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Nerf the Thief yet this ish goes unchecked?


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#1 Zeratulz

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Posted 09 November 2012 - 09:01 PM

http://www.youtube.com/watch?feature=player_embedded&v=Ru_rXq2LYg0#!

/discuss

I play a Necro, Thief, and a Mesmer yet NONE of my classes can do this(21k damage). I’ve been on the receiving end of 12k back stabs on my Mesmer and Thief (both are in Exotic everything) so I know what it’s like. When I get the 3 hitter quitter combo done to me on my Mesmer it does indeed make me rage but I’m a glass cannon Mes so I know what to expect. I’ve also dealt 16k to a lowbie before the nerf to Assassins Signet. With that said, do you think what you’ve seen in this video is fair? I know each class can play a ranged spec but this is nuts. On my Thief and Mes I’ve been hit for 12k+ Killshots from Warriors.

Edited by Zeratulz, 09 November 2012 - 09:01 PM.


#2 lmaonade

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Posted 09 November 2012 - 11:39 PM

It's also a 3 second channel

this shit wasn't left unchecked, it was checked then left alone because there's nothing wrong with it, in sPvP all it is is a self stun since it's so easily dodged

in WvW anyone can kill anyone because the sheer amount of people, some classes are more powerful because they can take advantage of the confusion of massive battles, but that's only natural because WvW isn't supposed to be balanced from class to class.

People complained about Killshot in the beta stages, when everyone sucked, I thought we were past this

#3 MrForz

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Posted 10 November 2012 - 12:08 AM

I reflected that once, I died laughing.

#4 Symbiont

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Posted 10 November 2012 - 12:14 AM

i was watching porn right? dat tune!

#5 Red_Falcon

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Posted 10 November 2012 - 12:18 AM

View Postlmaonade, on 09 November 2012 - 11:39 PM, said:

It's also a 3 second channel

Noob spotted. Killshot has 1.75s cast.
The rest of the post is an embarassing "plz dun nerf me, it's wvw, it's noobs, it's sidekicked, dodge" wall of excuses.

Thief can take a glass cannon down in one burst but then he's vulnerable with 10k health and no armor for enough time to be 3shot, and can only do it every 45-40s.
Warrior trades nothing for that damage, he's sitting safe at 1500 range and bursting people for 20k, and can do this every 10-8s
.
Thief damage will get fixed next patch, but don't think you Rifle Warrior noobs are getting away with this for long either.

#6 Roland Der Meister

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Posted 10 November 2012 - 12:34 AM

View PostRed_Falcon, on 10 November 2012 - 12:18 AM, said:

Noob spotted. Killshot has 1.75s cast.
The rest of the post is an embarassing "plz dun nerf me, it's wvw, it's noobs, it's sidekicked, dodge" wall of excuses.

Thief can take a glass cannon down in one burst but then he's vulnerable with 10k health and no armor for enough time to be 3shot, and can only do it every 45-40s.
Warrior trades nothing for that damage, he's sitting safe at 1500 range and bursting people for 20k, and can do this every 10-8s
.
Thief damage will get fixed next patch, but don't think you Rifle Warrior noobs are getting away with this for long either.

Thers nothing op about a 1.75 second cast skill that can be obstructed reflected and dodged the only thing op about it is if you fail to see it coming.

Edited by Roland Der Meister, 10 November 2012 - 12:38 AM.


#7 Featherman

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Posted 10 November 2012 - 12:40 AM

I once reflected kill shot on my mesmer and the warrior that shot it freaked out and kept shooting at my reflecting veil, downing himself. Op indeed. Otherwise it's not that powerful of a skill. It, like most of the warrior's other damage skils, definitely has its place in team fights where party members can inflict CCs for the warrior. That's really the only thing making them viable in the current metagame. High armor and health? Psh. Just kite and kill. Easypeasy.

I'm not opposed to ANet reducing the Warrior's burstiness, but they're going to have to compensate for it and try to not make them overlap with other prefessions.

Edited by Featherman, 10 November 2012 - 01:01 AM.


#8 Impmon

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Posted 10 November 2012 - 12:54 AM

I've tried this on my warrior and to be honest its actually quite boring.  90% of the time people move out of range, or dodge, or the zerg notices one guy standing there trying to shoot and swamps you.  Like this guy was doing unless you hide & snipe and hope they don't notice you... yeah great you do big burst once in a blue moon.

#9 Roland Der Meister

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Posted 10 November 2012 - 01:37 AM

Dno why the op is even crying about this skill at max i hit about 9k dmg more if i got them with Vulnerability on a light target with this skill in sPvP in WvW i would think you would get OP number cuase ther a bunch of fake lvl 80 and undergeared people in all over the place

#10 ßoß

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Posted 10 November 2012 - 03:46 AM

I understand these glass cannon builds are part of the game and thats fine, one thing I would suggest is don't let any kind of quickness affect the finishing moves, Downed state was brought in to the game to help with the bursting down types because you and your team could still get 1-3 shotted and work together to get up but with the super quick finishes it kinda negates it.

#11 lmaonade

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Posted 10 November 2012 - 08:57 AM

View PostRed_Falcon, on 10 November 2012 - 12:18 AM, said:

Noob spotted. Killshot has 1.75s cast.
The rest of the post is an embarassing "plz dun nerf me, it's wvw, it's noobs, it's sidekicked, dodge" wall of excuses.

Thief can take a glass cannon down in one burst but then he's vulnerable with 10k health and no armor for enough time to be 3shot, and can only do it every 45-40s.
Warrior trades nothing for that damage, he's sitting safe at 1500 range and bursting people for 20k, and can do this every 10-8s
.
Thief damage will get fixed next patch, but don't think you Rifle Warrior noobs are getting away with this for long either.

nice assumption there, guess that makes you an ass

but nice try, I play a warrior but don't use rifle, I find ranged play boring

and it's called exaggeration, something this opening post is full of, the only powerful thing about warriors is their base HP, they are average at other areas, but have superb weapon skills, this is to make up for the fact that their utilities are generally weak (though persistent)
and "it's WvW" isn't an excuse, it's a fact, confusion in WvW makes Killshot more powerful only because people don't see it coming, when's the last time you've been hit by it in sPvP? Assuming any warriors take rifle there at all. At the same time, WvW makes a number of classes stronger, and battlefield confusion itself makes every single class stronger.

but yeah, let's balance this game on a game mode that includes hundreds of players in a 3 way battle, in which individual effort is diminished greatly, good thinking genius

#12 RandolfRa

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Posted 10 November 2012 - 10:04 AM

Well, considering how single minded that kind of play style is*, I don't think it has place in Guild Wars. But then again this is Guild Wars 2 which is indeed somewhat single minded so it can attract more people.

*If you could watch emmerdale while doing it, or if my grandma could do it, it is single minded.

#13 Impmon

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Posted 10 November 2012 - 01:19 PM

I switched my warrior around to test it out a lil.  I didn't really change his gear around that much but his crit was at 52%.  The highest dmg I saw on a levelled character was around 9000+ I never saw any huge hits like the video.  I'd even use the vulnerability shot first.  Like I said most of the time while you're standing there lining them up you'll have 5 other people attacking you.  It does practically one shot levelled characters though.

#14 Featherman

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Posted 10 November 2012 - 03:00 PM

View PostImpmon, on 10 November 2012 - 01:19 PM, said:

I switched my warrior around to test it out a lil.  I didn't really change his gear around that much but his crit was at 52%.  The highest dmg I saw on a levelled character was around 9000+ I never saw any huge hits like the video.  I'd even use the vulnerability shot first.  Like I said most of the time while you're standing there lining them up you'll have 5 other people attacking you.  It does practically one shot levelled characters though.
Have you tested it with the superior sigil of air?

#15 Nilgoow

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Posted 10 November 2012 - 03:28 PM

You should make more threads about this video.

#16 Roland Der Meister

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Posted 10 November 2012 - 03:48 PM

View PostFeatherman, on 10 November 2012 - 03:00 PM, said:

Have you tested it with the superior sigil of air?
With air in sPvP IT DOSE ABOUT 12K MAYBE 13K DMG crit in WvW however i have seen number just like in the video the thing about kill shot is the cast time in sPvP it will get you killed unless your taking hi vantage points but it has high chance of getting obstructed and dodge and reflected back at you and block thanks to aegis and even a blind will make it miss. Its a threat to any one running a glass cannon build in Spvp cuase it can 1 shot you if you have less then 12k health its fun to run in hotjoin PvP but in team oriented build you have to work realy well with you group to pull the build off.

#17 Murderer

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Posted 11 November 2012 - 02:02 AM

This is your second thread on this same video. Stop your crying and make a warrior if its so powerful.

#18 Asomal

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Posted 11 November 2012 - 03:10 AM

View PostMurderer, on 11 November 2012 - 02:02 AM, said:

This is your second thread on this same video. Stop your crying and make a warrior if its so powerful.

That probably will happen, if the 15th November path hit the thief profession too hard.

#19 Dark

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Posted 11 November 2012 - 03:13 AM

Clearly a thief fanboy. Get over it buddy you are getting nerfed.

#20 Shinimas

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Posted 11 November 2012 - 09:50 AM

Kill Shot crits for 13k in full glass cannon gear. It's ok.

All numbers above that are caused by the piercing damage amp bug.

It's also funny how a single video can cause such a buzz inside the stupid community which doesn't know how the game functions.

#21 Zanonz

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Posted 11 November 2012 - 10:31 AM

12k backstabs in WvW? Against what? Tank specced guardians?

http://imgur.com/7Xt1g

~15k backstab against some mesmer, ~9k against a bunker specced warrior in spvp. And this was post nerf. I've seen almost 30k on some lowbies in wvw a month ago. If you think this should stay in the game, you are actually insane.

Edited by Zanonz, 11 November 2012 - 10:32 AM.


#22 RecentlyTaken

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Posted 11 November 2012 - 10:38 AM

Is this real? People actually complaining about kill shot? REALLY?

It has a long and VERY OBVIOUS cast animation, and it self roots the warrior as well. There's a reason why you never see warriors use guns in sPvP....... ever.

Sure in a huge zerg vs zerg, you might be able to land a kill shot......... but this game isn't balanced around huge zerg vs zergs where obvious/easy to dodge skills might be obscured in the shitstorm of action.

In the time it took to channel that kill shot, a thief would have used steal > CnD > back stab > heartseekerx2 and instagibed someone, then giggled as he ran off stealthed

Edited by RecentlyTaken, 11 November 2012 - 10:42 AM.


#23 Chesire

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Posted 11 November 2012 - 11:53 AM

View PostRecentlyTaken, on 11 November 2012 - 10:38 AM, said:

There's a reason why you never see warriors use guns in sPvP....... ever.

This.

Yeah, Killshot hurts, but considering the downsides (easily avoided by anyone paying attention), it's fine. I think I've even dodged it in sPvP when they popped Fury, just wait til they crouch and if you see haste dodge about half a second after and if not, wait around 2 seconds depending on travel distance.

Now if they could do this while stealthed, instantly teleport to you and stealth again before you could even target them then yeah I'd say it's OP... But wait, thieves can do that can't they? Imagine that.

Edited by Chesire, 11 November 2012 - 11:54 AM.


#24 Enforcer

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Posted 11 November 2012 - 12:12 PM

Nothing OP on this. You can see it coming, unlike some class that able to teleport to you, freeze you and downed you in 3 sec, then invi to finish you off while popping refuge to safely escape. Yeah, I have a thieves and I always do this, even if the target I'm targetting have 10+ people near them.

***Remember, the video was in Kaineng. Ffs its Kaineng, I've been there, most of my opponent is just noobs or 80s without exos, you know what to expect there. Its tons of fun if you have full exos, you'll basically rolfstomped everyone you see. More important is, it's WvW. You can't balance this shit. You'll never see this shit in tPvP.

Edited by Enforcer, 11 November 2012 - 12:23 PM.


#25 Red_Falcon

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Posted 11 November 2012 - 09:47 PM

*puts hands forward and waves them frenetically*

B-but that is d-dodgeable... Posted Image
... y-you know, it has c-cast time and...
Posted Image
... it's fine, n-not OP at all...
o-oh and one more thing...
*plots with other Warriors a few seconds*

Posted Image

oh, right, erm, it's WvW so it doesn't m-matter r-right?
E-everyone can deal 30k dmg in one shot I mean, like, you know, other classes with those, uh, yeah those skills you know.

#26 Athletic

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Posted 11 November 2012 - 10:08 PM

warriors suck, mesmers and thiefs are op

/thread

#27 MrForz

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Posted 12 November 2012 - 12:15 AM

View PostRed_Falcon, on 11 November 2012 - 09:47 PM, said:

*snip*

Well, look. All the people here telling you that this kind of Warrior isn't gamebreaking overpowered have probably dealt with them and often got the upper hand if not just a tough matchup. But hey, when fighting good players... it's always a tough matchup, no?

Such a build requires alot of skills in positioning, the effect of surprise and a slight bit of luck.
This video shows that he landed quite alot of successfull hits, but how much failures actually? And I'm not speaking of dodging but just a random LoS break or just running out of range for X or Y reason?

For my part, seeing a Warrior openly attempting to Kill-Shot me is like begging me to activate Magnetic Shield.

If you're actually attempting to speak in the name of all Warriors out of there, they'll probably be laughing at you. And seeing how you hold onto it, if you're screaming for a nerf. It's your problem, most of people here don't have much troubles with Rifle Warriors.

And since you got a Warrior yourself, from what I heard, why can't you just rejoice, enjoy, and have fun with the build you call overpowered yet not that much on the point of view of everyone else? It's like.. what absolutely everyone wants to achieve.

Edited by MrForz, 12 November 2012 - 12:22 AM.


#28 RecentlyTaken

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Posted 12 November 2012 - 12:26 AM

You know what. I'll gladly take a rifle nerf to warriors if they nerf thief even more into the ground.

No one uses rifle in sPvP anyways, so it will have no effect there. Sounds fair right you thief babies? Lets make it so revealed mechanic triggers on all forms of stealth removal, and lasts 5 seconds now. Oh and heartseeker should take 6 initiative now. Thieves guild should deal half of its current damage, and dagger storm should not get to 5 things (aoe damage, bleed, criple, stability, reflect projectiles all on 1 button for 8 seconds)

I'll gladly give up my rifle to bring balance to the thief class. Lets do it!

#29 Asomal

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Posted 12 November 2012 - 01:28 AM

View PostRecentlyTaken, on 12 November 2012 - 12:26 AM, said:

You know what. I'll gladly take a rifle nerf to warriors if they nerf thief even more into the ground.

No one uses rifle in sPvP anyways, so it will have no effect there. Sounds fair right you thief babies? Lets make it so revealed mechanic triggers on all forms of stealth removal, and lasts 5 seconds now. Oh and heartseeker should take 6 initiative now. Thieves guild should deal half of its current damage, and dagger storm should not get to 5 things (aoe damage, bleed, criple, stability, reflect projectiles all on 1 button for 8 seconds)

I'll gladly give up my rifle to bring balance to the thief class. Lets do it!

Posted Image

#30 Xerrith

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Posted 12 November 2012 - 01:46 AM

I thought that this damage was due to the same bug that's affecting bladetrail-- the more targets that you pierce, the more damage it does  according to how the bug works. Yes no?




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