Edited by RandolfRa, 12 November 2012 - 12:17 PM.
Why do you not WvW?
#31
Posted 12 November 2012 - 12:17 PM
#32
Posted 12 November 2012 - 12:38 PM
#33
Posted 12 November 2012 - 12:55 PM
#34
Posted 12 November 2012 - 01:04 PM
2) The repair costs
3) Nothing to look forward to reward wise.
Edited by Soylent, 12 November 2012 - 01:07 PM.
#35
Posted 12 November 2012 - 01:29 PM
Vayra86, on 12 November 2012 - 11:36 AM, said:
Consider how incredibly lacking a game is where the players have to conjure up their own rewarding experiences, instead of having devs who actually create mechanics that feel rewarding to the majority of the playerbase.
Also plenty of people cried "JUST RELEASE IT ALREADY THE WAY IT IS!!!!!!!"
#36
Posted 12 November 2012 - 01:36 PM
#37
Posted 12 November 2012 - 02:02 PM
Secondly are the time zone conflicts. Work all day against servers like SoS to get ahead only to have the map completely theirs by morning. Very disheartening.
The final reason is new content is coming out in PvE often, Halloween, Lost Shores, Wintersday, etc. are going to draw down your WvW population.
#38
Posted 12 November 2012 - 02:17 PM
Also as many people said the reward is awful. Not only you get less loot, but you also die more than in normal PvE, so it's not worth the time. I'm not saying WvW rewards should be better than PvE rewards (because then everyone would go WvW and there will be long queues) but at least we need more things to buy with BoH (seriously, why Commander title costs 100g instead of BoH or WvW achievements? -.-). Right now I only need 500 BoH for legendary weapon.
#39
Posted 12 November 2012 - 02:38 PM
Soylent, on 12 November 2012 - 01:04 PM, said:
No. Absolutely not. I go in with level 20's and absolutely wreck people. In fact I rolled around for a couple of hours on a level 8 solo, not zerg surfing, yesterday and did fine.
I do get my butt handed to me at times, but that is going to happen regardless.
Edited by Wotah, 12 November 2012 - 02:38 PM.
#40
Posted 12 November 2012 - 02:40 PM
#41
Posted 12 November 2012 - 02:44 PM
Same with the PvE content - I played about 600 hours - enjoyed at least 70% of them. If I get bored, find another game and never log back - well, that's ok. I'll keep a good memory of the game and WvW.
Longevity obtained through grind is false longevity. If they gave you one fame point for every 100 badges and then at 1000 points you have a phoenix emote ... you will be doing the same repetitive stuff, over and over, to get that emote. This is the kind of game you want? There are better things to do in life.
Played 450 hours of D3 - enjoyed about 70-80 of them. The rest was mindless grind for a hypothetical reward. I really will not buy any expansion.
So - WvW was fun for you, for a while, when you were learning and discovering new stuff, when you were coordinating with your guilds etc. After a while, the fun ends, naturally. Do you want the grind to replace it ?
When GvG arrives, it will be different - there you have the real rewards for skill. WvW is casual PvP and should be treated as it is. Remember grinding emotes with Iway groups in HoH ?
#42
Posted 12 November 2012 - 02:46 PM
#43
Posted 12 November 2012 - 02:59 PM
#44
Posted 12 November 2012 - 03:09 PM
GW2 WVW interested me a lot but its early days and I have plenty of pve content to keep me interested.
several months into the game and I have heard very little positive about WVW and pvp in general to start getting my hopes up that it will be a positive experience.
The initial information concerning wvwv promised much and it seems it hasn't delivered, Players primarily want a good gaming experience that is interesting and somewhat balanced.
The theory was that while it couldn't be completely balanced they would match large servers against multiple smaller servers to achieve some kind of parity.
Players say that has not happened mainly due to players bailing from losing servers to join bigger more active ones.
It seems anet has their work cut out players need to have some freedom of movement from server to server to join friends while they also need to match up servers in a semi balanced way to provide fun for both sides.
If and when they achieve that I will be there.
Edited by Gremlin, 12 November 2012 - 06:01 PM.
#45
Posted 12 November 2012 - 03:19 PM
Killyox, on 12 November 2012 - 01:29 PM, said:
Also plenty of people cried "JUST RELEASE IT ALREADY THE WAY IT IS!!!!!!!"
Right.
First, to continue on the point of high scores. Name me one way in which GW2 provides some sort of similar service, where player tallies are kept, where you have a leaderboard? There is none, except what people try to create themselves. There are no rankings except personal glory gain. And that is not a ranking, it is just a measure of how many hours you've spent grinding cosmetic upgrades in any PVP modes.
The lack of a leaderboard is another glaring example of how GW2 fails to offer any kind of rewarding experience.
Second, I wonder how you would view your own arguments when I present the analogy of you buying a car, then after half a year you discover that the tank is leaking, the brakes are already worn away, and the engine breaks down occasionally.
Would you tell the salesman 'Oh, thats ok, I should have waited until you properly finished the car" ?
You would not.
You would want your money back, and it had better be today rather than tomorrow.
#46
Posted 12 November 2012 - 03:40 PM
I do WvW because it's fun. It is a strategy game that is constantly moving and evolving. One moment you take over all of your borderlands and begin to push into enemy territory, the next moment you're scrambling back to stop the enemy army from taking over your garrison. All the while you devise strategies and move troops to execute those strategies. It joys me to no end to run with a back attack against a zerg that is siegeing our keep to end up wiping that zerg completely. That type of joy you can't get out of rewards or carrots.
Right now I grind money so i can get a commander title. It's really annoying that it costs 100g to get commander but at the same time its the only way to actually be able to lead in WvW effectively. That blue marker on the map is the difference of having your party behind you and losing 80% of them on the way to your objective.
#47
Posted 12 November 2012 - 03:44 PM
The amount of loots drops and bags off of taking supply camps, dolyaks, sentry points and players far outweighs any of my repair costs. I end up making about 2-3 gold per day.
Edited by Sayura, 12 November 2012 - 03:54 PM.
#48
Posted 12 November 2012 - 03:52 PM
2. portals + slow characters loading
3. the best strategy is to zerg
4. too small reward and the felling when wining is too weak
5. The winners doesnt attack Lions Arch of the loosers (like in Warhammers online
No money problem,I play for fun not to make money , and if the theory is Not to die ..
#49
Posted 12 November 2012 - 03:57 PM
#50
Posted 12 November 2012 - 04:09 PM
ck64, on 12 November 2012 - 03:57 PM, said:
Karma, XP, badges, money/loot, achievements?
Seems like everything PvE gives minus the badges.
#51
Posted 12 November 2012 - 04:12 PM
I'll take real PVP over that every day of the week, even if it is limited to 3 maps.
Edited by AetherMcLoud, 12 November 2012 - 04:13 PM.
#52
Posted 12 November 2012 - 04:16 PM
#53
Posted 12 November 2012 - 04:17 PM
Perm Shadow Form, on 12 November 2012 - 04:16 PM, said:
Not true. Guildies and I run havoc squads and small groups of less than strategically 10 taking supply, dolys and sentry points.
Edited by Sayura, 12 November 2012 - 04:18 PM.
#57
Posted 12 November 2012 - 04:32 PM
Perm Shadow Form, on 12 November 2012 - 04:29 PM, said:
Sounds like a server issue. We always run into other havoc squads and small groups when we run ours. 10 people ran from our group of 4 Saturday night after we ran into them like crazy and drunk fools thinking we were going to die and not caring either way.
#58
Posted 12 November 2012 - 04:33 PM
Tacticalgrace, on 12 November 2012 - 12:55 PM, said:
lioka qiao, on 12 November 2012 - 03:40 PM, said:
I do WvW because it's fun. It is a strategy game that is constantly moving and evolving. One moment you take over all of your borderlands and begin to push into enemy territory, the next moment you're scrambling back to stop the enemy army from taking over your garrison. All the while you devise strategies and move troops to execute those strategies. It joys me to no end to run with a back attack against a zerg that is siegeing our keep to end up wiping that zerg completely. That type of joy you can't get out of rewards or carrots.
Right now I grind money so i can get a commander title. It's really annoying that it costs 100g to get commander but at the same time its the only way to actually be able to lead in WvW effectively. That blue marker on the map is the difference of having your party behind you and losing 80% of them on the way to your objective.
Edited by Azure Skye, 12 November 2012 - 04:34 PM.
#59
Posted 12 November 2012 - 04:35 PM
It's not really what Anet promised. it's not accessible or an equal playing field (like SPvP). Maybe they've removed the cost of armour repairs in there? the whole lack of equality is that you have to have gear and skills of a level 80 to play properly, but if you're below 80 (at least the last time I played) you'd only get level buffed up.
there's also boring amounts of running time between battles. I know it's good to have an opponent stay out of battle for a while after you defeat them, but this isn't fun, therefore I don't play WvW.
SPvP is much more accessible than WvW (which map you can't see till you've already entered), as you need a group to do things like take supply camps and I haven't noticed much of a change in the world from completing the skritt event.
WvW battles are fun, but a lot of the promises Anet made about WvW just didn't materialise in WvW (though some of them are present in SPvP).
Edited by Elk, 12 November 2012 - 04:39 PM.
#60
Posted 12 November 2012 - 04:37 PM
So, yeah, I'm one of those guys who runs away into zergs. If you do manage to catch me, I'm not much of an interesting fight :/ I hadn't considered logging out... that would have saved me money on repairs. If I go back for more map completion, I'll try that.
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