how many of you choose not to join a guild?
#31
Posted 14 November 2012 - 04:05 AM
AntiSocial Club
#32
Posted 14 November 2012 - 04:25 AM
#33
Posted 14 November 2012 - 09:11 AM
Sazasmash, on 13 November 2012 - 01:07 PM, said:
Create your own guild, that will stop the invites. At least your influence won't go down the drain and you can get some nice bonusses as well. Especially if you play a lot together, you'll get more influence for the guild. And, as a bonus, try to get the guild storage, which would be a handy way to exchange stuff between you two. Both of you can even be leader, so no fighting for that position either
#34
Posted 14 November 2012 - 12:04 PM
But it's not a single player game, so as long as you don't complain that "this group event is too hard to do alone" or "why can't I go to dungeons by myself without dying?" then you're free to do as you like, and I wish you a great time
#35
Posted 14 November 2012 - 12:20 PM
Kwiila, on 14 November 2012 - 04:05 AM, said:
AntiSocial Club
#36
Posted 14 November 2012 - 12:24 PM
Quote
I like being able to afk/ignore everything and not feel guilty that someone in /g is asking something stupid.
I like the feeling of belonging to myself, that I'm no one else's.
Plus, I feel there are far too many guilds in the beginning of a game that will just die. I doubt The Legion of Balding Cupcakes is going to last forever.
I'll run around with in-game friends, but at the end of the day, it's just me.
In a somewhat decent and understanding guild, you would still be able to retain yourself. You can always turn /g off if you have the 'solo time'. You can always pop 'away' status while still playing.
At the same time, if you ever feel like doing something with a group - run a dungeon, go proper W3, get a hand with some tough spot in map completion or shout to get more for a Temple event - you have people to do it with.
GW2 really don't have much stuff to do as a guild. Yes, you can organise a guild trip where 20 people go out and complete map, but it's already proven to be much slower, the group tends to break up because everyone does it at the speed, and so on. No idea about other guilds, but we do not organise much open PvE groups - yet we let each other know about some big event chains if someone liked to come.
There are dungeons, which are much better, faster and generally more pleasant with the same people over and over, as you can learn as a team, than with pugs. There's W3 if you're a fan of it, which is not only better executed, but also much more enjoyable with people you know a bit.
And, pretty much, that's it.
I realise there are lots of guilds with leaders or officers being a pain in the ass for their members. They require some level of activity, they require participation in planned guild events, they yell at you if you'd rather go complete that map than respond to a 'call to arms' or whatever they call it.
But there are lots of laidback guilds with no pressure anywhere. I lead one, and i know i have lots of competition with the exact same outlook. While i realise that finding a 'good' guild is hard and may take a while, consciously not looking for one at all makes you rely on pugs or be locked out of some decent content.
#37
Posted 14 November 2012 - 01:15 PM
I only ever wanted to join for more of a social aspect and teaming up with the same people. But hey, then I meet less people overall.
Edited by SirthOsiris, 14 November 2012 - 01:17 PM.
#38
Posted 14 November 2012 - 01:26 PM
#39
Posted 14 November 2012 - 02:08 PM
#40
Posted 14 November 2012 - 02:11 PM
Relair, on 14 November 2012 - 02:08 PM, said:
If I had a copper for all of the peeps who "require" voice to interact I could afford to buy a Legendary...I've got two small kids, a tiny office, in a small house, an open mic is just not an option 99% of the time...
#41
Posted 14 November 2012 - 02:17 PM
#42
Posted 14 November 2012 - 02:29 PM
astromarmot, on 14 November 2012 - 02:11 PM, said:
Our guild is split now, because ANet still hasn't implemented guesting, but I do get what I want from my guild. Chatter and the ability to play together (though, not enough, thanks to ANet...) But no pressure. It's more like: anybody interested in X? Or: Meta-event Y is up. And then if you feel like it, you join. And if not, you say no and that's the end of it. No pressure, not repercussions.
Now, if we only had guesting...
#43
Posted 14 November 2012 - 02:33 PM
Robsy128, on 14 November 2012 - 02:17 PM, said:
Yeah, Im a mapchatho myself...
#44
Posted 14 November 2012 - 02:33 PM
Quote
We have people minding their own business, we have people chatting on /g about everything from the game stuff to upcoming update to USA elections, we have people grouping up together for dungeons (and no, it's not the same exclusive teams - we have 20+ people doing dungeons every day, mixing together in parties).
Sure, we also have moments when /g is quiet, we also have issues with lacking 1 or 2 for a dungeon run, and we have people sometimes bringing up that the TS might see more use. But no group is perfect and i'd rather have those problems than anything else.
There are lots of guilds out there like that. Laid-back, no-pressure, social but not making you talk when you don't want to; at the same time, they can get things done - they can field 15 people for Balthazar Temple event to liberate it for the whole server, they can complete Arah explorables, they can go on a capping spree in W3.
If i am indeed wrong and guilds like mine are a very rare sight, i can only weep.
#45
Posted 14 November 2012 - 02:39 PM
#46
Posted 14 November 2012 - 03:45 PM
#47
Posted 14 November 2012 - 03:52 PM
Again, this is why I don't do guilds. I'm just happy solo right now.
Edited by Corvindi, 14 November 2012 - 03:52 PM.
#48
Posted 14 November 2012 - 04:46 PM
#49
Posted 14 November 2012 - 04:47 PM
Every single one of the guilds I've considered joining had the same exact rule: you must be on Ventrilo/Mumble as often as possible.
Now, if they were to tell me that 12 or 13 years ago, I would have no problem. But these days, I just want to login, throw on some music and "space out."
I'm sorry -- and I know it's completely selfish -- but when I come home, I just want to enjoy my Guild Wars in peace, without having to hear about your busy day. I'm already trying my hardest to forget about mine.
If I were to find a nice casual guild, with no such requirements, I would probably join and hang out.
After all, WvW is much more entertaining in a group. But taking orders over vent? Nah, had enough of that during my EvE Online days to last me a lifetime.
For now, I'll just stick with my two-man guild...
#50
Posted 14 November 2012 - 05:19 PM
#51
Posted 14 November 2012 - 05:29 PM
PVE they are less useful as everyone is usually off doing their own thing working at different levels in the game.
This is a shame as the dungeons are where the elitist players hang out so its often hard to get into dungeons without waiting.
I suspect AI help for pve will arrive within 6 months and look forward to the posts about how it will destroy the game.
#52
Posted 14 November 2012 - 05:50 PM
so i dont even want to think about it until i hit max level and maybe get some better gear.
also, a guild to me is a second family, and in some cases more close to you than family. think about it, if you are like me, you are going to be logging into the game everyday, you will see these people every day, you are going to be doing fun and fantastic things together in this game, bonds will be formed, comraderie.
being in a guild should be thought through and not to be rushed.
you have to feel comfortable, the guild must be the right fit for you and you have to be the right fit for the guild.
i love the guilds that send me an invite without even bothering to send me a whisper to tell me about themselves.
so yeah, i plan on leveling solo with just my wife and i, and then maybe joining up with an established guild that takes themselves seriously.
#53
Posted 14 November 2012 - 05:56 PM
There's really A LOT of players like-minded like you, who don't like constant TS/Vent pressure, who don't want to be forced to play the way some 'leader' says and so on. Guild up and find the game even more enjoyable, people!
#54
Posted 14 November 2012 - 05:58 PM
Edited by sevalaricgirl, 14 November 2012 - 06:00 PM.
#55
Posted 15 November 2012 - 12:20 AM
drkn, on 14 November 2012 - 05:56 PM, said:
There's really A LOT of players like-minded like you, who don't like constant TS/Vent pressure, who don't want to be forced to play the way some 'leader' says and so on. Guild up and find the game even more enjoyable, people!
Problem is I do get in TS when I'm in WvW because it's just so useful for that. So when I don't feel like being in it, I miss out on my favorite GW2 activity rather than be inefficient.
And for PVE I really do prefer to solo in peace and quiet. But I'm sure there are plenty of people on your server happy to have a guild like yours.
#56
Posted 15 November 2012 - 12:26 AM
His reasoning was that he didn't want to feel... required to do stuff.
After explaining that we did not require you to do anything, it was more of a social group of chaps, he still declined.
He felt that, despite us having no requirements, a guild is always a binding factor to a game. And he didn't want to feel bound to the game. He just wanted it to be a casual single player experience, with the occasional help of another player.
He was afraid that when he joined a guild, he would dedicate more time to the game. Time that he didn't have.
Thus he didn't join, and i respected his reasons.
#57
Posted 15 November 2012 - 12:51 AM
I have enough social feel in WvW playing and chatting with hundred of people, similar in PvE/PvP, I am socializing all the time, more than enough if you ask me; Sometimes I even disable the map chat in PvE when exploring to feel the immersion.
Edited by NeHoMaR, 15 November 2012 - 12:55 AM.
#58
Posted 15 November 2012 - 03:39 PM
Consequently, I'd just had enough of it all so started taking a more relaxed approach, just play with people I meet out and about and if I like them and they me, maybe I get an invite. The trouble with that is, often those more relaxed guilds don't work particularly well together, they're too loosely organised to get anything done, so people drift away or it becomes nothing more than a small chat room.
I'm guild-less right now. And no amount of anonymous pinging me to join without even bothering to initiate a conversation is going to make me join one. Not because I think I'm special, but because I don't let myself get picked up by strangers.
#59
Posted 15 November 2012 - 03:43 PM
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