[Build] Sonic Boon - Shout Greatsword
#481
Posted 23 January 2013 - 05:35 AM
#482
Posted 23 January 2013 - 05:07 PM
#483
Posted 23 January 2013 - 08:07 PM
pullinside, on 23 January 2013 - 05:07 PM, said:
The following is the original post by Kladivo, and then Brand's response...its back a ways, so just trying to help for convenience.
kladivo, on 14 January 2013 - 12:24 PM, said:
This build has only small fly and that is armor optimalization as somebode wrote before me, make it and your build will be brilliant
CLIP
Brand, on 15 January 2013 - 09:08 AM, said:
#484
Posted 25 January 2013 - 07:05 AM
#485
Posted 25 January 2013 - 03:41 PM
Pyro001, on 25 January 2013 - 07:05 AM, said:
I'm not aware of a lesser counterpart for the Ancient Karka Shell earring or the Solaria ring, the only thing I know of with similar stats to them is the Celestial Amulet.
There are lesser Ruby Jewels you can use to replace the Exquisites.
Berserker Ring(s) can be used in lieu of the Crystalline Band.
Since you won't have Ascended gear, you can replace the Infusions with w/e jewels you like I imagine.
Hope that helps.
#486
Posted 25 January 2013 - 04:30 PM
#487
Posted 25 January 2013 - 05:29 PM
#488
Posted 25 January 2013 - 08:56 PM
#489
Posted 26 January 2013 - 06:39 AM
Sebiale, on 21 January 2013 - 09:41 AM, said:
Does this alter the usage of the build in any way?
xyzxyz, on 22 January 2013 - 10:23 AM, said:
m00k, on 22 January 2013 - 02:31 PM, said:
sander NL, on 22 January 2013 - 08:50 PM, said:
Ohan, on 22 January 2013 - 09:02 PM, said:
Thanks so much in advance for any help!
Stele, on 25 January 2013 - 04:30 PM, said:
d_fens, on 25 January 2013 - 08:56 PM, said:
Edited by Brand, 26 January 2013 - 06:40 AM.
#490
Posted 28 January 2013 - 07:09 PM
- What's the point of running with 2x Monk and 2x Water in addition of x2 Strength if you can keep Fury always up without them? You can't refresh Swiftness, so it's going to fell off anyway, unless someone of your party does something or you switch to a warhorn, +18s to your own Swiftness doesn't feel like a dps improvement at all. 3 "Great of Justice" every minute is more than enough to keep Fury up.
- So, the +30% boon provided by the Monk/Water is useless, since you can go 6/6 Rune of Strength and have a flat 5% damage increase forever. There's no way a "Monk/Water" user is going to have 5 more might stacks than a 6/6 Strength user. Also, 6/6 grants more power.
- What's the point of mixing Berserker and Knight gear together when new Amulets are coming next patch and you can use the current Triforge Amulet for the +x in every stat. I'd stick to the common rule of Knight gear and Berserker accessories.
#491
Posted 29 January 2013 - 03:28 PM
#492
Posted 29 January 2013 - 06:18 PM
TakumiUsui, on 29 January 2013 - 03:28 PM, said:
Not a bad idea, but the whole premise with traiting out this way is to NEVER use your burst skill...to keep it fully charged for the extra crit damage percentage. I know somewhere way back in the thread Brand showed the math for this...I'm not the math guy, but it makes sense, and works from my play experience.
That being said, by all means, if you like this, implement it in your build...just realize there will be a damage trade-off for your extra dodge.
Fight on!
#493
Posted 29 January 2013 - 06:25 PM
With the new items added, I'll be looking forward to when you have a chance to crunch some numbers and see if getting a Karma Item like the Cavalier's Field Guide/Cavalier's Ring(I already got the Cavalier backpiece and the 'Zerker Jewel for it), or one of the new Amulets will add anything or be a bad idea for the build. I can stare and compare raw data, but I like to hear how they work together/synergize for the optimum combinations.
Just throwing that out there...hint, hint...
#494
Posted 29 January 2013 - 07:14 PM
Mobius1337, on 28 January 2013 - 07:09 PM, said:
- What's the point of running with 2x Monk and 2x Water in addition of x2 Strength if you can keep Fury always up without them? You can't refresh Swiftness, so it's going to fell off anyway, unless someone of your party does something or you switch to a warhorn, +18s to your own Swiftness doesn't feel like a dps improvement at all. 3 "Great of Justice" every minute is more than enough to keep Fury up.
- So, the +30% boon provided by the Monk/Water is useless, since you can go 6/6 Rune of Strength and have a flat 5% damage increase forever. There's no way a "Monk/Water" user is going to have 5 more might stacks than a 6/6 Strength user. Also, 6/6 grants more power.
- What's the point of mixing Berserker and Knight gear together when new Amulets are coming next patch and you can use the current Triforge Amulet for the +x in every stat. I'd stick to the common rule of Knight gear and Berserker accessories.
Having boon duration runes wasn't just to keep 25 Might stacks. Once you stop attacking, Might levels will start dropping no matter what. Boon duration and Might duration runes will keep that average Attack/damage higher for longer or give you a larger moving average for Attack. ie. with OR without boon duration runes, your Attack number will flucuate between 2600-3000. The runes will simply keep the Attack or Damage at higher numbers a lil bit longer. I'm too lazy to crunch out data, but I would think it's probably marginally bit higher than what you can get from 90 Power + 5% Dmg. Despite this, you also get the benefit of extending other boons you have received from party members. However, revolving a build around Might is both beneficial and unfavorable at the same time. Just like how it is easy to keep those Might stacks up, it's also easy to lose them. In situational fights where you can't keep constantly attacking... yes your Attack levels will drop and even 80% Might duration won't help you.... and in those moments 6x Rune of Strength are probably better.
But in retrospect, damage you get from Might is very minor compared to raw Critical damage when you look at them individually which leads me to this next part...
Mobius1337, on 28 January 2013 - 07:09 PM, said:
It's always about balancing out the raw stat numbers to get the performance you need. I'm guessing he finally realized that he needed that extra +Crit damage % in the build. A berserker warrior will far far surpass damage values of a purely Might or Power based one. 2600 Armor is like the bare bare minimum sweet spot for taking any type of splash damage in battle. Anything under that puts you into glass cannon levels.
Also you have no idea what stats the new amulets give you and I'm not too fond of the idea of spreading stat numbers all over the place with trinkets like Triforge, Lumia, Solaria, etc. Lacks focus on the attributes that are important to your specific build.
TakumiUsui, on 29 January 2013 - 03:28 PM, said:
Passive adrenaline is always better than off loading it. There are many traits lines in other builds that can utilize a full bar of adrenaline. Furthermore, if you really were forced to use a Burst Skill just to get some Endurance back, then you must've been desperate for it and Burst Skill greatsword and rifle have long execution times or keeps you stationary. You would've gotten hit before you got that endurance back. ie Flying shaman at Fractal 50... when u really desperate for Endurance, would u want to use Kill Shot or Arcing slice etc.?
Edited by Stigma, 29 January 2013 - 07:23 PM.
#495
Posted 29 January 2013 - 07:52 PM
Quote
Quote from wiki: " Boon Duration, also known as Concentration, is a secondary attribute that increase the duration of all boons applied by the character by a fixed percentage."
The only good thing I can see it's the increased duration of your boons on your allies, but it's not something I would personally invest.
Quote
Edited by Mobius1337, 29 January 2013 - 08:08 PM.
#496
Posted 29 January 2013 - 08:13 PM
Mobius1337, on 28 January 2013 - 07:09 PM, said:
The 6th bonus of the Rune of Strength is currently bug. Exept if they fixed it in the path of yesterday, you shouldn't be using that rune. But i agree, Boons Duration Runes are not the best choice in my opinion for this build. I prefer Ruby Orb for the maximum Offensive stats.
Edited by Thaddeuz, 30 January 2013 - 01:58 PM.
#497
Posted 29 January 2013 - 10:01 PM
Thaddeuz, on 29 January 2013 - 08:13 PM, said:
Hmmm, what about Superior Runes of Divinity? I actually have some on an old armor set, I'll have to check when I get home to see if they add to boon duration. Also, the +60 Toughness may mean you can slot in another Berserker armor piece to replace a Knight's for even more + Crit Dam than 6x Ruby Orbs.
**EDIT** Divinity Runes don't add to boon duration unfortunately.
Edited by Stele, 29 January 2013 - 11:37 PM.
#498
Posted 29 January 2013 - 10:49 PM
Thaddeuz, on 29 January 2013 - 08:13 PM, said:
#499
Posted 30 January 2013 - 11:46 AM
I want to follow this build and I bought 6item set (Knight's Draconic) and Bers GS with sigil of strenght.
What should I buy next (what runes and stuff) according to newest 'trend'?
I'll be thankful for anyone that clear the thing up for me.
#500
Posted 30 January 2013 - 02:00 PM
#501
Posted 30 January 2013 - 02:16 PM
I found ascended cavalier rings so just decided to use that. Got the backpiece as well. Not sure if the crit damage on jewelery makes up for the loss of other stats tho! ;( But i cba to switch them out either.
#502
Posted 31 January 2013 - 06:51 PM
I have all the runes, knights gear and the accessories mentioned in the Spread sheet? Why am i getting beaten down so hard? I'm usually traited into the defense tree but now i just feel like a thief.
Any suggestions. The answer "dodge" is unacceptable.
#503
Posted 31 January 2013 - 08:47 PM
#504
Posted 01 February 2013 - 07:21 AM
Example: Full Berserker's Armor and Emerald/Knights Jewelry?
Reason I ask is that right now I can way more easily obtain Berserker's set of exotic armor from CoF tokens, however, it seems like the only way to get Knight's gear is via crafting, which can get costly.
#505
Posted 01 February 2013 - 09:52 AM
I have a question, too:
I play this build now and it's amazing (frac lvl 30+), but which consumables are best? heal on crit for survivability or something for even more crits?
Edited by Shinobu Oshino, 01 February 2013 - 09:53 AM.
#506
Posted 03 February 2013 - 06:00 PM
#507
Posted 03 February 2013 - 08:10 PM
http://wiki.guildwar...riple_attribute
#508
Posted 03 February 2013 - 09:34 PM
#509
Posted 04 February 2013 - 03:04 PM
Stigma, on 03 February 2013 - 08:10 PM, said:
http://wiki.guildwar...riple_attribute
None of those vendors sells armor specifically labled Knights.
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