Ascended gear...a big F you to WvWers
#151
Posted 13 November 2012 - 08:02 PM
Arenanet is basically throwing out the entire "gear doesn't matter" system and replacing it with "Hey WoW did it so we're going to do it".
#152
Posted 13 November 2012 - 08:03 PM
Drtrider, on 13 November 2012 - 08:02 PM, said:
Exactly. IF
#153
Posted 13 November 2012 - 08:04 PM
#154
Posted 13 November 2012 - 08:05 PM
Specialz, on 13 November 2012 - 07:45 PM, said:
BTW whenever there is a change, someone will always get screwed. Just to add, WvW isn't known to be a balance zone anyways. And there is no information about armor yet because there is no armor yet and they wont be for a long time. So how about we save the QQ until they actually implement armor?
#155
Posted 13 November 2012 - 08:05 PM
Drtrider, on 13 November 2012 - 08:02 PM, said:
We can level entirely through WvW yet can't use our badges for the "best in slot" gear.
Role reversal: Make everyone earn badges for "best in slot" gear = carebears cry and quit, pvers move to wvw, wvw becomes more fun and matches become closer... /winning.
#156
Posted 13 November 2012 - 08:07 PM
Hopefully I can buy a full set with my 1200 stockpiled badges.
#157
Posted 13 November 2012 - 08:08 PM
Roland Der Meister, on 13 November 2012 - 08:05 PM, said:
I'm trying to make sense of this, because it's not exactly clear.
But if you want an individual comparison of stats
chest > amulet > legs = rings > Accessories > Helmet > Shoulders > boots = Gloves
#158
Posted 13 November 2012 - 08:17 PM
Edited by Corvindi, 13 November 2012 - 08:18 PM.
#159
Posted 13 November 2012 - 08:20 PM
#160
Posted 13 November 2012 - 09:10 PM
If i want a PvE game with gear progression i have much better alternatives then remaining in GW2.
Trying to compete in that category is a dangerous path to take, as Going head to head with Trion, Blizzard and many more. Will not make them win that player base over as arenanet isn't sure what to do yet in the future it seems still trying different paths.
How much this will effect WvW is to be seen, i wouldn't shout murder! yet as it has a long way to go and these will be below legendary weapons what don't really add that much and seem to be focussed on adding a twist on PvE content by adding specific weapon procs to aid you in a battle, what comes across as a trying to give a light version of what another mmo is doing with skill setups.
But to say we are going down the path of warhammer online is too soon, but yes i would glady see them introducing something of the same kind above exotic below legendary in WvW rewards, for participation not marks
#161
Posted 13 November 2012 - 10:27 PM
...this is pretty freakin' Sad. NO PLANS ready to go... they haven't even been workin' on it enough to roll it out anywhere close to the timeframe they're rolling out this whole Ascended deal (complete with dungeon). The only incentives in WvW right now seems to be kicking people when they're down so I'm done with it now. I'm not even sure I wanna do the dungeon now. I honestly want a new hobby... getting really sick of seeing once great studios poisoning their own wells.
#162
Posted 13 November 2012 - 10:53 PM
G L J, on 13 November 2012 - 07:56 PM, said:
I hate to be that guy, but it's two days before the patch. The press articles are published. The blog post is published, with an explanation that probably was in the works from a design perspective for a while now. Loud and constant complaining at the eleventh hour will change nothing. This is likely going in, and that's that. Pullbacks on content prior to its publishing are rare.
The real power will come from constructive, measured feedback after its in, because people (including the devs) will have actual empirical evidence of the negative impact of the gear itself in a WvW setting.That's what I plan on doing, because I'm concerned about these changes as well. It's nice to know they have plans for progression in WvW, but I do think it was a mistake to not have it released in parallel with this pve content patch introducing these items.
The analog comparison for the Ascended stuff is the Radiance stuff from LOTRO. That got removed, but only after an extended amount of feedback given by players which also included data from after the changes went live. This will probably be no different.
#163
Posted 13 November 2012 - 11:48 PM
Hope it's just that.
#164
Posted 13 November 2012 - 11:55 PM
Dystoria, on 13 November 2012 - 08:20 PM, said:
I'm hoping for this aswell. Makes sense. Sounds logic. Seems legit.
#166
Posted 14 November 2012 - 12:06 AM
Fixed the title for you.
#167
Posted 14 November 2012 - 12:08 AM
n00854180t, on 14 November 2012 - 12:06 AM, said:
Fixed the title for you.
yeah, even pve players are incredibly pissed off by the power creep implications.
#168
Posted 14 November 2012 - 12:17 AM
Orikx, on 13 November 2012 - 04:26 PM, said:
The problem is the F2P model is still kind of new to American MMO's so everyone is still trying to figure out how to make the model successful for them and people are resistant to change. So instead of trying something new developers revert back to the old, "if it aint broke don't fix it" mentality. Many PvE'res want tons of gear progression so rather then find a way to make it work without introducing gear into the PvP elements they just do what everyone else does. Here's a new dungeon with new gear.
They can do both and keep both happy but developers are afraid to take risks because they all want their share of the pie and if it doesn't work their share will just run to the next MMO. So they end up doing what everyone else is doing just to ensure the easy revenue.
As for "if they ever want to make more then the 2million+ copies sold". I would bet that if they released the numbers for revenue they have already made, since the game went live, it would already be much higher then it would have been for sub's for the first six months. I know of many people that have already spent hundreds and some much much more on this game. Six months of subs would have only been $90 US and traditionally people leave in mass after their first 1 month free because they lose interest so fast. Many of those people probably bought gems in the first weeks and then left after a month. Of course this is speculation based on a small number of people I know so maybe they are the minority.
In the end I am still giving ANet the benefit of the doubt. They have done nothing up to this point to lose my trust so I will wait to see how it is rolled out. This could be the first thing they do to lose my trust though.
I think you're missing my point of being f2p.
LoL is great.
1) It's free
2) It's balanced
3) It's a short experience
4) It's a model which does not require people to be retained. It is a hot join.
5) Many f2p games, MMOs in general do not release in store content and is actually balanced, usually it IS pay to win.
LoL does only 1 thing and it does it well. PvP, in small teams. It has options to be both competitive and casual. Players are not obligated to play any longer other than the 1st 30 levels. Even then there are systems in place to put you in the same bracket sub 30 and in the competitive zone its ELO rank.
GW2 is a PvE game 1st and foremost, and then a PvP game.
Players interests are retained through PvE elements, that is why its called an MMORPG.
If you want to bring sPvP into this argument, then you already know, that it is just another MOBA with more polygons and fancier looking skills. Warhammer Wrath of Heroes has already gone that route. If you want a true core PvP game then WAR would be the best model. But we know how that went, with almost no PvE content, servers died within a few months.
PvE is practically the selling aspect in this genre. Maybe Anet shot itself when they introduced 0 sub fees. They need to roll out consistent PvE elements and long term PvE content which is meaningful and not just of cosmetic grinds of RNG nature. This will be the best addition to longevity yet.
#171
Posted 14 November 2012 - 12:24 AM
This is what all the whiners about new content sound like to me.
Amusing part about all the whiners is you'll be the first ones to blast through the content and post all the awesome new armor you have and then complain how much it sucked although you played for 24/7 to get it. I guarantee.
#172
Posted 14 November 2012 - 12:26 AM
Soulstitchmmo, on 13 November 2012 - 08:02 PM, said:
Arenanet is basically throwing out the entire "gear doesn't matter" system and replacing it with "Hey WoW did it so we're going to do it".
Only if the dungeon mechanics are well thought of. Current state of the dungeons are just dodge many red circles while 1ing something till it dies.
So the easier method is while keeping such atrocious mechanics introduce something people would actually want. Yes, I will do it if it means zerg rushing every boss, if it means so.
#173
Posted 14 November 2012 - 12:31 AM
#174
Posted 14 November 2012 - 12:40 AM
FW
Edited by Fannwong, 14 November 2012 - 12:41 AM.
#175
Posted 14 November 2012 - 12:46 AM
Soulstitchmmo, on 13 November 2012 - 06:17 PM, said:
front page of guru, on the interview with Murdock
"In terms of rarity, Ascended items fall between Exotic and Legendary."
"Currently, Ascended items only come in the form of rings and back slots, but there's room to expand in the future."
A legendary greatsword has the exact same +stats as an exotic.
So if Ascended is: Exotic <= Ascended <= Legendary, AND Exotic = Legendary, then Exotic = Ascended.
Am I reading this wrong? I dont see any info saying ascended will have more stats, just that it will be able to counter a PvE only condition.
Edit: with the exception of backpieces which only exist as rares atm, this really shouldnt mean anything for any WvW's at all.
Edited by Quietnine, 14 November 2012 - 12:49 AM.
#177
Posted 14 November 2012 - 12:50 AM
Quietnine, on 14 November 2012 - 12:46 AM, said:
Legendary items will always be of the highest tier in the game. Their stats will be raised to the new ascended level come this patch(or maybe when ascended weapons are introduced, unsure atm). The reason they say ascended is between exotic and legendary is because if (god forbid) they introduce a higher tier than ascended, legendary items will then raise to that new level. It means while legendaries are capped at the highest stat level of current gear, they're still a level above all gear because they have the ability to increase as gear tiers increase. That's my understanding anyway.
Edited by bieberfanxoxo, 14 November 2012 - 12:52 AM.
#178
Posted 14 November 2012 - 12:53 AM
bieberfanxoxo, on 14 November 2012 - 12:50 AM, said:
right, but i dont see anything in that interview that says ascended will have more stats, just that it will have a higher rarity. since legendaries have a higher rarity but dont increase in stats, its not exactly a safe bet to assume ascended items would increase in stats.
#179
Posted 14 November 2012 - 12:58 AM
Quietnine, on 14 November 2012 - 12:53 AM, said:
https://www.guildwar...-ascended-gear/
Stats are higher.
#180
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