Jason Seven, on 16 November 2012 - 08:15 AM, said:
You are also comparing a non-MMORPG with a MMORPG. Fun is a huge factor in games but people don't play MMORPGs for fun. They play them to compare themselves with others, to show and prove that they can achieve more than the rest. This is the truth about MMORPGs in general. If you don't believe me then just look at what this game is: A fashion show to show off (to others) rare skins (achievements). It follows the very same principle. You are absolutely right, though. Guild Wars 2 is a tremendously dull and subpar game as of now. Adding a gear treadmill just proves this because it is indeed not needed in a game with good design.
I certainly did play GW2 for fun, though. You might be right that it did not appeal to the larger population like WoW did, but I did not feel the need to participate in the fashion show. I played the content because I honestly loved it, and was told that GW2 will retain elements from GW1 (mainly, I can be wearing the same pieces of non-prestige armor forever and just play the content).
See, I liked playing WoW for fun too. Yeah, every new tier gave me more damage and more health, but the next dungeon's bosses also had more damage and more health. From doing 1k dps to a boss with a million health I am doing 4k dps to a boss with 4 million health. All they did was increase some numbers all around. I geared up in WoW to be able to raid; to be able to do the content that sometimes offered different mechanics--a new type of puzzle to solve. I did not raid for the gear, or to differentiate myself from other players. The gear was merely a means to an end. If I could just do the current dungeon tier once, twice, three, four, five times, and just wait for the next tier, I would've been happy. But they needed to keep me subscribed, so they needed me to do the current dungeon tier ten, fifteen times, with weekly lockouts, until I got my full set to do the next tier effectively. I didn't like the perpetually renewed stat grind.
There is no reason GW2 needs to keep me subscribed. As a matter of fact, they advertised the game as having eliminated the mandatory gear grind. This is the reason I bought the game. Some of us DO like playing just to play through the content, and returning just to play through the new content, without needing stat inflation--MMORPG or otherwise. For those that did want to show their time investment, they had the prestige cosmetic gear, but it was optional in terms of being able to complete content.
Edited by Ghostwing, 16 November 2012 - 10:22 AM.