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No Guild Wars in Guild Wars 2?


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#61 Mustache Mayhem

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Posted 12 November 2012 - 01:25 PM

I miss the basics really.. guildwars was way deeper.. you just couldn't run from physical damage unless you were under protective spirit (it would cause a crit) and elevation mattered

like your headpiece had less armor than your chest and legs.. but if you were ranged and firing down on a player- you would hit the head for more damage.. learning the physics and kiting properly was part of the basics.. this game, you don't have to worry about much a lot like wow.. even though it's way better than wow, it still is a step back pvp wise but they had to do it

reminds me of quake 2 to 3 in a way.. the best physics in any shooter ever was quake 2- in 3 they took out a lot of it so casuals wouldn't be scratching their heads when a guy pulled a triple box jump like in dm1 =] I'm sure some will get the reference.. I could do all those jumps in the end- quake 3 just felt so flat footed after it was released.. I still have the quake 3 bus poster and tshirt from wiping the floor with everyone on the bus- I was like wtf that day and put in a suggestion to fire thresh from the design team..

guildwars 2 has that same feeling on the pvp side.. but the pve is good imo

Edited by Mustache Mayhem, 12 November 2012 - 01:27 PM.


#62 XPhiler

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Posted 12 November 2012 - 01:30 PM

View PostArquenya, on 12 November 2012 - 12:47 PM, said:

As i said before: personally I don't care about PvP.

But if you advertize a game as "guild wars 2" it seems that there's an implication that there's guild wars in it and 99,99% of the people see guilds as "a gathering of players". AND regarding the fact that the original GW actually had all this, I think it's not unreasonable to see the name "guild wars" simply as a bit misleading.

There's even no guild halls for socializing .. it's a bit  sad, guild wise.

I am sorry but that would be true only if guild wars in the name meant actually guilds fighting each other which doesnt! even the video someone posted above saying that it proves guild wars was originally intended to be pvp focused ! sure it talks about guild unity, but no where does it mention in a pvp setting or guild fighting guild, even worst the whole footage seemed pve to me unless the blighted, the deceased and the undead were meant to be player classes!

Dont get me wrong looking forward to guild halls and player housing myself, it is something I would really enjoy but even without guild housing I had plenty of interraction with my guild mates in the open world, its not like without guild halls no social activity can happen what so ever! the issue is not really that bad come on!

#63 Raytla

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Posted 12 November 2012 - 01:31 PM

View PostArquenya, on 12 November 2012 - 12:47 PM, said:

As i said before: personally I don't care about PvP.

But if you advertize a game as "guild wars 2" it seems that there's an implication that there's guild wars in it and 99,99% of the people see guilds as "a gathering of players". AND regarding the fact that the original GW actually had all this, I think it's not unreasonable to see the name "guild wars" simply as a bit misleading.

There's even no guild halls for socializing .. it's a bit  sad, guild wise.

There is no misleading.  You made a mistake based on lack of research Anet mentioned that Guild Wars 2 was named after GW1 for its lore.  I never played gw1, however, I did not purchase the game for GvG features  nor did I get the wrong impression. I don't know where you are pulling these statistics from, but could you give us a source to back up your statement?  Also, when did GW1 have GvG? Was it not at a later time that they implemented guild v guild features.  Perhaps at a later time they will implement it also.  The ones who thoguht that it is based on GvG only set themselves up for disappointment.

Edited by Catiine, 12 November 2012 - 01:39 PM.


#64 Andemius

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Posted 12 November 2012 - 02:24 PM

View PostMustache Mayhem, on 12 November 2012 - 01:25 PM, said:

like your headpiece had less armor than your chest and legs.. but if you were ranged and firing down on a player- you would hit the head for more damage.. learning the physics and kiting properly was part of the basics.. this game, you don't have to worry about much a lot like wow.. even though it's way better than wow, it still is a step back pvp wise but they had to do it

Idk why your headpiece would have less armor than the rest of you in PvP, but elevation has no effect on which armor piece you hit. it's still 3/5, 2/5, and 1/5 for the smaller armor pieces.

#65 TGIFrisbie

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Posted 12 November 2012 - 04:07 PM

View PostValkaire, on 12 November 2012 - 04:05 AM, said:

Yes, random arenas so fun. No monk. /surrender

Both teams would have no monk, have to use self healing.  I miss your point,or you just being down to be down?  The point to random 4v4 is you have no objective to hold or take, its skills vs skills.  Maybe you can come up with a better counter than the sarcastic /surrender.

#66 Arquenya

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Posted 12 November 2012 - 04:10 PM

View PostTGIFrisbie, on 12 November 2012 - 04:07 PM, said:

Both teams would have no monk, have to use self healing.  I miss your point,or you just being down to be down?  The point to random 4v4 is you have no objective to hold or take, its skills vs skills.  Maybe you can come up with a better counter than the sarcastic /surrender.
Honestly I do agree though that it often was a "no monk (or later: Rt) no glory" scenario.
I played a prot monk in a lot of 4 vs 4 RA's. Can't say they weren't very much OP.

#67 Carbinedevil

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Posted 12 November 2012 - 04:27 PM

I bought this game thinking that Anet will introduce some kind of large-scale, intense GvG that will keep a large and dedicated "Clanning" community going for years. Sadly, I am disappointed to learn that GvG will not be introduced in the foreseeable future. WvW is not a long term solution to GvG (in fact, it isn't in the first place) or PvP. Anet needs to come up with new modes of PvP to keep its end-game going.

So, if GvG is introduced before I grow white hairs, here's my one and only hope: DO NOT make it numbers-capped. 8v8 is boring. How about no numbers capped, time limit, kills limit, different modes, full out GvG? That will be intense.

#68 Alleji

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Posted 12 November 2012 - 05:35 PM

View PostAndemius, on 12 November 2012 - 02:24 PM, said:

Idk why your headpiece would have less armor than the rest of you in PvP, but elevation has no effect on which armor piece you hit. it's still 3/5, 2/5, and 1/5 for the smaller armor pieces.
People would quite frequently put +armor insignias on chest and legs (most likely to get hit) and +some other stat on other pieces. Also, there were skills that would always hit a certain part. Meteor and lightning strike (among others) always hit the head if I remember correctly.

Elevation gave you range and crit bonus.

#69 TGIFrisbie

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Posted 12 November 2012 - 05:52 PM

View PostArquenya, on 12 November 2012 - 04:10 PM, said:

Honestly I do agree though that it often was a "no monk (or later: Rt) no glory" scenario.
I played a prot monk in a lot of 4 vs 4 RA's. Can't say they weren't very much OP.

Indeed, my "main" was a monk and I monked heavy in RA.  The luck of getting or not getting one was often case closed, but sometimes heavy dps randoms (or "pre-made" randoms...another topic) could win, especially if your team mate(s) were particularly bad on the monk team.

However, as I mentioned, having 0% chance of either team getting a monk would be far more interesting and often times quicker.

Some things could be introduced into the format that would make it interesting and move away from the objection holding/taking of sPvP/tPvP.  Things such as Statues of Dwayna/Grenth/Balth/etc. that would periodically let out useful boons or not so useful conditions, to further challenge and spice up the format.

But this is just dreaming, 4v4 random doesn't have to return, but I feel some form of GvG should have been live at release and needs to be in the game.  Otherwise the Guild Wars franchise name was just for money grabbing of the success of the predessor.

#70 Valkaire

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Posted 12 November 2012 - 07:24 PM

View PostTGIFrisbie, on 12 November 2012 - 04:07 PM, said:

Both teams would have no monk, have to use self healing.  I miss your point,or you just being down to be down?  The point to random 4v4 is you have no objective to hold or take, its skills vs skills.  Maybe you can come up with a better counter than the sarcastic /surrender.

Did you really play random arenas? If you packed a self heal you'd get called a noob. Maybe some builds would have condition removal or something but rarely. Yes, there were a few times where neither team had a monk but more often than not your team, or theirs, would surrender because "GG, no monk."

Now, if you only played a monk you probably wouldn't have gotten that, but I was primarily an ele and pretty much forced into playing monk because I hated always having to surrender because there was no monk (a lot of times my 3 teammates would surrender and I'd rather just surrender than waste time trying to do a 4v1). And THEN there were the rare times you'd get 2+ monks. GG surrender as well.

Edited by Valkaire, 12 November 2012 - 07:28 PM.


#71 Specialz

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Posted 12 November 2012 - 08:13 PM

Here is what ARenanet said about GvG.

http://www.youtube.c...4nfyKu3o#t=737s

Personally, as a person who played Guild wars 1 and never touched GvG I agree, but i doubt the fans of it will see it the same way.

#72 Red_Falcon

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Posted 12 November 2012 - 08:50 PM

There's plenty more GvG in WvW than there was ever in 7 years of GW1.

#73 Mustache Mayhem

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Posted 13 November 2012 - 02:00 AM

View PostValkaire, on 12 November 2012 - 07:24 PM, said:

Did you really play random arenas? If you packed a self heal you'd get called a noob. Maybe some builds would have condition removal or something but rarely. Yes, there were a few times where neither team had a monk but more often than not your team, or theirs, would surrender because "GG, no monk."

Now, if you only played a monk you probably wouldn't have gotten that, but I was primarily an ele and pretty much forced into playing monk because I hated always having to surrender because there was no monk (a lot of times my 3 teammates would surrender and I'd rather just surrender than waste time trying to do a 4v1). And THEN there were the rare times you'd get 2+ monks. GG surrender as well.

yeah tier 2 gladiator here.. close to 3 but oh well xd

it's fun when get on a team with vets.. remember having all vets usually guys who get off work around 6- we were all dps no monk and went for 10 =] some really good players but a lot of times you have to carry your team in ra.. why it was so hard to get points near the end- but not impossible without a monk..

a lot of times the monks would leave anyway if they didn't have the perfect layout or there was some wow guy in the team

#74 Xellial

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Posted 13 November 2012 - 02:42 AM

I second OP. Guild Wars and alliance battles were fun, challenging pastimes in GW1. I see no reason not to bring them back.

Also, capes.

#75 lmaonade

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Posted 13 November 2012 - 03:03 AM

they need to add in some of the more popular and some would say addictive features from GW1 to GW2 (adjusted for new environment/game of course):

Guild Halls
GvG (or 8vs8 deathmatch with side objectives, node capping is okay, but sometimes I need some good old fashioned PKing)
Guild Ladder/Team Ladder, this is a for sure since they need some sort of ladder system for their tPvP already
Chat Linking Builds, should include info on traits and stuff, so I don't need to write a paragraph into the chat when I'm trying to show my guildie what I'm doing with my character
Edit: CAPES YES HOW COULD I FORGET. There was a thread that suggested different types of guilds "capes" too such as hoods and scarves (which would be sexy)

and others...

Edited by lmaonade, 13 November 2012 - 03:04 AM.


#76 Age

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Posted 13 November 2012 - 03:07 AM

View PostCatiine, on 12 November 2012 - 01:31 PM, said:

There is no misleading.  You made a mistake based on lack of research Anet mentioned that Guild Wars 2 was named after GW1 for its lore.  I never played gw1, however, I did not purchase the game for GvG features  nor did I get the wrong impression. I don't know where you are pulling these statistics from, but could you give us a source to back up your statement?  Also, when did GW1 have GvG? Was it not at a later time that they implemented guild v guild features.  Perhaps at a later time they will implement it also.  The ones who thoguht that it is based on GvG only set themselves up for disappointment.
GvG was in beta testing before the whole game went live as well it is GW not GW1.I agree with this person as wehn the game was released you would get sigil by winning the Halls of Heros and buying a GH.

Talking about pvp does this game even have the Halls of Heros in it or not

@.Valkaire
You did not need to serrender if you did mot have monk in Random Arenas and self heal would be fine and you wouldn't be called a noob.It was one of the best things in GW playing Monk the Arenas.

Edited by Age, 13 November 2012 - 03:14 AM.


#77 Raytla

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Posted 13 November 2012 - 04:31 AM

View PostAge, on 13 November 2012 - 03:07 AM, said:

GvG was in beta testing before the whole game went live as well it is GW not GW1.I agree with this person as wehn the game was released you would get sigil by winning the Halls of Heros and buying a GH.

Talking about pvp does this game even have the Halls of Heros in it or not

@.Valkaire
You did not need to serrender if you did mot have monk in Random Arenas and self heal would be fine and you wouldn't be called a noob.It was one of the best things in GW playing Monk the Arenas.

Yes, it may have been in testing as you say; however,  it was not implemented until later years.  Correct?  Testing can imply many things.  If it were a core feature would it not have been implemented at an earlier stage of release or mentioned throughout the lore?   I do not think it was a main focus.  Is the lore not focused on something different not on guild vs guild in particular.  Is it safe to say that the beta test was an idea not that it necessarily had any significance to the story. GW equals GW1, no?  Would you not agree that these two abbreviations are interchangeable?

Did the devs not clarify that they wanted GW2 to have the lore that was found in GW1.  Was GW1 not a pvp orientated game perhaps that is why Hall of Heroes was first implemented to satisfy or entertain this particular group.  Possibly in the future they will add a GvG, but I do not think that is there primary focus.

P.S.  I am not trying to come across as rude or anything of the sort i am trying to figure out somethings.  Please don't  take anything as offensive.

Edited by Catiine, 13 November 2012 - 04:52 AM.


#78 Age

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Posted 13 November 2012 - 08:21 AM

View PostCatiine, on 13 November 2012 - 04:31 AM, said:

Yes, it may have been in testing as you say; however,  it was not implemented until later years.  Correct?  Testing can imply many things.  If it were a core feature would it not have been implemented at an earlier stage of release or mentioned throughout the lore?   I do not think it was a main focus.  Is the lore not focused on something different not on guild vs guild in particular.  Is it safe to say that the beta test was an idea not that it necessarily had any significance to the story. GW equals GW1, no?  Would you not agree that these two abbreviations are interchangeable?

Did the devs not clarify that they wanted GW2 to have the lore that was found in GW1.  Was GW1 not a pvp orientated game perhaps that is why Hall of Heroes was first implemented to satisfy or entertain this particular group.  Possibly in the future they will add a GvG, but I do not think that is there primary focus.

P.S.  I am not trying to come across as rude or anything of the sort i am trying to figure out somethings.  Please don't  take anything as offensive.
Did you not read my post.It was implemented at release the only problem was we had to go unlock our skils,runes,weapon upgrades untill UAS(Unlocking all skills) came in.You could do more reading on it in Gladiators forum of The GW Guru.There was also prise money to winning guild at the end of the year.Yes the lore is there if you ever played the games.

Go do some digging through this forum http://www.guildwars...-arena-f30.html

It was the core feature of the game that is why there were skill balances every few months.Yes Guild Wars not 1 is a pvp oriented gameThey were both implemented at the same time.

Edited by Age, 13 November 2012 - 08:34 AM.


#79 Raytla

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Posted 13 November 2012 - 02:17 PM

View PostAge, on 13 November 2012 - 08:21 AM, said:

Did you not read my post.It was implemented at release the only problem was we had to go unlock our skils,runes,weapon upgrades untill UAS(Unlocking all skills) came in.You could do more reading on it in Gladiators forum of The GW Guru.There was also prise money to winning guild at the end of the year.Yes the lore is there if you ever played the games.

Go do some digging through this forum http://www.guildwars...-arena-f30.html

It was the core feature of the game that is why there were skill balances every few months.Yes Guild Wars not 1 is a pvp oriented gameThey were both implemented at the same time.

I indeed read your post, but because of the way you phrased your sentence it seemed as though it was a separate thought.  That post wasn't very helpful it failed to answer questions that I had asked; all that's there are customers wining about GvG and builds etcetera.  In addition, even the developers themselves refer to GW as GW1- I fail to see the difference; they are both interchangeable.  Like I said before, GW2 was based on the lore that was found in GW1 and in no way or form did it give me the impression that it was a GvG game.
I wouldn't deem it as a core feature, but just a feature to please the pvp customers.  

Can you give me a valid reason as to why I should not regard GW as GW1?

Even so they will probably release GvG at a later time.

That being said, I  thank you for attempting to answer my question referring to GvG that is all I asked.

Edited by Catiine, 13 November 2012 - 03:14 PM.


#80 Desert Rose

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Posted 13 November 2012 - 03:01 PM

Do people want specifically the GvG game mode or just a guild ladder?
I think a guild ladder, private servers, 5vs5 outside of tournaments and a personal ladder are top priority at the moment.

#81 Oxll

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Posted 13 November 2012 - 11:37 PM

View PostDesert Rose, on 13 November 2012 - 03:01 PM, said:

Do people want specifically the GvG game mode or just a guild ladder?
I think a guild ladder, private servers, 5vs5 outside of tournaments and a personal ladder are top priority at the moment.

People want Guild Halls. This is something I know people want from both feedback in this thread and online players. To be honest I had a feeling that they would save the Guild halls for their first big expansion. Customization of guild halls alone would yield alot of micro transactions. This feature will come.

I hope we have devs still looking at these forums, as an official response on their direction of Guild halls would be awesome. I don't use the Guild Wars forums, Guru has more to do on their site, and I like the lay out here more so then the official forums. Easy news threads on first page and better structure for forums.

Thank you all for your great feedback so far. Guild Halls must be on the horizon!

#82 Noirr

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Posted 14 November 2012 - 12:08 AM

i agree with this as well , lately ive been feeling that there are little guild-worthy events , sure WvW is there but most of the times Long Queues ruins this for many...and its quite buggy (rendering issues) aswell not all enjoy zerg vs zergs or PvD...sure payed TPvP is ok for structured but lacks the guild symbolism aspect of it , with GvG in GW1 there was this nice notion of protecting your guild's name in structured scheduled matches, that now we are here its potental could be expanded with more than just 8vs8 and various game modes.

Also i found it funny that there are no specific guild wars iin a game called guild wars 2 ... in any case i think the whole guild treatment in gw1 was very nice why not having that same features here?


or idk some feature that would encourage easy participation and grouping up for guilds in WvW...

Edited by Noirr, 14 November 2012 - 12:09 AM.


#83 rukia

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Posted 14 November 2012 - 01:15 AM

View PostDarth The Xx, on 12 November 2012 - 02:09 AM, said:

And once again people gloss over the fact that Guild Wars was named after "The Guild Wars", an event which took place before the timeline of GW. The name has actually nothing to do with GvG http://wiki.guildwar.../The_Guild_Wars

And once against some random thinks that everyone doesn't already know this, GW2 should have GvG period. It's a big reason GW1 was so awesome. Really tired of people posting herpderp but gaiz guild woarz is from da l0re!!11shiftone

#84 Age

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Posted 14 November 2012 - 01:52 AM

View PostCatiine, on 13 November 2012 - 02:17 PM, said:

I indeed read your post, but because of the way you phrased your sentence it seemed as though it was a separate thought.  That post wasn't very helpful it failed to answer questions that I had asked; all that's there are customers wining about GvG and builds etcetera.  In addition, even the developers themselves refer to GW as GW1- I fail to see the difference; they are both interchangeable.  Like I said before, GW2 was based on the lore that was found in GW1 and in no way or form did it give me the impression that it was a GvG game.
I wouldn't deem it as a core feature, but just a feature to please the pvp customers.  

Can you give me a valid reason as to why I should not regard GW as GW1?

Even so they will probably release GvG at a later time.

That being said, I  thank you for attempting to answer my question referring to GvG that is all I asked.
They released GvG at the same time the game went live in 05 and it does have a lot do with the lore of the game.Then there is this although it may have taken place in 06 GvG started in 05.
http://www.guildwars...mpetitive/gwwc/
http://eu.guildwars...._questions_faq/
http://en.wikipedia....Wars_Prophecies
http://en.wikipedia....Wars_Prophecies
http://wiki.guildwar...r_versus_Player
http://guildwars.wik...r_versus_Player

I hope some these will help you.I was a Guild Leader back in beta of Feb 05.



The reason it is GW not GW1 ad if the devs call it this is because they weren't there back then as to this site is called Guild Wars.Com not Guild Wars1.com
http://www.guildwars.com/

That is why this game is done so badly and one core profession is missing which is my favourite.I would suggest to do some research on your own.

#85 Raytla

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Posted 14 November 2012 - 11:31 PM

View PostAge, on 14 November 2012 - 01:52 AM, said:

They released GvG at the same time the game went live in 05 and it does have a lot do with the lore of the game.Then there is this although it may have taken place in 06 GvG started in 05.
http://www.guildwars...mpetitive/gwwc/
http://eu.guildwars...._questions_faq/
http://en.wikipedia....Wars_Prophecies
http://en.wikipedia....Wars_Prophecies
http://wiki.guildwar...r_versus_Player
http://guildwars.wik...r_versus_Player

I hope some these will help you.I was a Guild Leader back in beta of Feb 05.



The reason it is GW not GW1 ad if the devs call it this is because they weren't there back then as to this site is called Guild Wars.Com not Guild Wars1.com
http://www.guildwars.com/

That is why this game is done so badly and one core profession is missing which is my favourite.I would suggest to do some research on your own.

Thanks for the links age I did read on the story about GW1 and watched some trailors.  The reason why certain people would refer it as GW and GW1 because it now has a sequel in terms of the story.  Both names are equally correct.  It doesn't change the meaning of the name or its content.  It is just a suffix if you will the meaning is the same that is why we have a majority of people even developers referring GW to GW1.  You can take a book or a movie that comes out with a sequel and people would refer to its precursor as the 1st. And I'm sure that developers or other employees from GW also worked on GW2 so to say they weren't there back then is kind of meh.  If you were to search GW(1) on google would it not give you web pages, info and pics associated to GW?

That is why its GW(2) not GW(1) becuase GW equals GW(1).

Edited by Catiine, 15 November 2012 - 01:54 PM.


#86 Arquenya

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Posted 14 November 2012 - 11:39 PM

I guess when ANet realised what they had created it was already too late to change the game's name into "Zerg Wars"! ^_^

#87 Coldman

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Posted 15 November 2012 - 04:22 AM

+1 for this thread . Arenanet, make it happen.

I came to Guild Wars 2 hoping I would get a small glimpse of nostalgia I felt when first conquering Hall of Heroes, or winning my first Guild Battle. This game doesn't even come close. WvW is a big zergfest. sPvP is like Alliance Battles. Where is the good PvP?! When people in Lion's Arch say in mapchat: "Yeah you know, this game is a PvP game afterall", I laugh at their face, and immediately know they haven't played gw1.


Also: BRING BACK EMOTES, at least it's something awesome to strive for.

Edited by Coldman, 15 November 2012 - 04:28 AM.


#88 Lucas Ashrock

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Posted 15 November 2012 - 04:28 AM

The reason because 200 members are just 20 is mass leaving bro :)

Gvg and guildhalls? I doubt they will be implemented again at all.

Wanna do something with your guildies? Ask them (beg them) the money for a commander title, maybe 10 of them will form with your funny commander a wvw zerg guild group, then together, join some more brainless zergs, have fun with gw2 guild runs.

Edited by Lucas Ashrock, 15 November 2012 - 04:31 AM.





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