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[Build] Sonic Boon - Shout Greatsword

build greatsword shout might fury boon signet of rage survivability heal adrenaline

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#511 Thaddeuz

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Posted 04 February 2013 - 05:03 PM

View PostMayhem 99, on 01 February 2013 - 07:21 AM, said:

Quick question: How effective would the build be if you were to reverse the gear?

Example: Full Berserker's Armor and Emerald/Knights Jewelry?

Reason I ask is that right now I can way more easily obtain Berserker's set of exotic armor from CoF tokens, however, it seems like the only way to get Knight's gear is via crafting, which can get costly.

3 reason exist :
1) Knight stats don't exist in Ascended quality. Arena Net said that they plan on creating more stats for ascended gear, but ''When?'' and ''Does Knight stats will be available?'' still don't have any answer. If you want to use ascended gear in the near to medium future, you better go Berserker on your trinkets.
2) Some gear give you more critical damage for the number of stats point you give up. For exemple, legs give you 3% of critical damage in Berserker gear to replace the normal 48 points of stats. Each crits percentage equal 16 points. In a jewel, each crits percentage equal 5 stats point. So in the end, you gonna have more stats if you use Jewel to get your crits, than if you use Gear to get your crits.
3) With the last patch, path 1 and 3 of SE are almost as fast and easy as CoF path 1 and 2.

#512 Ismael Mercado

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Posted 04 February 2013 - 07:40 PM

View PostAhoi Mateys, on 04 February 2013 - 03:47 PM, said:

The term "Knights" is just referring to the stats on the armor.  Knights - power, prec, toughness.

Ah I see now ty.

#513 KVHoang

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Posted 09 February 2013 - 05:09 AM

With the introduction of Laurels, what amulet do you recommend we get and what infusion should we apply on it?

#514 S34G4T3

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Posted 11 February 2013 - 10:48 AM

View PostKVHoang, on 09 February 2013 - 05:09 AM, said:

With the introduction of Laurels, what amulet do you recommend we get and what infusion should we apply on it?

i come here to ask for this too :) , i am not sure but still 5 days away to buy one.

#515 calm_sea

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Posted 12 February 2013 - 02:44 AM

Hey Brand, I'm really digging the idea of your build, and want to give it a go when my warrior hits 80, however, the post which I've quoted below raises a good point and I don't see that it was ever responded to (it was on page 2).  Do you have any thoughts on it?

View PostMacG, on 14 November 2012 - 03:12 PM, said:

I’m sure you all are aware of the ragefest regarding Ascended gear. This post is not intended to bring that tempest to this thread also. However, there is something to be aware of:
  • Ascended gear is the only type that can contain infusions.
  • Infusions mitigate the Agony condition.
  • Agony mitigation will be required for “deep” advancement in the new Fractal dungeon.
  • Ascended gear cannot contain runes.
  • This build (and probably others) are heavily dependent on rune selection.

Therefore, this build, and any others that depend on runes, are not viable for deep advancement in the Fractal dungeon.

I’m sure this is an unintended consequence but the point remains that Ascended gear, as currently described, is not going to be a Good Thing. An easy solution would be to allow Infusions on normal (rune-carrying) gear. Hopefully the developers realize this and there will be a positive result of all this forum angst.


#516 Eleasar

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Posted 12 February 2013 - 09:50 AM

The specific runes are for the armor only. If you check his equipment spreadsheet:
https://docs.google....hYOWwyZ0E#gid=2

you will notice he has in all his accessories only the exquisit ruby jewels or infusions. The ascended gear (which is only accessories) already has the build in benefit of the ruby juwels and you can put in some infusion slot. So in sum it is the same as you get from your normal accessories only that you have some infusion stat that is in dungeons/other places of no use.

#517 pullinside

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Posted 12 February 2013 - 10:10 PM

New Calculator Tools : http://gw2buildcraft.com/calculator/
The advantage here is that you will be able to know your percentage of damage reduction !

Sonic Boon: http://gw2buildcraft....p5a.5.u68c.0|e

Edited by pullinside, 13 February 2013 - 12:01 AM.


#518 pullinside

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Posted 12 February 2013 - 10:31 PM

View PostKVHoang, on 09 February 2013 - 05:09 AM, said:

With the introduction of Laurels, what amulet do you recommend we get and what infusion should we apply on it?

easy to see now with the new calculator, and  Emerald Orichalcum Amulet is the best

#519 Thorfinnr

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Posted 13 February 2013 - 04:50 PM

View Postpullinside, on 12 February 2013 - 10:10 PM, said:

New Calculator Tools : http://gw2buildcraft.com/calculator/
The advantage here is that you will be able to know your percentage of damage reduction !

Sonic Boon: http://gw2buildcraft....p5a.5.u68c.0|e

I'm likin' this calculator...has all the stuff where others were missing pieces. Thanks for the post. :)

#520 Thorfinnr

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Posted 13 February 2013 - 05:01 PM

View Postpullinside, on 12 February 2013 - 10:10 PM, said:


I know Brand has been out for a while...but I made two tweaks to the Trinkets on the calc listed above...wanted to get input on the tradeoff.

All I changed was Amulet and Back:

http://gw2buildcraft....p5a.5.u68c.0|e

This increased Power and Precision, but did drop 110 in Toughness. This takes Critical Damage up to 54%, and Crit chance up to 48.24%. The changes did NOT affect Boon Duration or Might. The added bonus here is it too Agony Resistance from 10 up to 20...making this a bit more practical for Fractals in the higher level...but I'm just not sure its worth the trade-off.

I'm good at dodging and run with a Guild that's got 2 really good Guardian players, and at least one is running their Guardian at any given time to help mitigate damage...so I'd just like to get some feedback on this idea. (I currently run the Cavalier's backpiece as it is in the spreadsheet, and am working on getting an amulet.) Also I am NOT wnating this to go back toward the glass-cannon side, but just trying to get some extra agony resist in the mix if possible.

#521 Quin

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Posted 14 February 2013 - 01:52 AM

I have been using this build but using mostly zerker gear.  I have 2 armor piece that are knights and my back piece is soldiers with Berserker jewel.  I have played this build to FOTM 22 no problem.  I plan to replace everything with Berserker's gear and see how it goes. I feel I do not need the toughness and the extra dps is a big plus.

I really do not understand the usage of the celestial accessories.  They give many stats but I feel you getting some wasted stats such as in the spreadsheet your getting an extra 64 condition damage which I feel is wasted considering this is not a condition damage build.  And the extra healing stat only increases your shout heal by 131 which imo is very little.

#522 Brand

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Posted 14 February 2013 - 04:07 AM

Hey guys, been out a while. Working on the build every day and answering replies has become too difficult with my current situation, and so I'll only be replying about once a week or so :( Sorry.

During these replies I'll update anything that needs it and reply to as many questions and stuff as I feel necessary.

In this "update" I'll be fixing the text in the main build to reflect the changes in the spreadsheet as well.
Anyway, I'll get right too it.

View PostReanLarkin, on 31 January 2013 - 06:51 PM, said:

I've just started using this build (again). I feel a bit squishy. I was 2 manning a champion (looked like an eye of zhiatan) It basically did  white damage and then shot some lasers and did a spining attack. bot the lasers and the spin did about 4k damage a second. Is there a reason i feel so squishy?

I have all the runes, knights gear and the accessories mentioned in the Spread sheet? Why am i getting beaten down so hard?  I'm usually traited into the defense tree but  now i just feel like a thief.

Any suggestions. The answer "dodge" is unacceptable.
Those Eyes of Zhaitan are incredibly dangerous, they are not only Champions but have a fast high damage attack (Laser 100B) that stacks high vulnerability. I wouldn't test your "Squishiness" on those guys. Champions aren't meant to be soloed or 2manned anyway.

View PostShinobu Oshino, on 01 February 2013 - 09:52 AM, said:

You can get knight from SE and Arah!

I have a question, too:
I play this build now and it's amazing (frac lvl 30+), but which consumables are best? heal on crit for survivability or something for even more crits?
Omnomberry pie will do you good, as stated in the spreadsheet.

View PostHollowDean, on 03 February 2013 - 09:34 PM, said:

Can anyone tell me what sigils to use for underwater weapons, spear and speargun?
The same as the ones in your normal Helmet, Greatsword, and Rifle, respectively.

View PostKVHoang, on 09 February 2013 - 05:09 AM, said:

With the introduction of Laurels, what amulet do you recommend we get and what infusion should we apply on it?
Collar of the First Commisioner, or any with the same stats: These will do you good and retain some of the toughness lost from the Emerald neck. You could also run with a Berserker's stats one (Distinguished Circle of Logic, or the like) but my personal recommendation would be the former. On a side note, while you will technically gain a point or two more DPS by going with a mighty or precise infusion, you should heavily consider the utility infusions. 15% karma boost is no joke, especially if you're one to save your Drops/tastes/vials/swigs/jugs and use them with other boosts (Up to 75% extra karma total).

View Postcalm_sea, on 12 February 2013 - 02:44 AM, said:

Hey Brand, I'm really digging the idea of your build, and want to give it a go when my warrior hits 80, however, the post which I've quoted below raises a good point and I don't see that it was ever responded to (it was on page 2).  Do you have any thoughts on it?
It doesn't matter as of yet, seeing as there are no Ascended armor, I'll address this when it happens. So far so good.

View PostQuin, on 14 February 2013 - 01:52 AM, said:

I have been using this build but using mostly zerker gear.  I have 2 armor piece that are knights and my back piece is soldiers with Berserker jewel.  I have played this build to FOTM 22 no problem.  I plan to replace everything with Berserker's gear and see how it goes. I feel I do not need the toughness and the extra dps is a big plus.

I really do not understand the usage of the celestial accessories.  They give many stats but I feel you getting some wasted stats such as in the spreadsheet your getting an extra 64 condition damage which I feel is wasted considering this is not a condition damage build.  And the extra healing stat only increases your shout heal by 131 which imo is very little.
The Karka shell is straight up better, the ruby earring has 3% crit (The same as Karka Shells) and so you get a ton more stats and retain the main stat we are looking for. Solaria isn't as good, and I just prefer the utility it brings, which probably isn't the best from a min/max standpoint. However, as you notice I specifically said not to get both Lunaria and Solaria because the celestial rings only give 5% crit dmg as opposed to 8%, and the tradeoff isn't nearly as good as in the shells.


Thanks all for trying/liking the build, and again sorry that I wont be updating as much. Have a happy Valentine's day, guys (And gals ;])!

Edited by Brand, 14 February 2013 - 05:53 AM.


#523 Brand

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Posted 14 February 2013 - 04:49 AM

Alright, everything is updated now. Spreadsheet is in tip top shape, I changed the "Visual build" link to use the calculator mentioned a page or two back (Great find there, thanks for it).

A few things you should know:
The Precision infusion on the back is NECESSARY, those 5 points bump us up to 68% crit, rather than 67%.
The official min/max version would have you put a mighty infusion in your neck, but seriously guys, the Utility bonuses are so much better and I would urge you to go with a utility infusion. (15% extra karma? So good if you're trying for a legendary!)
After a long time, I have finally put in an ascended back piece, yay! (Use a Capacitor with the same stats, if you don't want a quiver.)

I think that's all. If you guys see any issues in the text/spreadsheet/etc say so, I'll be here for a bit longer still to correct things.

#524 Ismael Mercado

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Posted 14 February 2013 - 05:01 AM

Instead of using 2 Runes of Water, why not 2 Superior Runes of the Flame legion? The Flame legion Runes give +25 Power which is better than +25 heal for this build and +15% boon duration. Runes of water are +15 Boon Duration, not +15%, unless im missing something.

#525 Brand

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Posted 14 February 2013 - 05:19 AM

View PostIsmael Mercado, on 14 February 2013 - 05:01 AM, said:

Instead of using 2 Runes of Water, why not 2 Superior Runes of the Flame legion? The Flame legion Runes give +25 Power which is better than +25 heal for this build and +15% boon duration. Runes of water are +15 Boon Duration, not +15%, unless im missing something.
Runes of the Flame legion give +15% BURNING duration, not BOON duration, otherwise we would definitely take those over Runes of the Fire! Source: http://wiki.guildwar...of_Flame_Legion

#526 Ismael Mercado

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Posted 14 February 2013 - 06:58 AM

Yup im retarded lol didn't read it correctly. Oh and I modified the traits a bit. I went with 20 20 0 30 0. I love having 30 Tactics but the 5 in Toughness is useless and extra 5 in arms I could live without. I put 10 more into Strenght for Axe Mastery and Slashing Power since I'm using all Knights gear and Berserkers. I crit like a mother *er XD!

Edited by Ismael Mercado, 14 February 2013 - 06:59 AM.


#527 Brand

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Posted 14 February 2013 - 09:16 AM

View PostIsmael Mercado, on 14 February 2013 - 06:58 AM, said:

Yup im retarded lol didn't read it correctly. Oh and I modified the traits a bit. I went with 20 20 0 30 0. I love having 30 Tactics but the 5 in Toughness is useless and extra 5 in arms I could live without. I put 10 more into Strenght for Axe Mastery and Slashing Power since I'm using all Knights gear and Berserkers. I crit like a mother *er XD!
Nah you're fine, but there is a little problem with your trait configuration. Targets are almost always bleeding, either from you or your allies. Ergo, Attack of Opportunity (Arms 25) is essentially a 10% damage boost constantly. So you traded 10% damage with all weapons, 50 crit rating, 150 toughness, 50 healing power, and 50 condition damage for 10% damage with only the GS and spear, 100 power, 10% condition duration, and a worthless minor trait (For Greatsword).

You lose damage and survivability. The reason 5 points are in defense is because they work better there than anywhere else.

The only trait configuration that could potentially be better, is 10/20/0/30/10, with Heightened Focus. I have not gotten numbers on this since back before this build was crit/critdmg heavy, so that may be better.

Edited by Brand, 14 February 2013 - 01:07 PM.


#528 Wethospu

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Posted 14 February 2013 - 09:25 AM

Did you just call "Building Momentum" worthless minor trait?

#529 Brand

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Posted 14 February 2013 - 09:50 AM

View PostWethospu, on 14 February 2013 - 09:25 AM, said:

Did you just call "Building Momentum" worthless minor trait?
For a Greatsword build? Yes. Seeing as the burst skill is never used, yeah?
Would be a different story if this was a thread concerning an Axe+??? build, but it isn't :o

Edited by Brand, 14 February 2013 - 10:41 AM.


#530 Wethospu

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Posted 14 February 2013 - 12:04 PM

You lose your Adrenaline anyway when you get downed.

Just weird to see backbone of my solo-videos called "worthless".

Edited by Wethospu, 14 February 2013 - 12:05 PM.


#531 Brand

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Posted 14 February 2013 - 01:08 PM

View PostWethospu, on 14 February 2013 - 12:04 PM, said:

You lose your Adrenaline anyway when you get downed.

Just weird to see backbone of my solo-videos called "worthless".
Yes, and you gain it back instantly. Or atleast I do, seeing as I usually need to use Healing Surge when I get up from being downed :P I did edit my post though with you in mind ^^

#532 Ship Soo

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Posted 14 February 2013 - 01:11 PM

So I like the build, but how does it run with say Berserker's armor and cavalier jewels?

I hate all the Knights style of armors (buggar off Dredge) so I was wondering if I could make up the toughness in the trinkets.

I know its not mathematically perfect, but its more of a visual thing.

Also: I've been averaging 15-17 stacks of might. I usually only get to 24-25 when the target does not move and has a trillion HP. Is 15-17 pretty typical?

Edited by Ship Soo, 14 February 2013 - 01:13 PM.

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#533 Brand

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Posted 14 February 2013 - 01:44 PM

View PostShip Soo, on 14 February 2013 - 01:11 PM, said:

So I like the build, but how does it run with say Berserker's armor and cavalier jewels?

I hate all the Knights style of armors (buggar off Dredge) so I was wondering if I could make up the toughness in the trinkets.

I know its not mathematically perfect, but its more of a visual thing.

Also: I've been averaging 15-17 stacks of might. I usually only get to 24-25 when the target does not move and has a trillion HP. Is 15-17 pretty typical?
No, I get 20-25 even on weak mobs and I'm currently not using a sigil of strength. Do you have everything in the spreadsheet? If your crit is around 60% or higher and your boon duration is 80% for might then you should be having no trouble keeping the stacks.

I'd just suggest you buy the proper gear and transmute it (You know transmuting exists right? You can buy Fine Transmutation Stones on the BLTC and put in two items to get the appearance of one and the stats of the other), that way you can still look good and you won't have to think "Man, I'm missing out on a few stats here" in the future. (Also, you can simply buy Knight's Draconic Armor from the TP, which looks much better than the dredge gear imo)

And if you read the spreadsheet (Comment #1 under the build) you only need to use 3 pieces of Knight's gear, the other 3 are Berserker's.

THanks for using the build ^^ Hope this helps!

Edited by Brand, 14 February 2013 - 01:45 PM.


#534 Ship Soo

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Posted 14 February 2013 - 01:53 PM

Thanks for the response Brand.

I'm kind of running a hodgepodge here. I made a mistake and bought melandru's karma armor (o_O) and I'm going self found on jewelry, so I don't have all the uberness yet. My crit is only 50% with fury up and I'm using major rune of the monk (self found !), so maybe the stacks will come.


No the real issue is I hate hate hate the look of dredge armor. I really like flame legion! BUT, it seems crazy to me to run enough dungeons to get the armor...only to run more dungeons to get a skin and transmute.

I suppose if its only 3 knight's, I can live with that. SE is not that hard. I'll have to look at the sheet again to see which ones.

Oh, by the way, your build has been keeping alive the pugs I run in. For all the venom against shout heals...people seem to like it when it saves their bacon.

Edited by Ship Soo, 14 February 2013 - 01:54 PM.

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#535 Brand

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Posted 14 February 2013 - 02:10 PM

View PostShip Soo, on 14 February 2013 - 01:53 PM, said:

Oh, by the way, your build has been keeping alive the pugs I run in. For all the venom against shout heals...people seem to like it when it saves their bacon.
I couldn't agree more, I think the issue is that not enough people notice it. I've saved myself countless hundreds of times with a well placed shout heal, and the lower health teammates in my group are pretty happy when they run to me with 10 Health and I restore 50% of their health pool >.>

My favorite is when people call me a "Wammo newb" (I won't point fingers, but I think people probably know).

Now, obviously a Glass Cannon build is better than this one at speedrunning and DPS, but this build is about team utility, general PvE, and being in a team where perhaps not everyone has 40 buttons on their mouse, a 200 dollar keyboard and reflexes like a cat.

Overall, I really love this build. It holds it's own in the DPS category, the heals save a whole lot of bacon, and even small things like the Minor Tactics traits help HUGELY in a less than optimal group setting (Revive 10% faster and with +400 toughness)! You can even switch to banner regen and drop one or two if you are facing a lot of conditions and the burst heals aren't doing so hot. I can't think of a build I'd like to use more (Especially once they get around to nerfing Omnomberry Pies)

Edited by Brand, 14 February 2013 - 02:11 PM.


#536 Thorfinnr

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Posted 14 February 2013 - 06:26 PM

View PostBrand, on 14 February 2013 - 04:49 AM, said:

Alright, everything is updated now. Spreadsheet is in tip top shape, I changed the "Visual build" link to use the calculator mentioned a page or two back (Great find there, thanks for it).

A few things you should know:
The Precision infusion on the back is NECESSARY, those 5 points bump us up to 68% crit, rather than 67%.
The official min/max version would have you put a mighty infusion in your neck, but seriously guys, the Utility bonuses are so much better and I would urge you to go with a utility infusion. (15% extra karma? So good if you're trying for a legendary!)
After a long time, I have finally put in an ascended back piece, yay! (Use a Capacitor with the same stats, if you don't want a quiver.)

I think that's all. If you guys see any issues in the text/spreadsheet/etc say so, I'll be here for a bit longer still to correct things.

Also, just an aesthetic thought...you can make an Infused Book of Secrets for same stats, and use a Versatile Precise Infusion in the Defensive Infusion slot it will have.

Again, costs a LOT more in funds and time to do it that way...but if you don't want a quiver or a gear, there's another option.

Thanks for the update to the stuffs Brand. :)

Edited by Thorfinnr, 14 February 2013 - 06:27 PM.


#537 Brok

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Posted 14 February 2013 - 07:42 PM

Thanks for the great build idea. But I do have a question about whether or not you can use this build with the Karma/ God armor I've assembled. I am using the melandru armor atm with the following runes : Superior Rune of Melandru. Would this power, toughness and vitality based armor work with this kind of build you have?  Would substituting your speced runes be worth it compared to using these runes from the original set?  I am not doubting the fundimentals of your build... it actually intrigues me. But will the sacrifice of the Melandru runes be worth it for FotM?  Running dungeons etc...

I apologize if there was a post already in here about this. I did not find one so ... :)

#538 pullinside

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Posted 14 February 2013 - 09:09 PM

a simple question, if you are lucky enough to have a GS and therefore legendary soldier stats ... the loss of precision is too important and how to fix what clenched the best choice with a legendary GS

#539 Brand

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Posted 15 February 2013 - 05:20 AM

View PostBrok, on 14 February 2013 - 07:42 PM, said:

Thanks for the great build idea. But I do have a question about whether or not you can use this build with the Karma/ God armor I've assembled. I am using the melandru armor atm with the following runes : Superior Rune of Melandru. Would this power, toughness and vitality based armor work with this kind of build you have?  Would substituting your speced runes be worth it compared to using these runes from the original set?  I am not doubting the fundimentals of your build... it actually intrigues me. But will the sacrifice of the Melandru runes be worth it for FotM?  Running dungeons etc...

I apologize if there was a post already in here about this. I did not find one so ... :)
The runes in place are a huge facet to this build (30% Boon duration and 20% Might duration is no joke) and the build WILL NOT even come close to working properly without them. You can keep that armor, but I wouldn't recommend it. It probably won't hurt you too bad, but that armor is generally a bad idea for all warriors, not just this build. The Vitality isn't super great for us. You will be losing out on some precision, which will hurt some, but you could probably pass with your current armor. I'd say to test the build with your current armor, but in all the runes (They are pretty cheap) and then if you like it, buy the recomended armor (Don't forget to Xmute the armor you put the Monk runes in, so you don't have to farm for those again).

Anyway, glad you think it's interesting and I hope you find it to your liking ^^

View Postpullinside, on 14 February 2013 - 09:09 PM, said:

a simple question, if you are lucky enough to have a GS and therefore legendary soldier stats ... the loss of precision is too important and how to fix what clenched the best choice with a legendary GS
Simply Xmute the Legendary on to an Exotic Berzerker GS, you lose no stat values, but you gain the proper stats. The only thing you lose is the purple name, but gold looks nicer anyway :P

#540 Brand

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Posted 15 February 2013 - 08:30 AM

View PostThorfinnr, on 14 February 2013 - 06:26 PM, said:

Again, costs a LOT more in funds and time to do it that way...but if you don't want a quiver or a gear, there's another option.
Thanks for the update to the stuffs Brand. :)
Yeah, you can do anything as long as it has the same stats ^^
And no problem, I also put you in the credits because of how helpful you've been in answering people and etc in my absences!




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