Dagger/Dagger - In Groups and Later On: Does it Get Less Squishy?
#1
Posted 11 November 2012 - 06:48 PM
So, I've been playing a - lot - of Dagger/Dagger Ele, in groups and solo, and I'm enjoying it quite a bit. It just feels so much more... alive than the Staff. I've got an endgame build planned out, with a lot of help from people on here, that focuses on huge quantities of Fury, Swiftness and Protection Auras. 20 Fire, 10 Air, 30 Earth and 10 Arcane, with a full signet lineup in utilities.
However, I had a few questions - Admittedly I'm still in fairly crappy armor, and I'm shooting for Soldier trousers and chest by the end, but I still seem to take hits like a chump, even in my race's starting area (Hyenas in Ashford hit like trucks if I'm not careful).
I just wanted to know if this was really only because of my crappy armor - or if we're always behind the curve a bit when it comes to defensive stats. That'll be crucial in determing whether or not D/D is something I want to take into endgame - right now I do, but not if the rest of the game is going to progress with me as a glass cannon no matter what I do.
#2
Posted 12 November 2012 - 12:54 PM
#3
Posted 12 November 2012 - 01:37 PM
Aetou, on 12 November 2012 - 12:54 PM, said:
Alright, thanks for the input! It's a bit sad, because I do love the set - but I'll put my love aside to focus on expediency for now. Just let it be known that my first two investments after I get that second trait book will be 30 Earth and 20 Fire. Then, of course, AC armor at 80 (With CoF armor in other slots.
Thanks again - you've given me the encouragement to not give up with this build. Which is good, because I've found it to be a ton of fun - much moreso than running around with a Staff.
#4
Posted 12 November 2012 - 03:08 PM
#5
Posted 12 November 2012 - 03:30 PM
#6
Posted 12 November 2012 - 05:43 PM
The Great Al, on 12 November 2012 - 03:08 PM, said:
Right - that does present a problem. I've been kicking around a Glyph focused Staff idea as well - for something a tad more supportive.
#7
Posted 12 November 2012 - 07:04 PM
It probably is just your gear being crappy. I was leveling up jeweler and tailor with my ele. I was replacing my gear every five levels, and I don't recall having any major or frequent issues using dual daggers for pretty much everything. I was crafting rare armor at later levels as well, so that helped a lot. At level 80, you'll likely live longer than most guardians and warriors.
#8
Posted 12 November 2012 - 10:28 PM
Hyper Hypno Hustler, on 12 November 2012 - 07:04 PM, said:
It probably is just your gear being crappy. I was leveling up jeweler and tailor with my ele. I was replacing my gear every five levels, and I don't recall having any major or frequent issues using dual daggers for pretty much everything. I was crafting rare armor at later levels as well, so that helped a lot. At level 80, you'll likely live longer than most guardians and warriors.
Right - My Helm, Chest, Trousers and Earrings are all going to have a little toughness on them - the rest will be a mix of power, vit and crit damage.
Honestly - once I get out of this particular slump I'm in (I'm in the teens right now, so no masterworks for me) I think things will improve. I can start to map out my finalized build with single and double stat items and work on it from there.
While it lacks a lot of Staff's AoE (Targeted at least) I do love the reactive playstyle of this weapon set. And I hope, with the right combination of "Oh pants" buttons, that I can make it something I'm proud of.
#9
Posted 06 March 2013 - 01:46 PM
Graham_Specter, on 11 November 2012 - 06:48 PM, said:
So, I've been playing a - lot - of Dagger/Dagger Ele, in groups and solo, and I'm enjoying it quite a bit. It just feels so much more... alive than the Staff. I've got an endgame build planned out, with a lot of help from people on here, that focuses on huge quantities of Fury, Swiftness and Protection Auras. 20 Fire, 10 Air, 30 Earth and 10 Arcane, with a full signet lineup in utilities.
Would you link to some of your favorite build threads? I'm leveling a D/D. I have one build I've been using as a guide, but I'd like to see others that people like.
#10
Posted 06 March 2013 - 02:06 PM
infisio, on 06 March 2013 - 01:46 PM, said:
#11
Posted 06 March 2013 - 02:36 PM
As you have experienced dagger x2 is a very "active" style of game play and typically requires a bit more finesse to play, unlike other classes the Dagger x2 builds do not really get into their element until you are around level 60+ at that point they really begin to shine. End game is when things really fall together, early game can be a little tough, to need to make up for the lack of boon duration and gear by being very conscious of your surroundings.
For me, I went for a support boon duration and debuff removal build as well as auramancing, my trait spread being 0/10/0/30/30
Fire: 0
Air: 10 (Zephyr trait)
Earth: 0
Water: 30 (Clensing water, Soothing disruption and Clensing wave)
Arcana: 30 (Elemental attunement, Evasive arcana and renewing stamina)
As for gear I wear full Knights armor focusing on Precision power and toughness same with my daggers utilizing Knight stats. Runes for my armor are as follows
Major Rune of Water x2
Superior Rune of Water x2
Superior Rune of the Monk x2
Superior Sigil of Battle and Bloodlust further assist in boosting my damage output. End game armor combine with ample amounts of evasive maneuvers as well as all the toughness makes you extremely durable, not as durable as say a warrior, but you can survive most hits that would down any other elementalist.
Utility's skills and elite skill
Lighting flash
Armor of Earth
Mist Form
Glyph of Elements (proper name escapes me, it summons am elemental based on your attunement)
The best part about the above build is that it makes for a very good staff build as well if the fight requires you to switch to range. It allows you to remain supportive with only a few tweaks to your traits and your utility skills.
TL;DR yes it gets much better as you level, end game content is a blast and very rewarding, I love the fact how this build throws the stereotype of a "clothie" class out the window and allows for mobility rivaling a thief yet still having the versatility and utity of a Mage type class.
Welcome to the addiction my friend, GL, I hope this helped
#12
Posted 06 March 2013 - 02:57 PM
As a D/D elementalist you really should be dodging a lot. And switching attunements a lot. It's pretty much critical for survival early on. You get some more margin for error later in game as you get more survivability, but if you master it in the early levels then you will have a much easier time of it in dungeons and so on later in the game.
One thing that really did help me was changing the keybinds for attunement switching. I cannot recommend this enough.I also can't tell you how key it is to do it early on and stick to what you pick. You will have trouble at the start, hitting the wrong keys and so on, but give in three days and you will always hit the right key at the right time. So long as you switch attunements a lot. You will probably find killing trash mobs doesn't require attunement switches in early game, do it anyway. It's good practice.
#13
Posted 11 March 2013 - 09:39 AM
merring, on 06 March 2013 - 02:57 PM, said:
Which keys did u assigned?
Cause atm i have 1-5 = weapon's skills
Q = Healing
E-R-F = Utilities (sorted by recharge time, E = fastest, F = slowest)
0/Mouse Click = Elite
And i really cant find a nice 4 button's string for the attunements!
#14
Posted 11 March 2013 - 10:48 AM
Attunement switching: I have an extra two buttons on my mouse (call them M4 and M5 for our purposes)
So I have them setup to be:
M4 - Fire Attunement
M5 - Water Attunement
Shift + M4 - Air Attunement
Shift + M5 - Earth Attunement
1-5 weapon skills
q - healing
shift + 1-5 utilities
e - dodge
If you don't have an extra two buttons on your mouse, I have some guild mates who use shift + 1-4 for attunement switching and have different keybinds for utilities than I have instead.
Edited by merring, 11 March 2013 - 10:55 AM.
#15
Posted 11 March 2013 - 11:22 AM
- 1 through 5 for normal skills;
- shift + 1 through 5 for utilities (shift + 1 for healing, shift + 5 for elite, etc.)
- alt + 1 through 4 for attunement swapping
As for the OP: I have no issues with survivability at all; I might go as far as state that I often sport the best survivability in my group! I am unsure whether that is because of my gear or my dodging, though. I generally run with two defensive utility skills (Lightning Flash and Mistform) to aid with survivability and otherwise use many of the tools we have to dodge and avoid stuff (RTL, Updraft, Fire 3, Earth 3, Earth 4 interrupt).
I also use Ether Renewal and simply take my time to heal when it's needed; it is much more important to take 3 seconds and survive and use some mobility cooldown (RTL, Earth 3, Fire 3) to get back into the fight than it is to get downed and require aid).
My gear is P/V/T with berserker jewellery and weapons. I have maxed out my boon duration using runes (including protection from the T1 earth trait), which also helps.
With all this, survivability becomes a matter of skill in most situations. This makes it interesting (but I can imagine it can be frustrating if you're coming from a Guardian that can basically stand still and take it without breaking a sweat).
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