This could also open up the idea of the 11th skill. Some gears would have a skill on them, equipping it allow you to use the 11th skill. Some skill could be active, or passive-active (like sig). You can equip multiple skill-slotted gears, but can only use one at time (but can choose, much like utility skills).
(and not sure if those weapon should be soulbound or account bound or not, or allow tradable...hmmm
Also could add other anti-farming tricks, like can only have chance to get one green once per day, etc)
The purpose is to make boss hunting more fun, looting more unique, add as end-game content, and allow for better character customization.
Edited by actionjack, 13 November 2012 - 06:40 AM.