And let's not forget that GW was a success without gear threadmills.
I seriously doubt that this choice was made with any consideration for what the playerbase (what's left of it) really wants.
There wasn't a gear treadmill in Guild Wars 1, but there was clearly a Skill-tread mill. You could beat the the game and all it's expansions in 100 hours or less but, if you wanted to participate in most high level dungeons/farms or have the ideal hero composition needed to get many of the titles like vanquisher, you'd have to grind out skill points, level multiple characters for skill unlocks, and capture the a huge amount of elite skills.
When I hit level 20 on my first character and beat all the missions, I soon realized I had so much more to do. I had to get on the treadmill, I had to grind, I had to progress linearly.
If I didn't get on that tread mill, people wouldn't invite me into groups. Not because my gear was bad, but because I couldn't run the right build. I really don't see the difference.
Same thing, different package.
Edited by DOSGAMES, 13 November 2012 - 09:05 AM.