Trei, on 21 November 2012 - 02:34 AM, said:
Well it seems the poll results so far does not appear to be reflecting what many anti ascended players would like anet to see.
I think it needs a few more questions, like:
Would you still consider introducing friends to the game in light of this?
Does it negatively affect any of your plans to shop in the gem shop?
Does it negatively affect your perception of anet's integrity?
All the poll is showing right now is "players don't like it but its ok they will play the game anyway".
I actually do not care at this point if the majority like this or that as I am completely done myself. If the game continues on and becomes a huge success, awesome. If the game withers and dies a slow painful death, awesome. I have nothing invested in the game anymore.
What does baffle me is all these people that are glad they added gear treadmills and wondered why they weren't in the game in the first place.
First off, apparently you did
zero research before you bought this product and whoever did that should probably be more prudent with their money. You might have problems in the future if you don't.
Second, I
KNEW exactly what I was buying and was perfectly happy with the product
until Arena Net decided to add a feature that they had stated multiple times that they were very against, even looked down on and considered it insulting to game players as a whole.
This also brings me to another thing that baffles me. A lot of people are saying "this is an MMO, it NEEDS gear treadmill..."
My question, which was also Anets question until November 15th is Why? Why does every MMO need something like that? I think the problem with GW2 after looking at it clinically and trying to be unbiased is that basically you had
no character progression. Note I did not say "gear progression" which in reality is numbers going up everywhere and not progression at all, hence why it is called a treadmill.
People had run out of things to do because the way Anet set things up discouraged playing around with builds. Skills are rather static and many are just the same skill but with a different name and icon for each profession. Weapon skills are by design totally static. The only way to change attack skills is weapon swap and some profs didn't even have that. Also, each profession had utility skills that were clearly superior so each effective build used the same skills. This led to the feeling that your character after you got the desired elite and hit 80 had no progression, because the progression you were supposed to do was in your own personal skill. Apparently, Anet didn't take into account how rampant ADD is.
Anet really has no way to expand your actual character progression beyond adding more skills and weapons. Which is something they will avoid since GW1 drove them nuts with thousands of skills and they couldn't balance the game. I would like to note that it has come to light that only 2 people at Anet work on balance so their reasoning at this point is moot as they are not really balancing the classes anyways.
My meandering post has a point. Anet wanted to retain players and to do so they chose the easiest, laziest method. Gear treadmill. It doesn't take any effort besides making numbers go up to design and it keeps hamsters on their wheel. Anyone with a brain would not welcome it, especially those that knew before they bought the game what Anet supposedly stood for. If you don't understand why a lot of people are pissed and have left then you probably didn't.
Either way the game goes on. Some of us just have to wait longer for the game we waited 7 years for.