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Legendary Precursors Nerf


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#61 matsif

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Posted 12 November 2012 - 12:20 PM

View PostPrincess Fatora, on 12 November 2012 - 06:43 AM, said:

It's amusing, really. Me, I have no legendary, will never have one, so this is amusing to watch from the sidelines. Once a change goes in, half the people that complained will cry that it's not enough, while the other half will cry that it's too easy now, after all.

Always goes like that.

yep.  In the same situation, I'm not even working at getting a single one of them because of how awful the skins are.  The only thing that would benefit me by getting a precursor would be the large amount of cash I would get from it (although I do like the rifle precursor skin, so I might keep that one).  

I'll sit back and laugh as the 2 sides cry about it.

#62 TheVice

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Posted 12 November 2012 - 12:34 PM

About time they noticed. Now let's hope the change will be really big one, it's enough having to farm ~500g as is already (just please please, if you make a recipe for precursor, don't do arah tokens as ingredient, anything but this!)

#63 Simeon

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Posted 12 November 2012 - 01:24 PM

View PostTheVice, on 12 November 2012 - 12:34 PM, said:

About time they noticed. Now let's hope the change will be really big one, it's enough having to farm ~500g as is already (just please please, if you make a recipe for precursor, don't do arah tokens as ingredient, anything but this!)

I've never been able to complete an arah path yet but i actually wouldn't mind it taking a lot of arah tokens. All i need at this pint for my legendary is the precursor weapon which i do not have nearly enough money and 1000 rare greatswords and about 200ish exotics have been tossed up to the RNG gods and i only have a couple ebonblades to show for it.  Playing the market started out great but people undercutting each other on items by more than 20% recently has made it a bit slower and unstable.

#64 Sinnacle

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Posted 12 November 2012 - 02:22 PM

View PostMurderer, on 12 November 2012 - 07:18 AM, said:

I made this topic and it had nothing to do with epeen, your the one bringing anything to do with a "peen" into this. All I was asking is that if I should sell the precursor and make some gold because to be honest I could give a crap about the legendary hammer, in WvW my hammer warrior could have a snail move out of its attacks. Also making myself stick out among a massive zerg is not fun, legendary players are always targeted first in WvW. Maybe it has something to do with those who do not have a legendary lacking in "epeen" size and being jealous?

So true so true.  People will sacrifice themselves against our zerg to try to down me.  I noticed straight away a difference when I went into WvW with twilight.  At first I thought it was my imagination but it really true.  A friend of mine noticed the same thing.

Edited by Sinnacle, 12 November 2012 - 02:22 PM.


#65 The_Tree_Branch

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Posted 12 November 2012 - 05:42 PM

View PostTouc, on 12 November 2012 - 04:47 AM, said:

Then how does this change even affect you negatively, because it can only "help" you right? It's not like the precursor is the legendary; they are two different items.

Because I don't want to see everybody running around with a legendary? I'd prefer they stay the way crystalline swords and other rare items were in GW1. Very hard to get. Not something everyone can pick up after 2-3 months after game release.

#66 geulsae

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Posted 12 November 2012 - 06:10 PM

View Postfunkybudda, on 10 November 2012 - 07:45 AM, said:

congrats to the whiners, they got their wish. Era of welfare legendary will begin soon...
And congratulations to the no-lifers who spend every waking moment glued to the monitor farming for the said legendaries.
You will be released from your virtual shackles and rejoin the society soon.

#67 Touc

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Posted 12 November 2012 - 07:17 PM

View PostThe_Tree_Branch, on 12 November 2012 - 05:42 PM, said:

Because I don't want to see everybody running around with a legendary? I'd prefer they stay the way crystalline swords and other rare items were in GW1. Very hard to get. Not something everyone can pick up after 2-3 months after game release.

I think getting a legendary after 2-3 months is perfect for a dedicated casual. I never really took this as a "hardcore" game, so I don't feel like this is game-breaking like some people are making it out to be. I don't really care if everybody else in the game eventually gets one before next year either, because it's simply just a skin. I think 400-500g is very hard to get on its own before a precursor even comes into the equation.

#68 The_Tree_Branch

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Posted 12 November 2012 - 09:32 PM

View PostTouc, on 12 November 2012 - 07:17 PM, said:

I think getting a legendary after 2-3 months is perfect for a dedicated casual. I never really took this as a "hardcore" game, so I don't feel like this is game-breaking like some people are making it out to be. I don't really care if everybody else in the game eventually gets one before next year either, because it's simply just a skin. I think 400-500g is very hard to get on its own before a precursor even comes into the equation.

Thing is, people were getting it 2 months in after spending much of that time actually leveling to 80 and not focusing on farming. Recipes were still getting discovered, etc. I'd be fine if they increased drop rates on lodestones, but I think RNG for precursor is fine. I don't want a static token system.

#69 fratroisk

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Posted 12 November 2012 - 09:36 PM

View PostTouc, on 12 November 2012 - 07:17 PM, said:

I think getting a legendary after 2-3 months is perfect for a dedicated casual. I never really took this as a "hardcore" game, so I don't feel like this is game-breaking like some people are making it out to be. I don't really care if everybody else in the game eventually gets one before next year either, because it's simply just a skin. I think 400-500g is very hard to get on its own before a precursor even comes into the equation.

anet said they'd aim for 5% of the players to get one
and 3 months for a 'dedicated casual' is ridiculous, it should be at least 6 months of consistent efforts to be rare enough to qualify as 'legendary', and it's already below that (i played very consistently and efficiently since release - but by no way being overwhelmed or even playing every single day - and i almost got mine...)
legendaries are clearly supposed to not be in any release player's hands in a year... the visual effects would become ridiculous and the whole 'wow' factor would be spoiled
if you don't want to grind hard for 'a simple skin', well there are rare and beautiful exotics aswell that'll already make you stand up amongst other players, it's not like the game lacks in quality skins for every other budget anyways
hell we haven't even discovered all the good skins yet

#70 funkybudda

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Posted 12 November 2012 - 09:53 PM

View Postgeulsae, on 12 November 2012 - 06:10 PM, said:

And congratulations to the no-lifers who spend every waking moment glued to the monitor farming for the said legendaries.
You will be released from your virtual shackles and rejoin the society soon.

dont be mad, be glad. While you're at it, can you whiners whine more about the Ascended armor that's coming with the new dungeon,  please ask Anet to make it easier to get.

#71 Touc

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Posted 12 November 2012 - 10:10 PM

View Postfratroisk, on 12 November 2012 - 09:36 PM, said:

3 months for a 'dedicated casual' is ridiculous, it should be at least 6 months of consistent efforts to be rare enough to qualify as 'legendary'

Who said that or are you just saying that?

#72 TheVice

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Posted 13 November 2012 - 10:40 AM

View Postgeulsae, on 12 November 2012 - 06:10 PM, said:

And congratulations to the no-lifers who spend every waking moment glued to the monitor farming for the said legendaries.
You will be released from your virtual shackles and rejoin the society soon.

Not like we need them...

#73 IDarko

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Posted 13 November 2012 - 01:18 PM

View PostCobalt60, on 12 November 2012 - 06:53 AM, said:

Legendary defender of Ascalon is less legendary than what we currently have in GW2.

Congratulations, you let NPCs kill you for hours while you slept.

Learn to read. It was time consuming. What is fair about drastically reducing the time needed for that title to players that join the game later? It's just a big FU to the older players. Like i said. Arenanet doesn't care about the older players. That's why they don't mind making it easyer to get the legendaries. But i'm on the other side now, so i don't mind it. :)

Edited by IDarko, 13 November 2012 - 01:19 PM.


#74 Pipples

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Posted 13 November 2012 - 01:48 PM

View PostMurderer, on 10 November 2012 - 03:22 AM, said:

I am sure for all of those who put 100s of gold worth of rares in the mystic forge are going to be upset about this also.

I have yet to play a MMO that doesn't make the 'elite' gear easier to obtain later on, especially when new gear is added. People who HAVE to get their toys early pay a premium, both in a game and in real life. For example, video games tend to drop in price after 6 months to a year, car prices drop, computer hardware gets less expensive, etc. Anyone raging over this is either new or blind

#75 Sinnacle

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Posted 13 November 2012 - 02:09 PM

View PostPipples, on 13 November 2012 - 01:48 PM, said:

I have yet to play a MMO that doesn't make the 'elite' gear easier to obtain later on, especially when new gear is added. People who HAVE to get their toys early pay a premium, both in a game and in real life. For example, video games tend to drop in price after 6 months to a year, car prices drop, computer hardware gets less expensive, etc. Anyone raging over this is either new or blind

legemdaires will always be the highest tier of gear as said in the blog post.  

we also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

Sounds like some kind of quest gathering clues and such to put together your precursor.  Probably not something that will happen in a day if your searching for your precursor.

Edited by Sinnacle, 13 November 2012 - 02:19 PM.


#76 Copenhagen23

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Posted 13 November 2012 - 05:23 PM

Precursor does not mean legendary.  Current system is crap.

#77 funkybudda

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Posted 13 November 2012 - 05:33 PM

View PostCopenhagen23, on 13 November 2012 - 05:23 PM, said:

Precursor does not mean legendary.  Current system is crap.

dont worry, scavenger hunt for welfare legendaries is coming in the patch. Everyone will be carrying multiple legendaries soon. Happy happy joy joy.

#78 Kratimas

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Posted 13 November 2012 - 05:58 PM

Sell Sell Sell

#79 Kathias

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Posted 13 November 2012 - 06:00 PM

View Postfunkybudda, on 13 November 2012 - 05:33 PM, said:

dont worry, scavenger hunt for welfare legendaries is coming in the patch. Everyone will be carrying multiple legendaries soon. Happy happy joy joy.
Do you seriously consider the current system of getting a legendary - aka 50% fun stuff 50% plinx - optimal? The fact that they will replace the mindless farming with something more interesting (like dungeons, spvp etc) won't make the weapons easier to get, just less painful. Heck I wouldn't even mind if they give us the precursor as a reward for the dungeon master achievement, which would make the weapons a LOT harder to get...but it'd at least be fun.

#80 Pysgasm

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Posted 13 November 2012 - 06:23 PM

Meh I've spent roughly 300ish gold now since headstart (collectively over time) and forged thousands of GS's in the forge. I've also spent hundreds of hours farming orr. It's a little funny that someone can just go and get one on their first forge attempt. I've yet to recieve one. Not mad, but even now legendaries are kinda meh. I see them all the time tbh and if anything I regret the gold I've lost. I'd much rather of not spent it and used it to invest in the market.

#81 Absintheminded

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Posted 13 November 2012 - 06:54 PM

View PostSinnacle, on 10 November 2012 - 12:14 PM, said:

Not this at all.  

This is what happens on the official forums in any precursor thread.  Dusk, Dawn, Legend, Colossus tunnel vision is what I like to call it.

The Bard is 25g.  Regardless if you like it or not it is a precursor and it is 25g I might like the bard and want to make it. Stabilizing as you said around 150g - 300g mark has now caused my 25g precursor to go up in price.

No to your recipe idea. Any ingredient to a fixed precursor recipe has now increased in value enormously.  Remember there are less bots which equals less supply which means its easier to buy out something to raise the price.  While that might be risky it happens. Fixed recipe is not the answer. When the recipe for a unique exotic comes out like Aether the price of those ingredients went up.

So with your solution instead of say 50 people needing 100 lodestones now its pretty much how many people  play the game that want a legendary want those lodestones.

Anyone that has a precursor I would say unload now if you plan to sell.

He suggested a balanced and predictable method of acquiring a precursor, to which you responded with something like "Whaah, my precursor is cheap, what's the problem?!"

If you're so satisfied with the 25g precursor,  then buy it now and don't piss on those who want one of the expensive ones.

#82 RivenVII

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Posted 13 November 2012 - 09:46 PM

If anyone thinks that a precursor becoming either reasonably priced or having a slightly higher drop rate will make a legendary easy to obtain, you would be horribly wrong.

http://wiki.guildwar...iki/The_Bifrost

That is the recipe for Bifrost. Actually look through the materials that you need for it and the sheer amount of hours that it would take to acquire them. The Karma, the Gold, the Tokens, the Skillpoints. The list is daunting and takes absurd amounts of hours. To any elitist who thinks that a precursor being something that is actually attainable makes a Legendary any less legendary, you would be horribly wrong. These take hours upon hours of work, and I'd say that less than 5% of the population has these which is below ANet's expectations. No one is asking for a handout, all they are asking for is a realistic way to obtain one of the largest components to getting their legendary.

Before anyone goes on about the era of the "welfare legendary" you should check yourself. Bots were just banned in waves. Armored Scales now cost over 20 silver. Every. Single. Crafting. Item. has risen in price drastically, it is not too much to ask for a reasonable way to acquire a legendary component in the same way every other component is attainable and not based on random chance (clovers are the exception, but are still a realistic chance). People way over react to ANet changing something to be more in line with what their vision is. Seriously.

#83 Dokem

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Posted 14 November 2012 - 12:09 AM

Because almost 500g in mats + 1 Million karma + like 250 skill points + several other craps is so walfare rofl, lets add 300g more to make it epic and legendary. right?

walfare legendaries, yeah right lol

#84 semutant

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Posted 14 November 2012 - 09:10 AM

do you guys really think ppl gonna stop whining after the precursor nerfs? lol.

people are going to whine about :

1. Clovers RNG
2. Lodestone drop rate.
3. Karma grind
4. etc etc etc

#85 Cobalt60

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Posted 14 November 2012 - 10:08 AM

View PostIDarko, on 13 November 2012 - 01:18 PM, said:

Learn to read. It was time consuming. What is fair about drastically reducing the time needed for that title to players that join the game later? It's just a big FU to the older players. Like i said. Arenanet doesn't care about the older players. That's why they don't mind making it easyer to get the legendaries. But i'm on the other side now, so i don't mind it. :)

LOL

#86 Raybunny

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Posted 14 November 2012 - 10:36 AM

I am the owner of almost 2 legendary weapons (1 done, 2nd at 60%). And I agree with this add/change in the precursor acquisition. Hell knows how much time and social life I sacrificed to get those 2 precursors.

The game is 10x funnier when you are doing something in group as WvW, dungeons, achievements etc. I put myself focused only on attaining gold for the legendary weapon recipes putting on the side many in game social aspects.
Its suppose to be a long term objective. With time many can get what they want but based solely on luck or gold farm isn't that great.

Sure they look good (some) and they are different but the way to get their precursors could use a redesign. And they are doing it. Bless!

I talk about myself ofc. I can play from 3/6 hours per day which is fairly good. There are ppl that can't play that much or can play twice as much.

Edit:

View PostRivenTheValorous, on 13 November 2012 - 09:46 PM, said:

If anyone thinks that a precursor becoming either reasonably priced or having a slightly higher drop rate will make a legendary easy to obtain, you would be horribly wrong.

http://wiki.guildwar...iki/The_Bifrost

That is the recipe for Bifrost. Actually look through the materials that you need for it and the sheer amount of hours that it would take to acquire them. The Karma, the Gold, the Tokens, the Skillpoints. The list is daunting and takes absurd amounts of hours. To any elitist who thinks that a precursor being something that is actually attainable makes a Legendary any less legendary, you would be horribly wrong. These take hours upon hours of work, and I'd say that less than 5% of the population has these which is below ANet's expectations. No one is asking for a handout, all they are asking for is a realistic way to obtain one of the largest components to getting their legendary.

Before anyone goes on about the era of the "welfare legendary" you should check yourself. Bots were just banned in waves. Armored Scales now cost over 20 silver. Every. Single. Crafting. Item. has risen in price drastically, it is not too much to ask for a reasonable way to acquire a legendary component in the same way every other component is attainable and not based on random chance (clovers are the exception, but are still a realistic chance). People way over react to ANet changing something to be more in line with what their vision is. Seriously.

Still you have chosen one easy legendary to craft. Choose any other with 100 lodestones compared to the dyes and the amount of time to get the gift associated will dramatically increase. Still doesn't make it any less legendary.

Edited by Raybunny, 14 November 2012 - 10:53 AM.


#87 Soki

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Posted 14 November 2012 - 10:42 AM

View Postfunkybudda, on 10 November 2012 - 07:45 AM, said:

congrats to the whiners, they got their wish. Era of welfare legendary will begin soon...
RNG is bad game design.
So is the overall way you get legendaries - but still, RNG has absolutely no place in any system, in the degree it exists now.

#88 Pysgasm

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Posted 14 November 2012 - 01:52 PM

People calling them 'welfare' legendaries sound like leetist nerds. Thats fine, put them in the TP for a couple hundred bucks apiece and I'll use my 'welfare' money to buy both my legendaries. Hell throw the ascended items in there too. I'd much rather deal with the grind of opening my wallet.

As far as mat prices, yes prices have gone up on everything... so have earnings... I don't farm events in cursed shore based off the event rewards... Static rewards and vendored goods only account for a tiny percentage of of my overall pph. Most of the money you make will come from materials gathered with the inclusion of ectoplasm all of which have seen a price increase so it's completely irrelevant.

Edited by Pysgasm, 14 November 2012 - 03:10 PM.


#89 UnbeatableGW

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Posted 14 November 2012 - 11:42 PM

Being one of the first to get a Legendary I woudln't mind this change at all.

Because frankly, when I started making my Legendary it was much easier then now.

I bought my Colossus for 30g, now it's more then 300g+.

People can whine and say making it easier is not fair for those that already have the weapon, but is it really?  Most of us made our legendaries early and benefited from the cheaper prices of Mats.

People saying "welfare legendaries" are just being absurd.  At 30g for my colossus... and at 15 silver each of molten lodestones.. I guess my weapon should be considered a welfare legendary then?

No it should not.  The prices as it stands now require a player to have more then 1000+ gold.  That to me is quite absurd considering that farming in this game and earning gold is quite hard.

If you all look at it this way, most people that already have legendaries and are going against this thread, probably bought their precursor and mats at a much CHEAPER price then the current players that are trying now.  So please quite your yapping, besides I highly doubt they make it that much easier...  I just can't imagine what I personally would do if the colossus was at 350g when I made my legendary... that right there could have garnered me 100 Icy RuneStones, All my lodestones and my ectos.  It's absurd if you look at the monopolistic prices now, I feel bad for the people who are embarking in their legendaries at these absurd prices.

Edited by UnbeatableGW, 14 November 2012 - 11:50 PM.


#90 Sythuss

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Posted 15 November 2012 - 12:15 AM

@UnbeatableGW you sir deserve a medal haha! Awesome written post ;)




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