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Manifesto In Flames - What Can Be Done?


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#181 Lucas Ashrock

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Posted 15 November 2012 - 04:39 AM

View PostNox_Aeterna, on 15 November 2012 - 04:24 AM, said:

Honestly , that is Anet way of doing this , same goes for legendary.

It is "hard" to get, not because of skill but because of time invested , same will most likely be on this gear.

Nothing bad on it , what people want is something to eat their time. Well this gear is gonna swallow it whole.
Ever heard of legendary path doing challenging amazing things, crafting new and particular new weapons, or components, and after a long LEGENDARY path, you, worthy player so fond to wield one, will get your reward? It's called amazing lore and design.
On gw2 legendary is cheat/exploit something and after 1 month grinding/ exploiting/ playing with tp you're done. Whoah, such a legendary. :D
Grind, is for bots and chinese farmers, or a korean stupid mmo, not a game who pretend to be cool and different ;)
IF this is the way to pass the time, grinding more new drop/crafted ascended stuff, there are better games around, with a much better improved gear grind system

Edited by Lucas Ashrock, 15 November 2012 - 04:43 AM.


#182 RabidusIncendia

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Posted 15 November 2012 - 05:02 AM

View PostCalmLittleBuddy, on 15 November 2012 - 02:31 AM, said:

There's the spirit!

Just a piece of life advice, if little things like this are 'taking it up the ass', you shouldn't get involved in anything more hazardous that puppet shows. This isn't the Arab Spring. It's a few item adjustments in a game with no real impact on playing.

That's right, because playing a dungeon way more than is actually fun, for no reason whatsoever, is something I should just do.

If you really enjoy that, well that's your thing.  But if I can spend a few minutes to help try and change that by voicing my opinion, to avoid dozens of hours of doing something I don't enjoy (or at this point really, abandoning a game that would otherwise have been fun) well I'm going to do that.

View PostRed_Falcon, on 15 November 2012 - 12:11 AM, said:

I find it funny that people are so happy with farming Plinx over and over for whatever amenity they want, but they are not happy of a dungeon with different content everytime you step in, different difficulty, different bosses.

Different people, different people, different people, different people, different people.

And I do recall the last time I called you out on saying you found multiple people saying there should be gear progression before ascended, and complaining about it afterward... you found 0 people.  Not surprised of course.

The funny thing, well not really that funny, is that "a dungeon with different content everytime you step in, different difficulty, different bosses" sounds like a VERY fun thing to try! If it weren't for the more gear tiers, I'd be all over this thing.

Edited by RabidusIncendia, 15 November 2012 - 05:49 AM.

Fun while it lasted.  I guess.

#183 Baron von Scrufflebutt

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Posted 15 November 2012 - 05:40 AM

View PostSpecialz, on 14 November 2012 - 11:50 PM, said:

... Then another big sum if you needed runes and other customizations (which together were a big part of your stats).

That's not really correct, now is it?

#184 Specialz

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Posted 15 November 2012 - 06:39 AM

View PostProtoss, on 15 November 2012 - 05:40 AM, said:

That's not really correct, now is it?
in game where HP was 600 maximum I guess somewhere in your mind 50hp for example was not much just for 1 rune? Or the extra 30 HP from the staff or the extra attribute points from runess well, let not forget how people did not care about vigor. And did not spend insane amounts to get it.

so, ya I was totally wrong.

Edited by Specialz, 15 November 2012 - 06:40 AM.


#185 Chava Blue

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Posted 15 November 2012 - 06:44 AM

View PostArquenya, on 14 November 2012 - 11:20 PM, said:

Have you heard a large part of the playerbase complain about the lack of gear with better stats?

Um... yes. I'm surprised you haven't. There has been considerable feedback about lack of semi-longterm realistic goals on this forum and the official forums.

It's obviously not phrased as "gear treadmill please." There have been complaints for months about players feeling like they have nothing to work for and no way of making progress, though.

Now, how much that represents the majority and how much it reflects a vocal minority is debatable - there would be no way to be sure without polling a larger cross section of players than post on the forums.

Progression and a feeling of aimlessness is an issue that has come up a lot, though.

For example, it's one of the main subjects of this (16 page) thread: http://www.guildwars...-gw2-longevity/

And this 22 pager: http://www.guildwars...e-game-already/

The chasm between exotic and legenday requirements is discussed here: http://www.guildwars...gendary-weapon/

Regardless of how you feel about ANet's response, this is something that has been brought up pretty frequently.

#186 Baron von Scrufflebutt

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Posted 15 November 2012 - 06:58 AM

View PostSpecialz, on 15 November 2012 - 06:39 AM, said:

in game where HP was 600 maximum I guess somewhere in your mind 50hp for example was not much just for 1 rune? Or the extra 30 HP from the staff or the extra attribute points from runess well, let not forget how people did not care about vigor. And did not spend insane amounts to get it.

so, ya I was totally wrong.

So sup vigor is the best example of GW1's gear system? Or is it the most extreme one?

#187 Lucas Ashrock

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Posted 15 November 2012 - 07:06 AM

View PostChava Blue, on 15 November 2012 - 06:44 AM, said:

Regardless of how you feel about ANet's response, this is something that has been brought up pretty frequently.
I don't remember so many asking higher stats. Give us purple stuff just for who is so fond of the new dungeon harder and harder, fine. Not destroying the actual gear.

Answering the the title's thread, what can be done? Ask a refund if the new system doesn't fit you ( feel free to test it before for a few weeks, then ask a refund).
After all, Anet chose to destroy his playerbase.
An user of this forum already proved we can get a refund even after 3 months. Just leave :)

Edited by Lucas Ashrock, 15 November 2012 - 07:12 AM.


#188 Specialz

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Posted 15 November 2012 - 07:12 AM

View PostProtoss, on 15 November 2012 - 06:58 AM, said:

So sup vigor is the best example of GW1's gear system? Or is it the most extreme one?
I have no idea how that statement  is related to with what I was saying. So let me answer with a Yes.

#189 Baron von Scrufflebutt

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Posted 15 November 2012 - 07:44 AM

View PostSpecialz, on 15 November 2012 - 07:12 AM, said:

I have no idea how that statement  is related to with what I was saying. So let me answer with a Yes.

We are talking about a +9HP difference between major and sup vigor. We are also talking about +1-3 to attribute stats.
Not only that, the stats themselves weren't really as important in GW1 as they are in GW2 - GW1 was more about skills than stats.

With that in mind, is bringing up +50 from sup vigor really the best example to showcase GW1's gear system?

#190 GW Corrupted

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Posted 16 November 2012 - 08:31 PM

View PostSpecialz, on 14 November 2012 - 11:25 PM, said:

I m curious when did you start playing guild wars 1?

Anyways, collector weapons usually required grinding for materials and most of the weapons that did dropped usually were awful on their on and cost a lot as well. Getting armor required having platinum which was hard to get initially. Getting runes required lot and lots of grinding especially vigor again did it for a whole summer got only like 1 or 2 out of many gold drops. Getting weapons with the proper requirement require grinding and hoping something drops so you can salvage and mix and match and the weapons. Nothing was more awesome than getting a defensive +4, when you are going for hale +30 or even insightful + 5.

Yeah, so you used major rune and had hale +29 for 10 less HP and everything else exactly the same.  You were 10 HP from maxed stats for the rest of the entire game's LIFETIME.  If you quit for 5 years and came back, then you were still just 10 HP down.  Terrible... kind of like not having a tri-forge amulet or something.

The ascended grind is a completely different animal.  The discrepancy will grow and grow with more ascended slots and stronger infusions.  It is the stated intension to lock you out of content UNLESS YOU GRIND.  Not to mention, the new ANET vision is to add gear tiers during expansions (probably also raising the level cap) to invalidate all of your previous gear.

What fun!  All of those that didn't know what to do with freedom can now grind themselves numb in a single dungeon.  Now THATS what I call content!

#191 GW Corrupted

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Posted 16 November 2012 - 08:39 PM

View PostSpecialz, on 15 November 2012 - 06:39 AM, said:

in game where HP was 600 maximum I guess somewhere in your mind 50hp for example was not much just for 1 rune? Or the extra 30 HP from the staff or the extra attribute points from runess well, let not forget how people did not care about vigor. And did not spend insane amounts to get it.

so, ya I was totally wrong.

When a 41 rune and a 29 HP staff were very affordable, you are overstating.

When the 50 rune was the max gear 7 years later as it was at the beginning, you are overstating.

Your arguement has a fundamental disconnect from the real properties of ascendant gear.

#192 Daesu

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Posted 16 November 2012 - 08:47 PM

View PostSpecialz, on 15 November 2012 - 06:39 AM, said:

in game where HP was 600 maximum I guess somewhere in your mind 50hp for example was not much just for 1 rune? Or the extra 30 HP from the staff or the extra attribute points from runess well, let not forget how people did not care about vigor. And did not spend insane amounts to get it.

I don't know why you kept harping on that 2005 price of superior vigor rune, it is like without it, you don't have any other points to bring up.

1.  Superior vigor rune is now only 21 plats which people can easily get doing half hour daily zmission for a week.  And in case, you bring up that it used to be more expensive, I would say you need to compare current GW1 with current GW2.  Otherwise, you would be implying that ArenaNet has not learnt anything by creating and maintaining GW1 for the past 7 years!  Comparing a product that was developed with a much smaller team, by a new company against one that was recently developed by a larger team from an experienced company is not a fair comparison.  There is no reason for ArenaNet to not be able to apply 7+ years of GW1 experience into creating GW2.  GW1, however, didn't have that benefit from the start.

2.  You can still get max armor and max weapons through collectors just by playing the game and collecting trophy loot.  In our previous thread, you wrongly thought collectors accept plats for goods and when I have corrected you, you stopped replying altogether.

Edited by Daesu, 16 November 2012 - 08:50 PM.


#193 Sinful01

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Posted 16 November 2012 - 08:50 PM

View PostResolve, on 15 November 2012 - 02:20 AM, said:

Maybe Anet will introduce Pay 2 Win elements into the cash shop next?

God that would be hilarious.

I for one welcome the addition of 1 good loot per group and a way to roll over it (or have it assigned by the group leader through a DPK system)!


[/sarcasm]




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