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looking for a defensive condition s/s spec

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#1 Tubbz

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Posted 10 November 2012 - 12:05 PM

looking for a sword/sword spec to try out mostly defensive with heavy condition damage any ideas

#2 Mootillay

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Posted 10 November 2012 - 01:22 PM

You could spec a moderate amount of defense for yourself, mainly a bit of toughness stacking.. but if you mean support, then swords are definitely not going to work in your favor.  The extra investment in the condition damage stat and bleed duration will prevent you from investing in the tactics trait line while trying to squeeze damage out of swords.  Keep in mind, you'll still want a moderate amount of power and precision.  Toughness/Precision/Cond. Damage gear is just about your only choice and tends to decide the rest of your stat totals for you as you attempt to round things out.

#3 Millimidget

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Posted 11 November 2012 - 12:15 AM

Precision/toughness/condition damage gear, +bleed duration runes (iirc its 2xAfflicted, 2xKrait and 2xCentaur), sword+option/rifle, trait heavy into arms and heavy into defense.

Overall its really tanky (like holy trinity tanky), with good threat generation provided your group doesn't otherwise stack much in the way of bleeds.

I've long since swapped out for something that's more effective in WvW (currently using power/vitality/condition damage trinkets), though any decent condition damage build will excel at soloing sentry posts and supply camps.

#4 fwoop

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Posted 13 November 2012 - 06:58 AM

hey brothers with s/s build, i have question regarding runes.

im currently using armor set with power/vit/cond

rings and amulet with power/vit/cond

and 2 earings with power/prec/toughness

im using 20/25/25/0/0 traits

i got a roughly 1400+ toughness and vit.

now im confused which rune to use. currently im wearing 6/6 rune of the undead because of cond dmg and toughness with 5% toughness to be cond dmg.

is 6/6 rune of the undead better ? or the 2xAfflicted, 2xKrait and 2xCentaur one is?

#5 Mootillay

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Posted 13 November 2012 - 07:27 AM

View Postfwoop, on 13 November 2012 - 06:58 AM, said:

now im confused which rune to use. currently im wearing 6/6 rune of the undead because of cond dmg and toughness with 5% toughness to be cond dmg.

is 6/6 rune of the undead better ? or the 2xAfflicted, 2xKrait and 2xCentaur one is?

The extended bleed duration from the 3x2 rune setup is pretty important.  The longer your bleeds last, the more bleeds you can maintain at a given time.

I have a completely different setup from you.  I'm sporting Pr/To/CoD gear with a combo of Knight's and Carrion jewelry.  You don't really need all the extra vitality that comes with the Carrion stat spread, thus I tend to limit the Carrion gear to a minimum.  Still, I've got 30 into arms and a grand total of 1140 CoD with this setup.  That's roughly 100 damage per tick @ level 80.  I might be able to fit some Rampager's(Po/Pr/CoD) in there somehow but I haven't sorted that bit out yet.. and I really like having moderately high toughness on a warrior.

#6 fwoop

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Posted 13 November 2012 - 07:37 AM

more or less i have the same CoD dmg with you, 1100+ i cant fully check coz im at work. but with my current stats which do you prefer? 6/6 rune of the undead or the 2x2x2x runes?

1400+ vit 1400+ toughness w/ 6/6 rune of the undead

i do both wvw and dungeon

i really dont know the math for comparison of 45% more bleed duration and extra 150+ condition dmg from undead

i balanced my vit and toughness coz i read somewhere before that too much of 1 stat is bad.. coz of diminishing return

Edited by fwoop, 13 November 2012 - 07:42 AM.


#7 Mootillay

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Posted 13 November 2012 - 01:08 PM

View Postfwoop, on 13 November 2012 - 07:37 AM, said:

more or less i have the same CoD dmg with you, 1100+ i cant fully check coz im at work. but with my current stats which do you prefer? 6/6 rune of the undead or the 2x2x2x runes?

1400+ vit 1400+ toughness w/ 6/6 rune of the undead

i do both wvw and dungeon

i really dont know the math for comparison of 45% more bleed duration and extra 150+ condition dmg from undead

i balanced my vit and toughness coz i read somewhere before that too much of 1 stat is bad.. coz of diminishing return

I think the extra bleed duration is definitely worth while.  I'm not sure if 45% is accurate, as the skill tool-tip doesn't update for rune bonuses, but it's something close to that figure.  With the 3x2 rune combo, Deep Cuts trait and a little investment in the Strength trait line, you can easily double your bleed duration.  At level 80, +150 condition damage would add ~8 damage per tick where as 45% longer bleeds(say + ~4 seconds on sever/gash) would exceed that in a couple of extra ticks with 1100 CoD.  However, the main advantage is the ability to maintain more bleeds in the stack(more dps).. and as a bonus, you can still deal damage over time to foes while preoccupied with other things(i.e. changing targets, kiting, utility skills).

As for vitality, warriors have a huge health advantage over other classes and thus it's not a particularly important stat.  It will provide a larger buffer for big hits and armor ignoring damage(mainly condition DoTs), but it won't mitigate anything.  Personally, I would trade some of that vitality out for toughness.  Another thing to keep in mind is precision this will boost your raw damage as well as provide a means for on-crit procs to trigger(i.e. sigil of earth, Precise Strikes trait).. it also comes in abundance on Pr/To/CoD gear. ;-)

#8 Millimidget

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Posted 13 November 2012 - 09:05 PM

Looks like Mootillay has most of it covered. The increased bleed duration far surpasses any direct +condition damage you might gain from runes. Stacking vitality is not at all needed for running dungeons; the threat from conditions just isn't great enough to even warrant slotting condition removal in most circumstances, and trying to balance +vitality and +toughness for max EHP leaves you too soft to take more than a few direct hits.

Alot of this changes for WvW, but there's already a thread for that in the PvP sub-forum.

#9 HitoriJQ

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Posted 18 November 2012 - 11:19 PM

When I first got my full set of TA armor I tried out a sword / sword condition build. It is fun to see all those bleed numbers, and in a dungeon you will hit bleed max stats on almost every mob. I ran with 6x Major Rune of the Nightmare and Knight accessories + stones. I also used 2x Sigil of Rage. Nothing like popping quickness during every fight.

I didn't really run defensive traits, but this is about what I did.

http://www.guildhead...m9rGx9MGVRcRbVk





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