1.My wording/grammar/spelling/sentence structure are below average, but I believe it all makes sense.
2.Yes Guardian and Elementalist and Engineer can all party wide heal/heal very well, but A LOT of people don’t like this because, ele’s recharge on water skill’s 3 and 5 “take to long”(funny I don’t find that to be the case) and there healing range “sucks”(what really?, I thought it was nice and skill 1 spam helps melee’s), or the party start spamming you for not damaging, but cry when they die and need armor repairs, most have found with guardian, there best healing is with the “elite tome skill” other then that, they ‘feel’ forced into support+minor heals, or the party makes them “tank”(player decision fault, I know), and for some reason, quite a few engineers have not figured out how to properly play healing support, and the ones that have, only want guild run’s, that all being said, their all excellent healers/heal support’s.
3.I already agree with the people who say this game doesn’t need a “dedicated healer”, but Its not just a healer..
4.I'd put it in with the ranks of staff-Mesmer in damage aspects of things.
5.Before anyone mentions trinity system crap, i wanna say if anet had no need for a trinity system in gw2, why can my level 80 mesmer in max armor(toughness/vitality)+Traits=25 vitality, 30 Toughness, 15 power cant tank in dungeons like a guardian or warrior, wearing magic find armor (me and a mate tested this) he never gets 1 shotted(not even by bosses), but alot can of bosses in dungeons, can still 1 shot me, and felt squishy against foes, needless to say but i dont run that set up, it was only a test and money well spent, keep mesmer at range+suppot/DPS
6.Im gonna clear a few thing's up, to avoid further confusion (it was my BAD, people are getting confused)
i HAVE NOT PUT- radius/range/heal amounts/damage amount's in(left major gap's for a reason) theres no way to know how O.P a skill is with certain range/radius/damage/heal amount's without testing, this class is more condition control then it's a healer.
plus weapons skills 2-5 all have recharges, some being long on professions, so it's not like they can auto attack+heal spam(ele can with water, and mesmer can spread boons+conditions with auto spam staff skill 1.
without In Game Testing the mechanics of each individual skill cant be given a range/radius/etc.
7.(weapon skills do not selfheal-but symbols can//when weapon skill’s heal allies in between, if at max range you can heal more: I.E=” Steel of justice” will heal more allies in front have bigger radius to the left and right.(diamond shape)
(FUN NOTE:A Friar is much like a Monk but of different race/belief, in the “real world”)
Enjoy, I put a bit of effort into this, so I welcome constructive criticism.
Friar:(Light Armor/Scholar class)
Prayers(option a)
F1: Vital Soul: Boons you grant, conditions you remove, stuns you break and symbol you place heal allies they affect.
F2: Greater Guidance: You have +10% condition damage(50% chance), +15% Power(45% chance), +20% Precision(40% chance),and gain double Holy Points~(% chance per hit)
(“Attune” like Elementalist)
Sword (either hand)
1. Guided Slice (range): Shoot a holy sword at foe, removing conditions from allies in range.
2. Holy whirl (melee/Berserker): Spin forward at target foe, hitting foes and healing allies between.
3. Vital Kiss (melee): Hit target and adjacent foes causing Vulnerability (4 seconds), placing symbols at allies in range feat breaking stuns and giving rejuvenation.
4. Meditating blades (meditation): meditate for 4 seconds granting allies -20% damage reduction, you take 4 damage for each ally every second, you have 75% chance to block the next 4 attacks (ends if you’re hit).
5.White glamour(dome): place a dome, allies in this dome gain a random boon, allies shooting threw this dome deal +5% condition damage, foes in this dome become blind(4 seconds).
Wand (main hand)
1. Interception (range): shoot 3 beams back and forth between allies and foes, allies=grant boon, foes=burning (2 seconds) if above 50% there max health.
2. Symbols of trust(Symbols): place up to 3 symbols at any different location, each breaking on use, allies=rejuvenation+heal, foes=blind+damage.
3. Praying shield(spirit weapon): Summon a Spirit aegis to block next 3 hits; reflecting 40% of the damage back to the source for the following 3 hits, you gain a boon every time you’re meant to gain a condition.
Focus (off hand)
4. Prayers of Hope(dome): place a dome that reverses conditions back to their source.
5. Prayers of justice(dome): place a dome that reverses 25% of the incoming damage into healing.
Great Sword (2 handed)
1. Soul Cleansing Blades(range): shoot 3 blades at target foe dealing damagex3(+bleeding if above 50% health), removes 2 conditions for allies in between, causes blindness to foes hit in-between.
2. Steel of justice(range): Shoot a blade at target foe, Heals ally’s in-between, and damages foes hit in-between.
3. Symbol of Remembrance(symbol): Place a symbol at a location, allies in this symbol block 3 attacks before symbol shatters, deals dmg(+burning if foe is below 50% health) on shatter.
4. Air Cleansing Slices(range): Shoot up to 4 beam’s knocking foes back (adjacent foes) +cripple foes (Adjacent+ranged foes) and breaking stuns on allies in-between.
5. Holy Rays of justice(symbol): summon a symbol at target foes location causing blind+damage.
Self-Heal
Self-Devotion(Meditation spell): Heal yourself, gain +1% more healing for each condition on you.
Life Sheath(Aura): Activate to gain health and for 4 seconds gain health equal of the damage you deal.
Signet of Life(signet): (When activated) Heal yourself, (passive) Gain health every 3rd attack and rejuvenation on critical-hit.
Utility Skills
1.Smiters Signet(signet): (when activated)Knock down target and adjacent foes dealing holy damage, (Passive)every 5th attack causes vulnerability, you gain swiftness(15 second cool down).
2. Holy passage(wall): put a portal wall at your location, it converts the next 3 projectiles in to healing.
3. Prayer of Right’s(placement spell/stun): Summon a holy tornado at target location, foe’s being hit can’t move or attack until tornado ends (3 seconds).
4. Staff of Light(Spirit Weapon): The staff heals you every 3 seconds, when a friar shatters the staff it heals itself.
5. Wrathful Summon(Spirit Weapon): Summon a great sword by your side, it deals a 3 hit combo then shatter’s, if you shatter this weapon adjacent foes are crippled(5 seconds).
6. Forgotten Souls(Meditation spell): Meditate for 5 second’s(blocking the next 3 hit’s with a spirit aegis=shatters after 3 hits), if the spirit aegis shatters, a dome of soul’s is summoned at your location, dealing holy damage each second, ends after 4 seconds.
7. Anguished Signet(signet): (When Activated) Deal’s holy damage to all foes in range+Blind’s, (Passive) Knock’s down attacker every 5th hit you receive.
8. Holy Control(conversion): Your holy damage steals health.
9. Faired Forgiveness(conversion): For 6 seconds you cannot use weapon skills(skills 1-5) and for 3 seconds Target Foe cannot deal damage but heals for that amount instead (180 second cool down).
10. Prayer of Direction(dome): Summon a dome at target foes location redirecting there damage (5 seconds).
11. Signs of Sorrow(symbol): Place 2 symbols at 2 selected locations, granting Rejuvenation to allies and blind to foes.
12. Circulation of life(dome): Place a Dome at a selected location, reviving all dead allies to 100% Health and 50% Endurance, you get “Downed” for 1 second+1 second for each ally you revive and cannot be revived by an ally but are invulnerable (90 second cool down).
13. Signet of Resurrection(signet): (When activated)Revive a Downed or Fully Dead ally with 25% health and 0% endurance, (Passive)You revive allies 10% faster.
14. Holy Conundrum(Meditation spell): You knock down target foe and inflict crippling+Damage, in return you also are knocked down and crippled but do not take damage.
15. Sanctified Fields(dome): Place a Dome at a selected location Dealing damage every 2 seconds, and healing allies inside every 2 seconds, causes blind on ending to foes inside, and rejuvenation to allies inside.
16. Focus of Union(Spirit Weapon): Summon a spirit focus, this focus absorbs 50% of incoming damage to yourself, shatters after absorbing “XXX” amount of damage, if you shatter focus it deals holy damage to foes in range upon shatter.
17. Forbidden Prayers(Meditation spell): Meditate for 8 seconds, for each second you meditate you open ‘unholy’ rifts at target foe’s location: Rift1=Stun(7 seconds), Rift2= Bleed(6 seconds), Rift3=Burn(2 seconds), Rift4=Vulnerability(3 seconds), Rift5=Chaos Damage, Rift6=Confusion(5 seconds), Rift7:Crippling(4 seconds), Rift8:Blind(8 seconds), you are easily interrupted meditating this spell.
18. Spiritual Awakening(Meditation spell): Your next 4 skill recharge instantly.
Elite Skills
1. Priests Boon(Conversion): For 20 seconds, you move around with a sonic ring healing allies+removing conditions and breaking stuns to all you become adjacent to, your weapons skills can only deal damage why this skill is in effect, you are healed every 4 seconds and have rejuvenation until this skill ends.
2. Smiters Aura(Aura): For 12 seconds your Holy damage hits for double your damage.
3. Selfless Prayer(Meditation spell): Meditate a holy wave that gives allies rejuvenation+Heals and damages foes+burn/blind/cripple/knock back/weakness.
Downed/Drowning
1. Unholy Life(range): damage target and adjacent foes, gaining 5 health for each foe.
2. Interventional Theft(range): Steal 25% of your max health from target for revive at 25% health 50% endurance and 3 second skill recharge to all skill, You stay revived if you kill target foe before your killed (“Downed” if break agro).
3. Insightful prayer(knock back): Knock adjacent foes back.
4. Bandage(selfheal): Call for help+rally health
1. Glimmering Light(range): Blind Adjacent foes+target foe.
2. Trapped Oxygen(knock back): Push foes back with bubbles stealing 15% of hit foes max health.
3. Desperate Prayer(swim?): Ascend closer to the surface.
4. Bandage(selfheal): Call for help+rally health
Traits
Smiting
Power
Critical Damage
Tier
Name
Description
Adept
Holy Defence
Create a Ray of Light when your health drops below 25% (30-second cool down).
Master
Symbolic Price
Symbols apply blindness to foes(3 seconds) and you(2 seconds).
Grandmaster
Symbolic Prayer
Increases Condition Duration of symbols.
Adept
Binding Meditation
Breaking a stun on allies also applies vulnerability to adjacent Foes.
Adept
Holy Wrath
Increases Holy damage by 10%.
Adept
Prayer of Impact
Create a Dome of Protection when you take falling damage. Take 50% less damage when falling.
Adept
Honouring the Fallen
Cause’s burning+blind to adjacent foes while reviving downed allies.
Adept
Shattered Defences
When a boon you applied is removed, it burns nearby foes.
Adept
Weapon Mastery
Weapon skills recharge 20% faster.
Master
Great sword Prayer
A Great sword Spirit weapon is summoned every 5th attack(60 second cool down)
Master
Focused Mastery
Focus skills Heal for 10% more.
Master
SpiritualMeditation
Spirit weapon skill's now effect upto 4 allies in range, no longer just yourself.
Master
Eternal Prayer
Weapons Damage cause burning(2 seconds) every 5th attack.
Grandmaster
Wrathful Wishes
Increases Critical chance by 10%.
Grandmaster
Zealous Prayers
Great sword attacks heal you.
Compassion
Condition DamageTier
Name
Description
Adept
Meditation of the Third Eye
When activating a Utility Skill, nearby foes are blinded.
Master
Forgiven Soul
Removes all conditions when you kill a foe.
Grandmaster
Empowering Prayer
Deal more damage to foes inflicted with conditions.
Adept
Healer's Retribution
Gain 2 seconds of Invulnerability when using a heal skill on ally with a condition.
Adept
Utility Mastery
Utility Skills recharge 20% faster.
Adept
Shimmering Meditation
Burn nearby foes and selfheal for 100 health for each condition when your health reaches 25% (60-second cool down).
Adept
Cleansing Flames
When you are set on fire, you gain Rejuvenation.
Adept
Holy Flames
When you deal holy damage to an foe, remove a boon. This effect can only trigger once every 20 seconds.
Adept
Holy Exposure
Applying blind also applies vulnerability.
Master
Radiant Insight
Blinding foes confuses them.
Master
An answered prayer
Allies in range steal health every 3rd attack from foes with a condition.
Master
Inscribing Prayer
Using a utility skill cures a condition on you.
Master
Pray for Guidance
Stuns Deal -30% less damage to you
Grandmaster
Critical Insight
Critical-hit chance to foes with a condition.
Grandmaster
Peaceful Meditation
Utility Skill effects are improved by 5%.
Protection
Toughness
Condition Duration
Tier
Name
Description
Adept
Valorous Prayer
Gain Rejuvenation when your health reaches 50%.
Master
Courageous Prayer
You grant +25% more health to allies you revive.
Grandmaster
Protecting Prayer
Gain Endurance when you block attacks.
Adept
Meditation and Prayer
Meditations and Prayers recharge 20% faster.
Adept
Flames Insight
Gain a 100% chance to burn attackers when blocking.
Adept
Ashes of the Fallen
Lose health 33% slower while downed.
Adept
Prayers in Numbers
Nearby allies gain +100 vitality.
Adept
Confessions of impurity
Lose a condition every 10 seconds.
Adept
Retributive Ashes
5% of toughness is given as a bonus to Healing.
Master
Ashes of Ancestors
Prayer shredding rate is Decreased by 15%.
Master
Glowing Boons
When you apply a boon to yourself or allies, Critical hits with a physical weapon have a 50% chance to chill their target for 4 seconds. This effect can only occur once every 35 seconds.
Master
Honouring Virtue
Sword and Great-sword skills recharge 20% faster.
Master
Cleansed Mind
Meditation skills are instant.
Grandmaster
Balance of Healing
Applying a boon to allies heals you.
Grandmaster
Cleansing Focus
Using a meditation skill heals you.
Devine
Vitality
Healing Power
Tier
Name
Description
Adept
Vigorous Aura
Nearby allies gain 1 second of vigor when they critical hit.
Master
Daring Aura
The end of nearby allies dodge roll heals them and allies near them.
Grandmaster
Insightful Lesser
Deal more damage at lower Health(no affect until you have 30% of your max health remaining).
Adept
Forgiven Sins
Gives retaliation when you or nearby allies are knocked down.
Adept
Exemplars Aria
Shouts recharge 20% faster for Allies in range.
Adept
Exaltation Prayer
Symbols and Domes last longer.
Adept
Revivers Boon
When you revive an ally, you both gain Swiftness and regeneration for 10 seconds.
Adept
Resolute Ashes
You have -10% Damage reduction.
Adept
Dreams of purity
Spirit weapons heal on shatter.
Master
Persistent Prayers
Symbols Grant Swiftness.
Master
Empowering Aura
Nearby allies gain Rejuvenation for 15s [sic] when you land a critical hit.
Master
It takes two-Hands to pray.
Two-handed weapon skills recharge 20% faster.
Master
Merciful Pleas
All Signets heal allies.
Grandmaster
Purity Pledge
Allies affected by a symbol convert one condition to a boon.
Grandmaster
Presence of Clarity
Nearby allies gain double damage effect for 6 seconds, can only occur once every 80 seconds.
Prayer
Prayer Recharge Rate*
Boon Duration
Tier
Name
Description
Adept
Inspired Insight
Switching Prayers now also apply the following boons: might, regeneration, protection to you and allies in range
Master
Retribution of Valor
Gain +15% Valor when you activate a Boon on an ally.
Grandmaster
Virtuous Aura
Allies in range deal extra damage for each boon you have, you deal extra damage for each boon nearby allies have.
Adept
Unscathed Mind
Deal 10% more damage while under the effects of Boons.
Adept
Vengeful Aura
Retaliation lasts 25% longer for you and allies in range..
Adept
Desecrated Aura
Allies in range with a condition have +15$ Vitality.
Adept
Retaliators Aura
You and Nearby Allies Gain 3 seconds of retaliation whenever you are dazed, stunned, knocked down, knocked back, or feared. (60 second recharge)
Adept
Improvised Guidance
Spirit weapons last 50% longer.
Adept
Master of MedicinesBoons cause ally skills recharge 20% faster.
Master
Ashes of the EliteElite skills last longer.
Master
Resolve of JusticeRejuvenation causes burning(2 seconds) to foes adjacent to allies(can only occur once every 60 seconds.
Master
Peaceful ResolutionActivating Elite skills removes three conditions.
Master
A Tigers CourageGain Health every 5th attack you receive.
Grandmaster
Noble FearsWeapon Skills no longer provide healing to allies, but instead steal 50 health.
Grandmaster
Mind over MatterActivating Signets also breaks stuns.
OR
F1.Holy Point's <<personal thanx to Reason On Cooldown and Action Jack for the idea's!!
"holy points are to be the 'ammo' for skills to be more powerful, consume an entire stack on a target for a more powerful effect (like gaining all boons for a few seconds, or dropping an AOE heal zone, or AoE zone of damage)"
(Holy Point's, build's up from hitting enemies/applying conditions or applying boons/healing allies.)
all weapon skills 2-5 require X# amount's of Holy Points to be used, but holy points are not used to change/buff there effect, and the required amount of holy points for skills, uses that much to activate said skills (I.E=if the skill requires 100% holy points(full bar) it uses all the holy points earned, and with out in game testing, i cant make exact number yet, so instead applied a "x#" to number them for now and skills that have "x# of seconds" im thinking of having sync with every 2-3 holy points.
Sword (either hand)
1. Guided Slice (range): Shoot a holy sword at foe, removing conditions from allies in range.
2. Holy whirl (melee/Berserker): Spin forward at target foe, hitting foes and healing allies between.
3. Vital Kiss (melee): Hit target and adjacent foes causing Vulnerability (4 seconds), placing symbols at allies in range feat breaking stuns and giving rejuvenation.
4. Meditating blades (meditation): meditate for 4 seconds granting allies -20% damage reduction, you take 4 damage for each ally every second, you have 75% chance to block the next 4 attacks (ends if you’re hit).
5.White glamour(dome): place a dome, allies in this dome gain a random boon, allies shooting threw this dome deal +5% condition damage, foes in this dome become blind(4 seconds).
Wand (main hand)
1. Interception (range): shoot 3 beams back and forth between allies and foes, allies=grant boon, foes=burning (2 seconds) if above 50% there max health.
2. Symbols of trust(Symbols): place up to 3 symbols at any different location, each breaking on use, allies=rejuvenation+heal, foes=blind+damage.
3. Praying shield(spirit weapon): Summon a Spirit aegis to block next 3 hits; reflecting 40% of the damage back to the source for the following 3 hits, you gain a boon every time you’re meant to gain a condition.
Focus (off hand)
4. Prayers of Hope(dome): place a dome that reverses conditions back to their source.
5. Prayers of justice(dome): place a dome that reverses 25% of the incoming damage into healing.
Great Sword (2 handed)
1. Soul Cleansing Blades(range): shoot 3 blades at target foe dealing damagex3(+bleeding if above 50% health), removes 2 conditions for allies in between, causes blindness to foes hit in-between.
2. Steel of justice(range): Shoot a blade at target foe, Heals ally’s in-between, and damages foes hit in-between.
3. Symbol of Remembrance(symbol): Place a symbol at a location, allies in this symbol block 3 attacks before symbol shatters, deals dmg(+burning if foe is below 50% health) on shatter.
4. Air Cleansing Slices(range): Shoot up to 4 beam’s knocking foes back (adjacent foes) +cripple foes (Adjacent+ranged foes) and breaking stuns on allies in-between.
5. Holy Rays of justice(symbol): summon a symbol at target foes location causing blind+damage.
Self-Heal
Self-Devotion(Meditation spell): Heal yourself, gain +1% more healing for Holy Point you Have.
Life Sheath(Aura): Activate to gain health and for x# seconds gain health equal of the damage you deal.(X#=numbers that are dependant of Holy Points)
Signet of Life(signet): (When activated) Heal yourself, (passive) Gain health every 3rd attack and rejuvenation on critical-hit.
Utility Skills
1.Smiters Signet(signet): (when activated)Knock down target and x# adjacent foes, (Passive)every 5th attack causes vulnerability, you gain swiftness(15 second cool down).(X#=numbers that are dependant of Holy Points)
2. Holy passage(wall): put a portal wall at your location, it converts the next x# projectiles in to healing.(X#=numbers that are dependant of Holy Points)
3. Prayer of Right’s(placement spell/stun): Summon a holy tornado at target location, foe’s being hit can’t move or attack until tornado ends (3 seconds).(uses/requires 100% Holy Points)
4. Staff of Light(Spirit Weapon): The staff heals you every 3 seconds, when a friar shatters the staff it heals itself.
5. Wrathful Summon(Spirit Weapon): Summon a great sword by your side, it deals a 3 hit combo then shatter’s, if you shatter this weapon adjacent foes are crippled(5 seconds).
6. Forgotten Souls(Meditation spell): Meditate for 5 second’s(blocking the next 3 hit’s with a spirit aegis=shatters after 3 hits), if the spirit aegis shatters, a dome of soul’s is summoned at your location, dealing holy damage each second, ends after 4 seconds.(uses/requires 100% Holy Points)
7. Anguished Signet(signet): (When Activated) Deal’s holy damage to X# foes in range+Blind’s, (Passive) Knock’s down attacker every 5th hit you receive.(effects use Holy Points=only when activated, more holy points=more foes to be hit)
8.Holy Control(conversion): your damage Steals "xxx" health for each holy point, but skills used while conversion is in effect, no longer heal or grant boons to allies and no longer apply conditions to foes.(you lose 2 holy points per health steal)
9. Faired Forgiveness(conversion): For 6 seconds you cannot use weapon skills(skills 1-5) and for 3 seconds Target Foe cannot deal damage but heals for that amount instead (180 second cool down).(requires 100% holy points)
10. Prayer of Direction(dome): Summon a dome at target foes location redirecting there damage (x# seconds for every 2 holy points).
11. Signs of Sorrow(symbol): Place X# symbols at x# selected locations, granting Rejuvenation to allies and blind to foes.(50% Holy=1 symbol,, 100% Holy=2 symbols)
12. Circulation of life(dome): Place a Dome at a selected location, reviving all dead allies to 100% Health and 50% Endurance, you get “Downed” for 1 second+1 second for each ally you revive and cannot be revived by an ally but are invulnerable (280 second cool down, cooldown is reduced for each holy point).
13. Signet of Resurrection(signet): (When activated)Revive a Downed or Fully Dead ally with 25% health and 0% endurance, (Passive)You revive allies x#% faster for each holy point.
14. Holy Conundrum(Meditation spell): You knock down target foe and inflict crippling+Damage, in return you also are knocked down and crippled but do not take damage.(you are not crippled if have more then 50% Holy Points, you are not knocked down if have 100% Holy Points)
15. Sanctified Fields(dome): Place a Dome at a selected location Dealing damage every X# seconds, and healing allies inside every X# seconds, causes blind on ending to foes inside for x# seconds, and rejuvenation to allies inside for x# seconds.
(X#=numbers that are dependant of Holy Points)
16. Focus of Union(Spirit Weapon): Summon a spirit focus, this focus absorbs X#% of incoming damage to yourself, shatters after absorbing “X#” amount of damage, if you shatter focus it deals holy damage to foes in range upon shatter.(X#=numbers that are dependant of Holy Points)
17. Forbidden Prayers(Meditation spell): Meditate for 8 seconds, for each Holy Point you use, you open ‘unholy’ rifts at target foe’s location: Rift1=Stun(7 seconds), Rift2= Bleed(6 seconds), Rift3=Burn(2 seconds), Rift4=Vulnerability(3 seconds), Rift5=Chaos Damage, Rift6=Confusion(5 seconds), Rift7:Crippling(4 seconds), Rift8:Blind(8 seconds), you are easily interrupted meditating this spell.
18. Spiritual Awakening(Meditation spell): Your next "X#" skills recharge 5% faster.(number of skills and recharge rate depends on your holy points)
Elite Skills
1. Priests Boon(Conversion): For 20 seconds, you move around with a sonic ring healing allies+removing conditions and breaking stuns to all you become adjacent to, your weapons skills can only deal damage why this skill is in effect, you are healed every 4 seconds and have rejuvenation until this skill ends.
2. Smiters Aura(Aura): For 12 seconds your Holy damage hits for double your damage.
3. Selfless Prayer(Meditation spell): Meditate a holy wave that gives allies rejuvenation+Heals and damages foes+burn/blind/cripple/knock back/weakness.
Downed/Drowning
1. Unholy Life(range): damage target and adjacent foes, gaining 5 health for each foe.
2. Interventional Theft(range): Steal 25% of your max health from target for revive at 25% health 50% endurance and 3 second skill recharge to all skill, You stay revived if you kill target foe before your killed (“Downed” if break agro).
3. Insightful prayer(knock back): Knock adjacent foes back.
4. Bandage(selfheal): Call for help+rally health
/
1. Glimmering Light(range): Blind Adjacent foes+target foe.
2. Trapped Oxygen(knock back): Push foes back with bubbles stealing 15% of hit foes max health.
3. Desperate Prayer(swim?): Ascend closer to the surface.
4. Bandage(selfheal): Call for help+rally health
Traits
Smiting
Power
Critical Damage
Tier
Name
Description
Adept
Holy Defence
Create a Ray of Light when your health drops below 25% (30-second cool down).
Master
Symbolic Price
Symbols apply blindness to foes(3 seconds) and you(2 seconds).
Grandmaster
Symbolic Prayer
Increases Condition Duration of symbols.
Adept
Binding Meditation
Breaking a stun on allies also applies vulnerability to adjacent Foes.
Adept
Holy Wrath
Increases Holy Point gain to double gain.
Adept
Prayer of Impact
Create a Dome of Protection when you take falling damage. Take 50% less damage when falling.
Adept
Honouring the Fallen
Cause’s burning+blind to adjacent foes while reviving downed allies.
Adept
Shattered Defences
When a boon you applied is removed, it burns nearby foes.
Adept
Weapon Mastery
Weapon skills recharge x#% faster for holy points.
Master
Great sword Prayer
A Great sword Spirit weapon is summoned every 5th attack(60 second cool down)
Master
Focused Mastery
Focus skills Heal for x#% more for each holy point.
Master
SpiritualMeditation
Spirit weapon skill's now effect upto x# allies in range for each Holy Point.
Master
Eternal Prayer
Weapons Damage cause burning(2 seconds) every 5th attack.
Grandmaster
Wrathful Wishes
Increases Critical chance by x#% for each Holy Point.
Grandmaster
Zealous Prayers
Great sword attacks heal you.
Compassion
Condition DamageTier
Name
Description
Adept
Meditation of the Third Eye
When activating a Utility Skill, nearby foes are blinded.
Master
Forgiven Soul
Removes all conditions when you kill a foe.
Grandmaster
Empowering Prayer
Deal more X# damage to foes inflicted with conditions.(X#=numbers that are dependant of Holy Points)
Adept
Healer's Retribution
Gain 2 seconds of Invulnerability when using a heal skill on ally with a condition.
Adept
Utility Mastery
Utility Skills recharge x#% faster for each Holy Point.
Adept
Shimmering Meditation
Burn nearby foes and selfheal for 100 health for each condition when your health reaches 25% (60-second cool down).
Adept
Cleansing Flames
When you are set on fire, you gain Rejuvenation.
Adept
Holy Flames
When you deal holy damage to an foe, remove a boon. This effect can only trigger once every 20 seconds.
Adept
Holy Exposure
Applying blind also applies vulnerability.
Master
Radiant Insight
Blinding foes confuses them.
Master
An answered prayer
Allies in range steal health every 3rd attack from foes with a condition.
Master
Inscribing Prayer
Using a utility skill cures a condition on you.
Master
Pray for Guidance
Stuns Deal -x3% less damage to you for each holy point you have.
Grandmaster
Critical Insight
x#% Critical-hit chance to foes with a condition.(X#=numbers that are dependant of Holy Points)
Grandmaster
Peaceful Meditation
Utility Skill effects are improved by x#% for each Holy Point.
Protection
Toughness
Condition Duration
Tier
Name
Description
Adept
Valorous Prayer
Gain Rejuvenation when your health reaches 50%.
Master
Courageous Prayer
You grant +25% more health to allies you revive.
Grandmaster
Protecting Prayer
Gain Endurance when you block attacks.
Adept
Meditation and Prayer
Meditations and Prayers recharge x#% faster for Each Holy Point.(X#=numbers that are dependant of Holy Points)
Adept
Flames Insight
Gain a 100% chance to burn attackers when blocking.
Adept
Ashes of the Fallen
Lose health 33% slower while downed, affects x# more aliies for each Holy Point.
Adept
Prayers in Numbers
Nearby allies gain +100 vitality.
Adept
Confessions of impurity
Lose a condition every 10 seconds.
Adept
Retributive Ashes
5% of toughness is given as a bonus to Healing.
Master
Ashes of Ancestors
you deal x#% more damage for each Holy Point.
Master
Glowing Boons
When you apply a boon to yourself or allies, Critical hits with a physical weapon have a 50% chance to chill their target for 4 seconds. This effect can only occur once every 35 seconds.
Master
Honouring Virtue
Sword and Great-sword skills recharge x#% faster for each holy point.
Master
Cleansed Mind
Meditation skills are x#% more effective with the more holy points you build up.
Grandmaster
Balance of Healing
Applying a boon to allies heals you.
Grandmaster
Cleansing Focus
Using a meditation skill heals you.
Devine
Vitality
Healing Power
Tier
Name
Description
Adept
Vigorous Aura
Nearby allies gain 1 second of vigor when they critical hit.
Master
Daring Aura
The end of nearby allies dodge roll heals them and allies near them.
Grandmaster
Insightful Lesser
Deal more damage at lower Health(no affect until you have 30% of your max health remaining).
Adept
Forgiven Sins
Gives retaliation when you or nearby allies are knocked down.
Adept
Exemplars Aria
Shouts recharge 20% faster for Allies in range.
Adept
Exaltation Prayer
Symbols and Domes last longer.
Adept
Revivers Boon
When you revive an ally, you both gain Swiftness and regeneration for 10 seconds.
Adept
Resolute Ashes
You have -10% Damage reduction.
Adept
Dreams of purity
Spirit weapons heal on shatter.
Master
Persistent Prayers
Symbols Grant Swiftness.
Master
Empowering Aura
Nearby allies gain Rejuvenation for X#s, when you use 100% Holy Points(can only occur every 80 seconds).
Master
It takes two-Hands to pray.
Two-handed weapon skills recharge x#% faster for each holy point.(X#=numbers that are dependant of Holy Points)
Master
Merciful Pleas
All Signets heal allies.
Grandmaster
Purity Pledge
Allies affected by a symbol convert x# conditions to boons for each holy point you have.(X#=numbers that are dependant of Holy Points)
Grandmaster
Presence of Clarity
Nearby allies gain double damage effect for 6 seconds, can only occur once every 180 seconds.
Prayer
Prayer Recharge Rate*
Boon Duration
Tier
Name
Description
Adept
Inspired Insight
Switching Prayers now also apply the following boons: might, regeneration, protection to you and allies in range.
Master
Retribution of Valor
Gain +15% Valor when you activate a Boon on an ally.
Grandmaster
Virtuous Aura
You gain double Holy Points.
Adept
Unscathed Mind
Deal 10% more damage while under the effects of Boons.
Adept
Vengeful Aura
Retaliation lasts 25% longer for you and allies in range..
Adept
Desecrated Aura
Allies in range with a condition have +15 Vitality.
Adept
Retaliators Aura
You and Nearby Allies Gain 3 seconds of retaliation whenever you are dazed, stunned, knocked down, knocked back, or feared. (60 second recharge)
Adept
Improvised Guidance
Spirit weapons last x#% longer.(X#=numbers that are dependant of Holy Points)
Adept
Master of MedicinesBoons cause ally skills recharge x#% faster.(X#=numbers that are dependant of Holy Points)
Master
Ashes of the EliteElite skills last longer.
Master
Resolve of JusticeRejuvenation causes burning(2 seconds) to foes adjacent to allies(can only occur at 100% Holy Points).
Master
Peaceful ResolutionActivating Elite skills removes x# conditions for each holy point.(X#=numbers that are dependant of Holy Points)
Master
A Tigers CourageGain Health every 5th attack you receive.
Grandmaster
Noble FearsWeapon Skills no longer provide healing to allies, but instead steal 50 health.
Grandmaster
Mind over MatterActivating Signets also breaks stuns.
EDITS=SO MANY NOW, but all in the name of balancing/and other's suggestions.
Edited by VanderBeltLegacy, 12 November 2012 - 07:48 AM.










