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Player Housing - we need it and we need it soon


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#1 Incendia

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Posted 13 November 2012 - 09:10 AM

It's pretty much fact that we all need some kind of progression in a MMO to keep us occupied. Whether that be statistical or aesthetic. From yesterday we can see that Anet are trying to add some kind of progression into the game, and when the community got wind of the new 'Ascended Items' there was a MASSIVE backlash. Within minutes people were crying of gear treadmills and grind.

So obviously adding progression through a gear treadmill is not an option. Adding progression through cosmetics is also not an option, because there is a limit as to how pretty/badass/heroic your character can look.

So why can't we have progression from player housing, or even better still, player villaging.
Why can't we be the mayor of a lil' town, and gradually expand into a successful village. You gain more inhabitants by doing quests to help them, you build buildings by gathering materials (like soft wood logs, elder logs, iron ore) and in return your inhabitants provide you with manufactured goods like cooked food, vegetables, maybe even siege weapons for WvW.

And of course whilst you do all this, as well as progression from services you can also make your village look nice and pretty. This would also be a good opportunity to implement fishing, since you can go down to your local river and do some.

#2 Passive Aggressive

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Posted 13 November 2012 - 09:28 AM

Personally I don't think we need this at all.  Ever.  But whatever makes you happy.

#3 Lordkrall

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Posted 13 November 2012 - 09:29 AM

No, people will whine about this as well, seeing as it will be a "threadmill!!!!!!"

#4 Knuckledust13

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Posted 13 November 2012 - 09:33 AM

GW2 lacks numerous basic features, player housing is just fluff and I can't see much development effort into it

#5 Cereal

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Posted 13 November 2012 - 09:41 AM

Every player, the mayor of a small village most likely instanced? Helping NCPs to complete quests and build structures? Sounds like someone needs to play Dark Cloud.

I'll agree that the game really doesn't need this.

#6 Mournblade

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Posted 13 November 2012 - 12:44 PM

I don't even visit my home instance that exists now... and from a lore perspective, can you imagine 2 million little villages scattered all over Tyria? lol

I signed on to be an adventurer and see new lands, not build a fancy home to sit in. I respect your opinion, but I disagree with it.

#7 Sacred Gee

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Posted 13 November 2012 - 12:51 PM

GW2 definitely doesn't need player housing...  -.-

They've already had enough "Why Anet, why?!?" stuff added already.

#8 Pipples

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Posted 13 November 2012 - 12:54 PM

View PostLordkrall, on 13 November 2012 - 09:29 AM, said:

No, people will whine about this as well, seeing as it will be a "threadmill!!!!!!"

1) It's 'treadmill', not 'threadmill'
2) To be part of a 'treadmill' the items have to offer some significant benefit and/or be required to do content. Player housing offers neither

#9 Devious

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Posted 13 November 2012 - 01:00 PM

View PostPipples, on 13 November 2012 - 12:54 PM, said:

1) It's 'treadmill', not 'threadmill'
2) To be part of a 'treadmill' the items have to offer some significant benefit and/or be required to do content. Player housing offers neither
Still people would complain about it being too hard to acquire stuff. Or find something else to complain about. That's just how it is with this community (and others).

Edited by Devious, 13 November 2012 - 01:00 PM.


#10 Parthis

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Posted 13 November 2012 - 01:01 PM

We don't need it. You want it, which is fine, but don't pretend this is a crucial, do or die feature demanded and needed by all.

I'll be happy if you get it, personally i'd prefer to see the development time spent on something more worthwhile.

#11 sevalaricgirl

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Posted 13 November 2012 - 01:02 PM

If it's instanced, no.  I don't like the idea that others can't come into your area.  We need more social areas, not less.  SWTOR had the cantinas and no matter what, you could always find people there.  That is what GW2 needs.  I know they have Lion's Arch but it isn't the same thing.  In SWTOR, the cantinas made the game very social.  I don't think this game is social.  You can access the TP from anywhere.  That is what SWTOR did right.  You had to go to the hubs on fleet or Nar Shadaa (where the cantinas were) to access their equivalent to the trading post.  People hung around fleet to get into PvP and they hung around in the cantina on fleet.  There was a ton of RP going on in that game and even if you didn't RP, it was very social.

#12 Biz

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Posted 13 November 2012 - 01:12 PM

A vocal minority realized that they sucked at the game not becouse they had bad gear but because they sucked at the game, since exotics are very easy to get they realized this early on... and cried to Anet to give them stronger items to make them inherently stronger and thus think they would suck less... Anet in their infinite wisdom said "OKEY, stop crying little noobs, we will give you hard to get items that are effectively next tier in terms of 'power level' ". Let's not confuse that with OMFG ANet does this thing that effects game-play, lets all dream collectively towards a time/gold sink that does Nothing for the game-play but rather distracts developers from making things that do matter either less often or scaled down.

We will get Guild Halls at some point in time, if GW1 is anything to go by, this will be an instance you can customize to a large degree and would most likely serve as gold sinc but would also provide large degree of convenience, for example something like a compact crafting station next to a bank next to a AH, weapons/armor trader, guild armorer etc. Basically putting copies of npcs that are spread out all over into one instance but locking those npcs away behind a pay-wall, be it influence or money or pvp tokens.

#13 Pipples

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Posted 13 November 2012 - 01:17 PM

View PostDevious, on 13 November 2012 - 01:00 PM, said:

Still people would complain about it being too hard to acquire stuff. Or find something else to complain about. That's just how it is with this community (and others).

That's how it is with the internet, and with the US in general. This doesn't mean some don't have valid points or that everyone should be ignored. If people whine that certain housing items are too hard to obtain, tough, it's optional.

#14 Raiden_Kyo

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Posted 13 November 2012 - 01:46 PM

I don't really care about player housing, but i would love guild halls. Make it happen Anet! ^^

#15 Resolve

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Posted 13 November 2012 - 01:48 PM

I'd rather they focus on the core aspects first before adding housing.

#16 Imrahil Greywood

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Posted 13 November 2012 - 01:49 PM

We need npc wifes and children and we want it now!!!!!!!!

#17 matsif

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Posted 13 November 2012 - 02:22 PM

I could understand guild halls, as a gathering place for a guild would be fun.

but as I see it, we already have a player housing instance in each major city.  yes its boring and there isn't anything of worth in there, but its there nonetheless.

The game already has more than enough gold sinks, they are adding a new gear level, and more PvE content.  They need to do some work on PvP and WvW.

#18 Kratimas

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Posted 13 November 2012 - 02:46 PM

In the last MMO I played before GW2, we had player housing and it was a blast.

It was a great place to hang out and chill, we could have storage in our houses so, we did not have to go to a bank all the time.

We could also have crafting stations in our house, we had house maids, and we could do planting to create our own crafting mats.

This was also a way for the game to create revenue as well. For example there was some furniture you could buy with in game gold and then there was some you could buy from the Cash Shop. Of course all the crafting stations had to be bought from the CS.

I do agree that ANet needs to iron out some of the bugs and what not first but, I think the player housing could be a very fun addition to the game.

#19 Raytla

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Posted 13 November 2012 - 03:22 PM

It is not a crucial feature, but it is a nice feature to have.

#20 Redhawk2007

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Posted 13 November 2012 - 03:31 PM

Great idea. Player housing is a highly requested feature in most MMOs. It gives players a sense of place in the game and something to work for. Anet itself said it might be a feature they would consider in the future. But given this is GW2 Guru expect to be attacked and slandered because that is what 90 percent of the posts here consist of.

Content design is not a zero-sum game where if they add or fix one thing, they cannot add or fix another.

#21 radamant

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Posted 13 November 2012 - 03:33 PM

@OP

I really like the idea of housing (omg LoTRO again), but not just i-bought-a-crib-so-now-what. The whole idea of building your house, street, village is really awesome! Dunno if it is doable or implementable, but i would really like to see that. In other games people spend time in the game just for hanging out, fishing, smoking pipe-weed, partying at your house (guild house?), etc.. Early lotro had this atmosphere.. I`d like to see more of that casual content in GW2, not just pve or pvp slashing. Hell, in lotro you can even get married!

#22 Red_Falcon

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Posted 13 November 2012 - 03:37 PM

I don't see how we could "need" housing.
It's trivial stuff, if you want housing "now" go play Skyrim or SimCity.

In the list of things I want to see in GW2 housing is sitting at the bottom.

#23 Jobuu

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Posted 13 November 2012 - 03:40 PM

i would like a guild house at least. just make them instanced like heart of the mists. achievements open customer furniture etc... vendors, crafting - lots of options, place to store PVE boss trophies like so and so's head, or sword from xyz

#24 Chava Blue

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Posted 13 November 2012 - 04:02 PM

This suggestion sounds like a different game. That game might be fun, but it would be a complete departure from the game that is GW2. I would rather see the developers working on refining and improving what they've already built, rather than putting their resources into swerving into a different genre.

That said, I do think that eventually it would be nice to have some ability to customize our home instance. I think that would be a more realistic way of filling a niche people are interested in, without totally changing the direction of the game to focus on housing.

#25 cherubchild

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Posted 13 November 2012 - 06:31 PM

i see people complaining about ideas of new gear, housing, or anything really sort of stupid.
if you don't want anything new then dont get the house or try for the new armor..

just because something is added doesnt make it the entire goal of the game. i would like to see new armors, housing, and bigger dungeons (preferably as many as can be placed into the game), huge guild halls, more pvp options, anything they can throw into the game i think they should....why argue against more content and progression? i love both GW and GW2 but a person can only do the same thing so many times before they get tired of it. and at the moment there is not much in the game to keep me here for more than maybe 6 months to a year. i imagine many others feel the same way.

#26 Chava Blue

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Posted 13 November 2012 - 06:38 PM

View Postcherubchild, on 13 November 2012 - 06:31 PM, said:

just because something is added doesnt make it the entire goal of the game.

While that is true, I think you need to reread the first post. What the poster is suggesting is a major change in game mechanics to accomplish the goal.

Adding player housing wouldn't necessarily make it the goal of the game, but implementing it in the specific way we're responding to would divert a massive amount of developer resources away from working on anything else, which would limit the other options that could be made available.

#27 GrrBabble

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Posted 13 November 2012 - 06:42 PM

Interesting that people are saying - "no housing. Spend resources on developing something worthwhile."

Housing is definitely worthwhile, is it #1 priority? I guess not for everyone but is any one thing #1 to everybody? Fishing, treasure hunting, cartography, etc… What is worthwhile? How do they decide?

I would like to see improvements on personal character development not gear, but ability/skill.

AA points or something, big, huge. Alternate advancement on a scale not seen before in this type of game. Not just gear - equipment is fun, but as you can see with Ascended, it will never be enough. If I want to be "equal" in level 80 content I am going to have to chase the Exotic +1, +2, +3 carrot. This is not really the experience I want when I play an online RPG - I get bored with this type of advancement.

So I would rather work towards improving and expanding my character through other mechanisms. More defining, customizable. Even simple, special class/race emotes that you unlock for completing achievements, scavenger/dungeon hunts, or some other activity. I miss the old scraps of a spell book that when complete gives you a new spell. Add unlocks to a skill that affects it visually, like changing a Mesmer's butterflies into hummingbirds for example. Or add an unlock for Elementalist that has him flit a ball of fire between his fingers on idle animation. Collection unlocks, like mounts I know not in GW2 but mount collecting in LOTRO was great. I still love my Lore Master's Horse.

They can do so much, games are not as limited as they might have been in previous generations. Why just add another tier of armor? Another dungeon, another map, another gating mechanic to combat (infusion). I am not complaining about this kind of new content, please keep doing that too. Yet, I would be excited to see more focus on the character, not just the world the character lives in.

#28 cherubchild

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Posted 13 November 2012 - 06:47 PM

View PostChava Blue, on 13 November 2012 - 06:38 PM, said:

While that is true, I think you need to reread the first post. What the poster is suggesting is a major change in game mechanics to accomplish the goal.

Adding player housing wouldn't necessarily make it the goal of the game, but implementing it in the specific way we're responding to would divert a massive amount of developer resources away from working on anything else, which would limit the other options that could be made available.

i didnt say it needs to be a priority..but even if things were done that way i like that idea as well.. no matter the order of the content or the way it is implemented it is still something new and a little more to do...i would like to have a giant vulcano that is an open PVP area along with quests, doubt that would appeal to everyone but those of us who would enjoy it would use it, and nobody else would have to.

#29 lmaonade

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Posted 13 November 2012 - 06:47 PM

View PostPassive Aggressive, on 13 November 2012 - 09:28 AM, said:

Personally I don't think we need this at all.  Ever.  But whatever makes you happy.

so much passive aggressiveness :(

#30 MisterB

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Posted 13 November 2012 - 06:59 PM

View PostIncendia, on 13 November 2012 - 09:10 AM, said:

It's pretty much fact that we all need some kind of progression in a MMO to keep us occupied.

No, it's your opinion that you want some kind of progression in this game to keep you entertained. Guild Wars 2 is not The Sims or Sim City.




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