GW2 has no endgame besides farming skins and money and it worked in GW1 because the games core was centered around it but GW2 is another story. It blends GW1 philosophies with traditional MMO ones. This new tier of armor from what I see is a compliment to GW2s own philosophy.
I don't want to sit at max level with nothing to do but farm gold. This is a huge flaw in any game as it sets a person up to blow through newly added content because they have a stockpile of money. Legendarys themselves couldn't accomplish this offset of economic balance because either people don't give two shits about them or the people that wanted them already have the one or two they wanted with 1000g to spare due to taking advantage of a broken economy/gold farming method.
I hope this new content is hard as hell and gives players something to work for and I certainly don't see dungeons being affected. I remember doing dungeons in greens and they were easy, know why? Because this game is not a gear based game like WoW. GW2 exp dungeons require you to use your brain and dodge that nasty spirit scream by dodging to the bosses backside or know that it is a 180 degree AoE so you stay behind him(if your ranged).
When I was doing dungeons at the beginning I was in greens and a few rares. When I make a small mistake I lived to heal up, remove conditions or pop panic buttons to survive, when I made a huge mistake I died. Its the same exact shit in exotics. Only thing exotics do is close the gap slightly that it gives you a couple more seconds to pop that heal or panic button when you make a small mistake, chances are you will still die on the big ones. What matters in GW2 is how your character is specced and the type of stats you have on your gear and thats always been the deciding factor 98% of the time. I see people in full exotic zerker gear die all the time because they chose the role of a glass cannon and I am usually the one flipping the bill reviving them because I chose to spec a durable dps build that doesnt do as much damage but has greater survivability.
This Ascended gear is only going to give you a second or two more at the very best(depending on how your specced). The main purpose of the acended gear is to give the game more flavor than it already has through a sort of infusion system like in GW1 that doesnt add a massive GW2 breaking gear treadmill that you see in traditional MMOs such as WoW where the stat increase on one piece of armor is probably 70-100 per stat in the new expansion(just an educated guess, havent played since WotLK).
Now if your worried about the upgrade slot have no fear, it won't add more stats but protect against a new mechanic called agony which I have come to realize its probably something like infused armor in GW1.
On a side note... the fact its called agony makes me think were going to see the mursaat.
TL;DR: Stop crying, its not going to matter.
Edited by Dromar, 14 November 2012 - 03:38 AM.










