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Leveling Build for a Newbie


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#1 jpg1

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Posted 13 November 2012 - 01:19 AM

Hi all mesmer enthusiasts, I'm currently level my own Mesmer. And it's sitting at LV. 18 at the moment. It would have been at a much higher level if I did not make a mistake of thinking that the Master Crafter title can't be obtain with multiple characters. I started my Tailor on my main (a Guardian 80) and will probably just finish that crafting discipline with her.

Having said that, I currently have not enough low level resources to start a crafting discipline for  my Mesmer so I will have to jump levels through Hearts and Questing. I would probably get Artificer started with her as soon as I have a lot of stock to work with, as I have burned most of my low level crafting mats on a level 80 character already. Anyway.

I have 5 points dueling so I get Vigor for landing critical hits so I can keep moving around. I plan on getting 5 points inspiration next so I can dish out more illusions faster. Currently using Ravaging Equips (Precision + Condition Damage)

I'm looking for a build that's want to focuses on maximizing illusions. In my early experience, they get killed a lot. So my tendency is to just shatter them before an enemy wastes them.

Is there a build that marries the concept of having effects when illusions are killed but can also have the option of using a timely shatter? Or, on top of that, can I still unlock traits that make Phantasms stronger?

Edited by jpg1, 13 November 2012 - 01:20 AM.


#2 Jobuu

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Posted 13 November 2012 - 04:05 PM

you can use a signet to make you clones have more health. i prefer mirror images and decoy for extra shatter clones though. feedback for all those centaurs. getting 5 points in illusions is likely your best option.you can then go 10 in domination for 20% more dmg for mind wrack or the cripple one if you want to kite mobs around more.

i'm currently shooting for this

http://gw2skills.net...uvjkiWL1KpA3uQA

once you get 40 you can respec to get the 2nd tier traits and start having more fun

Edited by Jobuu, 13 November 2012 - 04:06 PM.


#3 Kelthien

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Posted 13 November 2012 - 04:26 PM

I had a GREAT time leveling my mesmer... I can try and give you the paths I used to get me going.  I'll see if I can remember this correctly...

My first 10 pts went in to Illusions.  Reduced cooldown on illusions and 3% more damage for my illusions.  I ran with a Sword/pistol and GS.  For utilities, I was using Mirror Images and Decoy for more clone production.

Next I dipped in to Domination for the 20% Mind Wrack damage.  I felt, at low levels, that mind wrack could demolish 30-40% of an enemy's health with this trait.  That takes us up to level 30.

Since you'll get a free respec at 40, Dueling or Chaos are both ok lines to invest in.  You get to dodge more or you get free regen.  Take your pick; both are great.

At 40 when you get your book, everything resets. yay!
First thing: 20 pts in Dueling.  Clone on dodge is THAT good.  Remember that you also get nearly permanent vigor from the "vigor on critical hits" minor trait.  I liked the sword cooldown as my minor; blurred frenzy + duelist + shatter was usually instant death for my enemy.  The last 10 points I split; 5 in Illusions and the rest in Domination - I wanted to get back my Mind Wrack damage by level 45 while keeping the reduced illusion cooldowns.  I worked towards that then filled out the illusion tree for a 10/20/0/0/10 split at level 50.

At this point, you can go wherever. I went down Illusions for the Confusion on Shatter.  This level set is another one where you get a free respec at 60 (I think), so just pick a minor that looks nice.

At 60, I believe I went something like: 20/20/0/0/10.  Greatsword cooldown and mind wrack in Domination, Fury for phantasms and Clone on Dodge for Dueling, and 3% more damage per clone in Illusions.  The rest of my leveling was just bringing Illusions up to 30.

Worked like a charm.  40 is a big breakpoint as "clone on dodge" is a game-changer for many builds.  The biggest advice I could give you is to take the time to re-gear yourself every 5ish levels.  Spend your karma on gear if it's an upgrade.  It's cheap and speeds up your leveling process by a HUGE amount.  It's easy to recomp the costs at 80.

#4 ZhaiJay

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Posted 14 November 2012 - 01:46 AM

Great post (inspired me to join gw2g!) but one question.  As you level, what should you prioritize for secondaries -- power, condition damage, vit, etc?  I'm going for a shatter-heavy build with the end result looking like this:

http://gw2skills.net...Sh27OJFtG2lKwbA

#5 jpg1

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Posted 14 November 2012 - 04:19 AM

View PostKelthien, on 13 November 2012 - 04:26 PM, said:

Snip

Thanks very much. So I think I'll work on getting Domination at 10 first as you've mentioned the Mind Wrack damage is worth it. I'm currently sitting at level 20, having freed another Skill slot actually helped as I've been running both Decoy and Mirror Images. Now I have Blink or one of the Glamours to help me with mobility and certain encounters.

Would it really help if I started a crafting discipline on her or would it be better to get more combat experience under my belt?

#6 Kelthien

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Posted 14 November 2012 - 05:14 AM

I personally LOVE the crafting experience thing.  Really nice way to burn through some slow areas and keep yourself geared.

Mesmers can be a slow class until you hit 40, so if there's a stretch that you're feeling bored with, it's sometimes a good idea to use that opportunity to blast through a few levels with crafting.

I think I pushed from 35-40 then from 55-60 and 75-80 with crafting and would totally do it again in a heartbeat.

#7 jpg1

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Posted 14 November 2012 - 11:44 AM

View PostKelthien, on 14 November 2012 - 05:14 AM, said:

I personally LOVE the crafting experience thing.  Really nice way to burn through some slow areas and keep yourself geared.

Mesmers can be a slow class until you hit 40, so if there's a stretch that you're feeling bored with, it's sometimes a good idea to use that opportunity to blast through a few levels with crafting.

I think I pushed from 35-40 then from 55-60 and 75-80 with crafting and would totally do it again in a heartbeat.

Thanks for that input. Problem is, I started Tailor with my main character thinking that Master Crafter can only be achieved by Ranking 400 in all disciplines in one character. Turns out that you get it even with multiple characters. I don't have the basic stock to start anew so I'll probably really work hard on going up to 40 at least. By that time, I should be able to start Artificer on my Mesmer already, which may fast forward 10 levels at least.

#8 Phenn

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Posted 15 November 2012 - 05:28 AM

Kelthien's build is more oriented toward direct damage and shatters. That's presently what I'm running for WvW and burning through PvE content. Run that with Beserker's and you'll put out massive damage.

BUT...

As far as leveling--until you hit level 40 you do hurt for constant clone generation to put out the big shatters, etc. It can be done, but I found a conditions/staff build to be far more durative.

If you want a different approach pre-40 (and actually really good even in endgame), you can run a staff build. Either:

10 - V
20 - II / X
20 - V / X
0
20 - III / VII

or Mr. Prometheus'
20 - V / X
0
30 - V / X / IV
0
20 - III / VII

The idea in both builds is to let your clones get killed or overwrite them as often as possible. The Domination V trait and the Chaos V trait both apply cripple and a random condition (respectively) on death or overwrite. The cripple makes kiting a breeze, especially considering how quickly clones get wiped in big groups of mobs. In the first build, the clones/phantasms apply bleeds and your iWarlock will hit faster and harder. In the second, it's focused mainly on your own toughness.

The staff is key because of Winds of Chaos. The clones will apply bleeds/burns/vulnerability even though they do next to no other damage. You'll get stacks of might from the bounce. With the Illusion VII trait you get an extra bounce from your own attacks which means extra stacks of might or more conditions on more enemies. With the clones dying you're applying more conditions and keeping your distance.

Utilities are up for grabs--I typically ran Mirror Images/Feedback/Blink. But that's really subjective.

For armor, you can run pure conditions with Carrion equipment, or maintain some direct damage with Rampager's. You can either run with Greatsword or Sword/Focus as your offhand.

While leveling, you'll wanna pick up cripple on death and quicker illusion cooldown first. When you hit 40 you'll want to pick up Illusionary Elasticity ASAP. After that it's really up to you. Clone on dodge is important, too.

My point in this long-winded post is to highlight the durability of the build. I'd regularly take on champion bosses and their minions without a second thought. It takes a long time, sure, but you'll walk away without a scratch. Plus you can keep things from wiping for a loooong time.

My two cents. Even at lvl 60 I can't decide if I want to keep this build (soooo much fun) or run direct damage.

#9 jpg1

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Posted 15 November 2012 - 05:41 AM

View PostPhenn, on 15 November 2012 - 05:28 AM, said:

Snip

I've read variations of this and think it's pretty awesome too. Sans' build is slightly similar but run on Signets that give Distortion on usage. But generally what it does is just about the same thing. Staff is really an awesome weapon - I haven't been disappointed with the use of it for my Guardian and how I'm playing my Mesmer now.  

Thanks for the suggest. Now I'm pretty sure I'll be using Rampager's over Beserker's. :lol:




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