Help with versatile PvE S/D(or F) Build
Posted 11 November 2012 - 08:12 PM
Personally, I tend do dungeon runs somewhat frequently, WvW occasionally, and a large portion of my time is also spent in the Orrian region gathering money by doing events or mining. As such I am looking for something somewhat versatile, but primarily focused around solo and dungeon PvE. Also I am trying to make this build Scepter/dagger (or focus) oriented, but with the ability to switch use staff moderately effectively when need be.
In sum, I am looking for a scepter/dagger (or focus) build that has dps, survivability and support. I would probably say that I put a slightly higher priority on DPS and prioritize survivability and support equally. Now of course, I am realistic about these sort of things and realize no build is going to give the great dps, great survivability, and great support in all situations and with all weapons. That said, I do think it there are builds that are middle of the road in all of these categories and was hoping that someone may have found it, and if so would be willing to share. Any information anyone could give would be quite helpful and very appreciated.
On a final note I should say WvW is a very minor concern and the build would simply need to be a moderately viable option for this purpose.
Posted 11 November 2012 - 08:27 PM
I'd go for something like this:
Then get gear something like this:
A few items with +power, +cond dmg, +prec.
A few items with +power, +cond dmg, +vit.
A few items with +healing, +toughness, +...power I believe it was.. (cleric the items are called)
I believe this is what I run with D/D in pvp. Not sure if I remember the traits right though. And since I focus more on D/D I have more bleed oriented traits in earth. However this is a nice build to swap around with D/D and S/D what I always do in dungeons.
At bosses where it's safe to melee I go D/D, and else I go S/D.
In this build just try to keep your burns on the target all the time and swap around with Fire, Earth and Lightning for dps. The Signet of Earth is just something I use to immobilize enemies, but I often swap it with Signet of Water or sometimes even Sigil of Storms for some more AoE dmg.
Edited by Sephalo, 11 November 2012 - 08:29 PM.
Posted 11 November 2012 - 09:32 PM
Posted 12 November 2012 - 12:33 AM
20/0/30/0/20 is reasonably flexible (I find that the 20 in Water is more useful, but that's largely a playstyle issue) and will work well with any weapon set (but for condition damage you actually can't beat Staff - Eruption with Blasting Staff is just that insanely good.) You can sort of swap to direct damage too with just gear changes, although then the points in Fire could be better spent. Honestly, though, respeccing is very cheap - the cost of 1-3 drops...
Anyway, I find that my current build (0/0/30/20/20) works very well in all situations except PvP 1 on 1s (it kills too slowly, but has insane sustained DPS.) It can be very DPS focused or it can be Support focused just by swapping rotations, because Staff is flexible like that. S/D is not - its Support is pretty much limited to stacking Might and doing moderate healing. It's more a single target DPS weapon that sacrifices some of D/D's potency for the safety of range. If you want damage and survivability on S/D then you can't really get better than an Auramentalist, if you're dying with Protection up all the time then you need to work on your dodges.
Posted 12 November 2012 - 04:22 AM
However, there are a few things though I would like to point out. First, I never said survivability was an issue that I had a problem with in the auramentalist build or any build for that matter, but simply that it was something that I desired in the new build. I am not sure if my initial post made it sound this way, but if it did, it was not what I intended. Second, as you said respecing costs very little, this is true, but often with respecing comes a change of gear (at least in part). Generally I like to use a superior rune of divinity set (very well balanced) and rather than having to buy a new set of runes each time I generally just transmute. All of this though is tedious and something I would prefer to do over and over again. Finally, I should point out that I have used quite a few staff oriented builds, some with excellent results. Build/gear/playstyle for staff is not something I had a problem with and am well aware that it is by far the most complete elementalist weapon choice. As you very accurately said the flexibility of staff can't be matched. Unfortunately I don't particularly enjoy the staff play style (primarily in solo situations) as much as S/D. Its more a matter of this than anything else
In any case, I think I am going to give your suggestion of a 20/0/30/0/20 set up a try. I know that it will work relatively well with staff and it seems like it would be pretty good for S/D as well. Thanks again.
Posted 12 November 2012 - 08:46 PM
I use it happily for S/D, S/F, or staff. It would seem to be fairly suitable for D/D aura as well.
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