Ascended Items
#1831
Posted 17 November 2012 - 10:43 PM
#1832
Posted 18 November 2012 - 01:50 AM
Hector, on 17 November 2012 - 10:41 PM, said:
I was done with Anet before this but this is just ridiculous.
Sweep it under the rug, Anet. I am sure no one will notice just how much of an extreme grind you just put into the game.
I fear I might be wearing out my welcome as well. I better give it a rest on the official forum for a bit and give the mods a few days to forget my name!
#1833
Posted 18 November 2012 - 01:52 AM
#1834
Posted 18 November 2012 - 02:19 AM
Q: In GW1 did people farm Bone Dragon staffs or Frog Scepters etc. etc. because they gave them an advantage statistically?
A: No!
Edited by ExplosivePinata, 18 November 2012 - 02:34 PM.
#1835
Posted 18 November 2012 - 03:25 AM
ExplosivePinata, on 18 November 2012 - 02:19 AM, said:
Q: In GW1 did people farm Bone Dragon staffs or Frog Scepters etc. etc. because they gave them an advantage statistically?
A: No!
I'm guessing this was a boneheaded NCsoft idea or something.
Won't surprise me. NCsoft did make Aion, an insane grind game. I'm starting to wonder if NCsoft label may soon equate "grind" to me.
#1836
Posted 18 November 2012 - 03:29 AM
Hector, on 17 November 2012 - 10:41 PM, said:
I was done with Anet before this but this is just ridiculous.
Sweep it under the rug, Anet. I am sure no one will notice just how much of an extreme grind you just put into the game.
Got a ban myself over there. *ing so many posts infracted and deleted for no reason in the threads about the ascended items. I'm *in pissed. Anet can eat shit and *ing die is how I feel now. (and no none of my posts were raging and full of curse words on their site, I was careful to word them properly and they'd still be deleted)
Just a week ago I was telling 2 random strangers about the game, ah how the dagger in the back changes things so quickly.
Edited by Velron, 18 November 2012 - 03:30 AM.
#1837
Posted 18 November 2012 - 03:46 AM
Velron, on 18 November 2012 - 03:29 AM, said:
Sorry to hear. It's why I never post on the official forum. Much prefer Guru.
Just realized I had loved Aion (another NCSoft game) till mega craft component grind and PvP ganking drove majority of the players away. It now has 5 servers after it finally went FTP.
Really hope this does not happen to GW2. I doubt it will happen because PvP ganking is at least controlled here. But Ascended gear is a big sore spot for me when it is introduced in under 3 months from launch. I'm going to watch the show from the sidelines for a while.
#1838
Posted 18 November 2012 - 04:37 AM
Ghostwing, on 17 November 2012 - 01:34 AM, said:
BlackBoxx, on 17 November 2012 - 02:28 AM, said:
Corvindi, on 17 November 2012 - 02:34 AM, said:
#1839
Posted 18 November 2012 - 04:45 AM
My biggest issue isn't the profits, it's not the fact that this is business, my biggest issue is that the MMO industry as a whole is more secretive and shady than many large governments. There are so many things they don't tell us about why they make the decisions that they do.
#1840
Posted 18 November 2012 - 05:29 AM
Jason Seven, on 18 November 2012 - 04:37 AM, said:
For your first point: not if they allow you to upgrade your equipment via the mystic forge. You still have to play the new content, but they can make it so upgrading old stuff costs less badges than buying new stuff. That's just one idea to reach a middle ground. I'm sure Anet can think up of plenty more, if they wanted to.
Raising the level cap usually comes with expansions, which usually come out 9 months to a year after release (or the previous expansion). There is a huge difference between a level cap that players can reach organically just by playing the game, and gear you repeatedly grind the same zones for. I have no problem with a stat increase 9 months to a year after release, as long as it comes with content that brings those stats organically (whether by level cap, gear increase, titles, number of consumables your character uses, etc). I do have a problem with significant tier upgrades every 3 months for one dungeon to be ran 90 times. It doesn't look like the short-term gear grind is going to happen, though, so yes, there is a middle ground between the gear progression crowd who can leave to run treadmills elsewhere while there are no new stats to raise in GW2, and those of us who play to beat content and pvp.
Yeah, they said they'll keep adding more infusions. They didn't say there's going to be insane differences between them. Besides, they had also said they WEREN'T going to add a treadmill, and they're saying this right now as well. At this point, it seems it doesn't really matter what they say. If they added in the new tier to appease the asshats who want higher numbers, maybe they'll stop in order to appease the people who bought the game based on the original premise because of the current backlash. At this point, who really knows? lol
To me, this is just a game, and I can only give my feedback. To them, this is a business; it's their livelihood. I can't blame them for appealing to the market that'll bring them the most stability, but at this point, it's too early to say that the majority of people who pay for GW2 are in the constant numbers progression crowd. Those people might be the majority of MMORPG players, but the majority of MMORPG players are playing WoW, not GW2.
Edited by Ghostwing, 18 November 2012 - 05:33 AM.
#1841
Posted 18 November 2012 - 05:46 AM
So, getting gear, allocating stats, selecting your skills, that stuff is considered role-playing. We clear now? MMORPGs are about doing those things with, and let me slow down here so you can catch up............ many other people. What part of that says you must continually gain higher stats? It's certainly a viable option, and has proven to be profitable when done right. It is not a requirement. It's the status quo.
By the way, there were not just a "few" GW1 players. It sold roughly 5 million units. Granted, that does not mean 5 million players, but it does mean it was a success. There was absolutely no reason GW1's philosophy could not translate to a true MMO. Clunky combat? Fewer skills? Poorly implemented dungeons? All of that could be fixed in time. A new tier with improved stats can't simply be taken out without causing even more frustration.
I must repeat something I said in another post in this thread. No one is complaining about adding new gear, new dungeons or new events. That's more content that everyone could at least support being added, even if individual players were not interested in participation or acquisition. No one is opposed to progression either. GW1 survived for years with horizontal progression. Contrary to what you may believe, it is a real thing. It simply means giving more options to the player without making them more powerful. ANet could have made ascended gear with different stat allocations, but kept them within the current exotic budgets. But no, they decided to just pump up the numbers. So, despite being told that we could farm up our preferred set and be done for as long as the game is live, three months into the game, we are told we now have to get an entirely new set. THIS DID NOT HAVE TO BE THE CASE!
I have not lost touch with reality, you pickle noticing paint sniffer (I like to keep things PG on the internet, but I assure you, I can come up with much better face-to-face). In fact, I'd say you need to get that tunnel vision of yours checked out. You see one aspect of MMO's and assume that's all there is. You see one aspect of RPGs and assume that's all there is. Your reality is far too tiny for you to be commenting on others' perception of it.
#1842
Posted 18 November 2012 - 08:48 AM
ExplosivePinata, on 18 November 2012 - 02:19 AM, said:
Q: In GW1 did people farm Bone Dragon staffs or Frog Scepters etc. etc. because they gave them an advantage statistically?
A: No!
I'm guessing this was a boneheaded NCsoft idea or something.
Honestly, it's not that simple because of how many absolutely moronic ideas A.Net incorporated.
The reason why people farmed BDS was because they could sell them. And in GW2, every piece of shit is soulbound (with A.Net arguing that it's the items you can't sell that are the most prestigious) and not only that, A.Net is selling gold in the cash shop, which means that items bought with gold lose (some of) their prestigious element.
So, with that in mind, stats are probably the only thing that makes sense raising in GW2 because they are objectively better and this will make sure that they always mean something.
#1843
Posted 18 November 2012 - 09:59 AM
\Nuking, on 17 November 2012 - 08:26 PM, said:
Oh, to play a game which has combat as speedy and tactical as ME3 in an MMORPG. Guild Wars 2 could have been that, instead it's a slow mess. Combat feels like moving through treacle, it takes forever to get anywhere, and every little thing you do has a heavy monetary tax in some form or another. And now they're just adding in more and more kinds of grind in the form of treadmills. Lovely. It's cynical. It's predatory. And I want nothing more to do with it. Nor does my group. We're gone. I wonder how much more the exodus will grow?
But really, we've been having a blast with ME3. Feel free to join us! I'll say this: It feels a hell of a lot more fun to play right now than GW2.
#1844
Posted 18 November 2012 - 02:37 PM
Protoss, on 18 November 2012 - 08:48 AM, said:
The reason why people farmed BDS was because they could sell them. And in GW2, every piece of shit is soulbound (with A.Net arguing that it's the items you can't sell that are the most prestigious) and not only that, A.Net is selling gold in the cash shop, which means that items bought with gold lose (some of) their prestigious element.
So, with that in mind, stats are probably the only thing that makes sense raising in GW2 because they are objectively better and this will make sure that they always mean something.
I keep forgetting about soulbound items. The other day I got two gold/yellow drops that were souldbound on aquire, ugh!
Edited by ExplosivePinata, 18 November 2012 - 02:38 PM.
#1845
Posted 18 November 2012 - 04:55 PM
"A golem named BUY-4373, an NPC named Subdirector Blingg, and a jumping puzzle named Under New Management.
I’m sorry, but those references are too coincidental to just be funny. Thanks for letting us now, ANet.
The acronym for the new dungeon is Flavor of the Month."
So yeah, since I don't want to feel so duped I am going to go ahead and believe that there was a sort of hostile take over within Anet and that the start was when Nexon bought shares and insisted Crystin Cox be put on the team.
I am choosing to believe right now that this is Anets way of letting us know they have no choice but to do this. I am still never playing the game again but... Meh, shouting at a brick wall.
Edited by Hector, 18 November 2012 - 04:56 PM.
#1846
Posted 18 November 2012 - 05:25 PM
#1847
Posted 18 November 2012 - 06:33 PM
This comparison is for a popular 25/30/0/0/15 back stab build in berserker gear, food, runes, etc. It assumes ascended armour/weapons will have the equivalent rune upgrade slot and they increase in stat budget the same amount the rings/backslot did.
Add in that ascended equipment looks to be expensive to the tune of 60g+ / slot in addition to the dungeon runs for bound tokens...
Exotic Current Best Full Ascended/Infused Base Damage 5,633 5,703 6,454 Crit Damage 13,012 13,516 16,717 Crit Chance 71 72 76 Average 9,259 9,771 12,779 Increase 0 512 3,521 % Better 0 6 38
Edited by JimC, 18 November 2012 - 06:35 PM.
#1848
Posted 18 November 2012 - 06:48 PM
Back slots = grind a bunch of max tier materials. (ie. 1 vial from new dungeon, 50 ectos, 250 vicious claws/ancient bones, etc.)
Rings = spend a lot of time in a dungeon at a potentially random stat coupling. And these don't even show up till level 10-11; at least hte low tier rings (the ones that aren't infused already - level 20~ for the infused ones).
That and I can't help to feel that the new zone feels slightly overtuned because it was meant for ascended geared people (its not exactly hard, just it feels like stuff hits a lot more then it ever did in Orr and I have a lot of vit and toughness for a light armored character >.<). :/
I could just be really gripey about this though because I'm sick.
Edited by Katreyn, 18 November 2012 - 06:49 PM.
#1849
Posted 18 November 2012 - 07:14 PM
the issue is not adding better stat items in game. the issue is that the maker of the game doesn't stick to their guns, has no word of honor and loves *ing up shit,
To be on topic, the Book of Secrets zerker back slot will cost you 80-90gold to craft. that's *ed up.
Edited by ScoutMATH, 18 November 2012 - 07:34 PM.
#1850
Posted 18 November 2012 - 07:34 PM
JimC, on 18 November 2012 - 06:33 PM, said:
This comparison is for a popular 25/30/0/0/15 back stab build in berserker gear, food, runes, etc. It assumes ascended armour/weapons will have the equivalent rune upgrade slot and they increase in stat budget the same amount the rings/backslot did.
Add in that ascended equipment looks to be expensive to the tune of 60g+ / slot in addition to the dungeon runs for bound tokens...
Exotic Current Best Full Ascended/Infused Base Damage 5,633 5,703 6,454 Crit Damage 13,012 13,516 16,717 Crit Chance 71 72 76 Average 9,259 9,771 12,779 Increase 0 512 3,521 % Better 0 6 38
That difference is huge and apt to grow larger.
#1851
Posted 19 November 2012 - 11:16 AM
Hector, on 18 November 2012 - 04:55 PM, said:
"A golem named BUY-4373, an NPC named Subdirector Blingg, and a jumping puzzle named Under New Management.
I’m sorry, but those references are too coincidental to just be funny. Thanks for letting us now, ANet.
The acronym for the new dungeon is Flavor of the Month."
So yeah, since I don't want to feel so duped I am going to go ahead and believe that there was a sort of hostile take over within Anet and that the start was when Nexon bought shares and insisted Crystin Cox be put on the team.
Thanks. I did feel weird about FoTM, and "Under New Management" when I saw those. Now that I see "BUY-4373" and "Subdirector Blingg", heh, reminds me of .. yes, many companies. Now I'm hearing "Help us Obi wan kenobi. You're our only hope." by one desperate employee. Ack,
I also remember back when one Everquest staff posted: "The players don't know what they want. They think they do, but they don't." When players were upset about gear grind. They just did not trust the players feedback.
Well, time may tell. One solution ANet/NCSoft can do now is to make Ascended mats drop with a higher frequency. Aion did try that after a massive player exit. But by then it was too little, too late. Most players never went back.
#1852
Posted 19 November 2012 - 11:22 AM
#1853
Posted 19 November 2012 - 11:42 AM
Hector, on 17 November 2012 - 10:41 PM, said:
I was done with Anet before this but this is just ridiculous.
Sweep it under the rug, Anet. I am sure no one will notice just how much of an extreme grind you just put into the game.
Ye, Ascended back mat price is just pathetic. I don't have even 1/3 of T6 mats needed
Edited by Lucas Ashrock, 19 November 2012 - 12:22 PM.
#1854
Posted 19 November 2012 - 12:18 PM
shoesbags, on 19 November 2012 - 12:13 PM, said:
You mean those "most loyal fans" that seems to completely ignore all those grinds and things in GW1? We are quite a few of the "most loyal fans" that have played since release of Prophecies and yet we are not shouting and whining about this. Simply because we actually remember GW1 without the rose-tinted glasses.
#1855
Posted 19 November 2012 - 12:25 PM
Lordkrall, on 19 November 2012 - 12:18 PM, said:
Edited by Lucas Ashrock, 19 November 2012 - 12:28 PM.
#1856
Posted 19 November 2012 - 12:28 PM
Lordkrall, on 19 November 2012 - 12:18 PM, said:
Skin grind and gear grind are two completely different things.
#1857
Posted 19 November 2012 - 12:29 PM
#1860
Posted 19 November 2012 - 12:35 PM
Plasticblanket, on 19 November 2012 - 12:31 PM, said:
Your point is .... irrelevant.
Try again bud.
Oh, they didnt?
Lets see:
Lightbringer: +5% damage and 1 damage reduction against Abaddon and his minons per rank
Asura: +7-15 energy in Asura lands
Ebon Vanguard: +Adrenaline gain and armor against Charr (everywhere)
Norn: +60-100 hp in Norn lands
Deldrimor: 7-15 lifesteal against Destroyers (everywhere)
Edited by Lordkrall, 19 November 2012 - 12:35 PM.
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