Jump to content

  • Curse Sites
Help
- - - - -

Recent Market Shifts and Precursor Changes Incoming

arenanet

  • Please log in to reply
54 replies to this topic

#31 Linfang

Linfang

    Golem Rider

  • Members
  • 2362 posts
  • Location:Ohio
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 11 November 2012 - 12:49 PM

What happened is that botters/gold sellers used their gold to buy out the pre cursors and sell them on their gold selling sites for real money. They also jacked up the prices as a result of this, which also benefited gold sellers because now people see the prices as unattainable and fall hopeless. becoming more vulnerable to seek gold through non legit terms.

Problem is that legit players who sold their precursor and a gold seller bought it for 100's of gold is now rich, however, the new standard of precursor prices even after the bots gone is whacked. Anet can resolve the issue be creating a alternative to attaining one of these.

#32 Arewn

Arewn

    Seraph Guardian

  • Members
  • 1068 posts
  • Location:Ontario, Canada
  • Server:Blackgate

Posted 11 November 2012 - 04:30 PM

Maybe it's because I'm not currently going for a legendary  and as such am not dealing with the same frustration(though in the long term I'd like to make Bolt), but I didn't really have a problem with the prohibitively expensive TP prices on precursors, or the very rare chance of getting one yourself because those factors contributed to making the legendaries legendary. If they were reasonably obtainable by anyone who felt like farming em up for a bit, that would remove the rarity of the item and make them a lot less impressive to see.

#33 chuckles79

chuckles79

    Seraph Guardian

  • Members
  • 1685 posts
  • Guild Tag:[FANG]
  • Server:Sea of Sorrows

Posted 11 November 2012 - 06:07 PM

I played GW1 for five years, and never got the Obsidian Armor because UW runs were all gimmicky and became elitist at the end.

I believe in play time + effort = rewards; not in farming = rewards.

What confuses me is look at the list of unique exotics, ones that have crafting requirements that are out of this world expensive, but are not precursors.  There needs to be something done.

#34 davadude

davadude

    Seraph Guardian

  • News Correspondents
  • 1319 posts
  • Location:The Netherlands
  • Profession:Elementalist
  • Guild Tag:[Team]
  • Server:Gandara

Posted 11 November 2012 - 06:35 PM

View PostMisterB, on 10 November 2012 - 08:21 PM, said:

Some of these RMTs(real money traders or gold sellers) and botters are also criminals engaged in illegal activities, including but not limited to: account theft, fraud, and identity theft.

And sweat shops, harassment, sexual assault, etc.  Look it up sometime.  "Korean game gold market."
Davadude - Guru Village Idiot

#35 AstralPhoenix777

AstralPhoenix777

    Fahrar Cub

  • Members
  • 22 posts
  • Location:UK
  • Guild Tag:[AoF]
  • Server:Far Shiverpeaks

Posted 11 November 2012 - 07:27 PM

View Postogrejd, on 11 November 2012 - 03:37 AM, said:

Actually, it's more like 170k (170p455g), based on the cost of basic salvage kits in GW2 (88c) and normal salvage kits in GW1 (100g).  You could easily buy two sets of most Ascended (prestige) armors for that in GW1.

It depends on what you use as a basis point of course, but your analysis just proves my point even more strongly. A strange design choice when you consider ANet wanted to reach more casual gamers with GW2, yet made both the high-end PvE and the PvP far less accessible. Under-levelled peeps with their substandard gear are little more than free kills in PvP.

#36 Rhododendron

Rhododendron

    Sylvari Specialist

  • Members
  • 780 posts
  • Profession:Mesmer
  • Server:Jade Quarry

Posted 11 November 2012 - 08:28 PM

Please, what does "precursor changes incoming" mean?

#37 ilr

ilr

    Golem Rider

  • Members
  • 2707 posts

Posted 11 November 2012 - 08:39 PM

Can't speculate on that, sorry.  Anet usually has some previous patterns they tend to repeat.. but in this case, the only one we can be sure of is a Pointless Teaser until 4 days from now when the answer is probably buried beneath 5 pages of patch notes and secretly wrapped in stealth nerfs to many of the ways people were previously farming for this stuff


...which I completely endorse BTW b/c I'm kind of a hardass

Edited by ilr, 11 November 2012 - 08:40 PM.


#38 Frizz

Frizz

    Seraph Guardian

  • Members
  • 1581 posts

Posted 11 November 2012 - 10:24 PM

Just want to say, exotic armor shouldn't be put the same as max GW1 armor. They aren't equivalent at all, other than being the maximum stat value. I would say the 1k stuff in GW1 is basically "what you need", because the whole game is balanced around it.
   Since GW2 is more dodge based, groups can be larger, etc. I would say, you need to look at masterwork/rare armor lvl 80 as a standard. Everything is perfectly doable without exotic armor.

Other than that, you guys aren't even counting karma-exotic armor, 10 dailies = one armor piece, 2 months and you have full exotic. (and that's not even counting normal play time from 1 to 80.) not to mention that a monthly once is 1 armor piece.

And then smart crafting ways of getting to 400 farming the material might probably even be shorter around the same time. All that mixed together, a bit of smart playing, you should have full exotic in no time.

Of course, if you spend all your money/karma in the most stupidest ways (I wasted a few gold on simply mystic forge stuff) and then complain you have no money....... Yeah.

Edited by Frizz, 11 November 2012 - 10:27 PM.


#39 Baldy90

Baldy90

    Pale Tree Seedling

  • New Members
  • 1 posts

Posted 12 November 2012 - 01:48 AM

Interesting. I too hope they remove the RNG from the precursor.

As for market shifts, I've seen most things generally rise in price, but Orichalcum ore has dropped from 3s70 to around 3s00. Anyone know why?

#40 GrithanSoulforge

GrithanSoulforge

    Asuran Acolyte

  • Members
  • 132 posts
  • Guild Tag:[BfB]
  • Server:Jade Quarry

Posted 12 November 2012 - 06:19 AM

The whole legendaries system is just plain lame.

I want the epic weapon system from EQ2.  Long ass quest chains that make you run all over the world with annoying bosses is OK, pure RNG and farming is not.

Thanks.

#41 MisfitAndy

MisfitAndy

    Asuran Acolyte

  • Members
  • 92 posts

Posted 12 November 2012 - 07:52 AM

View PostGrithanSoulforge, on 12 November 2012 - 06:19 AM, said:

The whole legendaries system is just plain lame.

I want the epic weapon system from EQ2.  Long ass quest chains that make you run all over the world with annoying bosses is OK, pure RNG and farming is not.

Thanks.

^This

#42 Coren

Coren

    Golem Rider

  • Members
  • 2395 posts
  • Location:In my lab BOOKAH
  • Profession:Engineer
  • Guild Tag:[DRK]

Posted 12 November 2012 - 07:59 AM

View PostMurderer, on 10 November 2012 - 08:10 PM, said:

So umm lode stones were always suppose to  cost 2+ gold and globs 20+ silver each? So I guess precursors only costing 300 gold should be considered cheap? If this is the case then I welcome bots back. With these new prices you have to spend 300+ gold on items just to make the legendary(not including precursor).

I guess you didn't read what he said. With prices going up it also means that YOU can sell things for more too.

Welcoming bots is a backwards way of thinking. Why have money then? Let's make things free...

#43 Majic

Majic

    Sylvari Specialist

  • Members
  • 527 posts

Posted 12 November 2012 - 08:12 AM

Add me to the camp that believes legendary weapons should require legendary deeds, rather than legendary farming/crafting/trading.

I'm not knocking farming/crafting/trading, I just don't think players should be required to do those sorts of things when a series of epic quests would make more sense.

Personal story chains for legendary weapons make more sense to me than making legionaries a measure of financial prowess rather than skill at arms. Maybe they could add them, while preserving the current farming/crafting/trading process for players who prefer them.

#44 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3247 posts

Posted 12 November 2012 - 08:30 AM

View PostFrizz, on 11 November 2012 - 10:24 PM, said:

Just want to say, exotic armor shouldn't be put the same as max GW1 armor. They aren't equivalent at all, other than being the maximum stat value. I would say the 1k stuff in GW1 is basically "what you need", because the whole game is balanced around it.
   Since GW2 is more dodge based, groups can be larger, etc. I would say, you need to look at masterwork/rare armor lvl 80 as a standard. Everything is perfectly doable without exotic armor.

Other than that, you guys aren't even counting karma-exotic armor, 10 dailies = one armor piece, 2 months and you have full exotic. (and that's not even counting normal play time from 1 to 80.) not to mention that a monthly once is 1 armor piece.

And then smart crafting ways of getting to 400 farming the material might probably even be shorter around the same time. All that mixed together, a bit of smart playing, you should have full exotic in no time.

Of course, if you spend all your money/karma in the most stupidest ways (I wasted a few gold on simply mystic forge stuff) and then complain you have no money....... Yeah.

No.
But thanks for shitting all over everything that GW1 stood for.

Edited by Protoss, 12 November 2012 - 08:49 AM.


#45 Zevyr

Zevyr

    Fahrar Cub

  • Members
  • 21 posts

Posted 12 November 2012 - 08:47 AM

Story of my life this, whenever I complete something the requirement, dedication or teamwork needed is nerfed or cut in half.

So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.

And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.

#46 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3247 posts

Posted 12 November 2012 - 08:50 AM

View PostZevyr, on 12 November 2012 - 08:47 AM, said:

Story of my life this, whenever I complete something the requirement, dedication or teamwork needed is nerfed or cut in half.

So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.

And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.

Early adopters pay the highest price.

#47 Velicia

Velicia

    Vanguard Scout

  • Members
  • 157 posts
  • Location:England
  • Guild Tag:[BoD]
  • Server:Seafarer’s Rest

Posted 12 November 2012 - 09:17 AM

View PostZevyr, on 12 November 2012 - 08:47 AM, said:

Story of my life this, whenever I complete something the requirement, dedication or teamwork needed is nerfed or cut in half.

So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.

And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.

Just be happy you did it when it was "harder".
Taking your premise out of context, you go and buy a car, then that car goes on sale next week. The dealer wont just refund you the difference from when you bought it to when it was on sale.
So why should you expect Anet to refund you anything? Maybe they should give you a title or some other exclusive item for people who managed to get their legendaries that fast, but I think chucking more spendable items (karma jugs) would be a mistake.

The economic market wont recover for a long time, and by the time it does I'm sure the gold sellers/botters would have another method by then. Unfortunately its the way the TP works that makes it so.
"Rare" material prices would have gotten to this point even if there were no botters/RMT's around. It will level out when people realise there are better ways of getting that exotic armor/weapon and then bounce back up from the shock wave of people buying it again.

As for the legendaries  I think just removing the RNG from the precursor would do the trick, or like someone above mentioned integrate the materials needed into some hard story telling mode.

#48 Kratimas

Kratimas

    Vanguard Scout

  • Members
  • 404 posts

Posted 12 November 2012 - 12:29 PM

I still think they are going to a drop chance for presursors in the bottom level chests of this new dungeon they are getting ready to launch on the 15th.

Edited by Kratimas, 12 November 2012 - 12:30 PM.


#49 jirayasan

jirayasan

    Sylvari Specialist

  • Members
  • 764 posts
  • Location:Sweden

Posted 12 November 2012 - 02:46 PM

View PostGrithanSoulforge, on 12 November 2012 - 06:19 AM, said:

The whole legendaries system is just plain lame.

I want the epic weapon system from EQ2.  Long ass quest chains that make you run all over the world with annoying bosses is OK, pure RNG and farming is not.

Thanks.

Vanguard: Saga of Heroes also had chain quests. It was awesome and they told a story + it took a long time and many of the quests were hard.

GW1 had UW and FoW and some more "dungeons". All of them were for elite players and was really hard to get. I want that back..

#50 funkybudda

funkybudda

    Asuran Acolyte

  • Members
  • 130 posts
  • Location:NYC

Posted 12 November 2012 - 09:44 PM

MMORPG bailout incoming, welfare legendaries for everyone.

#51 Frizz

Frizz

    Seraph Guardian

  • Members
  • 1581 posts

Posted 12 November 2012 - 11:45 PM

View PostProtoss, on 12 November 2012 - 08:30 AM, said:

No.
But thanks for shitting all over everything that GW1 stood for.
GW1 isn't GW2.
GW2 stands for itself, it doesn't need to uphold GW1's values.
GW1 is good enough to do that by itself.

#52 setsuna_sunrise

setsuna_sunrise

    Pale Tree Seedling

  • New Members
  • 7 posts

Posted 15 November 2012 - 01:41 AM

View PostZevyr, on 12 November 2012 - 08:47 AM, said:

Story of my life this, whenever I complete something the requirement, dedication or teamwork needed is nerfed or cut in half.

So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.

And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.

On the plus side of things, you did get to show it off in Lion's Arch or wherever else you were standing at. Besides, it's just a precursor change, everything else (WvW tokens, karma, etc) remains the same.

#53 Bottoms_Up

Bottoms_Up

    Vanguard Scout

  • Members
  • 201 posts
  • Location:NZ
  • Server:Yak’s Bend

Posted 19 November 2012 - 12:34 PM

"We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build."

So as we have just seen from the Lost Shores event is that their changes involved the legendary equivalent of quantitative easing.

#54 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3311 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 19 November 2012 - 12:44 PM

View Postjirayasan, on 12 November 2012 - 02:46 PM, said:

Vanguard: Saga of Heroes also had chain quests. It was awesome and they told a story + it took a long time and many of the quests were hard.

GW1 had UW and FoW and some more "dungeons". All of them were for elite players and was really hard to get. I want that back..

Really hard to get as in making a sin and getting him to lvl20 and you're ready to go?

#55 bassanguy

bassanguy

    Fahrar Cub

  • Members
  • 30 posts

Posted 19 November 2012 - 09:56 PM

where is the point : - higher dropchance of the precursers -> lower price, extremly ising prices of t6mats cuz of botterbans -> higher prices  for gifts.
so in total, u pay exact the same, just on different parts now. with the increased dropchance of precursers, the chance on t6mats should have been increased too. another point is, that make the legendary itself is a question of money. there is no "skill" of anything which is required, just stupid farming.
so in my opinion, the legendary-concept needs a slight rework, especially the skins of some.....





Also tagged with one or more of these keywords: arenanet

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users