Player Housing - we need it and we need it soon
#1
Posted 13 November 2012 - 09:10 AM
So obviously adding progression through a gear treadmill is not an option. Adding progression through cosmetics is also not an option, because there is a limit as to how pretty/badass/heroic your character can look.
So why can't we have progression from player housing, or even better still, player villaging.
Why can't we be the mayor of a lil' town, and gradually expand into a successful village. You gain more inhabitants by doing quests to help them, you build buildings by gathering materials (like soft wood logs, elder logs, iron ore) and in return your inhabitants provide you with manufactured goods like cooked food, vegetables, maybe even siege weapons for WvW.
And of course whilst you do all this, as well as progression from services you can also make your village look nice and pretty. This would also be a good opportunity to implement fishing, since you can go down to your local river and do some.
#2
Posted 13 November 2012 - 09:28 AM
#3
Posted 13 November 2012 - 09:29 AM
#4
Posted 13 November 2012 - 09:33 AM
#5
Posted 13 November 2012 - 09:41 AM
I'll agree that the game really doesn't need this.
#6
Posted 13 November 2012 - 12:44 PM
I signed on to be an adventurer and see new lands, not build a fancy home to sit in. I respect your opinion, but I disagree with it.
#7
Posted 13 November 2012 - 12:51 PM
They've already had enough "Why Anet, why?!?" stuff added already.
#8
Posted 13 November 2012 - 12:54 PM
Lordkrall, on 13 November 2012 - 09:29 AM, said:
1) It's 'treadmill', not 'threadmill'
2) To be part of a 'treadmill' the items have to offer some significant benefit and/or be required to do content. Player housing offers neither
#9
Posted 13 November 2012 - 01:00 PM
Pipples, on 13 November 2012 - 12:54 PM, said:
2) To be part of a 'treadmill' the items have to offer some significant benefit and/or be required to do content. Player housing offers neither
Edited by Devious, 13 November 2012 - 01:00 PM.
#10
Posted 13 November 2012 - 01:01 PM
I'll be happy if you get it, personally i'd prefer to see the development time spent on something more worthwhile.
#11
Posted 13 November 2012 - 01:02 PM
#12
Posted 13 November 2012 - 01:12 PM
We will get Guild Halls at some point in time, if GW1 is anything to go by, this will be an instance you can customize to a large degree and would most likely serve as gold sinc but would also provide large degree of convenience, for example something like a compact crafting station next to a bank next to a AH, weapons/armor trader, guild armorer etc. Basically putting copies of npcs that are spread out all over into one instance but locking those npcs away behind a pay-wall, be it influence or money or pvp tokens.
#13
Posted 13 November 2012 - 01:17 PM
Devious, on 13 November 2012 - 01:00 PM, said:
That's how it is with the internet, and with the US in general. This doesn't mean some don't have valid points or that everyone should be ignored. If people whine that certain housing items are too hard to obtain, tough, it's optional.
#14
Posted 13 November 2012 - 01:46 PM
#15
Posted 13 November 2012 - 01:48 PM
#16
Posted 13 November 2012 - 01:49 PM
#17
Posted 13 November 2012 - 02:22 PM
but as I see it, we already have a player housing instance in each major city. yes its boring and there isn't anything of worth in there, but its there nonetheless.
The game already has more than enough gold sinks, they are adding a new gear level, and more PvE content. They need to do some work on PvP and WvW.
#18
Posted 13 November 2012 - 02:46 PM
It was a great place to hang out and chill, we could have storage in our houses so, we did not have to go to a bank all the time.
We could also have crafting stations in our house, we had house maids, and we could do planting to create our own crafting mats.
This was also a way for the game to create revenue as well. For example there was some furniture you could buy with in game gold and then there was some you could buy from the Cash Shop. Of course all the crafting stations had to be bought from the CS.
I do agree that ANet needs to iron out some of the bugs and what not first but, I think the player housing could be a very fun addition to the game.
#19
Posted 13 November 2012 - 03:22 PM
#20
Posted 13 November 2012 - 03:31 PM
Content design is not a zero-sum game where if they add or fix one thing, they cannot add or fix another.
#21
Posted 13 November 2012 - 03:33 PM
I really like the idea of housing (omg LoTRO again), but not just i-bought-a-crib-so-now-what. The whole idea of building your house, street, village is really awesome! Dunno if it is doable or implementable, but i would really like to see that. In other games people spend time in the game just for hanging out, fishing, smoking pipe-weed, partying at your house (guild house?), etc.. Early lotro had this atmosphere.. I`d like to see more of that casual content in GW2, not just pve or pvp slashing. Hell, in lotro you can even get married!
#22
Posted 13 November 2012 - 03:37 PM
It's trivial stuff, if you want housing "now" go play Skyrim or SimCity.
In the list of things I want to see in GW2 housing is sitting at the bottom.
#23
Posted 13 November 2012 - 03:40 PM
#24
Posted 13 November 2012 - 04:02 PM
That said, I do think that eventually it would be nice to have some ability to customize our home instance. I think that would be a more realistic way of filling a niche people are interested in, without totally changing the direction of the game to focus on housing.
#25
Posted 13 November 2012 - 06:31 PM
if you don't want anything new then dont get the house or try for the new armor..
just because something is added doesnt make it the entire goal of the game. i would like to see new armors, housing, and bigger dungeons (preferably as many as can be placed into the game), huge guild halls, more pvp options, anything they can throw into the game i think they should....why argue against more content and progression? i love both GW and GW2 but a person can only do the same thing so many times before they get tired of it. and at the moment there is not much in the game to keep me here for more than maybe 6 months to a year. i imagine many others feel the same way.
#26
Posted 13 November 2012 - 06:38 PM
cherubchild, on 13 November 2012 - 06:31 PM, said:
While that is true, I think you need to reread the first post. What the poster is suggesting is a major change in game mechanics to accomplish the goal.
Adding player housing wouldn't necessarily make it the goal of the game, but implementing it in the specific way we're responding to would divert a massive amount of developer resources away from working on anything else, which would limit the other options that could be made available.
#27
Posted 13 November 2012 - 06:42 PM
Housing is definitely worthwhile, is it #1 priority? I guess not for everyone but is any one thing #1 to everybody? Fishing, treasure hunting, cartography, etc… What is worthwhile? How do they decide?
I would like to see improvements on personal character development not gear, but ability/skill.
AA points or something, big, huge. Alternate advancement on a scale not seen before in this type of game. Not just gear - equipment is fun, but as you can see with Ascended, it will never be enough. If I want to be "equal" in level 80 content I am going to have to chase the Exotic +1, +2, +3 carrot. This is not really the experience I want when I play an online RPG - I get bored with this type of advancement.
So I would rather work towards improving and expanding my character through other mechanisms. More defining, customizable. Even simple, special class/race emotes that you unlock for completing achievements, scavenger/dungeon hunts, or some other activity. I miss the old scraps of a spell book that when complete gives you a new spell. Add unlocks to a skill that affects it visually, like changing a Mesmer's butterflies into hummingbirds for example. Or add an unlock for Elementalist that has him flit a ball of fire between his fingers on idle animation. Collection unlocks, like mounts I know not in GW2 but mount collecting in LOTRO was great. I still love my Lore Master's Horse.
They can do so much, games are not as limited as they might have been in previous generations. Why just add another tier of armor? Another dungeon, another map, another gating mechanic to combat (infusion). I am not complaining about this kind of new content, please keep doing that too. Yet, I would be excited to see more focus on the character, not just the world the character lives in.
#28
Posted 13 November 2012 - 06:47 PM
Chava Blue, on 13 November 2012 - 06:38 PM, said:
Adding player housing wouldn't necessarily make it the goal of the game, but implementing it in the specific way we're responding to would divert a massive amount of developer resources away from working on anything else, which would limit the other options that could be made available.
i didnt say it needs to be a priority..but even if things were done that way i like that idea as well.. no matter the order of the content or the way it is implemented it is still something new and a little more to do...i would like to have a giant vulcano that is an open PVP area along with quests, doubt that would appeal to everyone but those of us who would enjoy it would use it, and nobody else would have to.
#30
Posted 13 November 2012 - 06:59 PM
Incendia, on 13 November 2012 - 09:10 AM, said:
No, it's your opinion that you want some kind of progression in this game to keep you entertained. Guild Wars 2 is not The Sims or Sim City.
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