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Ascended Items

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Poll: Member support for addition of ascended gear (1341 member(s) have cast votes)

Do you support the addition of the new "Ascended" gear tier?

  1. Yes (417 votes [31.10%])

    Percentage of vote: 31.10%

  2. No (626 votes [46.68%])

    Percentage of vote: 46.68%

  3. Depends on implementation/wait-and-see (will explain in post) (298 votes [22.22%])

    Percentage of vote: 22.22%

Will you continue playing GW2 after the new gear tier is added?

  1. Yes (937 votes [69.87%])

    Percentage of vote: 69.87%

  2. No (187 votes [13.94%])

    Percentage of vote: 13.94%

  3. Depends (will explain in post) (217 votes [16.18%])

    Percentage of vote: 16.18%

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#1441 Princess Fatora

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Posted 14 November 2012 - 06:16 AM

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so you can't just use a solid number from another attribute

Yep, that's why I used the low number. Most people actually set it about 14 long before this debacle, so yep, a caught liar is a caught liar :) Better try again next time without lying and pretending it's only 10 points.

#1442 Crantson

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Posted 14 November 2012 - 06:18 AM

View PostXekk, on 14 November 2012 - 05:49 AM, said:


Now however, it's not just about skins. It's also about stats. I presume that now, because there is a difference in stats between ascended and exotic gear, that we're going to see an even greater difference in stats between legendary and exotic items. This trend is not something I consider to be desirable.

I agree

If they wanted to introduce gear that had the same stats but a different look with a rarity between exotic and legendary I would be thrilled.  That's exactly what I want to work for.  But if we have to strive to achieve ever raising stats - that's exactly what will make me lose interest in the game.  The concept of a new dungeon is great.  The concept of new stats just stinks.

#1443 Own Age Myname

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Posted 14 November 2012 - 06:23 AM

I still don't get this, so apparently this is a bridge? How?? It's not like Legendaries were better then Exotics..it is just a grind to get them, and somehow Ascended makes this less of a grind? Please tell me how this makes sense and why there is a need to make armor harder to get then Exotic for more work and no reason.

#1444 Reverse Ghost

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Posted 14 November 2012 - 06:24 AM

View PostOwn Age Myname, on 14 November 2012 - 06:23 AM, said:

I still don't get this, so apparently this is a bridge? How?? It's not like Legendaries were better then Exotics..it is just a grind to get them, and somehow Ascended makes this less of a grind? Please tell me how this makes sense and why there is a need to make armor harder to get then Exotic for more work and no reason.

They are bringing Legendaries up to where Ascended will be in terms of stats. Ascended will be harder to get than Exotic but easier than Legendary.

Edited by Reverse Ghost, 14 November 2012 - 06:25 AM.

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#1445 Own Age Myname

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Posted 14 November 2012 - 06:28 AM

View PostReverse Ghost, on 14 November 2012 - 06:24 AM, said:

They are bringing Legendaries up to where Ascended will be in terms of stats. Ascended will be harder to get than Exotic but easier than Legendary.

But why??? How does it make getting a Legendary any easier and filler till you get it? Because stats aren't the issue with Legendaries...(note: I'm not saying Legendaries should be easier to get)

Edited by Own Age Myname, 14 November 2012 - 06:28 AM.


#1446 Reverse Ghost

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Posted 14 November 2012 - 06:30 AM

View PostOwn Age Myname, on 14 November 2012 - 06:28 AM, said:

But why??? How does it make getting a Legendary any easier and filler till you get it? Because stats aren't the issue with Legendaries...(note: I'm not saying Legendaries should be easier to get)

It doesn't make getting Legendaries easier, and I don't believe that's the intention. What they are doing is inserting a new level of gear that someone can work for in between Exotic and Legendary, because apparently the gap was too big. People would get their Exotics pretty quickly and then be overwhelmed by how much work goes in to getting a Legendary.

But because Exotic and Legendary had the same stats basically, they had to increase the stats on Legendaries in order to squeeze a new "tier" in there. Legendaries should be just as hard as they ever were to get, but now they have better stats than they used to.

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#1447 Jentari

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Posted 14 November 2012 - 06:32 AM

View PostAnzuri, on 14 November 2012 - 04:58 AM, said:

That's true. I guess its been a while since I played an mmo and I would think that 6months to a year was when they would raise the stats and before that would be just new skins etc.

You've hit the nail on the head, there is so much content in gw2 but ppl have skipped straight past. I love the starting zones but there is really no incentive to go back. When I do start levelling alts for sure I'll be back and enjoying the earlier levels but it will probably be dead by then.

Instead of adding all of this new content I think they should provide incentives for ppl to go back and build on those new areas and new DEs. I mean how many ppl have seen the new DEs they put in on Halloween? There should be an incentive to go and see these new DEs.

What I do hate is that now I am forced to go away from what I love to do (wvw) just to go upgrade my gear and get new ascended items otherwise I will be on the back foot. There was really no need. Oh well time will tell what happens.

Let me just point out, I have played since launch.  I have a level 80, 100% completion and with that 100% I have all zones completed but 1.  I also have 6 other characters between the range of 10 and 42.  Yes I played alot but I did not skip any areas with any of my characters.  All of them have completed or are up to date on their personal stories.  Now I do not like the dungeons, I do not like spvp, I do play wvw but it isnt my number one objective in GW2. I have completed most of the jumping puzzles, still have a few that are giving me trouble. So as you can see, I have not skipped any of the game.  Plus let me ad that if I can do that much with multiple characters in just 2 1/2 months, then the game overall is to easy to level in.  Never in a game before could I do this and this is part of the problem, but let me get back on topic.

I was happy developing my characters, getting them the karma needed to get my exotics (since I dont like dungeons this is the method I choose to do).  Now Anet (going against their word) introduces a new, better armor, then exotics.  An armor that is obtained in dungeons (which I hate).  So I either suck it up and do the dungeons or miss out on more powerful armor.

Now granted the stat increase in the new armor is not so much that in a 1v1 fight it should a factor, but if both of us in the fight are equally skilled then the person with the better armor will have the advantage.  So to be competative I will need to get this armor and the only way to get it is doing a part of the game I hate.  Not fun.

Plus I dont tolerate my friends being dishonest with me, so I am not going to tolerate a game company which is not my friend when they are dishonest.  I like others have requested a refund.  Besides posting our objections on the forums, there really isnt anything else we can do.  Anet is bound and determined to start the gear treadmill, maybe with enough people requesting refunds, thus hurting Anets pocketbook, will get them to listen.

Edited by Jentari, 14 November 2012 - 06:34 AM.


#1448 Own Age Myname

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Posted 14 November 2012 - 06:34 AM

View PostReverse Ghost, on 14 November 2012 - 06:30 AM, said:

It doesn't make getting Legendaries easier, and I don't believe that's the intention. What they are doing is inserting a new level of gear that someone can work for in between Exotic and Legendary, because apparently the gap was too big. People would get their Exotics pretty quickly and then be overwhelmed by how much work goes in to getting a Legendary.

But because Exotic and Legendary had the same stats basically, they had to increase the stats on Legendaries in order to squeeze a new "tier" in there. Legendaries should be just as hard as they ever were to get, but now they have better stats than they used to.

But to me Guild Wars is all about getting your gear in a very easy fashion. Why does there need to be this extra layer of grind...to make the next tier of grind more bearable? And at the same time making people's previous armors essentially outdated. And whose gonna stop them from doing this again (yes, Anet has broke promises...). Especially when max stats on your armor are pretty important for a character.

Edited by Own Age Myname, 14 November 2012 - 06:35 AM.


#1449 DOSGAMES

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Posted 14 November 2012 - 06:34 AM

View PostReverse Ghost, on 14 November 2012 - 06:30 AM, said:

It doesn't make getting Legendaries easier, and I don't believe that's the intention. What they are doing is inserting a new level of gear that someone can work for in between Exotic and Legendary, because apparently the gap was too big. People would get their Exotics pretty quickly and then be overwhelmed by how much work goes in to getting a Legendary.

But because Exotic and Legendary had the same stats basically, they had to increase the stats on Legendaries in order to squeeze a new "tier" in there. Legendaries should be just as hard as they ever were to get, but now they have better stats than they used to.

Finally, someone actually understanding what Anet's intentions are. (Even though they explicitly state it in the blog post).  They are doing this not because they want to change the over-arching design of the game.  They inserted "Ascended" gear because they misjudged the relationship between content & gear.

The "Agony" mechanic is just like the "Lightbringer" mechanic in Nightfall.  Yah, it is linear progression in a way but, it's nothing new.

Somehow people have mistook the concept of a tiered "Agony" progression and a new level of gear that fills a much needed gap with "Anet wants never ending gear grind"

Anet has even said that Ascended will be the end of it, I don't get how people are so rash in their conclusions.

Edited by DOSGAMES, 14 November 2012 - 06:37 AM.


#1450 Own Age Myname

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Posted 14 November 2012 - 06:40 AM

View PostDOSGAMES, on 14 November 2012 - 06:34 AM, said:

Finally, someone actually understanding what Anet's intentions are. (Even though they explicitly state it in the blog post).  They are doing this not because they want to change the over-arching design of the game.  They inserted "Ascended" gear because they misjudged the relationship between content & gear.

The "Agony" mechanic is just like the "Lightbringer" mechanic in Nightfall.  Yah, it is linear progression in a way but, it's nothing new.

I'm just sick of all these "minor" changes that end up changing the gameplay. First it was making death and waypointing for a small fee the only penalty...then they added armor repairs, then it was respeccing traits for a fee, then it was going from 1 armor piece per dungeon run to way more, then it was....

You get my point. All these little changes that are further making me, and others, inconvenienced. That's all Anet seems to do now...all this small crap that we have to "get over it" adds up.

#1451 Reverse Ghost

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Posted 14 November 2012 - 06:47 AM

View PostOwn Age Myname, on 14 November 2012 - 06:40 AM, said:

I'm just sick of all these "minor" changes that end up changing the gameplay. First it was making death and waypointing for a small fee the only penalty...then they added armor repairs, then it was respeccing traits for a fee, then it was going from 1 armor piece per dungeon run to way more, then it was....

You get my point. All these little changes that are further making me, and others, inconvenienced. That's all Anet seems to do now...all this small crap that we have to "get over it" adds up.

I do get your point, but I guess I just look at it differently.

Guild Wars 2 has changed entirely from when it was first announced, all those years ago. I understand that things change and evolve. And I never looked at something ArenaNet said and thought to myself "this can never change ever. It will always be the way they said it will be." Because that's silly. This game used to have energy until they removed it. Endurance used to work differently. Skills used to be different. If the need arises, ArenaNet is not afraid to make changes.

Now I'm not saying those changes always work out for the best. We have to wait and see. We haven't even played it yet. Maybe it will be a disaster, but I think it will be OK. I just hope that people give it a chance in game before the make rash decisions about it.

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#1452 Runkleford

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Posted 14 November 2012 - 07:07 AM

View PostDOSGAMES, on 14 November 2012 - 06:34 AM, said:

The "Agony" mechanic is just like the "Lightbringer" mechanic in Nightfall.  Yah, it is linear progression in a way but, it's nothing new.

Wrong, they're not the same. The lightbringer mechanic did not affect items or armor in any shape or form. This agony mechanic brings with it a new and different tier of armor where you have to replace your current set of armor while the lightbringer only added progression no matter what armor you had. The question we're left with now is if ascendent armor truly replaces exotics or do exotics still have a place in the game since ascendent armors do not have runes (as far as I know).

Edited by Runkleford, 14 November 2012 - 07:10 AM.


#1453 Princess Fatora

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Posted 14 November 2012 - 07:08 AM

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We have to wait and see.

Why? The best way to get something broken fixed is by preventing it from getting broken in the first place. If you're bashing my washing machine with a hammer, I don't have to wait until you broke it before I can complain.

Quote

Finally, someone actually understanding what Anet's intentions are. (Even though they explicitly state it in the blog post).  They are doing this not because they want to change the over-arching design of the game.  They inserted "Ascended" gear because they misjudged the relationship between content & gear.

Except that people understand this since page one, and the very reason people disagree is because Arenanet did not misjudge anything originally. They are misjudging now.

1)Gear plateau shifting breaks one of the core premises why people wanted the game in the first place
2)If new gear is easy to obtain, it is pointless to introduce because it does not address the "problem"
3)If new gear is not easy to obtain, another core premise just got broken

Which is why people complain, and are even getting refunds (which the company grants, proving they fully realize the problem is real). The current progression model was fine for many people, the new one is not.

Regardless how it turns out, it's a bad change in itself. If they had announced right away that, 3 months after release, we'd be getting at least two new tiers of gears (confirmed in Lindseys posting, Ascended with and without agony resistence stats), many people wouldn't have bought the game in the first place.

What they announced instead was that there would be no progression, no statgrind, and just a gear plateau. People that actually read what a game is about have a right to complain when that gets changed to appease people that weren't able to read such descriptions.

Quote

The "Agony" mechanic is just like the "Lightbringer" mechanic in Nightfall.

No, it's actually more like the Radiance mechanic in LOTRO - it's an exact copy of it.

Funny enpugh, that mechanic is considered the biggest failure in LOTROs history.

#1454 DOSGAMES

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Posted 14 November 2012 - 07:16 AM

View PostRunkleford, on 14 November 2012 - 07:07 AM, said:

Wrong, they're not the same. The lightbringer mechanic did not affect items or armor in any shape or form. This agony mechanic brings with it a new and different tier of armor where you have to replace your current set of armor while the lightbringer only added progression no matter what armor you had. The question we're left with now is if ascendent armor truly replaces exotics or do exotics still have a place in the game since ascendent armors do not have runes (as far as I know).

They said ascended will be the end of it. It was very deliberately created to fill a very obvious gap.

#1455 Princess Fatora

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Posted 14 November 2012 - 07:26 AM

There was no gap. They are creating this gap now. Before, there was enough stuff to go for outside of legendaries - all the mystic forge exotics, for example, which came in a wide range of prices/effort amounts.

Quote

They said ascended will be the end of it.

No, actually they said there will be several tiers of ascended gear. Colin also admits that there will be progression now.

#1456 Baron von Scrufflebutt

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Posted 14 November 2012 - 07:35 AM

View PostReverse Ghost, on 14 November 2012 - 06:30 AM, said:

It doesn't make getting Legendaries easier, and I don't believe that's the intention. What they are doing is inserting a new level of gear that someone can work for in between Exotic and Legendary, because apparently the gap was too big. People would get their Exotics pretty quickly and then be overwhelmed by how much work goes in to getting a Legendary.

But because Exotic and Legendary had the same stats basically, they had to increase the stats on Legendaries in order to squeeze a new "tier" in there. Legendaries should be just as hard as they ever were to get, but now they have better stats than they used to.

It's a VERY much a hardcore reward (the legendaries, that is) in a game designed for casuals.
So, the folks at A.Net, in their infinite wisdom, looked at that sentence and decide to fix the issue - and they fix the issue by making a casual game less casual because that's the problem with it. The problem isn't that we have rewards that are completely out of touch with the game, it's the game, that is out of touch with the rewards!

Edited by Protoss, 14 November 2012 - 07:37 AM.


#1457 Runkleford

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Posted 14 November 2012 - 07:36 AM

View PostDOSGAMES, on 14 November 2012 - 07:16 AM, said:

They said ascended will be the end of it. It was very deliberately created to fill a very obvious gap.

I don't buy that there was a gap since there was no stat difference between exotics and legendaries. They created the gap in the upcoming update by moving legendaries up one tier on par with ascendent. So the only gap between exotics and current legendaries was the time and gold needed to obtain them.

#1458 Lordkrall

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Posted 14 November 2012 - 07:38 AM

I wonder where people actually heard ArenaNet say that Exotics will always be the best gear.
They have as far as I know, NEVER said that.

They have however stated that Ascended WILL be the last tier, keep that in mind before whinging about them saying Exotics would be the  best gear forever (and arguable it can still be in several cases, seeing as the Runeset-effects are lost with the Ascended)

#1459 two maces

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Posted 14 November 2012 - 07:39 AM

So exotics will be sufficient to clear content with Agony? No , right? So Exotics are irrelevant?

#1460 Lordkrall

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Posted 14 November 2012 - 07:41 AM

View Posttwo maces, on 14 November 2012 - 07:39 AM, said:

So exotics will be sufficient to clear content with Agony? No , right? So Exotics are irrelevant?

They are adding infusion slots to Ascended gear AT FIRST.
This clearly shows that they are going to add infusion slots to other tiers as well. Which would make them just as sufficient.

#1461 Runkleford

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Posted 14 November 2012 - 07:42 AM

View PostLordkrall, on 14 November 2012 - 07:38 AM, said:

I wonder where people actually heard ArenaNet say that Exotics will always be the best gear.
They have as far as I know, NEVER said that.

They have however stated that Ascended WILL be the last tier, keep that in mind before whinging about them saying Exotics would be the  best gear forever (and arguable it can still be in several cases, seeing as the Runeset-effects are lost with the Ascended)

Oh come on. There's a reasonable expectation that the highest level of armor in a game that's been released, especially a game where the devs specifically make a point of selling the "no grind for max gear", is the final tier. Krall, you usually make reasonable posts but I can't agree with this one.

#1462 Lordkrall

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Posted 14 November 2012 - 07:44 AM

View PostRunkleford, on 14 November 2012 - 07:42 AM, said:

Oh come on. There's a reasonable expectation that the highest level of armor in a game that's been released, especially a game where the devs specifically make a point of selling the "no grind for max gear", is the final tier. Krall, you usually make reasonable posts but I can't agree with this one.

Of course. I can really see why people would expect that. I did myself.
I am simply pointing out the fact that they never actually stated that it was the case, while now when it comes to Ascended they actually do.

#1463 Runkleford

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Posted 14 November 2012 - 07:48 AM

View PostLordkrall, on 14 November 2012 - 07:44 AM, said:

Of course. I can really see why people would expect that. I did myself.
I am simply pointing out the fact that they never actually stated that it was the case, while now when it comes to Ascended they actually do.

Ok fair enough, I get what you're saying. I'm of the opinion that ANET themselves thought exotics were going to be the last tier as well until they decided to add in ascendent items.

#1464 Lordkrall

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Posted 14 November 2012 - 07:57 AM

View PostRunkleford, on 14 November 2012 - 07:48 AM, said:

Ok fair enough, I get what you're saying. I'm of the opinion that ANET themselves thought exotics were going to be the last tier as well until they decided to add in ascendent items.

Aye, it does feel that way. So maybe they were simply lucky that they made their original statement that vague.

#1465 Reverse Ghost

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Posted 14 November 2012 - 08:06 AM

View PostProtoss, on 14 November 2012 - 07:35 AM, said:

It's a VERY much a hardcore reward (the legendaries, that is) in a game designed for casuals.
So, the folks at A.Net, in their infinite wisdom, looked at that sentence and decide to fix the issue - and they fix the issue by making a casual game less casual because that's the problem with it. The problem isn't that we have rewards that are completely out of touch with the game, it's the game, that is out of touch with the rewards!

To me it seems like they are trying to find a balance between keeping hardcore players interested and not alienating the more casual players, rather than aiming to make a game designed for casuals.

What we're seeing here is the most recent attempt to do that, and it might backfire on them. This might not be the right direction to go, and I hope that if it turns out to be wrong, ArenaNet will be able to bite the bullet, admit that they were wrong, and do something to fix it. Hopefully.

But I will hold off my judgement until the patch is out for a while, maybe a month. See what the state of the game is then. I've only gotten to level 61 so far, so this hasn't affected me directly yet. I wasn't one of those people that felt screwed over because they were in the middle of finally getting their Exotic gear and thinking they were close to being "done" with gear progression.

View PostRunkleford, on 14 November 2012 - 07:48 AM, said:

Ok fair enough, I get what you're saying. I'm of the opinion that ANET themselves thought exotics were going to be the last tier as well until they decided to add in ascendent items.

I believe that is the case. This now is an attempt to "fix" what they think is wrong in the existing gear progression scheme. Can't get everything right on the first try, and I've found that oftentimes, players can really surprise you with just how fast they eat up content. They just didn't anticipate this result with their current gear scheme it seems.

Edited by Reverse Ghost, 14 November 2012 - 08:09 AM.

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#1466 Lordkrall

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Posted 14 November 2012 - 08:13 AM

View PostProtoss, on 14 November 2012 - 07:35 AM, said:

It's a VERY much a hardcore reward (the legendaries, that is) in a game designed for casuals.
So, the folks at A.Net, in their infinite wisdom, looked at that sentence and decide to fix the issue - and they fix the issue by making a casual game less casual because that's the problem with it. The problem isn't that we have rewards that are completely out of touch with the game, it's the game, that is out of touch with the rewards!

So, just because you are casual no one in the game should be able to do more hardcore things?
A game that focus only on casuals will die within a few months.

I don't really see how the addition of Ascended and Infusion is a problem for people like yourself anyway, seeing as you ONLY need it for the DEEPER PARTS of a hard Dungeon.

A casual would never manage to get into the deeper parts of the dungeon to start with, so why would the addition of gear needed for those parts be a problem for casual players?

#1467 Lucas Ashrock

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Posted 14 November 2012 - 08:14 AM

Rofl, Lordkrall seems is an other poster who didn't get what this patch content is, and ascended gear has better stats. Which will make a HUGE defference and elitism. Ye , some just log, read 3 complains and post :zzz:

View Postskuko, on 14 November 2012 - 02:59 AM, said:

well, even though ArenaNet has lost my trust, i have to say that the NCSoft account support is very helpful and fast

the only way i can respond to this - with my wallet.

Posted Image




Posted Image
Superb :cool:  Nice to know, we still can get a refund. Please post this exact post on the main thread , over the main gw2 official forum, let everyone knows it's possible. Most are angry not even considering it, becasue most, living on their ignorance, truly believe it's too late for ask back money, and they have to deal with the upcoming trash or shush. Looking forward, next couple months, to a huge massleaving. Which, if happens, i'll join asap, like i did with gw1. But this time, at least, i'll get back my deluxe edition purchase, not just disappointment like happened on gw1 era when they killed the 55 solofarm yay :D  May i link your post in future , on the main forum, if needed?

View PostSpecialz, on 14 November 2012 - 04:58 AM, said:

One of the good things about Arenanet in the past has been the way they deal with feedback, if players don't want it and are being reasonable they change it, that has been the only consistent thing about arenanet between guild wars 1 and 2.
I'm sorry, what? Curious, i didn't see one single change favoring the community, on this game. Nor i never seen one over gw1 too. "We patched the entire content, solofarm will not be possible, we will keep updating it" "HEy Anet, don't you dare, 55 is the only way to make money here. If you kill the solofarm, expecially ectofarm, we will leave, all of us" "UW and FoW are patched, no more solofarm" "Ok guys, let's move. WoW BC is freaking awesome"
Mass leaving, most left. Time passed, who didn't left found new way to solofarm, with other classes too abusing of new expansion skills. "Skills are patched, no more solofarm". "K let's move, those retards don't want to listen  us and leave us play in peace" Till eotn, where today we have the famous spiritfarm. Soon, will be destroyed. Killing the last 20 players still online lol
Now i know, why logging back after so many years, i still was one of the rarest necro with black full obsidian armor. Oh, i saw one with crappy colors ( black dye too was too much maybe) on LA, wow, i forgot.
GW2? I didn't remember we community asking paid TP, and growing the price of it too. Nor traits fee etc etc.
Noone asked exploited legendaries to be even uber weapons over the top. We was asking a permaban of everyone wileding one, all of them comes by an abuse/exploit. Some wow kids asked gearbased patch. Not the community, just a crew of whiners, bored of pandas

I know you're doing your best to be positive, not wanting to see the plaincrash incoming. But honestly, if you think this forum's thread is filled of negativity, spend a couple minutes on the main one, it's 10 times worst, 99%  posts are against the patch

Edited by Lucas Ashrock, 14 November 2012 - 08:24 AM.


#1468 Lordkrall

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Posted 14 November 2012 - 08:22 AM

View PostLucas Ashrock, on 14 November 2012 - 08:14 AM, said:

Rofl, Lordkrall seems is an other poster who didn't get what this patch content is, and ascended gear has better stats. Which will make a HUGE defference and elitism. Ye , some just log, read 3 complains and post :zzz:

Looks like some people have not payed attention to the thread at all.
I have been here since about the first page of the discussion.

Of course, just like it was a HUGE difference between rare and exotic (the difference is actually bigger between those two than between Ascended and Exotic) and how every group would be: "LFP AC full exotic only!".

And guess what?
There are rather few groups like that and it is very possible to get into groups without exotics.

#1469 Baron von Scrufflebutt

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Posted 14 November 2012 - 08:24 AM

View PostReverse Ghost, on 14 November 2012 - 08:06 AM, said:

To me it seems like they are trying to find a balance between keeping hardcore players interested and not alienating the more casual players, rather than aiming to make a game designed for casuals.

The hardcore ran out of 5 development years worth of content in a few months (heck, weeks in some cases). So now we are getting content that should last these players longer, yet will be created in only a fraction of the time that previous content needed?

#1470 DOSGAMES

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Posted 14 November 2012 - 08:27 AM

View PostPrincess Fatora, on 14 November 2012 - 07:26 AM, said:

No, actually they said there will be several tiers of ascended gear. Colin also admits that there will be progression now.

You misread. They said they will be slowing introducing Ascended gear for item slots. IE adding it for Chest, and Shoulder, then maybe Legs and Boots and so on. But, the quality of the gear itself won't increase. I'd imagine Anet is wanted to slowly introduce the Gear slot by slot because it would yes, offer progression. Plus, it'd give them the opportunity to change/fine tune it if need be.

They did say that their are tiers of Infusion Slots which will be dungeon specific but, won't effect WvW or game play outside the zone. So people won't have suffer from a inferiority complex by being less powerful by comparison.

Yes, they are adding elements of progression in between exotics and legendaries. This does not mean Anet has changed their entire vision of the game.  They are trying there best to make everyone happy. You'll be able to attain Ascended items outside of this dungeon.

Please people, they are trying to meet in the middle.  I think it's awfully selfish for casual players to think Anet shouldn't introduce completely optional content that appeals to more devoted players.

Don't forget, this is also a business decision.  It's rather clear people haven't been logging on like they used to, bringing more devoted players back into the fold will help Anet generate revenue - which will in turn be used to make content for everybody.

I'd understand people's outrage if this new gear and high level dungeon was the only thing Anet released but the November release will offer something for everybody.

Also, I can't understand how someone could, in good conscience, ask for a refund 3 months after release.  Especially when their reason for leaving is free optional content. I'd understand being mad, posting your opinions, and letting Anet know about how you feel. But, to ask for a refund after 3 months... It really speaks volumes to Anet as a company if they are still honoring it.

Edited by DOSGAMES, 14 November 2012 - 08:41 AM.





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