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Allow stylistic gear into combat (i.e. sunglasses/hats)


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#1 UssjTrunks

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Posted 10 November 2012 - 02:17 AM

How awesome would it be if we could enter combat with tophats and sunglasses?

It isn't like you get some kind of advantage from wearing this gear. They should just have an option to replace your armour's headgear with a stylistic piece (in the same way you can choose to hide your headgear right now).

#2 MeltyLotus

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Posted 10 November 2012 - 02:26 AM

At least head pieces.

Edited by RAD, 10 November 2012 - 06:59 AM.
removed deleted content


#3 UssjTrunks

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Posted 10 November 2012 - 02:32 AM

View PostMeltyLotus, on 10 November 2012 - 02:26 AM, said:

At least head pieces.

Yep, that's all I'm asking for. If you can already hide your headgear, I don't see why the option to wear a stylistic head piece can't be added.

It would lead to an increase in sales of this stuff in the cash shop IMO. I know I would splurge on it if this option became available.

Edited by UssjTrunks, 10 November 2012 - 02:35 AM.


#4 LIVESTRONGG

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Posted 10 November 2012 - 02:40 AM

They did this in GW1. It's not like it hasn't crossed their minds. That being said it won't happen.

#5 NuclearDonut

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Posted 10 November 2012 - 02:44 AM

You can get steampunk pirate monocles, who needs sunglasses?

#6 UssjTrunks

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Posted 10 November 2012 - 02:53 AM

View PostLIVESTRONGG, on 10 November 2012 - 02:40 AM, said:

They did this in GW1. It's not like it hasn't crossed their minds. That being said it won't happen.

Why not?

There aren't any drawbacks to having the feature. If anything, it'll improve cash shop sales.

#7 LIVESTRONGG

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Posted 10 November 2012 - 03:11 AM

View PostUssjTrunks, on 10 November 2012 - 02:53 AM, said:

Why not?

There aren't any drawbacks to having the feature. If anything, it'll improve cash shop sales.
If they wanted it to happen, it would have been like that from the start. They must have a reason.

#8 Syncline

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Posted 10 November 2012 - 04:03 AM

+1

This is the first game I've played in a while where my characters didn't get to use neat hats and glasses, and with some of the regular weapons and helms being impractical and silly, I don't see why not.

Sell the same skins separately as combat armor versions, even. I'd buy that.

#9 Darkobra

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Posted 10 November 2012 - 04:52 AM

View PostLIVESTRONGG, on 10 November 2012 - 03:11 AM, said:

If they wanted it to happen, it would have been like that from the start. They must have a reason.

They wanted guesting to happen.

#10 Al Shamari

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Posted 10 November 2012 - 04:55 AM

View PostLIVESTRONGG, on 10 November 2012 - 03:11 AM, said:

If they wanted it to happen, it would have been like that from the start. They must have a reason.
Or, you have to remember that the same people that were working on Guild Wars are not all working on Guild Wars 2. Hell, even several of the founders left the company. It's a much larger studio with a much more diverse group of workers, most likely separated into different departments. Not all of the original workers have returned, etc.

Chances are, it could have been completely looked over by the new group.

#11 FoxBat

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Posted 10 November 2012 - 05:14 AM

In GW1 you hardly ever had to see other people's ridiculous costumes in combat because the game was heavily instanced. If you did see it, it was just your friend so whatever, otherwise the majority of the time you only saw people in town anyway and could dress your heroes however you wanted. For GW2 devs recognize that not everyone wants to run events in Orr with clowns and tuxedoes 24/7 and have therefore restricted costumes.

I bet there would be alot less complaints if costumes weren't also such a pain to use *in* town. Having to open your inventory panel or flip a button every time you go town, just to likely lose your swiftness/teleport spam skills for getting around, is not cool.

Edited by FoxBat, 10 November 2012 - 05:15 AM.


#12 UssjTrunks

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Posted 10 November 2012 - 05:26 AM

View PostFoxBat, on 10 November 2012 - 05:14 AM, said:

In GW1 you hardly ever had to see other people's ridiculous costumes in combat because the game was heavily instanced. If you did see it, it was just your friend so whatever, otherwise the majority of the time you only saw people in town anyway and could dress your heroes however you wanted. For GW2 devs recognize that not everyone wants to run events in Orr with clowns and tuxedoes 24/7 and have therefore restricted costumes.

I bet there would be alot less complaints if costumes weren't also such a pain to use *in* town. Having to open your inventory panel or flip a button every time you go town, just to likely lose your swiftness/teleport spam skills for getting around, is not cool.

Headgear is hardly intrusive. A top hat or a pair of inventor's glasses are very much lore-appropriate. Heck, even a full clown costume is fair game (half the human storyline involves you infiltrating a circus!). Besides, what other people wear shouldn't impact your enjoyment of the game.

Edited by UssjTrunks, 10 November 2012 - 05:27 AM.


#13 FoxBat

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Posted 10 November 2012 - 05:00 PM

View PostUssjTrunks, on 10 November 2012 - 05:26 AM, said:

Headgear is hardly intrusive.

Quote

Besides, what other people wear shouldn't impact your enjoyment of the game.

Presumably you singled out headgear because what other people wear does in fact matter to some people.

Whether you think it should or shouldn't matter is not relevant to explaining Anet's motivations. There are reasons they won't even let scholars wear plate mail, and in this game it has nothing to do with defense rating. Whether you agree with those reasons doesn't change how Anet is going to do things.

#14 UssjTrunks

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Posted 10 November 2012 - 06:54 PM

View PostFoxBat, on 10 November 2012 - 05:00 PM, said:

Presumably you singled out headgear because what other people wear does in fact matter to some people.

Whether you think it should or shouldn't matter is not relevant to explaining Anet's motivations. There are reasons they won't even let scholars wear plate mail, and in this game it has nothing to do with defense rating. Whether you agree with those reasons doesn't change how Anet is going to do things.

I don't think this decision was motivated by some conscious design choice. I think they simply forgot or just didn't think the cost justified the benefit of adding the option.

Edited by UssjTrunks, 10 November 2012 - 06:55 PM.


#15 matsif

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Posted 10 November 2012 - 09:03 PM

no.

12chars.

#16 Red J

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Posted 10 November 2012 - 11:31 PM

Oh god, please don't.

Game is already silly enough without bunch of characters running around map zones in hipster glasses and boxing gloves.

These things should stay out of combat only.

#17 Matsy

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Posted 11 November 2012 - 12:03 AM

Maybe if they designed some nice hats, but otherwise no.

#18 VanderBeltLegacy

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Posted 11 November 2012 - 03:59 PM

View PostUssjTrunks, on 10 November 2012 - 05:26 AM, said:

Headgear is hardly intrusive. A top hat or a pair of inventor's glasses are very much lore-appropriate. Heck, even a full clown costume is fair game (half the human storyline involves you infiltrating a circus!). Besides, what other people wear shouldn't impact your enjoyment of the game.
depending on what options you picked, half my Human Mesmers PSL was battling centaur+bandits/rescuing my sister and going after corrupt seraph.

second note im not against this, the only reason gw1 didnt let this in PvP was to make shore thered be no confusion between targeting classes, since gw2 is all about sharing armor's etc, this would no longer be an issue.

#19 UssjTrunks

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Posted 12 November 2012 - 03:42 AM

View PostRed J, on 10 November 2012 - 11:31 PM, said:

Oh god, please don't.

Game is already silly enough without bunch of characters running around map zones in hipster glasses and boxing gloves.

These things should stay out of combat only.

What's wrong with a game being silly? Like you say, there are already a ton of "silly" concepts in the game, like snarky little gnomes and talking frog people.

They don't have any impact on the combat, so I don't see why they would be a big deal. Maybe if you're role playing it could be annoying, but it's easy enough to ignore, and you can already see them inside towns.

View PostMatsy, on 11 November 2012 - 12:03 AM, said:

Maybe if they designed some nice hats, but otherwise no.

Top hats are awesome, as are inventor's glasses (they're perfect if you're going for a Matrix look).

Edited by UssjTrunks, 12 November 2012 - 03:41 AM.


#20 Sinful01

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Posted 20 November 2012 - 03:23 PM

Aviator sunglasses only, and only if critical hits while wearing them plays a "YEAAAAAAAAAAH!" sound effect and your character says something like:

"Looks like someone is going to wake up in the ... Critical Care Ward."

#21 crespjason

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Posted 21 November 2012 - 02:46 AM

They did this in GW1. It's not like it hasn't crossed their minds.Posted ImagePosted Image




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