tried it yesterday, was damn awesome, only got a little problem wich knockback mob and thinked to a little modification:

0/20/20/30/0 defense trait "sure-footed" increase stance duration and "last-stand" active balance stance this isnt a more tanky modification but more dps modification, its true you lose alot dps but in alot dungeon when you are down you are dead and wich this you got 16 second of stability and for emergency you can use balance stance utility too to be almost perma stability.

what think about it?

#435 Brand

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Posted 10 January 2013 - 12:32 AM

View PostSoliSnake, on 09 January 2013 - 09:06 AM, said:

tried it yesterday, was damn awesome, only got a little problem wich knockback mob and thinked to a little modification:

0/20/20/30/0 defense trait "sure-footed" increase stance duration and "last-stand" active balance stance this isnt a more tanky modification but more dps modification, its true you lose alot dps but in alot dungeon when you are down you are dead and wich this you got 16 second of stability and for emergency you can use balance stance utility too to be almost perma stability.

what think about it?
The buffs you would grab in the Defense tree would be no where near as potent as the dps boosts in the Strength/Arms tree. If you think about it, you're sacrificing at least 22% of your damage, most likely over 30%. This is a dps build primarily, so you shouldn't really be worrying about defensive buffs, you should try to have a strong defensive guardian with you though. I've never been killed from a knockdown (In PvE) but if you want to take the 20 in defense I guess you could. It would be a modification for those less experienced at dodging, etc primarily. The build as it is is optimal, but if you feel like you need the extra damage reduction/stability then by all means go for it. You're going to be losing stuff, but if you are having trouble with the build then it is better to use tactics that suit you.

Also, taking away one of the shouts for Balanced stance is a bad idea, that's a third of your healing.

TL;DR: Go 20 in defense if you feel its necessary for your survival, but the 10/25/5/30/0 build is superior in the long run and retains enough defense to be survivable for experienced players. Balanced stance utility is a bad idea.

Edited by Brand, 10 January 2013 - 12:34 AM.


#436 Stigma

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Posted 10 January 2013 - 04:04 AM

View PostBrand, on 31 December 2012 - 07:28 PM, said:

Is this "BHM" build any different from Sonic Boon? I've never had people call this build BHM, I've been seeing it mentioned/used a lot in map chat/on random players and most everyone refers to the build archetype as a "Sonic Boon" build. So I'm wondering if it's a term you made for this build archetype, or if it is another build entirely?

Yes, I haven't done barely any WvW and was just getting into some recently. I found myself switch to Bull's Charge/Stomp/Endure Pain quite a bit. The build was designed for PvE and I'm thinking that's really the only place it will shine.

Vanguard you are right. Other than people native to gw2guru I haven't heard of Sonic Boon either. No offense but I never liked to use nick names for things. An archetype should be more descriptive in nature. Therefore I can only call this a shout warrior build using burst healing. There are many things that can be changed from your Sonic Boon build such as trinkets and upgrade components as indicated on Reddit forums. Also the variation of soldier and knight armor etc. Through extensive real world testing, I realize a spreadsheet can only take you so far and if you strip away most of the unnecessary requirements of a Sonic Boon build you end up with a burst heal warrior and have no difference in survival and damage. If it was just about boon duration extension in a party environment then it can be also argued that u can get Might sourced from other players as well. It's very hard to drop to low stacks of Might in a party even w/o Boon/Might oriented runes.

Currently I'm climbing up to the 35-40 range of Fractals which is the dungeon that I consider the ultimate Benchmark of PvE builds... and i'm starting to become very worried like many others how far the burst heals will become not as effective as individual survival. Considering the higher level Fractal you get, the closer the PvE environment focuses dishing out a ton more burst dmg than we're normally used to in PvE. In fact, it gets a lot closer to WvW levels in regards to burst damage and CC.

On the other end, you have Wethospu from the GW2 forums who is entirely on the opposite end of the spectrum doing PURE glass cannon warrior build soloing Arah dungeon (path 2) by himself in an hour.



I think it's purely situational and personal level of skill, but this really destroys a lot of ideas people originally had of the concept of survivability and the perfect build. I mean if you had 5 warriors running this same glass cannon build and can play the game skillfully then you wouldn't need any boon extensions or group support skills. Your team would destroy dungeons (theoretically). Just something for all of us to think about.

Edited by Stigma, 10 January 2013 - 04:18 AM.


#437 Brand

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Posted 10 January 2013 - 04:55 AM

Maybe it's just the people on my server, but I've seen people on TC refer to the archetype as a "Sonic Boon" build in map chat (Three seperate occasions that I noticed, but I can't be on all the time or in all of the map chats at once so who knows) /shrug, and then there is the handful of people per week who realize that I'm me x.x

What specific Reddit forum are you talking about, can you link it?

There will always be people who do extraordinary things, such as the Rogue who solo'd C'thun or the DK who solo'd Yogg'saron. There is a tremendous amount of planning and situational knowledge needed, and it's certainly not even close to the norm.

#438 Fenice_86

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Posted 10 January 2013 - 11:04 AM

First of all sry, I havent read through all the 15 pages...
just a quick (newbie) question: can this build be adapted to wield/play dual Axe ?

edit: mmh i guess it's not possible at all... isnt it? :(

Edited by Fenice_86, 10 January 2013 - 12:30 PM.


#439 Sithicus Dias

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Posted 10 January 2013 - 12:51 PM

View PostFenice_86, on 10 January 2013 - 11:04 AM, said:

First of all sry, I havent read through all the 15 pages...
just a quick (newbie) question: can this build be adapted to wield/play dual Axe ?

edit: mmh i guess it's not possible at all... isnt it? :(

The build revolves around the Forceful Greatsword Arms trait, so no. Running Deep Arms also means you lose out on some powerful Axe traits too.

#440 Fenice_86

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Posted 10 January 2013 - 01:02 PM

yeah i was watching here and there and try to move traits but it's too optimized like this, changing something would f*ck up the build
too bad i was interest in a similar axe/axe build, anyway thx for answering and gz for the build :)

edit: thinking about armor... OP says it's mandatory to run full Knight, fine for me but... could be an option to run it 3 Soldier / 3 Zerker ? or 2 / 4 ? basically giving up some toughtness for some vit + crit dmg + power
Or also mixing all 3 kinds!

Edited by Fenice_86, 10 January 2013 - 01:20 PM.


#441 Cashcate

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Posted 10 January 2013 - 06:45 PM

Thank you OP for this build .. i love it.

I made some modifications with the equipment ...

I`m using Flame Legion armour (Power,Precision,Crit DMG) with your runes and Knight Accessories with Exquisite Ruby Jewels. This way i have more toughness, more power and -1% Crit DMG. When i say more don`t think at 100+ ... something between 20-40.

Why i did this ? Well there are fights where i can be a Glass Cannon and all i need to do is change the accessories. Accessories are cheaper than armour and don`t need to buy/farm runes for 2 sets of armour.

I may be wrong or i may be right with what i did but, for some reason i like it this way.

Let me know what do you think about this.

Cheers

#442 Sithicus Dias

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Posted 10 January 2013 - 07:10 PM

View PostFenice_86, on 10 January 2013 - 01:02 PM, said:

yeah i was watching here and there and try to move traits but it's too optimized like this, changing something would f*ck up the build
too bad i was interest in a similar axe/axe build, anyway thx for answering and gz for the build :)

edit: thinking about armor... OP says it's mandatory to run full Knight, fine for me but... could be an option to run it 3 Soldier / 3 Zerker ? or 2 / 4 ? basically giving up some toughtness for some vit + crit dmg + power
Or also mixing all 3 kinds!

It certainly could be. Generally if you want some easy crit damage without giving too much up, Accessories are the way to go. Also, Vitality is not good at all, the bonus health you get is not worthwhile. It is better to take less damage in the first place. Vitality is more useful depending on what class you play, for Thieves Vitality is useful, because your health is so low it is technically worth more per point than Toughness, up to a certain threshold. However being Warriors we don't "need" health :)

Berserkers gear is becoming more viable, you just have to be good enough to keep yourself alive. If you want to run Dual Axe by all means do. It's what I run, and I think it's better than Sonic Boon, certainly vastly more powerful. Also, Axes are the most frequent hitting weapons, so combine it with Omnomberry Pies and high crit chance and you get a lot of lifesteal too :)

#443 Fenice_86

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Posted 10 January 2013 - 07:50 PM

Shall u PM me ur build with Dual Axe? :)
i've started a warrior today watching this thread basically lol

#444 Ninja Battle Lion

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Posted 10 January 2013 - 08:14 PM

Yeah I'm curious about that too...

#445 Sithicus Dias

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Posted 10 January 2013 - 10:50 PM

Will make a thread on it soon.

#446 Brand

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Posted 11 January 2013 - 03:37 AM

Ok, going to try and cover everything here in a relatively short post.

Dual axes won't work for this build, as Sith said, the build revolves around things that DA can't provide. On another point, even if DA could provide those things, the build would still be less than optimal for a DA wielder. DA requires some points into the Disc tree, which we simply can't afford with this build.

@Cashcate: No problem man, glad you like the build. As for your choices, it really shouldn't matter too much, personal preference I would say (As long as your math is right, I didn't check :u). I can't make a spreadsheet for every single equipment variation you could make, so I just have up the one that I use and that I know works well.

@Fenice: You won't find a DA build with 30 in tactics. If you go DA you will be a glass cannon and team support you provide will be via FGJ and possibly Banner of Discipline. As for your armor question, you can refer to my answer to Cashcate above. Other combinations might work, but Knight's works fine and is a great place to start. As Sith said, do not put Vitality in your armor as a Warrior, the returns just aren't as good as Toughness.

As for any discussion about DA, I know there is some in Strife's threads here and here. The regenerative powers are very nice, and the damage is on par with a glass cannon GS build. The difference is that with Sonic Boon we provide burst heals for other teammates and ourselves, as well as shout support, while maintaining relatively high DPS. All in all, I think that most of the "meta" builds for warrior right now are on par with each other.

Choose a build based on the weapon you like and what you want to do. If you dislike GS, don't run it. If you dislike DA, don't run it. You have options, and this game revolves around working as a team and etc. No one is going to notice subtle changes in your build. If you like the weapon, the build is comfortable for you, and you're not on the floor all the time, then that's the build you should use. This game doesn't really have any "best" build, there is no dps meter or etc, do just choose what you like.

#447 Thorfinnr

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Posted 11 January 2013 - 05:24 PM

View PostSithicus Dias, on 10 January 2013 - 10:50 PM, said:

Will make a thread on it soon.

Yes please...love running Sonic Boon...but like to have good options to mix it up so I don't get in a rut, and I have played with DA before...would like to see your full breakdown with gear loadout and the works...you'll prolly make me go invest in armor just for a DA variant... :P lol

Sorry to derail the thread...back to your regular Warrior-GS programming. :)

Edited by Thorfinnr, 11 January 2013 - 05:25 PM.


#448 Ninja Battle Lion

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Posted 11 January 2013 - 06:19 PM

I don't mind if it's no 30-Tactics build; I just can't see dual Axe being worth it and would loved to be proved wrong! :)

#449 Sithicus Dias

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Posted 11 January 2013 - 06:52 PM

View PostNinja Battle Lion, on 11 January 2013 - 06:19 PM, said:

I don't mind if it's no 30-Tactics build; I just can't see dual Axe being worth it and would loved to be proved wrong! :)

Well it's a 20 Tactics build, but it's geared for high level Fractals. Even a full Clerics VS Warrior is pointless there, the healing is not even close to enough, so you have to focus on healing yourself, rather than dishing paltry heals to others.

Edited by Sithicus Dias, 11 January 2013 - 06:53 PM.


#450 Zeux1200

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Posted 14 January 2013 - 02:44 AM

Hello I noticed your build and love the idea alot. How could I tweak it though for wvw? Using same exact gear maybe just switching sigils,  runes, and the spec if needed. Anybody know how the best tweak would be thanks!




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