No Guild Wars in Guild Wars 2?
#1
Posted 12 November 2012 - 12:27 AM
My clan is very independent. We tend to not ally with other clans, and like to take on challenges as a group of elites. We joined Guild Wars 2 in hopes to engage in some great guild war action. Instead we got thrown into a messy zerg of Server wars! Now what we find is if we happen to luck out and come across another guild with equal size (10-15vs10-15) in WvW a great fight ensues, but the determining factor is rarely due to skill in that battle. Normally one side will eventually have more of their server show up due to the crossed swords on the map, and one side eventually overpowers the other with sheer numbers.
As a GW1 fan I miss guild wars. We simply need some update regarding Guild Halls, and GvG formats. If there are no plans at this point that will suffice aswell, just looking to hear if this is a future plan or not. Would like to see if other clans are feeling the same way about a lack of Guild tools. Other then WvW there is no content for 30 of us to go and tackle in Guild Wars at this point. With guild halls we could duel eachother at least with the 10v10 format and it would occupy us for hours on end. Guild Hall Dungeons.... purchasable with influence, large size raid parties.... you get the idea!
Anet has a nice schedule formulated for monthly content now. And hats off to them for setting that up. Also the new SPvP window and tourrnament functions are excellent. Would really be good to hear about Guild Halls and GvG stuff though!
#2
Posted 12 November 2012 - 12:34 AM
And tbh sPvP is practically GvG from GW1. Assuming you form your own guild team.
Edited by Andemius, 12 November 2012 - 12:35 AM.
#3
Posted 12 November 2012 - 12:36 AM
This needs to happen. Big mistake in not having this in the game already.
Andemius, on 12 November 2012 - 12:34 AM, said:
I'm sorry, you must not have played GW1. sPvP has 1 map that has a Guild Lord, but the resemblance stops there.
We need GvG maps that are very similar to WvW maps, but at an eighth of the size. They should have keeps, defensive npcs, Guild Lord and all the siege mechanics of WvW.
Edited by bloodthirsty1, 12 November 2012 - 12:44 AM.
#4
Posted 12 November 2012 - 12:37 AM
#5
Posted 12 November 2012 - 12:37 AM
#6
Posted 12 November 2012 - 01:21 AM
Mr_Original, on 12 November 2012 - 12:37 AM, said:
Trust me i've done it all. We played since first beta weekend and i've leveled 2 characters to max via WvW. This is not a discussion about WvW lacking at all. This is a discussion about Guild vs Guild, ie. GUILD WARS
For those who haven't played GW1 just go to youtube and watch some GvG videos. Nothing like SPvP. Also having the choice of multiple styles of guild halls with different layouts really kept things fresh in GvG. Provided a base camp for guild members to rally and discuss things and form groups. Lions Arch does not cut it.
#7
Posted 12 November 2012 - 02:09 AM
#8
Posted 12 November 2012 - 02:09 AM
Andemius, on 12 November 2012 - 12:34 AM, said:
sPvP is nothing close to what GvG was.
And in regards to the thread starter, even in GW 1 large guilds that had 200+ players usually had at max 20 players on at once, and that game going strong 7 years later even with part 2 out.
The "OMG GAME DYING" posts are part of video game forums because I've seen them for every single game ever to exist on planet Earth.
Relax people, GW 2 is here for many many years to come with a very large population.
#9
Posted 12 November 2012 - 02:13 AM
Also, guild wars itself is a lore referece, although guild wars literally took place in GW1. GW2 is a rushed game and lacks many basic pvp features, why would you think they would include original pvp modes?
Stylo, on 12 November 2012 - 02:09 AM, said:
Is this why after the first month, the maximum people logged on my 250 ppl guild was 4? And the maximum people I'd see on my 120-130 friendslist was 3? And of those 3, two were bots I reported and never got banned?
Edited by Knuckledust13, 12 November 2012 - 02:14 AM.
#10
Posted 12 November 2012 - 02:16 AM
bloodthirsty1, on 12 November 2012 - 12:36 AM, said:
This needs to happen. Big mistake in not having this in the game already.
I'm sorry, you must not have played GW1. sPvP has 1 map that has a Guild Lord, but the resemblance stops there.
We need GvG maps that are very similar to WvW maps, but at an eighth of the size. They should have keeps, defensive npcs, Guild Lord and all the siege mechanics of WvW.
#11
Posted 12 November 2012 - 02:22 AM
#12
Posted 12 November 2012 - 02:58 AM
#13
Posted 12 November 2012 - 03:10 AM
bloodthirsty1, on 12 November 2012 - 12:36 AM, said:
Rude much? Putting "I'm sorry" in front of an insult doesn't change that. I played GW since beta, and you'll notice I said "Practically", not "exactly".
If you make your own team for PvP of only your guild members it's pretty much the same imo. The only difference is you're not just aimlessly killing each other to push to the lord, you have to cap points instead.
As said above, GW is named after a historic event, not a pvp gametype.
#14
Posted 12 November 2012 - 03:15 AM
Old rawr match in GvG in a monthly match
and really old War Machine GvG Match.
Edited by Azure Skye, 12 November 2012 - 03:16 AM.
#15
Posted 12 November 2012 - 03:27 AM

#16
Posted 12 November 2012 - 03:30 AM
Even if you only have 20 people you can still do amazing things in WvW with coordination and tactics. Wiping a force 2-3 times your size is possible even in the open field. When you defeat enemy guilds with coordination and tactics, or when you are defeated by an enemy guild using coordination and tactics, you take note of each other.
Edited by Alaroxr, 12 November 2012 - 03:33 AM.
#17
Posted 12 November 2012 - 03:31 AM
#18
Posted 12 November 2012 - 03:34 AM
Rickter, on 12 November 2012 - 02:22 AM, said:
WvW is 4 large maps with 3 specific servers fighting each other, that anyone on your server can join into.
#19
Posted 12 November 2012 - 03:43 AM
Darth The Xx, on 12 November 2012 - 02:09 AM, said:
And to me that is all blah blah and partial revisionists history. GvG was a huge feature Anet touted prior to the release of GW 1. You PvE'd to learn the game to PvP they told us repeatedly and the highlight of PvP was GvG. So people are just asking for one of the core features of Guild Wars, that is Guilds warring. You can take the name and lore and leave that out of it, doesn't stop not wanting to play GvG.
Krazzar, on 12 November 2012 - 03:31 AM, said:
Now I can see that. But GvG actually was a huge hit and there were World Championships around it. That is where the most competitive went to. WvWvW is far from Championships, they still are dealing with Server balancing.
#20
Posted 12 November 2012 - 03:48 AM
Horrorscope, on 12 November 2012 - 03:43 AM, said:
Now I can see that. But GvG actually was a huge hit and there were World Championships around it. That is where the most competitive went to. WvWvW is far from Championships, they still are dealing with Server balancing.
The "Guild Wars" was a historical lore event that took place before the time of our characters. That was another sign of the shift from the original intent to what they could feasibly accomplish before the game shipped. Unfortunately, GvG wasn't the core of GW1, PvE was, after about a year GvG was mostly dead, it wasn't sustainable for the majority if players.
WvW isn't the same as GvG in GW1, but without guild halls there isn't a backdrop for GvG. Hopefully we'll get some kind of GvG or Alliance vs Alliance mode when guild halls are added to the game. Considering how transient Guilds are now GvG has a new set of issues, namely a balance between accessibility and depth.
Edited by Krazzar, 12 November 2012 - 04:33 AM.
#21
Posted 12 November 2012 - 03:48 AM
Pay Tournaments and BLTC is their main direction right now, with Tournaments being in the front.
I miss GvG and random 4v4 the most from GW1.
#22
Posted 12 November 2012 - 04:05 AM
TGIFrisbie, on 12 November 2012 - 03:48 AM, said:
Pay Tournaments and BLTC is their main direction right now, with Tournaments being in the front.
I miss GvG and random 4v4 the most from GW1.
Yes, random arenas so fun. No monk. /surrender
And payed tournaments... I played an hour of sPvP last week, got two levels into rabbit and I already had 2 tournament tickets from the chest. That and the fact that they're dirt cheap and you can get them with in-game gold. Totally cash-shop exclusive.
Edited by Valkaire, 12 November 2012 - 04:06 AM.
#23
Posted 12 November 2012 - 04:07 AM
Horrorscope, on 12 November 2012 - 03:43 AM, said:
While it's true GW1 was intended by Anet to be "PvP with PvE elements", this never really transpired and you could see this due to the update content over the game's lifespan.
I imagine they're more bothered by PvE and WvW currently, since the majority of players will stick to those and rarely touch high end pvp (which is what GvG would become).
#24
Posted 12 November 2012 - 04:47 AM
#25
Posted 12 November 2012 - 05:07 AM
Knuckledust13, on 12 November 2012 - 02:13 AM, said:
So you're saying your guild is to be used as a reference for all guilds across Guild Wars 2? My guild of 30 players has at least 10 on at most times and during our timezone over 15 players.
And guilds of 250 players are not PvP guilds. PvP guilds usually have no more than 15 with a very small core 5.
#26
Posted 12 November 2012 - 05:50 AM
GvG is most likely in the works, but they're not going to toss out a rehashed sPvP or WvWvW and call it GvG. I too hope for a return of GvG, but I'm also VERY happy with the jobs they've done in everything I've played so far (note: I fully admit to having not tried sPvP).
#27
Posted 12 November 2012 - 06:01 AM
the O.P is right, theres no PROPPER GvG in this "GUILD WARS" and it get's boring being a guild rolling a bunch of randoms..and since WvW is so broken from GUILDS hoping to winning servers, WvW shouldnt be mentioned on a GvG level anyway
#28
Posted 12 November 2012 - 06:24 AM
if you want party vs party (8vs8) and call it GVG, why not play gw1 again, its still alive, or play games like lol , dota etc.
if you cant organize a proper guild or join one, too bad for you. just so you know there are lots of organized guild thats having fun and having a real GVG(GUILDS VS GUILDS)(not 8vs8 players).
and BTW not everyone in GW2 played gw1. so when you say GVG others might think its guild vs guild when actualy its just 8members from your guild vs 8 members from another guild. and that feature is gone, move on
Edited by gance, 12 November 2012 - 06:26 AM.
#29
Posted 12 November 2012 - 06:37 AM
MrMastodonFarm, on 12 November 2012 - 12:37 AM, said:
Do you know why you have people spamming charter signing in Wow? Because you can't start your guild without having x signatures beforehand, while in GW2, you can make a guild with 2 clicks and just typing in the name for some low amount of money. In regards to guild recruitments.. I always see a few every day in various zones.
Knuckledust13, on 12 November 2012 - 02:13 AM, said:
The fault lies in your own guild then... I have no idea how much max member we have, but we easily have 15+ every day while having a lot more on peak times... Also.. how the hell do you have 120-30 "friends" on your list? Personally I don't get everyone I ever see on that list but only people I prefer to play with and they are usually active as well...
#30
Posted 12 November 2012 - 07:36 AM
Knuckledust13, on 12 November 2012 - 02:13 AM, said:
Also, guild wars itself is a lore referece, although guild wars literally took place in GW1. GW2 is a rushed game and lacks many basic pvp features, why would you think they would include original pvp modes?
Is this why after the first month, the maximum people logged on my 250 ppl guild was 4? And the maximum people I'd see on my 120-130 friendslist was 3? And of those 3, two were bots I reported and never got banned?
Maybe people just don't like you. I mean, most of my guildmates/friends are on everyday. But, then again, this is just my experience.
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