Protoss, on 15 November 2012 - 05:20 PM, said:
The game looked very promising, it's ideas seemed fresh and innovative but I had to quit sooner rather than later and go back to a game that was much more satisfying in terms of its content. If only I had known sooner what a travesty it was. I am very, very glad to see ArenaNet trying to iron out their mistakes. I do think that it is not too late for them to do so.
dd790, on 15 November 2012 - 05:28 PM, said:
Why? It's simple really. If your MMO doesn't make people want to play it, then it's a failure. This goes for every game. It will not make any money over the years or only bare minimum. All the work and money they put into making this game would have been in vain. There must be something in a game that makes people want to play it and a gear treadmill is the way for this to happen in any MMORPG. Yes, GW1 players might have contributed to making GW2 happen but they've also caused it to fail with their very dated mindset of what MMOs should be like. It was time for ArenaNet to wake up from its slumber and see who its best for them to please. The trying time for their game has long since passed and they did not succeed with their current model which is why they did what had to be done.
RedStar, on 15 November 2012 - 05:36 PM, said:
There cannot be a MMORPG for everyone. Either you make a game that pleases the masses or you will forever stay unsuccessful in the gaming market. Yes, I did dislike GW2 as soon as I hit 80 about 2 days after starting to play. There is/was just nothing to do at all. You either went to make your character look pretty, which is a most absurd way of making players play, or you quit the game. For a long time have my friends and I begged ArenaNet to finally introduce more content so we could improve our characters instead of joining in on this fashion show of heinous game design. I do very much hope that ArenaNet will introduce tier after tier after tier just like every other MMO does. This is what makes a MMORPG a MMORPG, it's the very core essence of such a game.
Asudementio, on 15 November 2012 - 05:51 PM, said:
An infusion of both will only cause both audiences to be dissatisfied. A change in direction was needed. ArenaNet needs to abandon its old ways and start making a game for the masses if they ever want to be recognized as good game developers who actually knows what people want. "Aestethic" grinds are most certainly not the way to go!
Runkleford, on 15 November 2012 - 06:12 PM, said:
Quite the contrary, I'm afraid. The only lazy and cheap game design is catering to a very, very niche crowd that has absolutely no idea what they are talking about. But yes, cosmetic skin collecting (LOL!) is the pinnacle of boring content simply due to the fact that it in no way causes your character to progress. Constant progress is absolutely needed in every single video game out there and ArenaNet finally realized this. I'm glad they did before screwing their game even more up. As you can see it is only the old GW1/2 crowd who is upset about this change of direction.
Edited by Jason Seven, 15 November 2012 - 11:38 PM.