Jump to content

  • Curse Sites
Help
* * * * - 9 votes

Manifesto In Flames - What Can Be Done?


  • Please log in to reply
192 replies to this topic

#1 Bennyandthejets

Bennyandthejets

    Vanguard Scout

  • Members
  • 482 posts

Posted 13 November 2012 - 04:14 PM

As of Yesterday

https://www.guildwar...-ascended-gear/

"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.  As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."   
  

- Lindsey Murdock, Game Designer   

3 Months Earlier

http://venturebeat.c...s:guildwars2-16

"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.  Otherwise, your MMO becomes all about grinding to get the best gear.  We don't make grindy games -- we leave the grind to other MMOs."

  -Mike Obrien, President of Arenanet


-----------------------------------------------------------------------------------------------------------------------------------------

While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?"  One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.

Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep.  This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.



No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.

Suggestion:

Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Not Enough Microtransactions:

This is 100% on Arenanet.  Currently there is nothing in the gemstore that appeals to me as a player.  I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase.  I conducted a study on these very forums & the numbers speak for themselves.

http://www.guildwars...een-r-d-thread/

The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%.  When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.  

Suggestion:

New additions need to be added to the gem store more frequently & not just during holiday events.  Additions such as unique emotes, musical instruments etc.  Black Lion Chests need to have a much much more appealing drop % for desirable items.  5-6% would be more realistic for items such as permanent bank/trader etc.

Player Activity Declining:

I don't necessary agree with this.  I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole.  GW2 is unique in that there are no monthly fees.  So one has the freedom of coming on & playing when he/she chooses.  I think we will always see a increase in activity during event weekends & lulls when there is not.  I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave.  After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.

Edited by Bennyandthejets, 13 November 2012 - 04:20 PM.


#2 Dahk

Dahk

    Sylvari Specialist

  • Members
  • 793 posts
  • Guild Tag:[HOPE]
  • Server:Tarnished Coast

Posted 13 November 2012 - 04:24 PM

Well spoken.  Also, I like the idea of dynamic dailies that give players incentives to visit a wide variety of zones.

#3 Anzuri

Anzuri

    Vanguard Scout

  • Members
  • 309 posts
  • Location:Australia
  • Guild Tag:[HIRE]
  • Server:Ehmry Bay

Posted 13 November 2012 - 04:25 PM

Well written and well thought out arguments. I'm in favour of your zaishen proposal. I love the starting areas and non 80 areas. One of my favourite parts was getting map completion and seeing the world but am now confined to Orr.

Will be interesting to see what the ascended items truly are. The interpretation I still stick with is that they provide an edge in pve only, but even that goes against the manifesto as you mentioned.

Edited by Anzuri, 13 November 2012 - 04:27 PM.


#4 gamedev

gamedev

    Pale Tree Seedling

  • New Members
  • 5 posts

Posted 13 November 2012 - 05:31 PM

So just out of curiosity, I went back and rewatched the much-vaunted manifesto. It says literally nothing about not adding new items, or even anything about item progression at all. Why is everyone using it as the rallying cry over ascended gear?

#5 Bennyandthejets

Bennyandthejets

    Vanguard Scout

  • Members
  • 482 posts

Posted 13 November 2012 - 05:38 PM

View Postgamedev, on 13 November 2012 - 05:31 PM, said:

So just out of curiosity, I went back and rewatched the much-vaunted manifesto. It says literally nothing about not adding new items, or even anything about item progression at all. Why is everyone using it as the rallying cry over ascended gear?

A manifesto is a written public declaration of the intentions, motives, or views of the issuer, be it an individual, group, political party or government.  In this particular case, the president of A-NET did a interview detailing a mission statement of GW2.  Which as you can see, has completely contradicted itself.

Edited by Bennyandthejets, 13 November 2012 - 05:40 PM.


#6 Seera1024

Seera1024

    Vanguard Scout

  • Members
  • 166 posts
  • Server:Crystal Desert

Posted 13 November 2012 - 06:12 PM

View PostBennyandthejets, on 13 November 2012 - 04:14 PM, said:

No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.

Suggestion:

Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Maybe not just for level 80's. Maybe have it so that if you're downleveled more than say 10 in the ZDDE event, you get a % increase to what you would get for completition of something in your level range.

Example: ZDDE is chosen for a Queensdale. I'm level 50. Let's say normal level 50 quest gives 236 karma (5/8's of your example basically, since level 50 is 5/8 the way the level 80.). ZDDE would give 312 karma.


Then once you get to level 80, it starts counting unique DE's done in a ZDDE zone. And when you've done all of them on a ZDDE day for the zone, you get the mats and silver. Have it so it doesn't forget what you've done (don't want to turn ZDDE into a job) And put it in achievements:

ZDDE Queesdale: 5% complete

ZDDE Caledon Forest: 100% complete


And when you've completed all of them, you get a bunch of goodies and a title. And when I say goodies, I mean useful goodies. A bunch of keys for chests (because you've probably accumulated a lot). An exotic or two that's usable by your class. A bunch of rare high tier mats None of this tonic stuff.



And to add onto your idea:

ZWD: Zaishen Weekly Dungeon-

Each week a random dungeon will be chosen. That week, all tokens will be doubled. DR will happen instead of X repeated runs, it's 2X repeated runs. Story mode runs will give 2X the money as well as drop much better quality gear. Explorable modes will also see the increases in drop quality and amount.

The first time you complete a path in explorable mode, you get 3X the tokens, to help push people into doing multiple paths in explorable mode..

This will help get people who might otherwise be stuck waiting for a group on an unpopular dungeon get at least a few runs of the dungeon in as well as give them better returns for their time.

#7 Chava Blue

Chava Blue

    Vanguard Scout

  • Members
  • 225 posts
  • Guild Tag:[TAC]
  • Server:Crystal Desert

Posted 13 November 2012 - 06:16 PM

View PostBennyandthejets, on 13 November 2012 - 05:38 PM, said:

A manifesto is a written public declaration of the intentions, motives, or views of the issuer, be it an individual, group, political party or government.

That's exactly it, though. Intentions don't always match what we find out when we actually have boots on the ground. Something that sounded great as an abstract ideal may turn out not to be practical, or not to work as expected.

If ANet realized that something was causing serious problems for the majority of the playerbase, would you want them to ignore customer feedback because they felt chained to the manifesto? That would be professional suicide.

Please note, this is different than saying, "I liked what they said in the manifesto better than I like what they're saying now." That's a totally valid comment. What I'm saying is that we can't treat the manifesto as something utterly set in stone no matter what they feel would more benefit the game at the time.

I always read the manifesto as hopes for the game, rather than promises. It's a statement about their broader thoughts on game design, not a contractual agreement. The manifesto had some great ideas, but when you actually have to run the game rather than just imagining yourselves running it, things change.

#8 Daesu

Daesu

    Seraph Guardian

  • Members
  • 1344 posts
  • Guild Tag:[NPO]
  • Server:Fort Aspenwood

Posted 13 November 2012 - 06:17 PM

I fear that it is not so much the stats but the addition of the Infusion slot that is going to make these items needed to play through any of the new added content.

If GW1 gives any clues about this, without infusion, it is going to be hard going against Agony damage.

Edited by Daesu, 13 November 2012 - 06:18 PM.


#9 Zorian51

Zorian51

    Vanguard Scout

  • Members
  • 384 posts

Posted 13 November 2012 - 06:21 PM

View PostDaesu, on 13 November 2012 - 06:17 PM, said:

I fear that it is not so much the stats but the addition of the Infusion slot that is going to make these items needed to play through any of the new added content.

If GW1 gives any clues about this, without infusion, it is going to be hard going against Agony damage.

I think the question that is on everyone's mind is the one not being asked enough. We know where to get these but we don't know how much work is required to get these. That to me is the real question. If they are easy and everyone can get them including the ones with infusion slots then will it be a big deal? I doubt it.

So will it be fun to get? Will it be challenging but do-able by everyone? Guess we'll have to wait to see.

#10 maraxusofk

maraxusofk

    Fahrar Cub

  • Members
  • 16 posts

Posted 13 November 2012 - 06:23 PM

View PostBennyandthejets, on 13 November 2012 - 04:14 PM, said:

        

3 Months Earlier

http://venturebeat.c...s:guildwars2-16

"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.  Otherwise, your MMO becomes all about grinding to get the best gear.  We don't make grindy games -- we leave the grind to other MMOs."

  -Mike Obrien, President of Arenanet



Screw me for believing this amirite?

#11 Chava Blue

Chava Blue

    Vanguard Scout

  • Members
  • 225 posts
  • Guild Tag:[TAC]
  • Server:Crystal Desert

Posted 13 November 2012 - 06:24 PM

View PostDaesu, on 13 November 2012 - 06:17 PM, said:

I fear that it is not so much the stats but the addition of the Infusion slot that is going to make these items needed to play through any of the new added content.

If GW1 gives any clues about this, without infusion, it is going to be hard going against Agony damage.

But the thing is, "this one dungeon" doesn't equal "any of the new added content."

To me, they seem to be two different things. The issue with the Karka, from the publicity so far, is not so much the damage they do as the fact that their shells are impenetrable. That doesn't really fit with what we've been told about the ascended gear, which is that it offers protection from Agony.

The only way this makes sense, is if there are two different plotlines going on here. The line with the Karka, and another line with Agony (which I would guess is about the Mursaat.)

I could very well turn out to be wrong, and that would be very disappointing, but I don't think that infusion is going to be necessary to tackle all future content, just to tackle a portion of this particular update.

#12 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 13 November 2012 - 06:26 PM

I love how people suddenly know exactly how we will get these new items.
Since apparently we all know that it will require grinding?

What if you are guaranteed a piece for each of the special bosses defeated?

#13 Dahk

Dahk

    Sylvari Specialist

  • Members
  • 793 posts
  • Guild Tag:[HOPE]
  • Server:Tarnished Coast

Posted 13 November 2012 - 06:27 PM

Yea, WoW did something similar by having dungeon dailies and it seemed to be pretty successful.

#14 bdatty

bdatty

    Vanguard Scout

  • Members
  • 179 posts
  • Location:Toronto
  • Guild Tag:[RSS]
  • Server:Northern Shiverpeaks

Posted 13 November 2012 - 06:28 PM

View PostBennyandthejets, on 13 November 2012 - 05:38 PM, said:

A manifesto is a written public declaration of the intentions, motives, or views of the issuer, be it an individual, group, political party or government.  In this particular case, the president of A-NET did a interview detailing a mission statement of GW2.  Which as you can see, has completely contradicted itself.

True, but the Manifesto was not referring to items, it was talking about the combat system. (Manifesto video) If you have forgotten, they once said every dungeon completion you'd get a new gear piece, but was scrapped because they thought I'd ruin the longevity of the game. Therefore those tokens were introduced. I haven't seen how obtaining Ascended gear is going to be like so I won't comment on that.

Only Legendary weapons should be excused of that thousands of hours being put for it's visual appearance and rarity, but somewhere on the line, they feel that Legendary should have better stats than normal Exotics. I personally would say, why not. That means my legendary is going to get an upgrade in the future, awesome. As for people freaking out about the Ascended gear, wait for it to come out before speculating, It's not the end of the world.

Edited by bdatty, 13 November 2012 - 06:43 PM.


#15 Drtoph

Drtoph

    Fahrar Cub

  • Members
  • 25 posts
  • Guild Tag:[PTX]
  • Server:Fort Aspenwood

Posted 13 November 2012 - 06:34 PM

The reason I decided to continue playing GW2 over other MMOs is specifically because the end game gear grind is very minimal.  I had hoped that once I got the different exotic sets I wanted for my different builds I would be done grinding and could just enjoy logging in to play Wv3.  I suppose I could understand if PvE'ers need knew shinies to keep them playing, but why could ANET just not make this new gear aesthetically cool, rather than buffing the stats?  I mean there are plenty of people going after the legendary and that offers no incentive other than looking cool.  Hopefully ANET will continue this trend rather than implementing the gear treadmill.

#16 RaoulDukeHST

RaoulDukeHST

    Sylvari Specialist

  • Banned
  • 515 posts
  • Guild Tag:[EXG]
  • Server:Desolation

Posted 13 November 2012 - 06:34 PM

OMG it's the end of the world!!!let's QQ about it!!!
What Can Be Done?

only one thing-harakiri

#17 Knuckledust13

Knuckledust13

    Vanguard Scout

  • Members
  • Curse Premium
  • 470 posts
  • Server:Jade Quarry

Posted 13 November 2012 - 06:35 PM

View PostLordkrall, on 13 November 2012 - 06:26 PM, said:

What if you are guaranteed a piece for each of the special bosses defeated?

just like ArenaNet said we would get one gear piece every dungeon run, right?

Don't be delusional

#18 Specialz

Specialz

    Golem Rider

  • Members
  • 3100 posts

Posted 13 November 2012 - 06:36 PM

WELCOME To the wonderful or realistic world on compromise. A manifesto is an IDEAL, something they hope to achieve, it is like an endless road with no real destination. It is not to be taken literal for the simple reason that life isn't ideal and sometimes you have to make compromises. It just like politics, sometime for things to get done you have to compromise your original vision even if it is hard.

Its called living in the adult world aka real world.

View PostKnuckledust13, on 13 November 2012 - 06:35 PM, said:

just like ArenaNet said we would get one gear piece every dungeon run, right?

Don't be delusional

Don't be a troll. You spent weeks complaining about how little there is to do now they have given you a motivation and now you hate it.

Edited by Specialz, 13 November 2012 - 06:39 PM.


#19 Perm Shadow Form

Perm Shadow Form

    Vanguard Scout

  • Members
  • 412 posts

Posted 13 November 2012 - 06:38 PM

Stop crying, finally Arena Net does something right.

#20 Specialz

Specialz

    Golem Rider

  • Members
  • 3100 posts

Posted 13 November 2012 - 06:44 PM

Also just to add, whenever people complain about something and it gets changed, technically speaking they are compromising on their vision of the game. So i guess, the manifesto is only fine when the changes benefit you, but when it doesn't the manifesto is up in flames?

#21 Daesu

Daesu

    Seraph Guardian

  • Members
  • 1344 posts
  • Guild Tag:[NPO]
  • Server:Fort Aspenwood

Posted 13 November 2012 - 06:45 PM

View PostChava Blue, on 13 November 2012 - 06:24 PM, said:

But the thing is, "this one dungeon" doesn't equal "any of the new added content."

To me, they seem to be two different things. The issue with the Karka, from the publicity so far, is not so much the damage they do as the fact that their shells are impenetrable. That doesn't really fit with what we've been told about the ascended gear, which is that it offers protection from Agony.

The only way this makes sense, is if there are two different plotlines going on here. The line with the Karka, and another line with Agony (which I would guess is about the Mursaat.)

I could very well turn out to be wrong, and that would be very disappointing, but I don't think that infusion is going to be necessary to tackle all future content, just to tackle a portion of this particular update.

Yes, but this new content is very very important because it is the only way to get Ascended items as far as we know (other than the back piece which we can get from a yet-unknown mystic forge recipe).  So I guess getting infused is going to be important if you want to farm for Ascended gear.

I admit that we do not yet have enough information on this so I am taking a wait-and-see attitude.  But it wont surprise me to see pugs forming outside Lost Shores that require Infusion in the future.  That was what happened in GW1 when it was first released, for missions that require you to fight the Mursaats.

Edited by Daesu, 13 November 2012 - 06:48 PM.


#22 Arewn

Arewn

    Seraph Guardian

  • Members
  • 1068 posts
  • Location:Ontario, Canada
  • Server:Blackgate

Posted 13 November 2012 - 06:49 PM

Luckily the majority of the PVE content is completely unaffected by the implementation of Ascended Gear.
And the part that is affected (the new multi-floor dungeon), is an environment that benefits from gear goals.
  I don't think I'm mistaken when I say that a major subset of the player base who frequents dungeons actually WANT gear goals as an incentive/reward for doing them.
The new dungeon with ascended gear will require that you replace 2 gear slots (two rings, the third is mystic forge back) through the dungeon in order to have infused gear that lets you progress really deep.
Presumably, we will see more of these multi-floor dungeons in the future, with a new ascended gear slot to go with them in order to progress through them.
But, that doesn't mean we won't still get traditional dungeon with explorable paths which only require rare/exotic gear to complete.
And it's only natural that the first few floors of the dungeon will only require rare/exotic gear to complete (entry level, otherwise, how do you progress?)

You can literally continue doing all of the current content types while completely ignoring Ascended gear, whether that be exploring, DEs, dungeons (traidional dungeons, and at least the first few floors of the new dungeon). They've just added something for the 'hardcore' progression types.

While I agree with much of what the OP said, this is hardly a "manifesto in flames".

#23 Chava Blue

Chava Blue

    Vanguard Scout

  • Members
  • 225 posts
  • Guild Tag:[TAC]
  • Server:Crystal Desert

Posted 13 November 2012 - 06:51 PM

View PostDaesu, on 13 November 2012 - 06:45 PM, said:

Yes, but this new content is very very important because it is the only way to get Ascended items as far as we know (other than the back piece which we can get from a yet-unknown mystic forge recipe).  So I guess getting infused is going to be important if you want to farm for Ascended gear.

They plan to introduce more ascended gear in the future, according to the announcement. So while it's the only way at the moment, I would highly doubt it'll be the only way forever.

And while yes, it would make sense to be infused to farm for ascended gear (although by definition you can't be infused before you get at least the first piece,) farming one dungeon for one particular type of item is still a pretty small portion of the game's content.

#24 Daesu

Daesu

    Seraph Guardian

  • Members
  • 1344 posts
  • Guild Tag:[NPO]
  • Server:Fort Aspenwood

Posted 13 November 2012 - 06:56 PM

View PostChava Blue, on 13 November 2012 - 06:51 PM, said:

And while yes, it would make sense to be infused to farm for ascended gear (although by definition you can't be infused before you get at least the first piece,) farming one dungeon for one particular type of item is still a pretty small portion of the game's content.

Yes of course, but pugs would still require it to ensure success in difficult content in the future.  That makes it a gear gate, at least to some of the new content that dishes out Agony.

In new future content, there is a good chance that they would add monsters that inflict Agony too.  Otherwise they wouldn't be adding a whole new tier of items and infusion slots just for Lost Shores.

Edited by Daesu, 13 November 2012 - 06:59 PM.


#25 NeHoMaR

NeHoMaR

    Seraph Guardian

  • Members
  • 1308 posts

Posted 13 November 2012 - 06:59 PM

Well, I agree the low level areas should be revamped with exotics npcs and be as good as the level 80 areas to make karma/gold/items, including the gathering of minerals, etc. So people will be everywhere, and endgame will really be everywhere, as originally intended by AranaNet.

Edited by NeHoMaR, 13 November 2012 - 07:00 PM.


#26 Targren

Targren

    Vanguard Scout

  • Members
  • 154 posts
  • Guild Tag:[RELM]
  • Server:Tarnished Coast

Posted 13 November 2012 - 07:07 PM

View PostBennyandthejets, on 13 November 2012 - 04:14 PM, said:

Player Activity Declining:
GW2 is unique in that there are no monthly fees.  So one has the freedom of coming on & playing when he/she chooses.  I think we will always see a increase in activity during event weekends & lulls when there is not.  I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave.  After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.

It's also worth mentioning, explicitly, that the treadmill runs counter to the "coming back and playing when he/she chooses." Leave the game for six months and come back to find that your once Best-in-slot gear is now 10-20% inferior is a big turn-off to that.

View Postbdatty, on 13 November 2012 - 06:28 PM, said:

True, but the Manifesto was not referring to items, it was talking about the combat system. (Manifesto video)

You're referring to the wrong thing. We're talking about the "Design Manifesto".

http://venturebeat.c...s:guildwars2-16

Edit: Sorry, wrong link. Too many tabs. >_<

Edited by Targren, 13 November 2012 - 07:11 PM.


#27 Specialz

Specialz

    Golem Rider

  • Members
  • 3100 posts

Posted 13 November 2012 - 07:09 PM

View PostTargren, on 13 November 2012 - 07:04 PM, said:

It's also worth mentioning, explicitly, that the treadmill runs counter to the "coming back and playing when he/she chooses." Leave the game for six months and come back to find that your once Best-in-slot gear is now 10-20% inferior is a big turn-off to that.
That would be true if it actually took a long time to get geared up. In most games, yes, but in guild wars 2 getting gear is so ez a caveman could do it. Also if you leave for 6 month and you will be behind regardless, if you are the type that cares about gear. Just to add, while arenanet has said you could leave and comeback; I don't think they necessarily want you to go for some long because that shows that the current game is insufficient.

Edited by Specialz, 13 November 2012 - 07:09 PM.


#28 Golvellius

Golvellius

    Asuran Acolyte

  • Members
  • 57 posts

Posted 13 November 2012 - 07:14 PM

View PostBennyandthejets, on 13 November 2012 - 04:14 PM, said:

No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.

Suggestion:

Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

This is a suggestion that I was thinking about making.  It's a GREAT idea.

It's one of the things I hated about [an MMO that will not be named], where there's this enormous and beautiful world, and yet everybody was funneled into the capital cities waiting on a pop.  Give the players a reason to go back into the world at 80 and give us better incentives for participating.  I think it would have a positive impact on the community.

They should increase the complexity of these fights and maybe ramp up the difficulty.  Either do that for the existing events or create all new "epic" events that require more than a giant zerg.

Edited by Golvellius, 13 November 2012 - 07:15 PM.


#29 Valkaire

Valkaire

    Sylvari Specialist

  • Members
  • 673 posts
  • Guild Tag:[Fire]
  • Server:Sea of Sorrows

Posted 13 November 2012 - 07:31 PM

View PostDaesu, on 13 November 2012 - 06:45 PM, said:

Yes, but this new content is very very important because it is the only way to get Ascended items as far as we know (other than the back piece which we can get from a yet-unknown mystic forge recipe).  So I guess getting infused is going to be important if you want to farm for Ascended gear.

I admit that we do not yet have enough information on this so I am taking a wait-and-see attitude.  But it wont surprise me to see pugs forming outside Lost Shores that require Infusion in the future.  That was what happened in GW1 when it was first released, for missions that require you to fight the Mursaats.

The lost shore is different than fractals of the mist. You do not need ascended gear to play in the Lost Shores (a new level 80 zone). You do not even need ascended gear to experience fractals of the mist, although it becomes a necessity if you play it enough that you get down into the higher difficulty levels where agony can overwhelm you (just like in GW).

On topic: Love the ideas :D Zaishen dailies so fun.

Edited by Valkaire, 13 November 2012 - 07:31 PM.


#30 TenderFoot

TenderFoot

    Sylvari Specialist

  • Members
  • 926 posts

Posted 13 November 2012 - 07:54 PM

When will they stop adding fuel to the fire with their 180 turns? Then Dyes account wide, Now dyes then per toon, Then we don't think death penalty is fun so there wouldn't be one , Now we have down state and death tax to fix broken armor. Many players are still upset about the waypoint travel cost, chest RGN fiasco from Halloween event etc.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users