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Ascended gear...a big F you to WvWers


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#181 bieberfanxoxo

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Posted 14 November 2012 - 01:04 AM

View PostVoison, on 14 November 2012 - 01:00 AM, said:

Only by a few %.

I'm not saying the gear is gamebreaking or have the "sky is falling" attitude. Personally I want to see how things play out, how hard these are to attain, what different stat types they have(ie. only crafted stats or invader's stats aswell), and how changes are implemented after feedback from it going live. All those things need to be seen before we slash our wrists and call it a day.

My response however was informing Quietnine on the changing of legendaries, their rankings, and that the "safe bet" to assume stats will increase is actually very safe as we have been shown they will.

#182 xXDeath2UXx

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Posted 14 November 2012 - 01:05 AM

View PostVoison, on 14 November 2012 - 01:00 AM, said:

Only by a few %.

...The stats are higher and if equipped in a whole set would be very noticeable, like yellow to orange.

#183 bieberfanxoxo

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Posted 14 November 2012 - 01:07 AM

View PostxXDeath2UXx, on 14 November 2012 - 01:05 AM, said:

...The stats are higher and if equipped in a whole set would be very noticeable, like yellow to orange.

Considering there is no full set, and no eta of full set it's nothing to worry about right now.

#184 Voison

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Posted 14 November 2012 - 01:08 AM

View PostxXDeath2UXx, on 14 November 2012 - 01:05 AM, said:

...The stats are higher and if equipped in a whole set would be very noticeable, like yellow to orange.

A few extra points in power or vit will not be game-breaking... People need to relax and see how Anet handles this... I'm tired of seeing "I'm quitting this game, its just like wow"... Its really not.
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#185 bieberfanxoxo

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Posted 14 November 2012 - 01:13 AM

View PostVoison, on 14 November 2012 - 01:08 AM, said:

A few extra points in power or vit will not be game-breaking...

Lies, the only reason players in this thread die is because they all have 24bloodlust stacks and come up against players with 25.

#186 Bakedg00ds

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Posted 14 November 2012 - 01:40 AM

Apparently this was posted to the GW2 general forum:


"I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores.
Chris Whiteside – Studio Design Director"

Seems like a new use for karma and badges after you get your exotics.  Discuss.

Edited by Bakedg00ds, 14 November 2012 - 01:41 AM.


#187 Reisa

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Posted 14 November 2012 - 01:41 AM

View PostVoison, on 14 November 2012 - 01:08 AM, said:

A few extra points in power or vit will not be game-breaking... People need to relax and see how Anet handles this... I'm tired of seeing "I'm quitting this game, its just like wow"... Its really not.

The problem that most people see is that if Anet does this, what stops them from doing it again in another three months?  Another year?  When their expansions come out?

A lot of people already have their exotics, or are working on getting them.  They're comfortable with them, and then all of a sudden, they're going to have the equivalent of rares fighting someone in exotics, and if they don't have Ascended items when the next tier comes out, they're suddenly using the equivalent of greens against someone in exotics today.

The 'slight' increase in stats, over time, really adds up, and people just don't want to grind more and more because a small percentage of the playerbase rushed through the content and are now at the end and bored because they have no gear treadmill.

#188 Bottoms_Up

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Posted 14 November 2012 - 02:04 AM

View PostQuietnine, on 14 November 2012 - 12:46 AM, said:

front page of guru, on the interview with Murdock
"In terms of rarity, Ascended items fall between Exotic and Legendary."
"Currently, Ascended items only come in the form of rings and back slots, but there's room to expand in the future."

Am I reading this wrong?

Could be reading it wrong or the wording could be ambiguous. I think the word at issue here is 'rarity'. In the quote I think this means how rarely they drop or how easy they are to obtain and does not refer to stats/tier (as in rare, exotic, etc.). The thing that backs this conclusion up is their statement that they will be increasing legendary stats to equal those of ascended gear.

"So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. " - https://www.guildwar...-ascended-gear/

Edited by Bottoms_Up, 14 November 2012 - 02:12 AM.


#189 Voison

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Posted 14 November 2012 - 02:12 AM

View PostReisa, on 14 November 2012 - 01:41 AM, said:

because a small percentage of the playerbase rushed through the content and are now at the end and bored because they have no gear treadmill.

Its not small of a percentage tho... That is the problem. People are getting bored. I see people complain about being bored, then when they release things so do, people complain... Sigh.
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#190 Xellial

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Posted 14 November 2012 - 02:23 AM

View PostVoison, on 14 November 2012 - 02:12 AM, said:

Its not small of a percentage tho... That is the problem. People are getting bored. I see people complain about being bored, then when they release things so do, people complain... Sigh.

Different group of people complaining about this change than the ones who wanted it... I would hope, anyways.

#191 LavaSquid

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Posted 14 November 2012 - 02:23 AM

Unless they have epic looking, if not I won't put the new instances as my top priority over my WvW, normal dungeon, new alt leveling and map completion.

I really hope their purpose is to introduce more skins, not to give us more carrot +_+

#192 ilr

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Posted 14 November 2012 - 02:30 AM

From the Executive Producer's letter:

Quote

Ascended and infusion rewards will be available in both PvE and WvW over time

IE: The "gear chase" will also "play out" in, and have an intended impact on WvW.

...so then the question becomes:  How will they decide if you're "earning it" it or not in WvW?  Will it be the same as badges that most of us running Support builds & Supply trains will be screwed out of?  How easy will it be to farm it simply by multiboxing "easy kill targets" on the opposing server?  Or if it's based on skill, then what will rule out builds that are specifically designed to "farm" that qualifier?   And what is being "infused" against in WvW???  (seige?/AoE's?/Yak bites?)

Edited by ilr, 14 November 2012 - 02:39 AM.


#193 Velron

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Posted 14 November 2012 - 03:07 AM

View PostVoison, on 14 November 2012 - 02:12 AM, said:

Its not small of a percentage tho... That is the problem. People are getting bored. I see people complain about being bored, then when they release things so do, people complain... Sigh.

The people who were happy with the game, and just play it every day, just don't post. They had no reason to, they had nothing to whine about, they were happy.

I am one of them, I have played every day since pre-launch, and I've loved the game. There's issues with WvW, but the game overall I love and thoroughly enjoy. And I liked Anet for keeping their promises.

Today is the first day I'm home on my computer and not playing GW2. The love of the game has been killed because of this. Downloading PS2 right now....waiting and hoping that they see the huge outcry from the community (over 6200 posts and over 56k views in just ONE day) and listen. They can still decide to postpone the patch and fix this.

There's NOTHING wrong with new content and gear. The problem is with the vertical stat increase that was promised would not happen. The gear should have been the same stats as exotics but with the new stupid slot for the dungeons...then make super badass skins that are hard to get that only those dedicated hardcore dungeon grinding game ruiners will be able to get.

This is dumb though, they are trying to half cater to the WoW raiding community and similar minded players. It will fail, they will just get bored and leave again...meanwhile the loyal community who has been there since GW1 and followed the game for years and love it for what it is, all feel betrayed and withhold their money.

Edited by Velron, 14 November 2012 - 03:09 AM.


#194 NotKMoose

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Posted 14 November 2012 - 03:52 AM

end of the world!!!

#195 1up

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Posted 14 November 2012 - 04:30 AM

I knew it wouldn't take long for Anet to fail and cater to the PvE derpers like almost every other game out there... I don't see why people really want to do PvE in this game... It's pretty terrible!

#196 Reiden221

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Posted 14 November 2012 - 04:50 AM

View PostBakedg00ds, on 14 November 2012 - 01:40 AM, said:

Apparently this was posted to the GW2 general forum:


"I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores.
Chris Whiteside – Studio Design Director"

Seems like a new use for karma and badges after you get your exotics.  Discuss.

I swear, nobody reads or attempts to, but thank you none the less for posting this.  Once someone screams the sky is falling, that's all anyone looks at... they never pause to look around or to look at who is screaming.

I was skeptical at first, but based on everything I have read from Anet, they are simply adding a tier between exotic and legendary, which considering that I have felt that having legendary weapons but no legendary armor was dumb, the Ascended armor is a logical step towards implementing the Legendary armor that should have been in from the start.

As long as they stop there, I am happy.  It will be a good addition/completion to the armor/gear progression of the game.

#197 Bottoms_Up

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Posted 14 November 2012 - 05:06 AM

View PostReiden221, on 14 November 2012 - 04:50 AM, said:

I was skeptical at first, but based on everything I have read from Anet, they are simply adding a tier between exotic and legendary...

But are they adding a 'tier'? Their comments have been pretty contradictory on this. Compare:

"Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two."

with

"So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game."

How can legendaries be upgraded to ascended if ascended is on the way to legendaries?

I'm still pretty convinced that when they talk about "proper progression for players from exotic up to legendary" they are only referring to how easy the gear will be to get and not about stats/tiers.

As far as tiers go (i.e., when referring to stats), we would then have: rare (easy to get)<exotic (relatively easy to get)<ascended (more difficult to get)=legendary (most difficult to get). Just how big the gap between these will be and other details are still to be determined.

Edited by Bottoms_Up, 14 November 2012 - 05:07 AM.


#198 ilr

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Posted 14 November 2012 - 05:36 AM

View PostReiden221, on 14 November 2012 - 04:50 AM, said:

I swear, nobody reads or attempts to
This is ironic.... considering:

Quote

I was skeptical at first, but based on everything I have read from Anet, they are simply adding a tier between exotic and legendary,

http://wiki.guildwar.../Exotic#Quality

...so yeah...  reading...  I hear you're a big fan of it??

#199 Reisa

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Posted 14 November 2012 - 06:11 AM

View PostVoison, on 14 November 2012 - 02:12 AM, said:

Its not small of a percentage tho... That is the problem. People are getting bored. I see people complain about being bored, then when they release things so do, people complain... Sigh.

And new content catered specifically for them--to the detriment of everyone else, I might add--will keep their attention for what?  A week?

The people who get easily bored like that aren't the sorts that are going to stay anyway.

After all, it's only been three freaking months.

#200 xXDeath2UXx

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Posted 14 November 2012 - 06:14 AM

View PostBottoms_Up, on 14 November 2012 - 05:06 AM, said:

But are they adding a 'tier'? Their comments have been pretty contradictory on this. Compare:

"Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two."

with

"So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game."

How can legendaries be upgraded to ascended if ascended is on the way to legendaries?

I'm still pretty convinced that when they talk about "proper progression for players from exotic up to legendary" they are only referring to how easy the gear will be to get and not about stats/tiers.

As far as tiers go (i.e., when referring to stats), we would then have: rare (easy to get)<exotic (relatively easy to get)<ascended (more difficult to get)=legendary (most difficult to get). Just how big the gap between these will be and other details are still to be determined.

Right now Legendaries are just barely like the tiniest bit better than exotic weps, the reason to get a legendary is not cuz u want that extra 20 damage.  Legendary weps are awesome because they LOOK awesome, have you seen them?  They look sweet!  So now they are adding a new tier which wont take 400 hours to get 1 piece of.  These items will likely not look nearly as awsome as legendaries but yes have some actual use for um.  This new tier will prolly upgrade and add another lvl of mystery and progression into the game and buff legendaries along with it.  Honestly I always felt like this is what this game lacked, gear that is actually useful and kinda hard to get.

I hit lvl 80 via WvW and had only used gear that i had found cuz you lvl so dang fast in this game its not worth buying anything till 80, so I hit 80 and i bought a full exotic set and then i looked into what it took for a legendary and like gave up on it before i even started lol.    

For one I dont want 100% map completion that things like a bulls eye in WvW, and I dont wanna explore the map anyways.  But now at least I have some gear upgrades to work towards.

#201 Celendes

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Posted 14 November 2012 - 07:51 AM

someone just PM me when the 2000 badges of Honor i have in my bank actually mean a damn for gear.

#202 bieberfanxoxo

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Posted 14 November 2012 - 07:58 AM

View PostCelendes, on 14 November 2012 - 07:51 AM, said:

someone just PM me when the 2000 badges of Honor i have in my bank actually mean a damn for gear.

but but but invaders yo!

#203 xXDeath2UXx

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Posted 14 November 2012 - 08:14 AM

View Postbieberfanxoxo, on 14 November 2012 - 07:58 AM, said:

but but but invaders yo!

Its not that invader gear is bad, its just that 2 gold is much ezier to get than the badges required to purchase it, so it just feels like a rip off ;P

#204 Swoopeh

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Posted 14 November 2012 - 08:18 AM

View PostVoison, on 14 November 2012 - 01:08 AM, said:

A few extra points in power or vit will not be game-breaking... People need to relax and see how Anet handles this... I'm tired of seeing "I'm quitting this game, its just like wow"... Its really not.

Exactly :)

What IS like WoW however is the amount of people jumping on the bandwagon of rage and coming up with gems like "Anet betrayed us!", "they lied to us!" and other such hyperbolic nonsense. I'm glad to still see some sensible posts in these threads, the rest I would implore to calm down, take a few deep breaths and try putting things into perspective. Fact is, we know very little of this new tier so there's no point in getting upset over a possible but improbable future scenario (like Anet introducing new tiers every patch now "so it will be just like wow!").

#205 AstralPhoenix777

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Posted 14 November 2012 - 10:07 AM

View PostSwoopeh, on 14 November 2012 - 08:18 AM, said:

Exactly :)

What IS like WoW however is the amount of people jumping on the bandwagon of rage and coming up with gems like "Anet betrayed us!", "they lied to us!" and other such hyperbolic nonsense.

You'll always get that I'm afraid. :(

For my two pence, I think the point is that ANet is putting casual players at a disadvantage, although a relatively slight one, and in principal that does break their promise to the casual demographic they went so out of their way to try and cater to with their PR. People do overstate the seriousness of the problem, however.

Ironically though, the original GW does a much better job of making max-stat gear available quickly and cheaply; for example a single exotic armour set in GW2 costs about the same as two prestige armour sets in GW (around 15g; equivalent to about 170 platinum), whereas GW offered max-stat sets for 9 platinum plus runes, and anything you paid through the nose for was purely cosmetic.

There are two lessons we can learn from this:
1) Guild Wars 2 is more for hardcore MMO gamers and less for casuals
2) Don't believe corporate PR departments  :lol:

#206 Reiden221

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Posted 14 November 2012 - 11:23 PM

View Postilr, on 14 November 2012 - 05:36 AM, said:

This is ironic.... considering:



http://wiki.guildwar.../Exotic#Quality

...so yeah...  reading...  I hear you're a big fan of it??


Looks like you posted a link which states exactly what I said.  Ascended gear falls between Exotic and Legendary.  Stats are irrelevant, the gear progression is Exotic then legendary, but they are adding Ascended which falls between the two.   But congrats on your fail.

Edited by Reiden221, 14 November 2012 - 11:25 PM.


#207 Anzuri

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Posted 15 November 2012 - 01:11 AM

View Postpswendel, on 13 November 2012 - 06:00 AM, said:

I hate it when games make me play games. God it sucks.

In this game its more of the game making you play the part of the game you don't enjoy. Which is so important because gw2 was developed and launched with the premise that it offered multiple facets and you could play the game how you liked.

#208 Jackiepro

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Posted 15 November 2012 - 01:31 AM

I cant help but feel a bit annoyed when I go through this thread. Partly because I myself hope to one day be a game developer but then its clear that people just arent willing to be open to ideas.

I see people talk about legendary and ascended and being confused about legendary stats being upgraded to ascended when they said ascended was the mid way tier. What they mean by this is that, right now in GW2, one can acquire a full set of exotics incredibly easy, there is no denying this, I max geared in 5 days and yet even with my same pace I never even managed to max gear in swtor or Tera over the course of a month and more. GW2 gave exactly what it promised, easily acquirable gear to keep everybody on the same playing field. We have spvp which gives you free access to EVERYTHING, and anything you need for WvW is attainable in a time span under 20 hours which is nothing.

They realized that the crowd who enjoys pve couldnt acquire legendaries because they were just too far up there, so they needed to give an intermediate GOAL. Not an intermediate stat tier, as ascended will indeed be the highest it can be. Fact is a ton of players complained about a lack of goals aside from skins, so they put an one additional tier of gear because by their own metrics they felt the need to do so.

My question is, what is the damn problem? They said there will be no more tiers and this will be all they introduce. They said it will eventually be attainable through WvW, and they have plenty of time to implement that because the ascended "armor" is not going to be in the game yet and may very well take over a month to implement. So there is no gear treadmill, and you arent being forced to pve.

All I can conclude is one single complaint left. That those of you who feel like you are a loyal fanbase feel betrayed. But by what exactly? Did you not have to work for your exotic tier gear in the first place? I know what the answer will be, it will be, "yes I did but I was told this was enough and now they have made my efforts redundant and useless".

Here is the simple answer, all this patch will make you do is have to put in a few more hours, maybe something along the lines of 10 hours, to acquire a few accessories and a back piece. You have done it before so surely you can do it again no? You all say you are a loyal fanbase, but you would be unwilling to put in a few hours to keep yourself competitive and continue your enjoyment for the game. Sure the small percentage of WvW players (maybe 50k out of 2 million purchases+) will have to put a small, minute amount more effort and in return Anet will be able to retain a larger playerbase, fuel drive for the cash shop, which will in turn fund this game so that you may all continue to get future content for FREE, not even in the form of a paid expansion.

Honestly Anet has given you everything they promised, there may have been bugs and short comings but they didnt cheat you out of something. Every game demands a small time investement to enjoy. When I first played LoL, I was told it was balanced pvp. Then I qued with my level 30 friend and I faced enemy laners who had runes which I didnt giving them early game advantage. So what did I do? I leveled up to 30 and bought the runes to compete. I put in that minimum effort and got it done so I could enjoy more in the future. I am sure you so called "dedicated" players can farm 1 set more of gear so that the game may sustain its playerbase, its a small sacrifice to support a company.

In the end it truly does concern me how difficult people are to please. But in the end what you do is your choice, no one will take that away from you and you are free to do as you please.

- Yours truly, somebody who played GW1 pvp for 6 years and is probably the biggest advocate of pvp on an even playing field.

P.S to see what dedication means check here: http://www.teamquitt...p?f=128&t=31207
Player organized leagues 7 years after the release of the game. So please, dont tell me how you were dedicated players after playing 3 months lol

Edited by Jackiepro, 15 November 2012 - 02:10 AM.


#209 ilr

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Posted 15 November 2012 - 04:07 AM

View PostReiden221, on 14 November 2012 - 11:23 PM, said:

Looks like you posted a link which states exactly what I said.  Ascended gear falls between Exotic and Legendary.  Stats are irrelevant, the gear progression is Exotic then legendary, but they are adding Ascended which falls between the two.   But congrats on your fail.
You're pretty unbelievable....
What is states is that the stats are currently identical to EXOTICS.

If there wasn't a stat difference between the two, then what's the sense in adding "A Tier in between"  (your words) ???  Read:  Exotics were already the last Stat tier....the end of the statistical "Gearing Up" Treadmill until some completely optional Expansion was released a year later.  I'm not arguing against Ascended items by the way, I'm pointing out (again apparently) that you didn't understand what is changing even when it was put right in front of your face while accusing others of being oblivious.    ...and this wasn't the only post you went out of your way to be condescending to everyone else who's calling Anet out on this Shell Game.

I'm not worried yet.  BUT if these "Defensive Infusions" start seeing a version added eventually that gives players huge resistance to some kind of WvW mechanic (like Siege or some new hazard that doesn't even exist yet), you can bet everyone's gonna calling Sky Fall on what really will be a true Treadmill.

#210 Velron

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Posted 15 November 2012 - 04:23 AM

View PostJackiepro, on 15 November 2012 - 01:31 AM, said:

snip

Biggest tip I'll give you since you want to be a game developer. Don't lie to your customers. Oh that's just basic common sense.

They sold us on there would not be vertical stat increases, they always said that no matter how much time was put in the best stuff would just have cooler skins (IE the legendaries having the same stats as exotics).

There is ZERO reason for this new ascended stuff to also have stat bumps. Just add armor/weapons with cooler skins (would require more work than more stats) that could only be obtained by the people who want to put the work in for this new dungeon.

For MANY of us having to keep up on these gear stat treadmills is the reason we leave MMOs and had been staying away from them, until Guild Wars 2.

Please show me a quote where they state that after Ascended there will be no more tier increases. Then after that, I'll reply with "Well, that's cool that they actually said that....but they also said there would never be anything higher than exotic, and they lied about that so..."

The real issue here now is TRUST. It has been broken. Take note of it and don't make their mistakes if you make it.

Edited by Velron, 15 November 2012 - 04:28 AM.





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