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No Guild Wars in Guild Wars 2?


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#1 Oxll

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Posted 12 November 2012 - 12:27 AM

This thread is meant to be a semi suggestion thread. Also I would like constructive information regarding why Guild wars 2 is losing so many damn people. 200 member clans running 20 ppl online at their peaks is a joke. Why? Here's my thoughts on the matter.

My clan is very independent. We tend to not ally with other clans, and like to take on challenges as a group of elites. We joined Guild Wars 2 in hopes to engage in some great guild war action. Instead we got thrown into a messy zerg of Server wars! Now what we find is if we happen to luck out and come across another guild with equal size (10-15vs10-15) in WvW a great fight ensues, but the determining factor is rarely due to skill in that battle. Normally one side will eventually have more of their server show up due to the crossed swords on the map, and one side eventually overpowers the other with sheer numbers.

As a GW1 fan I miss guild wars. We simply need some update regarding Guild Halls, and GvG formats. If there are no plans at this point that will suffice aswell, just looking to hear if this is a future plan or not. Would like to see if other clans are feeling the same way about a lack of Guild tools. Other then WvW there is no content for 30 of us to go and tackle in Guild Wars at this point. With guild halls we could duel eachother at least with the 10v10 format and it would occupy us for hours on end. Guild Hall Dungeons.... purchasable with influence, large size raid parties.... you get the idea!

Anet has a nice schedule formulated for monthly content now. And hats off to them for setting that up. Also the new SPvP window and tourrnament functions are excellent. Would really be good to hear about Guild Halls and GvG stuff though!

#2 Andemius

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Posted 12 November 2012 - 12:34 AM

You've got sPvP and WvW atm. If your guild is organised you can easily do well at either of those.

And tbh sPvP is practically GvG from GW1. Assuming you form your own guild team.

Edited by Andemius, 12 November 2012 - 12:35 AM.


#3 bloodthirsty1

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Posted 12 November 2012 - 12:36 AM

+1

This needs to happen. Big mistake in not having this in the game already.


View PostAndemius, on 12 November 2012 - 12:34 AM, said:

And tbh sPvP is practically GvG from GW1.

I'm sorry, you must not have played GW1. sPvP has 1 map that has a Guild Lord, but the resemblance stops there.

We need GvG maps that are very similar to WvW maps, but at an eighth of the size. They should have keeps, defensive npcs, Guild Lord and all the siege mechanics of WvW.

Edited by bloodthirsty1, 12 November 2012 - 12:44 AM.


#4 MrMastodonFarm

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Posted 12 November 2012 - 12:37 AM

Being relatively new to the game I was rather shocked to find myself in a world where guilds kind of took a back seat. I was used to starting a new character in WoW and instantly getting spammed with people wanting their guild charter signed, and with people wanting me to join their guild. It is a bit of a bummer. It does make sense to me though that any really intense guild would try and stay in a game like WoW or Aion where the endgame content is very progress focused, and structured. Hopefully with the new content patches every month this will change.

#5 Wifflebottom

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Posted 12 November 2012 - 12:37 AM

You can do ALOT in WvW if you have a decent sized, organized guild. Capture keeps, camps, etc.

#6 Oxll

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Posted 12 November 2012 - 01:21 AM

View PostMr_Original, on 12 November 2012 - 12:37 AM, said:

You can do ALOT in WvW if you have a decent sized, organized guild. Capture keeps, camps, etc.

Trust me i've done it all. We played since first beta weekend and i've leveled 2 characters to max via WvW. This is not a discussion about WvW lacking at all. This is a discussion about Guild vs Guild, ie. GUILD WARS

For those who haven't played GW1 just go to youtube and watch some GvG videos. Nothing like SPvP. Also having the choice of multiple styles of guild halls with different layouts really kept things fresh in GvG. Provided a base camp for guild members to rally and discuss things and form groups. Lions Arch does not cut it.

#7 Darth The Xx

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Posted 12 November 2012 - 02:09 AM

And once again people gloss over the fact that Guild Wars was named after "The Guild Wars", an event which took place before the timeline of GW. The name has actually nothing to do with GvG http://wiki.guildwar.../The_Guild_Wars

#8 Stylo

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Posted 12 November 2012 - 02:09 AM

View PostAndemius, on 12 November 2012 - 12:34 AM, said:

And tbh sPvP is practically GvG from GW1. Assuming you form your own guild team.

sPvP is nothing close to what GvG was.

And in regards to the thread starter, even in GW 1 large guilds that had 200+ players usually had at max 20 players on at once, and that game going strong 7 years later even with part 2 out.

The "OMG GAME DYING" posts are part of video game forums because I've seen them for every single game ever to exist on planet Earth.

Relax people, GW 2 is here for many many years to come with a very large population.

#9 Knuckledust13

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Posted 12 November 2012 - 02:13 AM

Because in GW2 the only function of guilds is being a buff deposit, thats why people join 3 guild with many people and just alternate representations in order to get gold/karma buffs while grinding 18h/day for their legendaries.

Also, guild wars itself is a lore referece, although guild wars literally took place in GW1. GW2 is a rushed game and lacks many basic pvp features, why would you think they would include original pvp modes?

View PostStylo, on 12 November 2012 - 02:09 AM, said:

Relax people, GW 2 is here for many many years to come with a very large population.

Is this why after the first month, the maximum people logged on my 250 ppl guild was 4? And the maximum people I'd see on my 120-130 friendslist was 3? And of those 3, two were bots I reported and never got banned?

Edited by Knuckledust13, 12 November 2012 - 02:14 AM.


#10 Age

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Posted 12 November 2012 - 02:16 AM

View Postbloodthirsty1, on 12 November 2012 - 12:36 AM, said:

+1

This needs to happen. Big mistake in not having this in the game already.




I'm sorry, you must not have played GW1. sPvP has 1 map that has a Guild Lord, but the resemblance stops there.

We need GvG maps that are very similar to WvW maps, but at an eighth of the size. They should have keeps, defensive npcs, Guild Lord and all the siege mechanics of WvW.
You wouldn't want npcs as that was the problem with GvG for the rotation of them.It would be best to have the Lord plus his body guards although this is mostly for GW.There is probaly not much strategy and team play WvW when you look at the mini map.

#11 Dasryn

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Posted 12 November 2012 - 02:22 AM

can you even enter wvw as a guild? wvw is one big map for your entire server right?  or is it several servers?  if its several servers how can you ensure that your entire guild will get on the same map?

#12 LavaSquid

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Posted 12 November 2012 - 02:58 AM

Make the guild armor/guild backpack cheaper and there you go? I think WvW is the best GvG already.

#13 Andemius

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Posted 12 November 2012 - 03:10 AM

View Postbloodthirsty1, on 12 November 2012 - 12:36 AM, said:

I'm sorry, you must not have played GW1. sPvP has 1 map that has a Guild Lord, but the resemblance stops there.

Rude much? Putting "I'm sorry" in front of an insult doesn't change that. I played GW since beta, and you'll notice I said "Practically", not "exactly".

If you make your own team for PvP of only your guild members it's pretty much the same imo. The only difference is you're not just aimlessly killing each other to push to the lord, you have to cap points instead.

As said above, GW is named after a historic event, not a pvp gametype.

#14 Azure Skye

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Posted 12 November 2012 - 03:15 AM

Its not WvW.

Old rawr match in GvG in a monthly match


and really old War Machine GvG Match.


Edited by Azure Skye, 12 November 2012 - 03:16 AM.


#15 cartejustini

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Posted 12 November 2012 - 03:27 AM

I think WvW is the best GvG already.Posted ImagePosted Image

#16 Alaroxr

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Posted 12 November 2012 - 03:30 AM

There are plenty of Guild Wars in WvW. When you have two skilled guilds with a presence and you know about each other, it essentially becomes a rivalry. You try to monitor that guild's actions and they try to monitor yours. When you fight each other it's always intense.

Even if you only have 20 people you can still do amazing things in WvW with coordination and tactics. Wiping a force 2-3 times your size is possible even in the open field. When you defeat enemy guilds with coordination and tactics, or when you are defeated by an enemy guild using coordination and tactics, you take note of each other.

Edited by Alaroxr, 12 November 2012 - 03:33 AM.


#17 Krazzar

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Posted 12 November 2012 - 03:31 AM

WvW is what GvG was supposed to be from the start. If you can find pre-release interviews on GW1 you'd see them talking about taking towns and keeps and large-scale combat.  The GvG we got in GW1 was an extremely cut-down version of their original vision.

#18 Alaroxr

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Posted 12 November 2012 - 03:34 AM

View PostRickter, on 12 November 2012 - 02:22 AM, said:

can you even enter wvw as a guild? wvw is one big map for your entire server right?  or is it several servers?  if its several servers how can you ensure that your entire guild will get on the same map?

WvW is 4 large maps with 3 specific servers fighting each other, that anyone on your server can join into.

#19 Horrorscope

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Posted 12 November 2012 - 03:43 AM

View PostDarth The Xx, on 12 November 2012 - 02:09 AM, said:

And once again people gloss over the fact that Guild Wars was named after "The Guild Wars", an event which took place before the timeline of GW. The name has actually nothing to do with GvG http://wiki.guildwar.../The_Guild_Wars

And to me that is all blah blah and partial revisionists history. GvG was a huge feature Anet touted prior to the release of GW 1. You PvE'd to learn the game to PvP they told us repeatedly and the highlight of PvP was GvG. So people are just asking for one of the core features of Guild Wars, that is Guilds warring. You can take the name and lore and leave that out of it, doesn't stop not wanting to play GvG.

View PostKrazzar, on 12 November 2012 - 03:31 AM, said:

WvW is what GvG was supposed to be from the start. If you can find pre-release interviews on GW1 you'd see them talking about taking towns and keeps and large-scale combat.  The GvG we got in GW1 was an extremely cut-down version of their original vision.

Now I can see that. But GvG actually was a huge hit and there were World Championships around it. That is where the most competitive went to. WvWvW is far from Championships, they still are dealing with Server balancing.

#20 Krazzar

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Posted 12 November 2012 - 03:48 AM

View PostHorrorscope, on 12 November 2012 - 03:43 AM, said:

And to me that is all blah blah and partial revisionists history. GvG was a huge feature Anet touted prior to the release of GW 1. You PvE'd to learn the game to PvP they told us repeatedly and the highlight of PvP was GvG. So people are just asking for one of the core features of Guild Wars, that is Guilds warring. You can take the name and lore and leave that out of it, doesn't stop not wanting to play GvG.



Now I can see that. But GvG actually was a huge hit and there were World Championships around it. That is where the most competitive went to. WvWvW is far from Championships, they still are dealing with Server balancing.

The "Guild Wars" was a historical lore event that took place before the time of our characters. That was another sign of the shift from the original intent to what they could feasibly accomplish before the game shipped. Unfortunately, GvG wasn't the core of GW1, PvE was, after about a year GvG was mostly dead, it wasn't sustainable for the majority if players.

WvW isn't the same as GvG in GW1, but without guild halls there isn't a backdrop for GvG. Hopefully we'll get some kind of GvG or Alliance vs Alliance mode when guild halls are added to the game. Considering how transient Guilds are now GvG has a new set of issues, namely a balance between accessibility and depth.

Edited by Krazzar, 12 November 2012 - 04:33 AM.


#21 TGIFrisbie

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Posted 12 November 2012 - 03:48 AM

In a nutshell Anet wants their Pay to Play wrapped up before they go down the path to putting Guild Wars in their Guild Wars game.

Pay Tournaments and BLTC is their main direction right now, with Tournaments being in the front.

I miss GvG and random 4v4 the most from GW1.

#22 Valkaire

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Posted 12 November 2012 - 04:05 AM

View PostTGIFrisbie, on 12 November 2012 - 03:48 AM, said:

In a nutshell Anet wants their Pay to Play wrapped up before they go down the path to putting Guild Wars in their Guild Wars game.

Pay Tournaments and BLTC is their main direction right now, with Tournaments being in the front.

I miss GvG and random 4v4 the most from GW1.

Yes, random arenas so fun. No monk. /surrender

And payed tournaments... I played an hour of sPvP last week, got two levels into rabbit and I already had 2 tournament tickets from the chest. That and the fact that they're dirt cheap and you can get them with in-game gold. Totally cash-shop exclusive.

Edited by Valkaire, 12 November 2012 - 04:06 AM.


#23 Andemius

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Posted 12 November 2012 - 04:07 AM

View PostHorrorscope, on 12 November 2012 - 03:43 AM, said:

And to me that is all blah blah and partial revisionists history. GvG was a huge feature Anet touted prior to the release of GW 1. You PvE'd to learn the game to PvP they told us repeatedly and the highlight of PvP was GvG. So people are just asking for one of the core features of Guild Wars, that is Guilds warring. You can take the name and lore and leave that out of it, doesn't stop not wanting to play GvG.

While it's true GW1 was intended by Anet to be "PvP with PvE elements", this never really transpired and you could see this due to the update content over the game's lifespan.

I imagine they're more bothered by PvE and WvW currently, since the majority of players will stick to those and rarely touch high end pvp (which is what GvG would become).

#24 LIVESTRONGG

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Posted 12 November 2012 - 04:47 AM

GvG will be better than WvW. But for only for the few that have guilds that will do it.

#25 Stylo

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Posted 12 November 2012 - 05:07 AM

View PostKnuckledust13, on 12 November 2012 - 02:13 AM, said:

Is this why after the first month, the maximum people logged on my 250 ppl guild was 4? And the maximum people I'd see on my 120-130 friendslist was 3? And of those 3, two were bots I reported and never got banned?

So you're saying your guild is to be used as a reference for all guilds across Guild Wars 2? My guild of 30 players has at least 10 on at most times and during our timezone over 15 players.

And guilds of 250 players are not PvP guilds.  PvP guilds usually have no more than 15 with a very small core 5.

#26 NachyoChez

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Posted 12 November 2012 - 05:50 AM

I love the assertion that everything that's going to be released is released.
GvG is most likely in the works, but they're not going to toss out a rehashed sPvP or WvWvW and call it GvG.  I too hope for a return of GvG, but I'm also VERY happy with the jobs they've done in everything I've played so far (note: I fully admit to having not tried sPvP).

#27 VanderBeltLegacy

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Posted 12 November 2012 - 06:01 AM

would people PLEASE stop comparing WvW to GvG, thats like comparing AB(from gw1) to GvG, GvG runs an entirely different structure and doesnt have "guild" only option and any1 from the server can join the battle's.;..the thing GvG had was "my guild smashed yours" and the losing guild cant CLAIM, other people from the server helped

the O.P is right, theres no PROPPER GvG in this "GUILD WARS" and it get's boring being a guild rolling a bunch of randoms..and since WvW is so broken from GUILDS hoping to winning servers, WvW shouldnt be mentioned on a GvG level anyway

#28 gance

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Posted 12 November 2012 - 06:24 AM

well gw2 is an mmorpg . . .

if you want party vs party (8vs8) and call it GVG, why not play gw1 again,  its still alive, or play games like lol , dota etc.

if you cant organize a proper guild or join one, too bad for you. just so you know there are lots of organized guild thats having fun and having a real GVG(GUILDS VS GUILDS)(not 8vs8 players).

and BTW not everyone in GW2 played gw1. so when you say GVG others might think its guild vs guild when actualy its just 8members from your guild vs 8 members from another guild. and that feature is gone, move on

Edited by gance, 12 November 2012 - 06:26 AM.


#29 Doki20

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Posted 12 November 2012 - 06:37 AM

View PostMrMastodonFarm, on 12 November 2012 - 12:37 AM, said:

Being relatively new to the game I was rather shocked to find myself in a world where guilds kind of took a back seat. I was used to starting a new character in WoW and instantly getting spammed with people wanting their guild charter signed, and with people wanting me to join their guild. It is a bit of a bummer. It does make sense to me though that any really intense guild would try and stay in a game like WoW or Aion where the endgame content is very progress focused, and structured. Hopefully with the new content patches every month this will change.

Do you know why you have people spamming charter signing in Wow? Because you can't start your guild without having x signatures beforehand, while in GW2, you can make a guild with 2 clicks and just typing in the name for some low amount of money. In regards to guild recruitments.. I always see a few every day in various zones.

View PostKnuckledust13, on 12 November 2012 - 02:13 AM, said:

...Is this why after the first month, the maximum people logged on my 250 ppl guild was 4? And the maximum people I'd see on my 120-130 friendslist was 3? And of those 3, two were bots I reported and never got banned?

The fault lies in your own guild then... I have no idea how much max member we have, but we easily have 15+ every day while having a lot more on peak times... Also.. how the hell do you have 120-30 "friends" on your list? Personally I don't get everyone I ever see on that list but only people I prefer to play with and they are usually active as well...

#30 ThiaTheMuse

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Posted 12 November 2012 - 07:36 AM

View PostKnuckledust13, on 12 November 2012 - 02:13 AM, said:

Because in GW2 the only function of guilds is being a buff deposit, thats why people join 3 guild with many people and just alternate representations in order to get gold/karma buffs while grinding 18h/day for their legendaries.

Also, guild wars itself is a lore referece, although guild wars literally took place in GW1. GW2 is a rushed game and lacks many basic pvp features, why would you think they would include original pvp modes?



Is this why after the first month, the maximum people logged on my 250 ppl guild was 4? And the maximum people I'd see on my 120-130 friendslist was 3? And of those 3, two were bots I reported and never got banned?

Maybe people just don't like you. I mean, most of my guildmates/friends are on everyday. But, then again, this is just my experience.




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