Jump to content

  • Curse Sites
Help
* * * * * 1 votes

Problem with having limits on number of siege weapons

exploit siege spy

  • Please log in to reply
28 replies to this topic

#1 Jabtangs

Jabtangs

    Asuran Acolyte

  • Members
  • 107 posts
  • Location:California
  • Guild Tag:[WM]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 02:12 PM

I've posted it on the anet forums but I'll post again here just in case.

This is to report a problem that exist in WvW currently.

It appears that the number of siege weapons is limited per borderland per server (~120 or so). This is a screenshot taken just now in SBI borderlands of random arrowcarts placed around Titanpaw. These weapons are impossible to get rid of since they can only be accessed from the Citadel. This thread is not to accuse anybody from JQ nor BG, but it is to show everyone that there is a problem regarding the matter.

When a spy (I'll just call him a spy) randomly builds all these siege weapons up to a limit, no more can be built throughout the borderland. SBI cannot build ANY siege weapons to do anything. No arrow carts, ballista to use for defence, no rams, catapults to use for taking towers. Apparently golems can be built but I don't really care.

I don't know what ANet can do about it, but I found that it is worth it to let everybody know about the problem. I know that the limit existing was a known thing but I haven't believed that anybody would abuse this kind of thing.

screenshot at link below:
https://forum-en.gui...irst#post698604

P.S. max file size =(

#2 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 02:19 PM

View PostJabtangs, on 12 November 2012 - 02:12 PM, said:

I've posted it on the anet forums but I'll post again here just in case.

This is to report a problem that exist in WvW currently.

It appears that the number of siege weapons is limited per borderland per server (~120 or so). This is a screenshot taken just now in SBI borderlands of random arrowcarts placed around Titanpaw. These weapons are impossible to get rid of since they can only be accessed from the Citadel. This thread is not to accuse anybody from JQ nor BG, but it is to show everyone that there is a problem regarding the matter.

When a spy (I'll just call him a spy) randomly builds all these siege weapons up to a limit, no more can be built throughout the borderland. SBI cannot build ANY siege weapons to do anything. No arrow carts, ballista to use for defence, no rams, catapults to use for taking towers. Apparently golems can be built but I don't really care.

I don't know what ANet can do about it, but I found that it is worth it to let everybody know about the problem. I know that the limit existing was a known thing but I haven't believed that anybody would abuse this kind of thing.

screenshot at link below:
https://forum-en.gui...irst#post698604

P.S. max file size =(


Didn't this happen to you before with flame rams last time?



from the flame ram batch on youtube:
A planned idea in WvWvW since our server point total was in good shape. We planned on adding more but apparently we maxed the amount siege we could put down and accidently caused problems where other people on the map couldn't put down any siege. We stopped at 93 flame rams. The whole thing took around 2-3 hours.

Can the mods despawn this crap for you?


/salute

#3 Jabtangs

Jabtangs

    Asuran Acolyte

  • Members
  • 107 posts
  • Location:California
  • Guild Tag:[WM]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 02:23 PM

Well the flame ram train was like a ceremony thing at the end of the week, when no siege really didn't matter.

This is Monday morning. And we can't take any objectives since we can't make any rams.

To answer the last question.. probably a mod can come in to remove them but, what's the point if they can come in again after to remake all those.

How is BG borderlands? do you guys have any arrow carts in that area?

#4 profitsports

profitsports

    Asuran Acolyte

  • Banned
  • 119 posts
  • Location:CA

Posted 12 November 2012 - 02:33 PM

that is just pathetic... no server can beat us in fighting... like we've been saying all these weeks, "BG can't fight for sht"! :P

why do game companies not do jack for its PvP'ers... sigh

#5 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 03:00 PM

View PostJabtangs, on 12 November 2012 - 02:23 PM, said:

Well the flame ram train was like a ceremony thing at the end of the week, when no siege really didn't matter.

This is Monday morning. And we can't take any objectives since we can't make any rams.

To answer the last question.. probably a mod can come in to remove them but, what's the point if they can come in again after to remake all those.

How is BG borderlands? do you guys have any arrow carts in that area?


I'll check.     Where are the offending ACs?   I can blow them up if they are reachable.


/salute

#6 oblige777

oblige777

    Pale Tree Seedling

  • New Members
  • 6 posts
  • Location:Seoul
  • Guild Tag:[WM]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 03:01 PM

Seriously, you really want to win the battle like this much? Well, many of us reported this and there should be a log records, so congratulation who did the abusing. Your ID will be banned.(You might not care at all, I know. sigh..)

[WM] Blueandwhite Lv 80 Mesmer.

Edited by oblige777, 12 November 2012 - 03:02 PM.


#7 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 03:07 PM

View Postoblige777, on 12 November 2012 - 03:01 PM, said:

Seriously, you really want to win the battle like this much? Well, many of us reported this and there should be a log records, so congratulation who did the abusing. Your ID will be banned.(You might not care at all, I know. sigh..)

[WM] Blueandwhite Lv 80 Mesmer.


Where do you need to have this crap removed in BG borderlands?  Plus, if your implying its BG, we have a +60 score and aren't expecting to win this match.   You guys might want to throttle back the finger pointing, because once again you're smearing the wrong target.


/salute

#8 profitsports

profitsports

    Asuran Acolyte

  • Banned
  • 119 posts
  • Location:CA

Posted 12 November 2012 - 03:14 PM

it could be that hahahahahasoswins guy from SoS

Edited by profitsports, 12 November 2012 - 03:15 PM.


#9 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 03:19 PM

I'm not seeing anything corresponding to the pics in BG borderlands, back area.  If this stuff is in an unreachable area I can't nuke it for you.  

Any better intell?  =/


/salute

#10 Earendil

Earendil

    Asuran Acolyte

  • Members
  • 117 posts
  • Guild Tag:[AB]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 03:24 PM

As always, it could be the work of a single individual (or even a single guild) and it's griefing all three sides on the map. As long as people can Imagine ways to abuse mechanics - they will. Human nature.

Both JQ and BG had offered great fights this week btw. Nothing against the WvWers on either side.

I agree that the best option would be to contact a team/guild from an opposing server, escort and protect them from randoms :), and have them destroy those ACs. I'm 100% sure that people on all sides would cooperate.

#11 oblige777

oblige777

    Pale Tree Seedling

  • New Members
  • 6 posts
  • Location:Seoul
  • Guild Tag:[WM]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 03:26 PM

View PostLaylyn, on 12 November 2012 - 03:07 PM, said:

Where do you need to have this crap removed in BG borderlands?  Plus, if your implying its BG, we have a +60 score and aren't expecting to win this match.   You guys might want to throttle back the finger pointing, because once again you're smearing the wrong target.


/salute

Problem is? Most of the Sieges are build on the spot only the storm members can reach and enemy can't crush. lol

Edited by oblige777, 12 November 2012 - 03:29 PM.


#12 Tellia

Tellia

    Vanguard Scout

  • Members
  • 379 posts

Posted 12 November 2012 - 03:28 PM

i guess a fix could be having a radius on siege weapons. then the limit would be how many siege weapons you could lay within a certain distance of one another...rather than a limit on the whole map. this keeps some sort of limit so people dont build 40 arrow carts to defend a single tower, but wouldnt let how many siege your server has at 1 part of the map affect your ability to build new siege in any other part of the map.

#13 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 03:31 PM

View Postoblige777, on 12 November 2012 - 03:26 PM, said:

Problem is? Most of the Sieges are build on the spot only the storm members can reach and enemy can't crush. lol


I saw nothing in the upper rafters on BG.    The best you might be able to do is a report for a ban.    

I'll be back on later today.   Give me the spots and I'll go get it.   I can nuke for JQ or SBI what can be cleared.   If BG has some of these, I'll pass the word for the vice versa.


/salute

View PostTellia, on 12 November 2012 - 03:28 PM, said:

i guess a fix could be having a radius on siege weapons. then the limit would be how many siege weapons you could lay within a certain distance of one another...rather than a limit on the whole map. this keeps some sort of limit so people dont build 40 arrow carts to defend a single tower, but wouldnt let how many siege your server has at 1 part of the map affect your ability to build new siege in any other part of the map.

That worked rather well in SWG.   It could work here.


/salute

#14 Earendil

Earendil

    Asuran Acolyte

  • Members
  • 117 posts
  • Guild Tag:[AB]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 03:32 PM

After how they solved the "orb" crisis I fear how they'll deal with this one. Remove siege all together ?:)

Maybe the guy was just going for the "supply used to build siege" achievement :). It happened to be in a spot where noone can remove them.

#15 Jabtangs

Jabtangs

    Asuran Acolyte

  • Members
  • 107 posts
  • Location:California
  • Guild Tag:[WM]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 04:39 PM

View PostLaylyn, on 12 November 2012 - 03:07 PM, said:

Where do you need to have this crap removed in BG borderlands?  Plus, if your implying its BG, we have a +60 score and aren't expecting to win this match.   You guys might want to throttle back the finger pointing, because once again you're smearing the wrong target.


/salute

Nah this is SBI borderlands and I doubt this can be reached by any invading servers. I just wanted to see if BG is suffering the same thing in BG borderlands.

And no we are not accusing any server for this problem. As we have no evidence who did it.

#16 Earendil

Earendil

    Asuran Acolyte

  • Members
  • 117 posts
  • Guild Tag:[AB]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 05:00 PM

View PostJabtangs, on 12 November 2012 - 04:39 PM, said:

Nah this is SBI borderlands and I doubt this can be reached by any invading servers. I just wanted to see if BG is suffering the same thing in BG borderlands.

And no we are not accusing any server for this problem. As we have no evidence who did it.

Maybe a "friendly enemy team" with with a catapult can take them down ?

Somehow I fear it will happen again, and I'd like everyone to agree on a protocol.

#17 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 05:28 PM

View PostEarendil, on 12 November 2012 - 03:32 PM, said:

After how they solved the "orb" crisis I fear how they'll deal with this one. Remove siege all together ? :)

Maybe the guy was just going for the "supply used to build siege" achievement :). It happened to be in a spot where noone can remove them.


The need of devs to create achievements that reward poor behavior has been a curse since COX and WOW.   People would throw games in WoW for those stupid achievements.  The stupidity factor in COX related to the badge achievements isn't even worth mentioning.


/salute

View PostEarendil, on 12 November 2012 - 05:00 PM, said:

Maybe a "friendly enemy team" with with a catapult can take them down ?

Somehow I fear it will happen again, and I'd like everyone to agree on a protocol.


You have a spot in range that might work?


/salute

#18 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 06:08 PM

I'll see if I can best guess some ballista fire solo in the area suggested.   I'm not too comfortable asking a team to just get slaughtered on the way up there.


/salute

#19 Earendil

Earendil

    Asuran Acolyte

  • Members
  • 117 posts
  • Guild Tag:[AB]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 06:23 PM

View PostLaylyn, on 12 November 2012 - 06:08 PM, said:

I'll see if I can best guess some ballista fire solo in the area suggested.   I'm not too comfortable asking a team to just get slaughtered on the way up there.


/salute

The ACs were destroyed by natural decay. No need to worry for this time. Was just thinking about all servers agreeing they should provide help to each other in case it happens again.

#20 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 06:25 PM

View PostEarendil, on 12 November 2012 - 06:23 PM, said:

The ACs were destroyed by natural decay. No need to worry for this time. Was just thinking about all servers agreeing they should provide help to each other in case it happens again.

We can do that.   I just swept the west wall in SBI borderlands with normal 1200 range fire attacks.   I was about to question why I couldn't hit anything and ask for targeting help.


/salute

#21 Vihar

Vihar

    Sylvari Specialist

  • Members
  • 691 posts
  • Location:Boston
  • Guild Tag:[Rage]
  • Server:Jade Quarry

Posted 12 November 2012 - 07:57 PM

I think that blocking transfers from WvW for two weeks would solve this issue.

#22 ArlanKels

ArlanKels

    Vanguard Scout

  • Members
  • 294 posts

Posted 12 November 2012 - 08:12 PM

Uh, silly question.
Does this only affect the specific world that owns the siege, or does it affect all worlds?

Like if Jade built 500 siege, would it stop Blackgate from building more or only Jade?

#23 Global_GW2

Global_GW2

    Sylvari Specialist

  • Members
  • 681 posts
  • Server:Blackgate

Posted 12 November 2012 - 08:18 PM

View PostArlanKels, on 12 November 2012 - 08:12 PM, said:

Uh, silly question.
Does this only affect the specific world that owns the siege, or does it affect all worlds?

Like if Jade built 500 siege, would it stop Blackgate from building more or only Jade?

Each side has it's own limit. Having a global limit would be really really bad, for reasons that this thread already highlights.

The 7 day transfer cooldown should discourage this type of behavior, but obviously it's not enough to stop some people from griefing. Hopefully it gets addressed in some fashion at some point, but I'd imagine occurrences should be rare due to siege costs, supply, and the time it takes to build.

#24 zantar

zantar

    Fahrar Cub

  • Members
  • 18 posts

Posted 12 November 2012 - 08:29 PM

View PostVihar, on 12 November 2012 - 07:57 PM, said:

I think that blocking transfers from WvW for two weeks would solve this issue.

It would definitely help.


View PostLaylyn, on 12 November 2012 - 06:25 PM, said:

We can do that.   I just swept the west wall in SBI borderlands with normal 1200 range fire attacks.   I was about to question why I couldn't hit anything and ask for targeting help.


/salute

I appreciate the effort Laylyn. Things like this ruin wvw for everyone.
If anything like this happened to BG/JQ, I'd definitely be more than happy to try and kill the seige from my end (SBI. I have always lurked before and not posted, but felt the need to express my support for inter-server cooperation to deal with this.)


I suddenly have a newfound appreciation for natural decay of seige weapons..

Edited by zantar, 12 November 2012 - 08:30 PM.


#25 Vihar

Vihar

    Sylvari Specialist

  • Members
  • 691 posts
  • Location:Boston
  • Guild Tag:[Rage]
  • Server:Jade Quarry

Posted 12 November 2012 - 09:31 PM

This would be something ANet would have to do, but maybe some way of tagging siege to show who's blueprint it was.

   We know the code is already there because the owner can claim the siege from another user, so perhaps just some way to see who the owner is.

#26 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 12 November 2012 - 09:57 PM

View PostVihar, on 12 November 2012 - 09:31 PM, said:

This would be something ANet would have to do, but maybe some way of tagging siege to show who's blueprint it was.

   We know the code is already there because the owner can claim the siege from another user, so perhaps just some way to see who the owner is.


We might not know, but ANET should know from the code.   The single scariest thing said in this thread is that this kind of crap is linked to an achievement.  

I have seen that crap in two other games already.  We could all have this happen to us from the 25,000 or so players per server we all have that have no interest in wpvp, but might just want to unlock a shiny achievement.   That is a potential metric crap ton of aggravation and wasted supply.


/salute

#27 Jabtangs

Jabtangs

    Asuran Acolyte

  • Members
  • 107 posts
  • Location:California
  • Guild Tag:[WM]
  • Server:Stormbluff Isle

Posted 12 November 2012 - 11:01 PM

Well if is was for the achievement I wouldn't think anybody would climb up the hills and take a long walk so that nobody can find it.

If I were to do it for the achievement, I'd just place it next to the supply and build-fetch-build-fetch-build-fetch.

This is obviously to troll the entire team.

#28 Laylyn

Laylyn

    Sylvari Specialist

  • Members
  • Curse Premium
  • 587 posts
  • Location:The Hallowed Halls of Valhalla
  • Guild Tag:[HNT]
  • Server:Blackgate

Posted 13 November 2012 - 12:47 AM

View PostJabtangs, on 12 November 2012 - 11:01 PM, said:

Well if is was for the achievement I wouldn't think anybody would climb up the hills and take a long walk so that nobody can find it.

If I were to do it for the achievement, I'd just place it next to the supply and build-fetch-build-fetch-build-fetch.

This is obviously to troll the entire team.

No matter the reason, give us the word next time we'll nuke it for you.


/salute

#29 Kleenex

Kleenex

    Vanguard Scout

  • Members
  • 220 posts
  • Location:Somewhere in Boarderlands
  • Server:Stormbluff Isle

Posted 13 November 2012 - 05:37 AM

So that why I couldn't build any Siege at DB in SBI BL last night to defend it against JQ (not accusing or anything). Seems like people really put a lot of effort to make the game less enjoy for others.

Those court doing should get there character hang at ruins in the BL for everyone to see :angry: and throw stones at :D





Also tagged with one or more of these keywords: exploit, siege, spy

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users