Legendary Precursors Nerf
#1
Posted 10 November 2012 - 03:22 AM
Now I recently got The Colossus a few days ago. I have yet to use it because I had a feeling something like this was in the works. Now my question is should I cash out on this weapon now and take like 300 gold or wait and possible lose out on 250+ gold. I am sure for all of those who put 100s of gold worth of rares in the mystic forge are going to be upset about this also.
#2
Posted 10 November 2012 - 03:24 AM
#3
Posted 10 November 2012 - 03:29 AM
#4
Posted 10 November 2012 - 04:28 AM
#5
Posted 10 November 2012 - 04:40 AM
the thing is the market lockdown on these items has caused this and anet is probably wanting to make it a more resonable price rather than a 250g hole for a gsword or w.e ur goin for
dont expect too much i think this is more to make sure the market isnt discriminating against people
#6
Posted 10 November 2012 - 06:13 AM
#7
Posted 10 November 2012 - 07:45 AM
#8
Posted 10 November 2012 - 07:51 AM
#9
Posted 10 November 2012 - 08:16 AM
I do agree that prices have reached somewhat of a peak and probably will not get higher, so selling it now would be the best way to eliminate any doubt (if you have one on you).
I am one of the few that enjoy the luck element to precursors, I just hope that the materials used to make legendaries change a lot and are more focused on achievements and goals as opposed to deep pocketbooks
#10
Posted 10 November 2012 - 11:14 AM
funkybudda, on 10 November 2012 - 07:45 AM, said:
Because (1) The cost of the Precursor is the most significant chunk in the price of crafting a legendary, (2) buying them for 20g in week 2 was more of an effort than buying them for 200g in week 20 will be.
Oh, wait...
Taking steps to stabilise the price of Legendaries around the 150-300g mark, rather than letting them increase all the way to 999gm is a good move. Adding fixed recipies to the forge for the Precursors isn't necessarily going to be killing their value or make them be a give away. Eldritch Scroll + 250 Ecto + 100 Lodestone + 250 Ori/Components/Orbs/etc (so around 200g plus 50 SPs), for example, would remove the RNG in their acquisition without making them easy to get. I actually think that rather than just increasing their drop rate adding fixed, but expensive, recipes to the Mystic Forge is the best solution to increase supply.
#11
Posted 10 November 2012 - 12:14 PM
Aetou, on 10 November 2012 - 11:14 AM, said:
Oh, wait...
Taking steps to stabilise the price of Legendaries around the 150-300g mark, rather than letting them increase all the way to 999gm is a good move. Adding fixed recipies to the forge for the Precursors isn't necessarily going to be killing their value or make them be a give away. Eldritch Scroll + 250 Ecto + 100 Lodestone + 250 Ori/Components/Orbs/etc (so around 200g plus 50 SPs), for example, would remove the RNG in their acquisition without making them easy to get. I actually think that rather than just increasing their drop rate adding fixed, but expensive, recipes to the Mystic Forge is the best solution to increase supply.
Not this at all.
This is what happens on the official forums in any precursor thread. Dusk, Dawn, Legend, Colossus tunnel vision is what I like to call it.
The Bard is 25g. Regardless if you like it or not it is a precursor and it is 25g I might like the bard and want to make it. Stabilizing as you said around 150g - 300g mark has now caused my 25g precursor to go up in price.
No to your recipe idea. Any ingredient to a fixed precursor recipe has now increased in value enormously. Remember there are less bots which equals less supply which means its easier to buy out something to raise the price. While that might be risky it happens. Fixed recipe is not the answer. When the recipe for a unique exotic comes out like Aether the price of those ingredients went up.
So with your solution instead of say 50 people needing 100 lodestones now its pretty much how many people play the game that want a legendary want those lodestones.
Anyone that has a precursor I would say unload now if you plan to sell.
Edited by Sinnacle, 10 November 2012 - 12:25 PM.
#12
Posted 10 November 2012 - 12:25 PM
funkybudda, on 10 November 2012 - 07:45 AM, said:
Welfare..lol. They are looking to make it easier in comparison, not easy in general. What's happened in the precursors market is a total monopoly, and something should and will be done to at address this.
#13
Posted 10 November 2012 - 01:03 PM
Also, why people think you need skill to get a legendary weapon and only dedicated people can get it? That's not the case, it's totally wrong. I didn't know a few hundred IRL dollars + a few clicks to buy gold from bots considered as skill. Or maybe months of farming in Orr? Imo buying gold from sellers should be bannable too (because it's like supporting bots), I would laugh how many people got their legendary by buying gold. (my respect to those who earned them in a fair way).
Also I think more legendary matierials should be account-bound. This way people won't be able to get it fast if they are rich or willing to spend much money on a game. Right now if I'm correct there are only 5 things that are account-bound and can't be bought with gold (karma, SP, gift of exploration, BoH and tokens). They are not that hard to get (we have jugs for karma now), or at least I have them for a long time already, the only problem that prevent me from finishing it is the gold and my lack of luck.
#14
Posted 10 November 2012 - 01:07 PM
Murderer, on 10 November 2012 - 03:22 AM, said:
Now I recently got The Colossus a few days ago. I have yet to use it because I had a feeling something like this was in the works. Now my question is should I cash out on this weapon now and take like 300 gold or wait and possible lose out on 250+ gold. I am sure for all of those who put 100s of gold worth of rares in the mystic forge are going to be upset about this also.
I'd sell it.
I was expecting this for some time now, they will increase the droprate, which even by just the announcement will let the prices drop.
Or they will introduce a new way of getting the pre-cursors, which will also cause the prices to drop.
Best bet is to sell it now.
#15
Posted 10 November 2012 - 01:20 PM
#16
Posted 10 November 2012 - 01:31 PM
Xanarot, on 10 November 2012 - 01:20 PM, said:
True, but if I have to bet I'd say that the expensive ones will drop in price and the cheaper ones will stay.
Tbh 50-100gold would be a fair price for precursors. That much money is plenty for those who tries to earn money ingame without any real money involved. Plus, we already have runestones (100g) and lodestones (~2g each), so big money sink on precursors is not needed.
#17
Posted 10 November 2012 - 01:43 PM
Xanarot, on 10 November 2012 - 01:20 PM, said:
Im interested to see what they do also John Smith added this later in the thread
https://forum-en.gui...ge/2#post684021
Quote
Actually we have pretty scientific methods for determining how players feel.
Surveys have a tendency to have two major flaws:
1. There is a massive sample bias in those willing to fill out a survey
2. People don't say what they feel on surveys
Secondarily, all can rest assured that Legendaries will remain legendary.
Edited by Sinnacle, 10 November 2012 - 01:44 PM.
#18
Posted 10 November 2012 - 03:34 PM
1.Anet increasing drop rate (world/forge) of precursors
2.Lowering mats needed to create one
In either case prices will drop (TP), and my humble opinion would be "GOOD MOVE", pleasing the large crowd is always better than patting on the back few "good" kids !
Edited by unraveled, 13 November 2012 - 09:14 AM.
Didn't need that.
#19
Posted 10 November 2012 - 04:11 PM
#20
Posted 10 November 2012 - 04:15 PM
#21
Posted 10 November 2012 - 05:31 PM
P4ndora, on 10 November 2012 - 01:03 PM, said:
Also, why people think you need skill to get a legendary weapon and only dedicated people can get it? That's not the case, it's totally wrong. I didn't know a few hundred IRL dollars + a few clicks to buy gold from bots considered as skill. Or maybe months of farming in Orr? Imo buying gold from sellers should be bannable too (because it's like supporting bots), I would laugh how many people got their legendary by buying gold. (my respect to those who earned them in a fair way).
Also I think more legendary matierials should be account-bound. This way people won't be able to get it fast if they are rich or willing to spend much money on a game. Right now if I'm correct there are only 5 things that are account-bound and can't be bought with gold (karma, SP, gift of exploration, BoH and tokens). They are not that hard to get (we have jugs for karma now), or at least I have them for a long time already, the only problem that prevent me from finishing it is the gold and my lack of luck.
I like the idea of more hard content needed for the legendary but lets be honest, nothing in this game is difficult or has challenged me in the slightest. I guess this new dungeon coming out will let us know how they plan to make more challenging content. However, I feel it will be just more annoying bosses with larger hp pools and more 1 hit mechanics.
Edited by Murderer, 10 November 2012 - 05:34 PM.
#22
Posted 10 November 2012 - 06:41 PM
GG everyone wins.
Guess I'll wait to buy spark after content update.
Frostfang + Incinerator necro OP
Edited by Goldenrice, 10 November 2012 - 06:42 PM.
#24
Posted 10 November 2012 - 08:51 PM
#25
Posted 10 November 2012 - 10:06 PM
Anyway, you should probably sell if you aren't keen on making the legendary, but you might as well keep it if you actually want to make it.
Edited by n00854180t, 10 November 2012 - 10:06 PM.
#26
Posted 11 November 2012 - 03:18 AM
Omega X, on 10 November 2012 - 08:31 PM, said:
New legendaries could mean new objectives to obtain outside of grinding gold.
This way you dont punish players who already have their legendaries by making easier to attain for others, just add new legendaries with different criterias to create.
#27
Posted 11 November 2012 - 06:00 AM
funkybudda, on 10 November 2012 - 07:45 AM, said:
i dont think its fair that some people took advantage of a glitch and now hold the precursors at an unfair level
this is to make the system more of a level playing field as these prices put off a lot of perspective players who mite want a legend
some may have got them legitly but i doubt it due to the sheer bulk of cash needed
#28
Posted 11 November 2012 - 07:15 AM
Goldenrice, on 11 November 2012 - 03:18 AM, said:
This way you dont punish players who already have their legendaries by making easier to attain for others, just add new legendaries with different criterias to create.
While I agree with the more objectives part. I don't agree with the "punishing players" part. I could understand if they took the legendaries away and said, "Get them again". Now that's punishment. Nothing is lost by making the grind reasonable instead of just cake walk easy and call it a day.
#29
Posted 11 November 2012 - 07:54 AM
Goldenrice, on 10 November 2012 - 06:41 PM, said:
As for the price of low precursors (<100), they are that low because people don't want them nearly as much. Making them at a fixed higher price will make people want them even less. I guess thats a good thing for people who still want them, would be more unique.
#30
Posted 11 November 2012 - 08:37 AM
funkybudda, on 10 November 2012 - 07:45 AM, said:
Except this is a game, and getting a legendary makes people spend more hours than they would working a irl job. People like you are sad.
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