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Nerf the Thief yet this ish goes unchecked?


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32 replies to this topic

#31 Wifflebottom

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Posted 12 November 2012 - 01:51 AM

So you want an already poor weapon for  the warrior to be nerfed because a warrior got a lucky shot with an easily avoidable attack in WORLD VS WORLD... God, I hope the devs balance the game with your QQing in mind.

#32 Ponzio

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Posted 20 November 2012 - 04:20 AM

View PostMr_Original, on 12 November 2012 - 01:51 AM, said:

So you want an already poor weapon for  the warrior to be nerfed because a warrior got a lucky shot with an easily avoidable attack in WORLD VS WORLD... God, I hope the devs balance the game with your QQing in mind.

It is an issue in WvW. WvW is one third of the game and deserves as much attention as every other part of the game.

#33 metalsazz

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Posted 20 November 2012 - 05:08 AM

View PostPonzio, on 20 November 2012 - 04:20 AM, said:

It is an issue in WvW. WvW is one third of the game and deserves as much attention as every other part of the game.

The thing is WvW isn't meant to be balanced from an individual class prospective, with players at various lvls/gear/buffs, how do you balance that? You can't, WvW wasn't design like that.  The balance it gets involve a larger scale than just a single person/class (i.e removing the power orb and fixing exploits). Only change i can think of that was based around classes are changes that effect the situation on a large scale, shadowstep through walls, retaliation vs siege weapons. Those changes are not effected by 1v1. With something on a large scale as WvW, worrying about a 1v1 seems too petty.




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