Ascended gear...a big F you to WvWers
#241
Posted 15 November 2012 - 11:11 PM
They specifically state they are not saying ascended will be the last because they don't want to be able to be accused of breaking promises again if they decide to add more tiers.
Pretty much paving the way for the treadmill incoming.
http://www.reddit.co..._german_forums/
#242
Posted 16 November 2012 - 03:34 AM
#243
Posted 16 November 2012 - 03:44 AM
#244
Posted 16 November 2012 - 04:26 AM
Corvindi, on 16 November 2012 - 03:34 AM, said:
Oh man...just look at the gw2db and sort for rarity.
There's also been some shots of low level infusions, they don't just add agony or dungeon resists. The one I saw added agony resist and condition damage. There's a shot of a ring with way more stats than any exotic out there, etc. This shit is looking even worse than I thought it was at first :\
Oh ascended also comes in stat combinations previously not available. Like Power/Toughness/crit damage
Edited by Velron, 16 November 2012 - 04:27 AM.
#245
Posted 16 November 2012 - 04:27 AM
*Que in the whine*
#246
Posted 16 November 2012 - 04:29 AM
Corvindi, on 16 November 2012 - 03:34 AM, said:
Carrion Ring (http://www.gw2db.com...23-carrion-ring) + Exquisite Chrysocola Jewel (http://www.gw2db.com...ysocola-jewel-s)
+92 (major stat) , +63 (minor stat), +63 (minor stat)
Ouroboros Loop (http://www.gw2db.com...-ouroboros-loop)
+104 (major stat), +69 (minor stat), +69 (minor stat)
A lot of these ascended rings have different stat combinations that the craftables we have (carrion, knight, etc.) and some are more varied in their stats (Lunaria is a lot like the Triforge necklace). Seems like when they become infused the rings gain some +agony resistance but whether that's the infusion itself or not I do not know.
Jackiepro, on 16 November 2012 - 04:27 AM, said:
*Que in the whine*
Isn't that a 5% increase? Like having a Superior Sigil of Force already in place-- except you can add another.
#247
Posted 16 November 2012 - 04:30 AM
Velron, on 16 November 2012 - 04:26 AM, said:
There's also been some shots of low level infusions, they don't just add agony or dungeon resists. The one I saw added agony resist and condition damage. There's a shot of a ring with way more stats than any exotic out there, etc. This shit is looking even worse than I thought it was at first :\
Oh ascended also comes in stat combinations previously not available. Like Power/Toughness/crit damage
Yeah, I've since seen some of the stats. Meh. On the bright side, I don't have to be pissed off trying to find a WvW team anymore so I can get badges and bags. Because I won't be in WvW anymore.
Edit: Also, @Real, thanks for the info!
Edited by Corvindi, 16 November 2012 - 04:32 AM.
#248
Posted 16 November 2012 - 04:32 AM
Jackiepro, on 16 November 2012 - 04:27 AM, said:
*Que in the whine*
Cute. That's all you have left after I've refuted everything else and shown quotes and now official Anet posts stating they will not say Ascended is the last tier. Nice.
#249
Posted 16 November 2012 - 04:41 AM
Corvindi, on 16 November 2012 - 04:30 AM, said:
Edit: Also, @Real, thanks for the info!
On top of what he said, the Infusions add actual stats as well. These are just low level base infusions it looks like http://www.gw2db.com...fusion#t1:items
And here's a nice example of one of the special stat rings you can get. http://www.gw2db.com...cle-of-the-moon
#250
Posted 16 November 2012 - 04:42 AM
#251
Posted 16 November 2012 - 04:52 AM
#252
Posted 16 November 2012 - 06:26 AM
Salticus, on 16 November 2012 - 04:42 AM, said:
PvP players will never be able to appreciate scripted pve encounters. Why force them to lower their standards?
Many PvP players do play CoD and LoL. What was your point?
#253
Posted 16 November 2012 - 07:21 AM
It will surely make WvW become desert town in most of the tier (may be with exception tier1?)... and that's bad for people like me who the only thing that connect me with GW2 is WvW not PvE or SPvP...
They seriously need to ramp up WvW reward fast. The more chance of rare and exotics doesnt cut the ascesion items effect i think. WvW will slowly fade, and will be severely hurt all the fun.
#254
Posted 16 November 2012 - 09:05 AM
Killminusnine, on 16 November 2012 - 06:26 AM, said:
I really get tired of seeing the statements referring to these games because it's completely moronic. I only play games for PvP and I absolutely can't stand CoD or LoL.
#255
Posted 16 November 2012 - 09:58 AM
Killminusnine, on 16 November 2012 - 06:26 AM, said:
Many PvP players do play CoD and LoL. What was your point?
Or probably whine to force ANet make a pure PVP server to lessen the people complaining how to obtain the new gear.
#256
Posted 16 November 2012 - 10:12 AM
Killminusnine, on 16 November 2012 - 06:26 AM, said:
I dunno about CoD, but LoL is a hollow shadow of MOBA genre completly inferior to DoTA 2 depth wise and also demanding you to farm or buy heroes to remain reliably competitive. So no, LoL isn't a good example of a PvP game. It requires even insane farm to claim a pool of heroes allowing you to fullfill different roles with at least some versality and that's a worst possible design for a PvP game.
That being said we need to take a close look on stats difference between ascended gear and exotic becouse it might be very well a miserable difference that won't really impact you especially in zerg vs zerg scenario. My bet is that ascended gear will simply look real good and that'll be enough in itself to make ppls happy. Given how high are base stats/trait stats i have hard time believing that ascended items will ruin WvW, besides as far as i remmember devs said that there'll be different means of aquiring it.
Edited by Dorche, 16 November 2012 - 10:12 AM.
#257
Posted 16 November 2012 - 11:06 AM
Salticus, on 16 November 2012 - 09:58 AM, said:
And why don't people who like dungeons go play a pure PvE game and not complain about no gear progression and getting it added it to a game where it wasn't needed?
I bet you're going to think my statement/question is dumb, well that's how alot of us view yours.
#258
Posted 16 November 2012 - 02:31 PM
DreadlockrastaGW, on 13 November 2012 - 05:15 AM, said:
"Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."
Welp, there goes the neighborhood.
#259
Posted 16 November 2012 - 02:38 PM
Salticus, on 16 November 2012 - 04:42 AM, said:
If I wanted to do dungeons, I'd play a game where they are way better designed.
#261
Posted 16 November 2012 - 02:56 PM
Syphen, on 16 November 2012 - 02:31 PM, said:
1. It says "eventually".
2. if it is like the exotics you can currently buy in WvW it will be a *ing joke.
DreadlockrastaGW, on 16 November 2012 - 02:55 PM, said:
You can't. Yet....but they have no clue when the WvW availability will be implemented.
#262
Posted 16 November 2012 - 03:01 PM
#263
Posted 16 November 2012 - 03:08 PM
Syphen, on 16 November 2012 - 03:01 PM, said:
Go look at the stat differences on the ring alone, and tell me people are not jumping to conclusions. You are just being delusional.
#264
Posted 16 November 2012 - 03:14 PM
bieberfanxoxo, on 16 November 2012 - 11:06 AM, said:
I bet you're going to think my statement/question is dumb, well that's how alot of us view yours.
#265
Posted 16 November 2012 - 03:15 PM
Velron, on 16 November 2012 - 02:56 PM, said:
2. if it is like the exotics you can currently buy in WvW it will be a *ing joke.
You can't. Yet....but they have no clue when the WvW availability will be implemented.
And even when you can, you'll have to 'enjoy' getting beat down by the Guild Wars 2 version of raiders in much better gear than you have in order to play catch up.
Hell no, I'm not doing that. It's like just about every other MMO out there. Rain gear on a bunch of part-time pvpers as a reward for running their dungeons all day, then turn them loose on the pvpers who don't do dungeons.
I guess I'm going to work on leveling my necro cook. That is the one crafting skill not ruined by Ascended, right?
Or will we soon see exclusive Fractal dungeon cooking recipes and mats drops next? Oh god, we will, won't we?
Edited by Corvindi, 16 November 2012 - 03:18 PM.
#266
Posted 16 November 2012 - 03:28 PM
I'm debating asking for a refund just because its the only action I can do to punish them, and they have been giving them with no debate. Pretty sad, means they realize they *ed all their fans and are ok with giving them the refunds and sending them off on their way to try to get those WoW/raiding PVE item stat locust whore *s (tell me how you really feel Fragg!)
Edited by Velron, 16 November 2012 - 03:29 PM.
#267
Posted 16 November 2012 - 04:30 PM
Salticus, on 16 November 2012 - 03:14 PM, said:
There is a very manageable gear progression right now that allows PvP players to jump into the action with minimal effort. PvP players realize that there *is* this gear progression but don't mind because its not a huge time sink. Stop referencing CoD (because there *is* a gear progression there as well, you clueless nub) because it isn't helping your argument. In fact, just to hammer home my point: BF3--gear progression, CoD--gear progression, LoL--stat/template progression. You're making yourself look ridiculous.
This is simple:
1. PvP players want PvP gear that is the equivilant to dungeon gear (in looks and stats) that can be obtained via PvP.
2. Said gear needs to be in every available stat combination.
3. If you add new tiers of gear to PvE then you need to add a similar tier of gear to the PvP progression.
4. Stat differences between gear sets should be extremely minimal and not gamebreaking.
We do *not* want to run scripted carebear content in order to acquire gear. We have a deep, real disdain for that content that isn't challenging. We bought and continue to the play the game in order to test ourselves against other thinking opponents where the game plays differently each night that we log on and our strategies can (and will) be countered.
If you don't like our mentality, go play a pure PvE game. Or, better yet, go run your scripted instances until the cows come home and get the hell out of the WvW forums.
#268
Posted 16 November 2012 - 06:43 PM
+72+32 Power (104)
+51+18 Precision (69)
+4%+4% Crit Damage (8%)
Ruby Orichalcum Ring (Exquisite Ruby Jewel) [Exotic Ring]
+67+25 Power (92)
+48+15 Precision (63)
+3%+3% Crit Damage (6%)
Ruby Mithril Ring (Embellished Brilliant Ruby Jewel) [Rare Ring]
+59+21 Power (80)
+42+13 Precision (55)
+3%+2% Crit Damage (5%)
*Taken from gw2db.com
Forget mats and badges, every one of those ascended infusions cost 50 skill points. Yes, we can level up from WvW, but the problem is excessive grind = better gear. In the future when ascended becomes available for all equipment types, we're gonna need several hundred skill points for a full set. It's going back to the old daunted "I play this game 24/7 and thus have significantly stronger gears than you do" system that almost none of us WvW'ers came here for =/.
Either A-net needs to completely make the stat difference negligible (which it is far from, because infusion itself has pvp-relevant stats bonuses) or they need to not cost 50 skill points (levels). If this is a easy cake grind it's fine. But grinding 50 levels for 1 gear is not easy. The amount of crit damage bonus is absolutely insane btw compared to exotic. 5 exotics give 30% more crit damage, 5 ascended gives 40% more crit damage. We haven't even stepped into the stage of ascended armor and weapons yet.
I suggest everyone not to get ascended + infusion too early on in case they make balance patches on how these are made. A-net already has a reputation for lack of compensation so you probably won't get refunded for wasted mats.
Edited by Louis8k8, 16 November 2012 - 06:45 PM.
#269
Posted 16 November 2012 - 08:36 PM
Salticus, on 16 November 2012 - 03:14 PM, said:
Are you saying that people who do dungeons in GW2 doesn't need to upgrade their gear to do dungeons? Wow... Have you even played an MMO before? This is not COD dude. There's gear progression even in a pure PVE game because the dungeons and mobs are becoming tougher.
Did that seriously go over your head? Wow..
GW2 doesn't need stat progression. They could of just made a new set to grind with infusion slots where they offer +x% damage in pve or -y% damage taken in pve. Would of given pve players their carrot while doing nothing to unbalance pvp players.
Have you never played an mmo before and seen how dumb and damaging it is to make gear progression in only one aspect of the game? In every game where pve gear is better for pvp there are complaints, and in every game with a pvp stat you see pve players wanting it removed because they can't compete or have the time to acquire sets to do both. It never works and no one is ever happy.
Maybe I'm short sighted or something, maybe I have no clue, but imo I just don't see why a person who rarely focuses on pvp should have an advantage over pure pvpers and vice versa.
I look forward to your next dumb CoD statement.
#270
Posted 16 November 2012 - 08:39 PM
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