Edited by Leyana, 14 November 2012 - 01:36 AM.
No
Ascended Items
#1381
Posted 14 November 2012 - 01:30 AM
#1382
Posted 14 November 2012 - 01:31 AM
Andlát, on 14 November 2012 - 01:23 AM, said:
"We are introducing this cool gear to fill in the gap between gear levels that we introduced by adding this gear!" Tautology 101.
#1383
Posted 14 November 2012 - 01:39 AM
#1384
Posted 14 November 2012 - 01:56 AM
At the moment, we have the "easily* obtainable Exotics" and "HARDCORE GRIND EXPENSIVE COST 250 GOLDS MATERIAL 250 250 250 AWESOME LOOKING" Legendary, but nothing between those. That's where the Ascended appears.
What Arenanet seems to try is to add something in between: something harder to get than the exotics but easier than Legendaries.
*the exotics are really easy to obtain (except if you want to craft them), they only ask for a good amountgold and/or karma
From their words, it will be the last so-called tiers (I'm not being skeptical, but the same thing was said for the Exotics) . They also said we would be able to get them with tons of different methods, old like new ones.
This story killed my enjoyment for the upcoming update anyway, but their answer is still descent. As long as I'm not forced to do a dungeon to get a new rarity set, I'm fine.
But still, they did say they were forced to add a new tiers to do expansion-like updates, Ascended won't last forever. They will (in a year or two?) need to add another one if we follow their perspective.
I just hope the armor/weapon pieces won't cost as much as the T3 racial armors... I'm still saving up for one at the moment. Everything is so damn expensive in this game, I'm not even done equipping in exotics. :-|
Edited by Chabby, 14 November 2012 - 01:58 AM.
#1385
Posted 14 November 2012 - 02:06 AM
Chabby, on 14 November 2012 - 01:56 AM, said:
At the moment, we have the "easily* obtainable Exotics" and "HARDCORE GRIND EXPENSIVE COST 250 GOLDS MATERIAL 250 250 250 AWESOME LOOKING" Legendary, but nothing between those. That's where the Ascended appears.
What Arenanet seems to try is to add something in between: something harder to get than the exotics but easier than Legendaries.
*the exotics are really easy to obtain (except if you want to craft them), they only ask for a good amountgold and/or karma
From their words, it will be the last so-called tiers (I'm not being skeptical, but the same thing was said for the Exotics) .
Sometimes, things don't work out the way you plan. they overestimated the type of people that play MMOs, they thought if you put something like legendaries, people will work for them, unfortunately that did not pan out as they hoped, it happens a lot. Instead of seeing legendaries as something to work for, a lot of people saw it as something ot have now and complain constantly how they can't get a long term goal in a short time.
Either ways, the difference between ascended and exotic is no more different than rares and exotic and that doesn't affect someone like me that runs in rares because they are sufficient, but maybe i am a little special
#1386
Posted 14 November 2012 - 02:07 AM
Andlát, on 14 November 2012 - 01:23 AM, said:
Maybe the time between getting exotic and getting legendary if you don't want to focus all of your time on it? Just look at how many people don't want to get legendaries because of how long it would take and how expensive it is.
#1387
Posted 14 November 2012 - 02:17 AM
RedStar, on 13 November 2012 - 06:40 PM, said:
And yes, this means more T stones. Unless, Anet introduces "Ascended T-stones" because Ascended armor isn't similar to other kind of armor since the gem/rune upgrade is already built in them and when you transmute something you also get to choose the upgrade slot...
And what about crafting? Will we get new recipes, will the old ones be improved to be on par with the ascended stats? And if not: who will still want to buy exotic stuff for a few dozen gold if the stats aren't up to par anyway? I don't think people will take the step rare (2-4 gold for a set including jewelry) to exotic (20-30 gold) if it's just temporary stuff becore you get your real "endgame" ascended gear.
In any case: a new demand for transmutation stones because I don't believe the new set will look that great. I honestly don't expect too much from designers that want to make you look like a cowboy, spiky demon or Darth Vader - and sets that are usually 2 to 4 sizes too big so all your weapons just disappear in them.
I already got myself some extra gems!
Edited by Arquenya, 14 November 2012 - 02:28 AM.
#1388
Posted 14 November 2012 - 02:19 AM
Hellspawn2323, on 12 November 2012 - 05:36 PM, said:
So what about players like myself who LOVE this game and dedicated 4-8hrs a day playing it, dont we deserve something to strive towards. are we not the back bone of this game. Thats like if someone had 2 tickets too an NHL hockey game but the guy has two friends too choose from. Is he going to pick [A] the person he hangs out with 30-40Hrs a week to give the second ticket too. Or should he choose [B] the casual aquentance he sees by the mail box once a week or on garbage day.
I put my blood sweat and tears into this game as I did in GW1 and in WoW, I shouldnt be cut off at the heels just so you can keep up with me.
You missed the whole point of guild wars 1 then. You have plenty of expensive good looking items to work towards that will still seperate us. So I shouldn't be able to be strong because I have real life to deal with? This was the entire foundation to guild wars 1 and is what I beleive made it great. Skill > time in game.
#1389
Posted 14 November 2012 - 02:21 AM
RedStar, on 14 November 2012 - 12:23 AM, said:
From what I remember and what I know about it, I don't see that many real connections. Because honestly some connections people are doing are basically "hey an orange is a fruit, and you know what else is a fruit ? An apple ! OMG they are practically the same thing !". Of course I know (or at least hope) that they over exaggerating.
And with such low information on this new tier and it's acquisition and more things, we are in no way capable of comparing GW2 gear treadmill and WoW's.
I'm not saying it's becoming WoW, but it's most defiantly adding features more akin to a tradional MMO (WoW) versus it's own thing (GW1). Gear is just another example.
Chabby, on 14 November 2012 - 01:56 AM, said:
At the moment, we have the "easily* obtainable Exotics" and "HARDCORE GRIND EXPENSIVE COST 250 GOLDS MATERIAL 250 250 250 AWESOME LOOKING" Legendary, but nothing between those. That's where the Ascended appears.
What Arenanet seems to try is to add something in between: something harder to get than the exotics but easier than Legendaries.
*the exotics are really easy to obtain (except if you want to craft them), they only ask for a good amountgold and/or karma
Main drawpoint of GW2: Armor is easily obtainable...hell exotics are already harder then GW1 1.5k armor equivalent...
Edited by Own Age Myname, 14 November 2012 - 02:23 AM.
#1390
Posted 14 November 2012 - 02:26 AM
These new items are also barely any better than exotics. If you feel as if your going to lose a fight because the enemy has 100 more stats than you then im sorry to say but go learn to play your class because you are asking to be carried by gear instead of your skill. Having 100 stats over someone else doesn't mean you automatically beat them by any means. A great example of stats not meaning everything is when you jump into WvW on an alt and beat people up when your level 40 or 50. Having true 80 gear vs just being boosted to 80 makes a huge difference.
#1391
Posted 14 November 2012 - 02:33 AM
DidYouSeeThat, on 14 November 2012 - 02:26 AM, said:
These new items are also barely any better than exotics. If you feel as if your going to lose a fight because the enemy has 100 more stats than you then im sorry to say but go learn to play your class because you are asking to be carried by gear instead of your skill. Having 100 stats over someone else doesn't mean you automatically beat them by any means. A great example of stats not meaning everything is when you jump into WvW on an alt and beat people up when your level 40 or 50. Having true 80 gear vs just being boosted to 80 makes a huge difference.
The problem isn't the one new tier. It's the slippery slope that put them on and they're not so great PR lately. One new tier now. What's going to be added in another several months? Another tier? It's the fear that a gear treadmill will come up that's got people up in arms. Not that ArenaNet added in the new tier of armor.
Now a dev has said that there isn't going to be another tier of armor added in a few months for people to chase and that there isn't going to be a gear treadmill. Due to past PR, no one's really comfortable just taking his word for it. And it might be a bit too late to really calm things down until several months down the line.
#1392
Posted 14 November 2012 - 02:36 AM
1. Power creep. This is why I loved GW1 so much -- gear-wise, there was NO power creep.
2. My exotic armor set, which I crafted the last piece of yesterday, appears now to be obsolete. Please tell me I haven't just wasted all this time and money on something I need to replace to get further into this fractals content.
#1393
Posted 14 November 2012 - 02:38 AM
Own Age Myname, on 14 November 2012 - 02:21 AM, said:
Main drawpoint of GW2: Armor is easily obtainable...hell exotics are already harder then GW1 1.5k armor equivalent...
The main drawpoint of guild wars 2 was the lack of sub fee.
Getting 1.5k armor was in fact harder than in guild wars 2 because you need a lot of platinum + mats which was hard to get at release. Getting exotic gear is a matter of being in orr fore 1 hr which is enough to get 1-2g if you do DE and gather.
Guild wars 2 is going same direction that guild wars 1 did, but at a more faster pace. Guild wars 1 added PvE only skills, added bonus related to titles because they had lock themselves out of increasing level cap and gear progression. Instead now, Arenanet decided to take the direct approach instead of hiding behind titles.
So please don't act like you are shocked that this is happening, because it happened beforen
#1394
Posted 14 November 2012 - 02:44 AM
I personally do WvW quite a bit since I have a Warrior, Thief and Mesmer all 80 in full gear and I am begging to be very tired of the same thing everyday in WvW. I am currently on a tier 2 server so we do have plenty of competition and there's stuff to do but doing that stuff everyday is tiring you know? I want more gear to work towards to be better than the next player without having to drop gold. I want to work towards gear and have people know that it took some skill to achieve that gear and from what I have read so far this dungeon gets harder the further you go so it will be a nice show of hard work and skill when you get that gear from the later parts of the dungeon.
Black Metal, on 14 November 2012 - 02:36 AM, said:
1. Power creep. This is why I loved GW1 so much -- gear-wise, there was NO power creep.
2. My exotic armor set, which I crafted the last piece of yesterday, appears now to be obsolete. Please tell me I haven't just wasted all this time and money on something I need to replace to get further into this fractals content.
1. If 100 total stats from all new pieces sounds like a power creep to you than once again you should focus more on personal skill instead of trying to gear yourself up because gear will only carry you so far.
2. Exotics are by no means even close to being obsolete the extra stats you get from ascended is less than Rare to Exotics I believe. I am willing to bet every piece of gold I have that ill still stomp all over people walking around in full ascended gear because once again gear only carrys you so far. Now if you were to throw on some whites or blues and compare those to exotics I would say the guy with exotics has a pretty good advantage but again were talking very very minimal increase in stats.
Just to put it in better perspective of how much stats you will really gain lets just take rings for example you gain a total of:
5 power
5 precision
=10 total additional stats x5 = 50 stats for complete set of jewelry not including back.
Edited by DidYouSeeThat, 14 November 2012 - 02:52 AM.
#1395
Posted 14 November 2012 - 02:47 AM
I, for one, know I would never do anything unless someone told me to do it first and patted my head, after.
Edited by Jairyn, 14 November 2012 - 02:50 AM.
#1396
Posted 14 November 2012 - 02:47 AM
#1397
Posted 14 November 2012 - 02:51 AM
DidYouSeeThat, on 14 November 2012 - 02:26 AM, said:
These new items are also barely any better than exotics. If you feel as if your going to lose a fight because the enemy has 100 more stats than you then im sorry to say but go learn to play your class because you are asking to be carried by gear instead of your skill. Having 100 stats over someone else doesn't mean you automatically beat them by any means. A great example of stats not meaning everything is when you jump into WvW on an alt and beat people up when your level 40 or 50. Having true 80 gear vs just being boosted to 80 makes a huge difference.
p.s. just so you know, you MUST have ascended +upgrade set to go deeper. I'll be the one kicking you asap if you're not fullset , even for a cof run
Edited by Lucas Ashrock, 14 November 2012 - 02:57 AM.
#1398
Posted 14 November 2012 - 02:51 AM
Anet said they care casual player so legendary is just as good as exotic.
but if it come like this, if u want best gear, grind (lots) more.
they can make legendary easier to obtain but ... it should be like this or harder. not easier to get and not better than exotic.
i personally like to have gear 2 or 3 set per character so i can switch trait to what i wanna play at that time. and exotic is the right ans bcos its not too hard or too easy to get 'em all pieces.
#1399
Posted 14 November 2012 - 02:55 AM
DidYouSeeThat, on 14 November 2012 - 02:26 AM, said:
These new items are also barely any better than exotics. If you feel as if your going to lose a fight because the enemy has 100 more stats than you then im sorry to say but go learn to play your class because you are asking to be carried by gear instead of your skill. Having 100 stats over someone else doesn't mean you automatically beat them by any means. A great example of stats not meaning everything is when you jump into WvW on an alt and beat people up when your level 40 or 50. Having true 80 gear vs just being boosted to 80 makes a huge difference.
Having 100 more stats can easily be the deciding factor in a fight. Ever survived an encounter with ~10hp? An extra crit? It's just silly to defend another tier of stats by saying they don't matter. If they didn't matter then why would they even be getting added in the first place?
#1400
Posted 14 November 2012 - 02:59 AM
the only way i can respond to this - with my wallet.

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#1401
Posted 14 November 2012 - 03:04 AM
#1402
Posted 14 November 2012 - 03:04 AM
DidYouSeeThat, on 14 November 2012 - 02:44 AM, said:
They do not need to slide down that slope. Actually, they better NOT slide down that slope. I bought this game because of the LACK of gear treadmill. I don't want to have to spend ages to get geared up to do the material. I am the casual gamer. I do not want to have to spend getting gear just to progress in the game at all.
If this game goes the way of a gear treadmill and gear gated material, I will stop playing GW2, not buy the expansion packs, and devote more time to playing Sims 2 and Sims 3. Where while I know EA's greedy and does everything for money, at least when they go against their philosophy, it's in my best interest.
#1403
Posted 14 November 2012 - 03:07 AM
#1405
Posted 14 November 2012 - 03:21 AM
Specialz, on 14 November 2012 - 02:06 AM, said:
Now hold on there. The lack of players wanting legendaries might have been because legendaries in their current state are *not* fun to get. They are a grind that involves no real skill. Not only that but each weapon type had one specific look and nothing else. Adding a middle ground will *NOT* solve the inherit problem with legendaries. Once the Stat crowd get their +2 they will look at legendaries and leave the exact way they got exotics and looked at legendaries and left.
People bashed they way legendaries were obtained mostly. The fact precursors were so rare is/was a huge problem, but they left that as stated. Instead of making an involved quest that is akin to Everquest Epic quests they went for easy mode get "X" + crap loads of gold and hit combine button.
For example: http://everquest.all....html?quest=765
These are a true legendary quest. It still stands the test of time and many EQ players will even get their epics TODAY, years after they become obsolete even though they aren't "teh best". Not because it had +10 stat (although stats are nice), but the fact it is so masterfully placed within the game that makes them unique.
Our "Lengendary" is simply a grind of Gold and tokens, nothing engaging, no story, no big fighting elements. Just a grind.
As for adding something to them they had suggestion such as the ability for legendaries to swap to any stat combination allowed in the game out of combat. Unique ability without power creep attached.
Edited by karekiz, 14 November 2012 - 03:25 AM.
#1406
Posted 14 November 2012 - 03:21 AM
VictoireStar, on 14 November 2012 - 01:39 AM, said:
Seems to be a major failure to comprehend with all of the panic going around.
The infusion is not found in ascended armor, but rather put into ascended armor. From this point on, new infusions will be released into the game which will combat different situations and a horizontal progression will take place. This is simply the beginning of the horizontal game.
Has nobody realized that they have removed the wasteful stats on accessories and combined them? Does nobody see the value in infusion based slots rather than armor increasing?
Has anybody done the math? the increase is going to allow for a damage potential of minimal proportions. Mitigation of similar. I'm not sure why I still come to this forum.
What a silly poll.
#1407
Posted 14 November 2012 - 03:23 AM
anymore keep posting about it in the game forums.
#1408
Posted 14 November 2012 - 03:25 AM
#1410
Posted 14 November 2012 - 03:31 AM
DidYouSeeThat, on 14 November 2012 - 02:44 AM, said:
5 power
5 precision
=10 total additional stats x5 = 50 stats for complete set of jewelry not including back.

I see that you're still lying here. See, the actual difference is 5 power, 5 precision and 3 Magic Find plus whatever stats the infusion slot gives. Let's ignore the later. Magic Find is the main stat of the item, and translates to 37 in another stat for the other items. Just compare to other exotics. So, the total difference is actually 47 per item, a increase that is nearly 20% power. That's 288 for all accessoires...ignoring that necklaces have better stats, so it'll actually be more, just like the difference will be bigger for the actual gear (so a total of 600 or so).
Gear is the deciding factor here. The difference is bigger than between rare and exotic. Power creep is, in fact, here. Lying about it won't help you there.
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Agony resistance is actually going to be on tier 2 of the ascended armor, confirmed in Lindseys blog post, so...yep. You're technically wrong there.
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A 5% increase isn't minimal. A 10% increase isn't minimal.
Its bigger than both combined :>
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No, it's perfectly within your rights as a customer. Which is why NCSoft grants them in the first place - they would only get bad PR if they wouldn't.
Because, see, it's not extreme at all.
Edited by Princess Fatora, 14 November 2012 - 03:35 AM.
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