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Legendary Precursors Nerf

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#121 Illein


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Posted 17 December 2012 - 09:05 PM

View PostQuivvie, on 17 December 2012 - 08:49 PM, said:

It was on there last night...probably before...is 9500 the most you can price an item?!  I would have thought 9999...

Well whoever did it - paid 500 Gold he won't ever see again, if it doesn't sell, no?

Awkward as hell. But some Prince of Qatar might buy it, after all ;D You never know what sort of money people waste on their hobbies.

#122 Alex Dimitri

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Posted 18 December 2012 - 01:18 PM

I don`t know limit on coin, but what i do know is just to put something like that on TP cost more then 95% of game population seen for last 3 months !

P.S. Prince of Qatar would more likely spend his coin on underage "fashion models" then on GW2 sword but let`s say they have MMO gamer prince there too......:P

Edited by Alex Dimitri, 18 December 2012 - 01:21 PM.

#123 Millimidget


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Posted 18 December 2012 - 01:24 PM

View Postviespea, on 15 November 2012 - 05:47 PM, said:

I hope they`ll fix that at a point.
I was hoping they would have fixed that by now, or at least increased the drop rate on precursors. The precursor investment alone is enough to dissuade people from pursuing a legendary, let alone the direct 100g sink for Icy Runestones, the hundreds of glob needed or all those T6 mats. At least the karma items can only be acquired by actually playing the game.

#124 Lucas Ashrock

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Posted 19 December 2012 - 07:50 AM

View PostTrei, on 17 December 2012 - 07:04 PM, said:

It would end up like GW1 only if Anet implements it exactly like GW1, but who said it has to be?

If the reward (ie: a gift or a precursor) is soulbound, how would you get it transfered to the character of your choice?
Or, what if every profession gets its own version or path?
Leaving core mats/precursor account bound. Soloable no doubt, would have a sense. It's you the legendary player worthy to wield one.
As much i think 5 manned stuff (sorta of wow vanilla style) is more probable. Or just, considering how they are developing junk over junk, nothing at all for months/years/never. Like the dev said, it's not his high priority nor something he want to throw online easily not ready (if you consider this game as exploit based, someone will find a trick to craft a legendary after 48 hours instead of weeks), so feel free to wait 1/2 years or just never.

Edited by Lucas Ashrock, 19 December 2012 - 07:53 AM.

#125 Swarfega


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Posted 19 December 2012 - 02:58 PM

Despite going for the legendary Twilight myself if I got Dawn I would most likly sell it as the prices are stupidly high.  Personally this item should be given via token for completing your story line. It's the only item that prevents a large portion of players from completing their legendary.  It's not like the rest of the mats are easy to obtain.  Lodestones... agh, makes me sad :(

#126 escada_assassin


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Posted 19 December 2012 - 03:10 PM

Right now the precursor is the only thing that stand in my way of getting Twilight. It's too expensive and if it continues to remain at this price, it will most likely take me more than 6 months to get it.

#127 Coldman


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Posted 19 December 2012 - 03:11 PM

Dusk.... last thing I need. 500g? Something I don't have after buying the other mats. Please gimme scavenger hunt already so I can run around with my long awaited legendary. It has been 3 long months... how much more do I have to take? :'(

#128 Lucas Ashrock

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Posted 19 December 2012 - 11:49 PM

As i wrote yet, months, maybe years, maybe never.

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