Having said that, I currently have not enough low level resources to start a crafting discipline for my Mesmer so I will have to jump levels through Hearts and Questing. I would probably get Artificer started with her as soon as I have a lot of stock to work with, as I have burned most of my low level crafting mats on a level 80 character already. Anyway.
I have 5 points dueling so I get Vigor for landing critical hits so I can keep moving around. I plan on getting 5 points inspiration next so I can dish out more illusions faster. Currently using Ravaging Equips (Precision + Condition Damage)
I'm looking for a build that's want to focuses on maximizing illusions. In my early experience, they get killed a lot. So my tendency is to just shatter them before an enemy wastes them.
Is there a build that marries the concept of having effects when illusions are killed but can also have the option of using a timely shatter? Or, on top of that, can I still unlock traits that make Phantasms stronger?
Edited by jpg1, 13 November 2012 - 01:20 AM.