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Linsey Murdock Unveils New High End Ascended Gear

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#61 Own Age Myname

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Posted 13 November 2012 - 05:57 AM

View PostAzure Skye, on 13 November 2012 - 05:55 AM, said:

Well we have fine transmutation stones.   Posted Image  

I still have 5 still sitting in my inventory at the moment. =)

I don't see how that's a viable solution. I have to forceably grind dungeons/get lucky with the Mystic Forge to get my armor max stats? And I might have to repeat this at a later point if ANet decides to add more tiers?

Edited by Neo Nugget, 13 November 2012 - 06:56 AM.
Simmer down.


#62 Al Shamari

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Posted 13 November 2012 - 05:57 AM

View PostRielesh, on 13 November 2012 - 05:49 AM, said:

actually this is good point what is going to happen to other dungeons ? : /
Personally, I found dungeon reward armors admirable mostly for the unique skins. Which, people will still be grinding for.

#63 Raiden_Kyo

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Posted 13 November 2012 - 05:57 AM

View PostVanderBeltLegacy, on 13 November 2012 - 05:51 AM, said:

if he quit over this, he never liked the game anyway(same as any1 ready to quit) and for GW1 junkies, we been waiting for this type(ascension/Weh No Sah/Infusion) and ELITE end game...any1 crying was not hardcore gw1/not gw1..enough said

you're right we're not hardcore, some of us are casual. So excuse me, for not wanting to grind out 4 different sets of armor.

#64 sanctuaire

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Posted 13 November 2012 - 05:58 AM

"..... As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content)."

does that mean we get a free legendary and flying kitten for completing the new harder dungeon? :D

.

#65 Rielesh

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Posted 13 November 2012 - 05:59 AM

View PostAzure Skye, on 13 November 2012 - 05:55 AM, said:

Well we have fine transmutation stones.   Posted Image  

I still have 5 still sitting in my inventory at the moment. =)
need more of these :)
I plan to farm skins for 5 alts anyway I am just worried about overall population >.>

Edited by Rielesh, 13 November 2012 - 06:00 AM.


#66 Tellia

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Posted 13 November 2012 - 06:03 AM

View PostKing Tomodo, on 13 November 2012 - 05:32 AM, said:

All this extra content, for FREE?
dog crap is free off the sidewalk. are you going to get all excited over that aswell?

#67 Arewn

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Posted 13 November 2012 - 06:05 AM

View PostTellia, on 13 November 2012 - 06:03 AM, said:

dog crap is free off the sidewalk. are you going to get all excited over that aswell?
Free fertilizer
Depends how you look at it, if you don't like the content fine, but that doesn't mean it's worthless.

#68 Own Age Myname

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Posted 13 November 2012 - 06:07 AM

View PostArewn, on 13 November 2012 - 06:05 AM, said:

Free fertilizer
Depends how you look at it, if you don't like the content fine, but that doesn't mean it's worthless.

Except the problem isn't the content here...

#69 Var

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Posted 13 November 2012 - 06:09 AM

View PostArewn, on 13 November 2012 - 06:05 AM, said:

Free fertilizer
Depends how you look at it, if you don't like the content fine, but that doesn't mean it's worthless.

No one is complaining about the actual content, but the bullshit that accompanies it like better stats and gating.

#70 VanderBeltLegacy

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Posted 13 November 2012 - 06:14 AM

View PostOwn Age Myname, on 13 November 2012 - 05:57 AM, said:

I don't see how that's a viable solution. I have to forceably grind dungeons/get lucky with the Mystic Forge to get my armor max stats? And I might have to repeat this at a later point if ANet decides to add more tiers?



Atleast I can type something is actually readable, because I have no idea what you just said. If English isn't your first language I apologize.
yes my english, grammar, word/sentence structure are all abysmal, and sorry aswell, i shouldnt have been so snappy

#71 Shippage

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Posted 13 November 2012 - 06:23 AM

These won't be as difficult to get as legendary weapons are they? I want to be able to actually obtain them.

#72 Basharic

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Posted 13 November 2012 - 06:23 AM

The people saying this is ok haven't really thought this though. Once this gear is in game those who want to maximize their stats will have to have this gear, it isn't about the infusion slot. Look at the two rings side by side. Every single stat is better than the exotic. Is it marginal? Yep. But it is still flat out better. Those stats are going to count, not just in dungeons, but in the open world, and more importantly, in WvW.

Unless you need exotics to create the ascended items, there is no ladder, no one in their right mind is going to put in even the effort exotics take now when they know they don't represent the best stats. People are going to go from rare to Ascended because rares are far less odious to get than exotics

The better stats mean a number of things:

1) Unless they give crafters the option to make these, every single gear crafting profession will become even more worthless than they are now.

2) Unless they are going to provide multiple avenues to get the Ascended gear, they are forcing anyone who wants to maximize their stats to participate in the dungeon.

3) Based on what they are saying, if and when they put in Ascended weapons the stats will be better than exotics, that means they will be better than legendaries.

The infusion slot alone should be providing the dungeon-related progression. The stats should be the same as Exotics. Then it won't matter if a player has Ascended gear or Exotics.

This isn't a game breaking deal for me, I'm big on every aspect of the game, but it is deeply troubling. It is going to create shockwaves throughout the game. All to fix a "problem" that only existed in the minds of people who didn't understand the game they were buying. I get that MMO's change. But this isn't a change for the better, it's a change to cater to the part of the community that is never happy.

#73 Shayne Hawke

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Posted 13 November 2012 - 06:24 AM

Linsey Murdock said:

This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).

Posted Image


Quote

As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.

Was this not the original idea?  Didn't you always intend for players to reach a power plateau on their gear?  Sure, all you've done here is raised the bar a little so that people need to spend more time getting the new and powerful stuff, but what happens then?  You introduce even more gear that's stronger than the norm?  What happens when you release a full set of ascended gear?  Are you going to make the same assessment and come out with yet another tier of gear?  Do you see releasing higher performance gear as the way forward for expansion content in your game?

What about these infusions and Agony?  Should I be ready to face a different kind of pushing mechanic in every single new dungeon you release?  Will I now need to acquire several sets of armor just so that I can try each dungeon and not feel closed off?

If ascended weapons have upgrades built into them and have infusion slots instead of upgrade slots, how am I supposed to duplicate the effects of certain sigils on ascended weapons?  Are there also going to be weapon infusions that are all more powerful variants of all of the weapon upgrades currently in the game?  If not and I can't get the sigil I want, do I now have to sacrifice stats and transmute an exotic's stats and upgrades onto a legendary in order to get the combination I want?

Have you made adjustments to structured PvP and WvW according to these changes?  With ascended gear now being the new best-in-slot, are you raising the stats on all of the PvP gear as well?

The introduction of this gear serves only as a slight delay to some players before they hit this "legendary wall" again.  I'm sure some players don't even bother with reaching best-in-slot gear before they start looking ahead to what they need for their legendary, in which case these new items have done nothing at all about the wall.  Meanwhile, you've thrown a curveball at everyone who has just been pining to get exotic gear for it being best-in-slot, and some who've gotten it already might not look forward to having to go for this new gear once it's released.  Personally, having not yet chosen to acquire a full exotic set of armor yet, I may not even bother anymore and instead just wait until the new ascended gear arrives.  After all, what's the point of getting the best gear when I know it's going to be trumped some time down the line?

Quote

We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach.

You're trying to create progression without gear grind and you're doing it by adding combat mechanics that are mitigated by new gear...

What?

Quote

Original Guild Wars fans may recognize that we took a familiar approach to our new progression.

I don't remember a single instance in which the fundamental plateau on gear stats in GW was ever raised.  The system is not like infusion in Guild Wars, because that simply involved performing a task for an NPC to upgrade existing armor.  This is the introduction of an entirely new line of gear to accomplish that purpose.  Was there a good reason why this mechanic had to be exclusive to this near gear and not also tacked onto existing gear?

Perhaps you're actually trying to draw a similarity between GW2 infusion and GW title bonuses?  It sounds like with this new content, players will be challenged with new monsters that are hard because they've been given new skills and a new dangerous condition to use, which players can counter by getting better gear and improving their defense against it.  With the Eye of the North expansion, you created progression by designing harder enemies with higher levels and new abilities and allowed players to counter that by buffing themselves with different bonuses depending on where they were and how much title progression they had.  They could also use new skills tied to these titles that got stronger when the titles had more progression.  Original Guild Wars designers may recognize that players weren't particularly thrilled with grinding out these titles on every character they wanted to take through this content for the sake of performing at their best.  What made you think that it would have been a good idea to repeat the same system here?

Quote

I hope you are all as excited about these new items as I am!

Excited about taking a turn down a path that I hoped to specifically avoid by purchasing this game?  No, I think you've pulled the wrong type of excitement out of me.

#74 Rielesh

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Posted 13 November 2012 - 06:30 AM

View PostBasharic, on 13 November 2012 - 06:23 AM, said:

wall
first you see how much QQ there is for past day ... nothing can change this

I am worried about those items too as I said before if they even have nice skin then I am worried about old dungeons I will farm them as long as I can find party but if you look at wow and all previous raids / dungeons are dead mostly

I agree on all your points except 3 that is wrong .. they said they will scale legendaries

#75 Var

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Posted 13 November 2012 - 06:33 AM

My personal favorite is the disingenuous masking of the stat increase.

There's a 3% increase in MF on that gear, that equates to roughly 67+ stat points. They show how the other stats have increased by 5 but those are minor stats, the MF is the major stat and its gone up a wopping 3%/67+ stat points. We're looking at a gear climb of close to a 100 stat points

At 14(?) pieces of armor, thats 1400+ stat increase.

#76 Shoros

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Posted 13 November 2012 - 06:35 AM

Really disappointed by ANet - I would have never ever expected this.
It's simply a content lock, it's nothing else than what we have in other MMOs. In addition to that, it seems that it's hard to get the gear AND the gear is BETTER than exotics? WHY? I really don't understand it. Why couldn't they just stick to exotics and introduce ascended gear with the same stats?

#77 Basharic

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Posted 13 November 2012 - 06:42 AM

View PostRielesh, on 13 November 2012 - 06:30 AM, said:


first you see how much QQ there is for past day ... nothing can change this

I am worried about those items too as I said before if they even have nice skin then I am worried about old dungeons I will farm them as long as I can find party but if you look at wow and all previous raids / dungeons are dead mostly

I agree on all your points except 3 that is wrong .. they said they will scale legendaries

Just re-read the blog and I stand corrected on legendaries.

#78 Coren

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Posted 13 November 2012 - 06:46 AM

I'm all for the infusing idea, which promises a return if the mursaat, but making it higher than exotic??? Can we craft ascended? If not why bother with crafting except cooking.

Bad move ANet, bad move...

#79 Tenicord

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Posted 13 November 2012 - 06:46 AM

I think this is really good and agree 100% with the quote that there needs to be something between exotic and legendary. If you cant handle this perhaps you should go back to playing mario bros. this is needed for the longevity of gw2.

#80 Var

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Posted 13 November 2012 - 06:53 AM

From the official forums going to quote someone:

Quote

Its +77 stats. Thanks.

3% magic find increase is +67 of a stat on equivalent gear.
+5 minor.
+5 minor.

+77 is not +2. +77*16 is 1232 stats. You have a stat spread of roughly 7000 (unless I’m mistaken, doing this off the top of my head in terms of maximums). Thats 17.6%.

This isn't small.

#81 Coren

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Posted 13 November 2012 - 06:56 AM

View PostValkaire, on 13 November 2012 - 05:11 AM, said:



Except they said themselves, you only need the infusion if you're going to be hardcore grinding the dungeon, in which case you'll get the new gear. If you aren't grinding the new dungeon hardcore, you can just do it in rares/exotics like normal and you don't have to worry.

Except you'll eventually see people saying "LFXM ARAH EXP, FULL ASCENDED ONLY", even though at the moment rare or exotic is enough.

Anet says people have reached the "gear wall", well it was the same in GW1, wasn't that the idea?? Then it's down to personal skill?

Guess I'll have to treasure the thoughts I have of killing a thief and a mesmer solo on my engineer in WvW while I still can, because in a few months these guys may have ascended and give them the gear edge my personal skill can't.

#82 xarallei

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Posted 13 November 2012 - 07:02 AM

Very disappointing. I don't know why they didn't just keep the stats the same as exotics and just add this infusion thing which would only work/matter in pve. I have no inclination to grind dungeons.

#83 IsThisNameTaken

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Posted 13 November 2012 - 07:04 AM

View Postxarallei, on 13 November 2012 - 07:02 AM, said:

Very disappointing. I don't know why they didn't just keep the stats the same as exotics and just add this infusion thing which would only work/matter in pve. I have no inclination to grind dungeons.

Exactly. Really bad move by ArenaNet.

Same stats, one upgrade socket, one infusion socket would be perfect.

#84 Xellial

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Posted 13 November 2012 - 07:04 AM

View PostVanderBeltLegacy, on 13 November 2012 - 05:56 AM, said:

the ascension/infusement, dont call me a druggy when you fail to read,, sook.

Infusement was Gear-progression in GW1? Played GW1 for 7 years, all it did was make one group of npc's do less damage to you, and they only showed up in one or two story missions.

You're an idiot.

#85 Coren

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Posted 13 November 2012 - 07:05 AM

View PostTenicord, on 13 November 2012 - 06:46 AM, said:

I think this is really good and agree 100% with the quote that there needs to be something between exotic and legendary. If you cant handle this perhaps you should go back to playing mario bros. this is needed for the longevity of gw2.

Anet always said that max gear would be easy to get and that grind was for people who wanted cosmetics, that it would cater to casuals and hardcores.

And casuals also mean people who have obligations like families or, you know, jobs.

Again, Anet said that the gear wall would be hit early and after it's down to skill, like GW1. GW1 had and still has a lot going for itself, why Anet decided to take the WoW path is beyond me... I'm sorely disappointed.

#86 AureliusRex

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Posted 13 November 2012 - 07:06 AM

View PostVar, on 13 November 2012 - 06:33 AM, said:

My personal favorite is the disingenuous masking of the stat increase.

There's a 3% increase in MF on that gear, that equates to roughly 67+ stat points. They show how the other stats have increased by 5 but those are minor stats, the MF is the major stat and its gone up a wopping 3%/67+ stat points. We're looking at a gear climb of close to a 100 stat points

At 14(?) pieces of armor, thats 1400+ stat increase.

You can bet that choosing an example with magic find on it was no accident here.  It absolutely masks the true stat increase of the gear.  I doubt anyone would consider a 3% increase on crit damage per piece of gear trivial.  That would amount to a ~28-32% increase in overall damage for some glass cannon builds with a full set (without even factoring in the increase from the other stats).

#87 FinalForm

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Posted 13 November 2012 - 07:08 AM

I really have no respect for ArenaNet's word. It's sad, I spent years happy with GW1, getting tons of cool Elite armors on my characters just for their looks. Now, my cool looking gear can't just be swapped between eachother since there is gear better than them.

I'm not quitting the game, there is still a lot of fun things in the game. I'm sure I'll get ascended items eventually too. However, if such a BIG marketing campaign was thrown out of the window within 4 months of the game's release, in a year or 2 the core idea of the game may not even exist.

Do not take anything Anet says at face value again.

#88 Rielesh

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Posted 13 November 2012 - 07:09 AM

View PostXellial, on 13 November 2012 - 07:04 AM, said:

Infusement was Gear-progression in GW1? Played GW1 for 7 years, all it did was make one group of npc's do less damage to you, and they only showed up in one or two story missions.

You're an idiot.
you played GW1 for 7 years and you think mursaat been only in 1 or 2 mission? they been in all missions after crystal desert that is about 6 + whole war in kryta + oppressor weapon farm + you needed it kill them a lot to vanquish bottom part of prophecies or get some elite skills  ...

at least do your research before you call someone idiot...

Edited by Rielesh, 13 November 2012 - 07:14 AM.


#89 Var

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Posted 13 November 2012 - 07:13 AM

View PostAureliusRex, on 13 November 2012 - 07:06 AM, said:

You can bet that choosing an example with magic find on it was no accident here.  It absolutely masks the true stat increase of the gear.  I doubt anyone would consider a 3% increase on crit damage per piece of gear trivial.  That would amount to a ~28-32% increase in overall damage for some glass cannon builds with a full set (without even factoring in the increase from the other stats).

And this really needs to be spread because not only are they breaking the spirit of GW1, they are doing it while blatantly weaving half-truths in our face.

#90 Lordkrall

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Posted 13 November 2012 - 07:21 AM

View PostCoren, on 13 November 2012 - 07:05 AM, said:

Anet always said that max gear would be easy to get and that grind was for people who wanted cosmetics, that it would cater to casuals and hardcores.

And casuals also mean people who have obligations like families or, you know, jobs.

Again, Anet said that the gear wall would be hit early and after it's down to skill, like GW1. GW1 had and still has a lot going for itself, why Anet decided to take the WoW path is beyond me... I'm sorely disappointed.

And yet people still seems to ignore the fact that it was extremely expensive and required quite much "grinding" to get the best gear (with runes and such).





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