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Dual Pistol Animation

dual pistol auto attack animation

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#1 BLONDE WENCH

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Posted 11 November 2012 - 05:06 PM

I'm not sure if I'm in the minority or not, but if my Engineer has dual Pistols equipped, I would like to see the Auto-Attack animation show dual Pistols firing.  It's a minor gripe, though, as I find myself using a Rifle more often than not.

#2 Oryx

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Posted 11 November 2012 - 05:11 PM

well, that wouldn't be practical animation-wise.
as you know, the first three skills are tied only to your main hand weapon (including autoattack), if you'd have a shield equipped in your offhand, what then?

#3 BLONDE WENCH

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Posted 11 November 2012 - 05:38 PM

The current animation is perfect for a Pistol + Shield, as it only shows 1 pistol firing anyway.  My suggestion is for a new animation (only) if Dual Pistols are equiped.

#4 Terminator Blyxx

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Posted 12 November 2012 - 08:01 AM

For dual pistol animation you'd have to have a skill that uses both at the same time - like the Thieves' Unload skill.  But since we don't have any skill that uses both, we don't get the animation.  I run rifle on my engineer, but I run dual pistols on my Thief and it looks really cool when he shoots both so I can understand you wanting to see it on the engineer.

#5 Killyox

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Posted 12 November 2012 - 09:15 AM

auto attack is just single weapon skill and thus fires from single weapon. It wouldn't make sense at all to shoot with offhand pistol because....why? Your offhand pistol is engineered to only shoot glue shot and blowtorch. It's incapable of shooting anything else.

It's like complaining why your flamethrower cannot fire bullets like your glock 19 does in the other hand.

#6 BLONDE WENCH

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Posted 12 November 2012 - 12:27 PM

Quote

It's like complaining why your flamethrower cannot fire bullets like your glock 19 does in the other hand.

A Flamethrower that shoots bullets?  What does that have to do with 2 Pistols firing?

#7 Cl1p

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Posted 13 November 2012 - 04:31 PM

View PostBLONDE WENCH, on 12 November 2012 - 12:27 PM, said:

A Flamethrower that shoots bullets?  What does that have to do with 2 Pistols firing?
Because the offhand pistol doesn't have normal ammo in it, it only shoots liquid, like a flamethrower :P

#8 BLONDE WENCH

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Posted 14 November 2012 - 12:21 AM

So, you're saying that the off-hand Pistol is just a Water Gun?

#9 Killyox

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Posted 14 November 2012 - 11:19 AM

View PostBLONDE WENCH, on 14 November 2012 - 12:21 AM, said:

So, you're saying that the off-hand Pistol is just a Water Gun?

Offhand pistol is not a pistol. Is it that hard to understand? You ask how can flamethrower shoot bullets. Yes, tell me, how can it? It can't. Have you seen skills on OH pistol? Pretty much flamethrower shot and glue shot. There is NO standard ammo. Just these 2. So how would it make sense for it to shoot? It shoots liquids pretty much. So yeah, water gun.

Imagine 2 pistols engineered for specific purposes. One with fire and glue, other with bullets, poison darts and electrified tazzer shot. If you want to shoot normal bullets you use the one that has them.


TL;DR

Offhand pistol shooting bullets makes as much sense as flamethrower shooting bullets that is NO SENSE. It does not use bullets as ammo.

Edited by Killyox, 14 November 2012 - 11:20 AM.


#10 dynia666

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Posted 14 November 2012 - 11:41 AM

play thief use unload enjoy duel pistol animation :D

#11 ProfGast

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Posted 22 November 2012 - 08:58 PM

I'm afraid the only time you'll see an engineer using dual pistol animation is if you're  Charr.  Hidden Pistol Toolbelt skill.  Otherwise you're SOL

#12 Lalnuir

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Posted 29 November 2012 - 08:13 AM

View PostKillyox, on 14 November 2012 - 11:19 AM, said:

Offhand pistol is not a pistol. Is it that hard to understand? You ask how can flamethrower shoot bullets. Yes, tell me, how can it? It can't. Have you seen skills on OH pistol? Pretty much flamethrower shot and glue shot. There is NO standard ammo. Just these 2. So how would it make sense for it to shoot? It shoots liquids pretty much. So yeah, water gun.

Imagine 2 pistols engineered for specific purposes. One with fire and glue, other with bullets, poison darts and electrified tazzer shot. If you want to shoot normal bullets you use the one that has them.


TL;DR

Offhand pistol shooting bullets makes as much sense as flamethrower shooting bullets that is NO SENSE. It does not use bullets as ammo.

I fail to see why it can't shoot bullets too. How much sense does your flame thrower shooting balls of glue make?
Engi main hand pistol is already a pistol, dart gun and taser all in one with only one barrel, how much sense does that make? xD

Cool animation > how much sense things make.


View Postdynia666, on 14 November 2012 - 11:41 AM, said:

play thief use unload enjoy duel pistol animation :D

Even thieves want their auto attack to use both pistols when they dual wield. Like first auto attack fires main hand pistol, second off hand. Same damage, same number of attacks per second but a way cooler animation.

Edited by Lalnuir, 29 November 2012 - 08:42 AM.


#13 Killyox

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Posted 29 November 2012 - 08:21 AM

View PostLalnuir, on 29 November 2012 - 08:13 AM, said:



I fail to see why it can't shoot bullets too. How much sense does your flame thrower shooting balls of glue make?
Engi main hand pistol is already a pistol, dart gun and taser all in one with only one barrel, how much sense does that make? xD

Cool animation > how much sense things make.




Even thieves want their auto attack to use both pistols when they dual wield. Like first auto attack fires main hand pistol, second off hand. Same damage, same number of attacks per second but a way cooler animation.

Also for engi off hand pistol I fail to see why it can't shoot bullets too. How much sense does your flame thrower shooting balls of glue make?
Cool animation > how much sense things make.

are you trolling me now or do you really not understand what has been written? Your post shows you don't understand what you read.

Gio reread it a couple of times.

Something that doesn't use bullets can't shoot them. Is it so hard to understand? And if you don't like it go play thief. Use of weapons is based on skills.


Edited by Killyox, 29 November 2012 - 08:24 AM.


#14 Zhahz

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Posted 29 November 2012 - 08:30 AM

View PostBLONDE WENCH, on 11 November 2012 - 05:06 PM, said:

I'm not sure if I'm in the minority or not, but if my Engineer has dual Pistols equipped, I would like to see the Auto-Attack animation show dual Pistols firing.  It's a minor gripe, though, as I find myself using a Rifle more often than not.

Technically they are off hand weapons and you're only dual wielding in your imagination.  It's the same with any class that can wield the same weapon in both hands.  Warrior with two axes, dual dagger rogue.  It looks really stupid for characters to be going nuts with one hand while the other with useful weapon just dangles.  So I agree that it'd be nice to see a more dual wield style animation but I doubt we'll get it, even when some special moves already work for it.

#15 Baron von Scrufflebutt

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Posted 29 November 2012 - 08:33 AM

View PostKillyox, on 14 November 2012 - 11:19 AM, said:

Offhand pistol is not a pistol. Is it that hard to understand? You ask how can flamethrower shoot bullets. Yes, tell me, how can it? It can't. Have you seen skills on OH pistol? Pretty much flamethrower shot and glue shot. There is NO standard ammo. Just these 2. So how would it make sense for it to shoot? It shoots liquids pretty much. So yeah, water gun.

Imagine 2 pistols engineered for specific purposes. One with fire and glue, other with bullets, poison darts and electrified tazzer shot. If you want to shoot normal bullets you use the one that has them.


TL;DR

Offhand pistol shooting bullets makes as much sense as flamethrower shooting bullets that is NO SENSE. It does not use bullets as ammo.

When you have magic so amazing that you never have to reload your weapon, maybe one could use some of that magic to create guns that wouldn't be limited to only firing fire and glue? Especially since players can simply switch out pistol 1 for pistol 2 and the pistol that a few seconds ago couldn't fire fire and glue all of a sudden becomes a pistol that is able to ONLY do that.
It's just a freaking animation.

And with that in mind - it's just a freaking animation. A.Net has bigger fish to fry to worry about this now.
Despite how cool it would be.

#16 Lalnuir

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Posted 29 November 2012 - 08:41 AM

View PostKillyox, on 29 November 2012 - 08:21 AM, said:

are you trolling me now or do you really not understand what has been written? Your post shows you don't understand what you read.

Gio reread it a couple of times.

Something that doesn't use bullets can't shoot them. Is it so hard to understand? And if you don't like it go play thief. Use of weapons is based on skills.

But a flamethrower can also shoot balls of glue because that makes so much sense right?
Hey my pistol shoots exploding bullets but I want to poison that guy how bout I shoot poison darts out of the same *ing pistol.

Your bitching that offhand pistol can't shoot bullets because "it wouldn't make sense"
Yet you have a pistol that shoots fire and balls of glue and another pistol that shoots bullets,darts and taser shots out of the same barrel.

#17 Killyox

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Posted 29 November 2012 - 03:42 PM

View PostLalnuir, on 29 November 2012 - 08:41 AM, said:

But a flamethrower can also shoot balls of glue because that makes so much sense right?
Hey my pistol shoots exploding bullets but I want to poison that guy how bout I shoot poison darts out of the same *ing pistol.

Your bitching that offhand pistol can't shoot bullets because "it wouldn't make sense"
Yet you have a pistol that shoots fire and balls of glue and another pistol that shoots bullets,darts and taser shots out of the same barrel.

Dude. I'm done with you. Get some reading comprehension skills if you can't understand.

I'll try one last time so maybe, just MAYBE you actually are able to understand.

Offhand pistol does not use bullets so it doesn't shoot bullets. Simple. Imagine it only has fuel cartridge and glue one and nothing else.

Same with MH pistol. Imagine it has bullets + some overcharge to make 1 static shot and seperate poison dart cartridge. Engineered to do so.

If you don't get this even now then you will never get it. I have less faith in humanity with each passing day.

View PostProtoss, on 29 November 2012 - 08:33 AM, said:

When you have magic so amazing that you never have to reload your weapon, maybe one could use some of that magic to create guns that wouldn't be limited to only firing fire and glue? Especially since players can simply switch out pistol 1 for pistol 2 and the pistol that a few seconds ago couldn't fire fire and glue all of a sudden becomes a pistol that is able to ONLY do that.
It's just a freaking animation.

And with that in mind - it's just a freaking animation. A.Net has bigger fish to fry to worry about this now.
Despite how cool it would be.

/golfclap

Yes, it's just a freaking animation. Why do YOU care then ?

PS

Gz on making argument based on simplified presentation of the game due to technical limitations of "games". No reload "animation" and so on is simply simplified because it's not needed. Use your imagination if you got any.

Edited by Killyox, 29 November 2012 - 03:39 PM.


#18 Baron von Scrufflebutt

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Posted 29 November 2012 - 05:02 PM

View PostKillyox, on 29 November 2012 - 03:42 PM, said:

No reload "animation" and so on is simply simplified because it's not needed.

The point wasn't in the reload animation. The point was that we are clearly using magical bullets that never run out. And if we are using such magical bullets, would it really be THAT much of a stretch to imagine that these bullets have properties that aren't limited to just being glue/fire?

There's nothing wrong if you don't like the idea presented. But it's a bit out there to argue that everyone is wrong because of the properties of a bullet/gun.

#19 Lalnuir

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Posted 30 November 2012 - 12:52 AM

View PostKillyox, on 29 November 2012 - 03:42 PM, said:

Dude. I'm done with you. Get some reading comprehension skills if you can't understand.
I'll try one last time so maybe, just MAYBE you actually are able to understand.
Offhand pistol does not use bullets so it doesn't shoot bullets. Simple. Imagine it only has fuel cartridge and glue one and nothing else.
Same with MH pistol. Imagine it has bullets + some overcharge to make 1 static shot and separate poison dart cartridge. Engineered to do so.
If you don't get this even now then you will never get it. I have less faith in humanity with each passing day.

Don't get so worked up, it's just an animation in a computer game.
Here I'll try one more time to see if YOU can understand.

If you have a pistol that shoots bullets, It can not shoot darts or taser shots out of the same barrel. So if your main hand gun already doesn't make sense then your argument that the offhand one can't shoot bullets is pointless and baseless.

How about maybe the off hand pistol is an actually pistol with attachments that work as the flame thrower and glue shot?
Seriously stop being so narrow minded and thinking just because it only shoots fire and glue in game that it cannot shoot anything else.

#20 Killyox

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Posted 30 November 2012 - 07:22 AM

View PostLalnuir, on 30 November 2012 - 12:52 AM, said:


If you have a pistol that shoots bullets, It can not shoot darts or taser shots out of the same barrel.

See, this is the reason why i said there's no hope for you. Who said there is 1 barrel? You are only looking at weapon model. They won't make seperate models for engie and if you for example take krytan pistol it has 2.

It's all in the head

TL;Dr

you just proved yet again you are uncapable of understanding. With this, this is my last post in this thread.

PS

yes, it''s JUST an animation, so don't get so worked up. Why do you even care if it's 1 or 2 pistols. Follow your own words; It's just an animation.

#21 RAD

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Posted 30 November 2012 - 09:32 AM

Sup guys how goes the conversation over here? Not too great? Ah well lets turn it around before I lock it down :)
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#22 Cl1p

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Posted 30 November 2012 - 02:25 PM

I always imagined the main-hand pistol engineered as 1 barrel with 3 fire mechanisms in the middle (which can rotate to line up with the barrel)
The offhand pistol just shoots glue, and therefore only has 1 fire mechanism. When using the blowtorch, he sets this glue on fire. The reservoir needed for containing the glue leaves no space for additional fire mechanisms.

Also, my engineer's kits are actually just backpack-portals, how else would he be able to drop 50 Big 'Ole Bombs a day?

My point: I'd rather make up a plausible solution for how things are than wanting animations that are never going to be implemented :P

#23 BLONDE WENCH

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Posted 16 December 2012 - 05:37 PM

I didn't realize this thread moved to Primordus, or else I would have posted sooner.  I did create a Thief (currently 52nd Level), & Unload is awesome.  My new animation suggestion was even simplier than that.  All I want to see is one pistol firing, & then the 2nd one firing.  It doesn't have to be simultaneously.  In fact, the fire rate doesn't even have to change.  Not very difficult.  It's mostly mirroring the animation from one arm to the other arm.  Getting it to look correct would probably be the only time-consuming part.  This thread was very entertaining with all of the wacky Glue arguments.

Edited by BLONDE WENCH, 16 December 2012 - 05:40 PM.


#24 Just Horus

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Posted 16 December 2012 - 10:42 PM

View PostKillyox, on 29 November 2012 - 03:42 PM, said:

/golfclap

Yes, it's just a freaking animation. Why do YOU care then ?

PS

Gz on making argument based on simplified presentation of the game due to technical limitations of "games". No reload "animation" and so on is simply simplified because it's not needed. Use your imagination if you got any.

Goodjob avoiding the point that destroys your entire arguement. Here, I'll quote it for you:

View PostProtoss, on 29 November 2012 - 08:33 AM, said:

Especially since players can simply switch out pistol 1 for pistol 2 and the pistol that a few seconds ago couldn't fire fire and glue all of a sudden becomes a pistol that is able to ONLY do that.
It's just a freaking animation.

Or does my offhand have magical properties that makes a gun that, a second ago could fire bullets, not capable of firing bullets now?

#25 draxynnic

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Posted 17 December 2012 - 04:58 AM

There's a certain amount of suspension of disbelieve involved with a lot of these things, but even so... Cl1p's basically explained that. The engineer being, well, an engineer has added modifications to the pistols in order to be able to fire things that aren't ordinary bullets. Right hand pistol is relatively conventional, firing ordinary bullets, darts, and tasers (all of which use relatively similar mechanisms). The left hand pistol has been modded to project liquids.

When you swap the pistols between hands, your engineer character can also swap the mods between pistols. Depending on how modular those modifications are, this could plausibly be something that can be achieved in fairly short order, yet still not be something that's worth doing while under fire.
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#26 Wifflebottom

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Posted 17 December 2012 - 05:03 AM

Now that that issue's been discussed let's talk about the real issue with pistols. Mesmer cannot equip one in their main hand which makes zero sense. Lyss and Illya just siting there with no one to love them (shut up thieves)

Edited by Mr_Original, 17 December 2012 - 05:04 AM.


#27 Ghostwing

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Posted 18 December 2012 - 02:00 AM

I sort of like how the animations are tied to the main hand and off hand skills, though. With many of the attacks in the game tied to the animation, I can understand why they made this choice. If the engineer is raising his offhand pistol you know he's going to do some offhand skill. Having an autoattack in the main hand that uses both hands in the attack animation would not accurately portray what your char is doing to people fighting you. Now I am not entirely sure people have the reflexes etc for it to actually matter, but it makes sense since they wanted animations to be the telegraphs instead of a charging meter under your name.

It's just aesthetics. Yeah shooting pistols in tandem in the auto attack might look cooler, but swinging dual swords in tandem looks kinda stupid.

#28 Killyox

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Posted 18 December 2012 - 02:14 PM

View PostHorus Moonlight, on 16 December 2012 - 10:42 PM, said:

Goodjob avoiding the point that destroys your entire arguement. Here, I'll quote it for you:



Or does my offhand have magical properties that makes a gun that, a second ago could fire bullets, not capable of firing bullets now?

How is that an argument? It's sacrificing realism for the sake of gameplay. The same way your character does not need to sleep, eat or drink. Bad argument is bad.

#29 Just Horus

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Posted 18 December 2012 - 10:22 PM

View PostKillyox, on 18 December 2012 - 02:14 PM, said:

How is that an argument? It's sacrificing realism for the sake of gameplay. The same way your character does not need to sleep, eat or drink. Bad argument is bad.

and yet you use realism to argue that a pistol that shoots glue can't shoot bullets. Double standards don't fly. Bad argument is bad.

#30 AKGeo

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Posted 18 December 2012 - 10:32 PM

View PostLalnuir, on 29 November 2012 - 08:13 AM, said:

I fail to see why it can't shoot bullets too. How much sense does your flame thrower shooting balls of glue make?
Engi main hand pistol is already a pistol, dart gun and taser all in one with only one barrel, how much sense does that make? xD


Maybe the flamethrower fuel is sticky? The glue shot is just the flamethrower fuel being shot out without being ignited?

And thieves already have a dual-pistol animation...as a player with a main thief I don't mind the auto-attack being just main-hand, BECAUSE I have the option of spamming Unload until my initiative runs out.




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