Recent Market Shifts and Precursor Changes Incoming
#31
Posted 11 November 2012 - 12:49 PM
Problem is that legit players who sold their precursor and a gold seller bought it for 100's of gold is now rich, however, the new standard of precursor prices even after the bots gone is whacked. Anet can resolve the issue be creating a alternative to attaining one of these.
#32
Posted 11 November 2012 - 04:30 PM
#33
Posted 11 November 2012 - 06:07 PM
I believe in play time + effort = rewards; not in farming = rewards.
What confuses me is look at the list of unique exotics, ones that have crafting requirements that are out of this world expensive, but are not precursors. There needs to be something done.
#34
Posted 11 November 2012 - 06:35 PM
MisterB, on 10 November 2012 - 08:21 PM, said:
And sweat shops, harassment, sexual assault, etc. Look it up sometime. "Korean game gold market."
#35
Posted 11 November 2012 - 07:27 PM
ogrejd, on 11 November 2012 - 03:37 AM, said:
It depends on what you use as a basis point of course, but your analysis just proves my point even more strongly. A strange design choice when you consider ANet wanted to reach more casual gamers with GW2, yet made both the high-end PvE and the PvP far less accessible. Under-levelled peeps with their substandard gear are little more than free kills in PvP.
#36
Posted 11 November 2012 - 08:28 PM
#37
Posted 11 November 2012 - 08:39 PM
...which I completely endorse BTW b/c I'm kind of a hardass
Edited by ilr, 11 November 2012 - 08:40 PM.
#38
Posted 11 November 2012 - 10:24 PM
Since GW2 is more dodge based, groups can be larger, etc. I would say, you need to look at masterwork/rare armor lvl 80 as a standard. Everything is perfectly doable without exotic armor.
Other than that, you guys aren't even counting karma-exotic armor, 10 dailies = one armor piece, 2 months and you have full exotic. (and that's not even counting normal play time from 1 to 80.) not to mention that a monthly once is 1 armor piece.
And then smart crafting ways of getting to 400 farming the material might probably even be shorter around the same time. All that mixed together, a bit of smart playing, you should have full exotic in no time.
Of course, if you spend all your money/karma in the most stupidest ways (I wasted a few gold on simply mystic forge stuff) and then complain you have no money....... Yeah.
Edited by Frizz, 11 November 2012 - 10:27 PM.
#39
Posted 12 November 2012 - 01:48 AM
As for market shifts, I've seen most things generally rise in price, but Orichalcum ore has dropped from 3s70 to around 3s00. Anyone know why?
#40
Posted 12 November 2012 - 06:19 AM
I want the epic weapon system from EQ2. Long ass quest chains that make you run all over the world with annoying bosses is OK, pure RNG and farming is not.
Thanks.
#41
Posted 12 November 2012 - 07:52 AM
GrithanSoulforge, on 12 November 2012 - 06:19 AM, said:
I want the epic weapon system from EQ2. Long ass quest chains that make you run all over the world with annoying bosses is OK, pure RNG and farming is not.
Thanks.
^This
#42
Posted 12 November 2012 - 07:59 AM
So umm lode stones were always suppose to cost 2+ gold and globs 20+ silver each? So I guess precursors only costing 300 gold should be considered cheap? If this is the case then I welcome bots back. With these new prices you have to spend 300+ gold on items just to make the legendary(not including precursor).
[/quote]
I guess you didn't read what he said. With prices going up it also means that YOU can sell things for more too.
Welcoming bots is a backwards way of thinking. Why have money then? Let's make things free...
#43
Posted 12 November 2012 - 08:12 AM
I'm not knocking farming/crafting/trading, I just don't think players should be required to do those sorts of things when a series of epic quests would make more sense.
Personal story chains for legendary weapons make more sense to me than making legionaries a measure of financial prowess rather than skill at arms. Maybe they could add them, while preserving the current farming/crafting/trading process for players who prefer them.
#44
Posted 12 November 2012 - 08:30 AM
Just want to say, exotic armor shouldn't be put the same as max GW1 armor. They aren't equivalent at all, other than being the maximum stat value. I would say the 1k stuff in GW1 is basically "what you need", because the whole game is balanced around it.
Since GW2 is more dodge based, groups can be larger, etc. I would say, you need to look at masterwork/rare armor lvl 80 as a standard. Everything is perfectly doable without exotic armor.
Other than that, you guys aren't even counting karma-exotic armor, 10 dailies = one armor piece, 2 months and you have full exotic. (and that's not even counting normal play time from 1 to 80.) not to mention that a monthly once is 1 armor piece.
And then smart crafting ways of getting to 400 farming the material might probably even be shorter around the same time. All that mixed together, a bit of smart playing, you should have full exotic in no time.
Of course, if you spend all your money/karma in the most stupidest ways (I wasted a few gold on simply mystic forge stuff) and then complain you have no money....... Yeah.
[/quote]
No.
But thanks for shitting all over everything that GW1 stood for.
Edited by Protoss, 12 November 2012 - 08:49 AM.
#45
Posted 12 November 2012 - 08:47 AM
So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.
And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.
#46
Posted 12 November 2012 - 08:50 AM
Story of my life this, whenever I complete something the requirement, dedication or teamwork needed is nerfed or cut in half.
So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.
And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.
[/quote]
Early adopters pay the highest price.
#47
Posted 12 November 2012 - 09:17 AM
Story of my life this, whenever I complete something the requirement, dedication or teamwork needed is nerfed or cut in half.
So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.
And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.
[/quote]
Just be happy you did it when it was "harder".
Taking your premise [b]out of context[/b], you go and buy a car, then that car goes on sale next week. The dealer wont just refund you the difference from when you bought it to when it was on sale.
So why should you expect Anet to refund you anything? Maybe they should give you a title or some other exclusive item for people who managed to get their legendaries that fast, but I think chucking more spendable items (karma jugs) would be a mistake.
The economic market wont recover for a long time, and by the time it does I'm sure the gold sellers/botters would have another method by then. Unfortunately its the way the TP works that makes it so.
"Rare" material prices would have gotten to this point even if there were no botters/RMT's around. It will level out when people realise there are better ways of getting that exotic armor/weapon and then bounce back up from the shock wave of people buying it again.
As for the legendaries I think just removing the RNG from the precursor would do the trick, or like someone above mentioned integrate the materials needed into some hard story telling mode.
#48
Posted 12 November 2012 - 12:29 PM
Edited by Kratimas, 12 November 2012 - 12:30 PM.
#49
Posted 12 November 2012 - 02:46 PM
The whole legendaries system is just plain lame.
I want the epic weapon system from EQ2. Long ass quest chains that make you run all over the world with annoying bosses is OK, pure RNG and farming is not.
Thanks.
[/quote]
Vanguard: Saga of Heroes also had chain quests. It was awesome and they told a story + it took a long time and many of the quests were hard.
GW1 had UW and FoW and some more "dungeons". All of them were for elite players and was really hard to get. I want that back..
#50
Posted 12 November 2012 - 09:44 PM
#51
Posted 12 November 2012 - 11:45 PM
No.
But thanks for shitting all over everything that GW1 stood for.
[/quote]
GW1 isn't GW2.
GW2 stands for itself, it doesn't need to uphold GW1's values.
GW1 is good enough to do that by itself.
#52
Posted 15 November 2012 - 01:41 AM
Story of my life this, whenever I complete something the requirement, dedication or teamwork needed is nerfed or cut in half.
So I'll be expecting a compensation from Anet, one that perhaps does not effect the market. Lets say 50-75x Jugs of Liquid Karma for anyone having a legendary when they introduce the new change(s) depending on how wild they go with the nerf bat.
And yes, to realistically believe, and to hopefully expect are two very different things. I will just get screwed again, like every other time.
[/quote]
On the plus side of things, you did get to show it off in Lion's Arch or wherever else you were standing at. Besides, it's just a precursor change, everything else (WvW tokens, karma, etc) remains the same.
#53
Posted 19 November 2012 - 12:34 PM
So as we have just seen from the Lost Shores event is that their changes involved the legendary equivalent of quantitative easing.
#54
Posted 19 November 2012 - 12:44 PM
Vanguard: Saga of Heroes also had chain quests. It was awesome and they told a story + it took a long time and many of the quests were hard.
GW1 had UW and FoW and some more "dungeons". All of them were for elite players and was really hard to get. I want that back..
[/quote]
Really hard to get as in making a sin and getting him to lvl20 and you're ready to go?
#55
Posted 19 November 2012 - 09:56 PM
so in total, u pay exact the same, just on different parts now. with the increased dropchance of precursers, the chance on t6mats should have been increased too. another point is, that make the legendary itself is a question of money. there is no "skill" of anything which is required, just stupid farming.
so in my opinion, the legendary-concept needs a slight rework, especially the skins of some.....
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