like your headpiece had less armor than your chest and legs.. but if you were ranged and firing down on a player- you would hit the head for more damage.. learning the physics and kiting properly was part of the basics.. this game, you don't have to worry about much a lot like wow.. even though it's way better than wow, it still is a step back pvp wise but they had to do it
reminds me of quake 2 to 3 in a way.. the best physics in any shooter ever was quake 2- in 3 they took out a lot of it so casuals wouldn't be scratching their heads when a guy pulled a triple box jump like in dm1 =] I'm sure some will get the reference.. I could do all those jumps in the end- quake 3 just felt so flat footed after it was released.. I still have the quake 3 bus poster and tshirt from wiping the floor with everyone on the bus- I was like wtf that day and put in a suggestion to fire thresh from the design team..
guildwars 2 has that same feeling on the pvp side.. but the pve is good imo
Edited by Mustache Mayhem, 12 November 2012 - 01:27 PM.