Edited by Runkleford, 14 November 2012 - 07:05 PM.
Manifesto In Flames - What Can Be Done?
#91
Posted 14 November 2012 - 07:05 PM
#92
Posted 14 November 2012 - 07:06 PM
drkn, on 14 November 2012 - 07:02 PM, said:
BACK THEN, at the beginning or Prophecies, getting proper max gear was nearly impossible and/or expensive. Much harder than getting exotics in GW2.
I disagree. If you knew how to farm UW back then, you can get max gear more easily in GW1 than in GW2. There were already many people with max gear back then in GW1 within the first year of release.
Edited by Daesu, 14 November 2012 - 07:07 PM.
#93
Posted 14 November 2012 - 07:08 PM
Runkleford, on 14 November 2012 - 06:47 PM, said:
Where did they say this was the top rung of the grind-ladder? From what I read, this was "only the beginning", and when speaking about Legendary weapons Lindsey said the stats on Legendary weapons would be bumped to Ascended stats (so Ascended weapons will be better than exotics, obviously, and therefore required in competitive scenarios like WvW) and as new tiers are added, they would be bumped further so they're always top-tier.
... and even if they DID say that Ascended was the final, end-all rung of things, how long should we believe them for? They made it clear GW2 should follow in the "get best-in-slot gear fast, then tinker it as you see fit" model, but suddenly they're adding another layer.
To me, it is that whole "slippery slope" argument. "Oh its only 1 tier, no biggie, we'll just grind it then be done" today. What about in a couple more months? Will we get another tier, and have to throw out all our gear and re-acquire best in slot again? I do not want to have to do that.
If you constantly move the bar upwards, to me that is a grind. At that point you're just every other MMO out there ... many of us loved the fact that GW2's exotics were easy to attain and best-in-slot. I was happy to be done grinding anything except for looks. There are lots of MMOs that shove "expanded content" down your throat complete with a new set of gear you MUST grind to do said content, and remain competitive. GW2 wasn't supposed to be one of those games.
Edited by Sinful01, 14 November 2012 - 07:09 PM.
#94
Posted 14 November 2012 - 07:08 PM
Sure, pugs in GW1 asked for max tier ursans. People asked for someone who would pop cons. People asked to ping your build and kicked you if you were using something less optimal. But it's not a bad game's design - it's how people react to anything they get.
#95
Posted 14 November 2012 - 07:12 PM
It goes totally against Manifesto.
And to those that are saying that Manifests are theoretical/abstract-here's a question: "How come they adhered to their core philosophy for 4 years in GW 1?"
Furthermore: Don't forget that Jeff Strain left ArenaNet. Maybe whole horizontal progression and no gear grind was his idea? With him gone, why should they adhere to old/outdated rules? THAT is the key difference between what used to be THEN and what is NOW.
Edited by Gorwe, 14 November 2012 - 07:13 PM.
#96
Posted 14 November 2012 - 07:13 PM
drkn, on 14 November 2012 - 07:08 PM, said:
Sure, pugs in GW1 asked for max tier ursans. People asked for someone who would pop cons. People asked to ping your build and kicked you if you were using something less optimal. But it's not a bad game's design - it's how people react to anything they get.
Cons? Lol...Besides speed clear teams, players who know what they are doing don't need cons to do any of the content. I don't even need cons to clear foundry. I have so much leftover cons that I gave them out for free so as to claim back my inventory space.
PvE skills you can get from just playing the game. I have all the PvE skills in the game, none of them are difficult to get.
The worst grind in GW1 are for titles, but those are optional.
#97
Posted 14 November 2012 - 07:14 PM
Specialz, on 14 November 2012 - 04:50 PM, said:
Yeah, back then the 2 plat for a guild cape seemed pie-in-the-sky for my guild, then we saw the cost of a guild hall. A couple years later we all had so much money it was nearly worthless, we'd give away plats if someone said they needed it.
Many people focus in on one thing and one thing only. That is grind, but it's how they structure their time and focus. They could be working on multiple goals at the same time, take a balanced approach, but instead they force a single-minded model on themselves then complain. Just becaues you can do something doesn't mean that's the design. You can grind in GW2 just like you can hit your head against a wall repeatedly, that doesn't mean GW2 is designed for grind or a wall is designed for you to hit your head against. Surprise, surprise people play against the "grain" of the design of the game and experience resistance. Makes me think of people that complain social security in the US isn't enough to retire on.
Daesu, on 14 November 2012 - 06:32 PM, said:
Considering anything in the game is called grind by one person or another there will be "grind". From what we know now you get these new types of gear the same way you get all the others, by playing the game. In the case of infusions it's literally horizontal progression and the ascended gear saves you the "grind" of crafting or getting jewels or other items to use in the slots.
It seems to be a rather cruel joke for the entire world to keep you in the dark about this, although it's somewhat hard to avoid the criers in the game.
GW1 was most definitely far easier because it wasn't initially designed as a PvE game, everything about PvE was a comprimise and band-aid fix whereas GW2 actually has some foresight. You're not going to get the whole picture right now because it's beyond what we currently know, which is another flaw, hindsight is 20/20 and nostalgia makes GW1 seem perfect when it really wasn't a very good PvE game at all. What's even funnier is the main thing to do in GW1 for years was grind, also called farming. Then, after GW2 was announced GW1 had a revitalizaion as everyone returned to the game to grind HoM points. Given GW1's pedigree I'm surprised GW2 isn't all grind all the time.
Exotics are easy to get in GW2, you just have to take a balanced approach, level crafting (which requires materials and a balanced approach means you'll have most of the materials you need and the money you need to buy the rest), and make them yourself. If you blitz everything you're going to hit a wall because you're not playing the game as designed; you're not going to have crafting leveled, you're not going to have the materials to craft, and you're not going to have the money to buy crafting materials so the only option for exotics becomes gold or karma, which both are more difficult to get than crafting.
Daesu, on 14 November 2012 - 07:06 PM, said:
Are you seriously going to come in here and say the way to avoid grind in GW1 was to grind UW? You're joking, right?
Daesu, on 14 November 2012 - 07:13 PM, said:
PvE skills you can get from just playing the game. I have all the PvE skills in the game, none of them are difficult to get.
The worst grind in GW1 are for titles, but those are optional.
The same is true of exotics, you don't need exotics to do anything. I've done every dungeon without exotics. Actually, cons in GW1 are required more than exotics in GW2 if you're a "normal" player because your group will probably require them or leave you in town, unless you're too skilled for a group, of course.
Exotics you can get from just playing the game. See above.
Titles weren't always optional, at the release of Nightfall Sunspear rank was required to level in order to move on in the story more than once. Anet has a history of making things easier as time goes on.
Edited by Krazzar, 14 November 2012 - 07:22 PM.
#98
Posted 14 November 2012 - 07:18 PM
Krazzar, on 14 November 2012 - 07:14 PM, said:
When did I say that GW1 has zero grind? I only said that it has always been easier to get maxed items in GW1 than in GW2.
#99
Posted 14 November 2012 - 07:25 PM
Krazzar, on 14 November 2012 - 07:14 PM, said:
Then the group sucks, leave that group and you would do better with just a hero team. If I can clear foundry without cons with just my heroes, I don't see why I would need cons for these guys. The only group that is justified to ask for cons are the speed clear teams because they have good reasons to do so.
Quote
Titles weren't always optional, at the release of Nightfall Sunspear rank was required to level in order to move on in the story more than once.
Sure you can get exotics from playing the game, after many many hours to slowly save up for them. That can be said for GW1 too, you can always save up your gold. But GW2 has A LOT more gold sinks than GW1 so it is still easier to save in GW1 than it is in GW2.
Yeah that Sunspear title requirement was a stupid design which they fixed not too long after release.
Edited by Daesu, 14 November 2012 - 07:26 PM.
#100
Posted 14 November 2012 - 07:26 PM
Daesu, on 14 November 2012 - 07:18 PM, said:
Just seems odd your answer to everything in GW1 is to grind yet the problem in GW2 is that you have the option to grind. If GW1 is the standard by all games should be measured and you want the GW1 model to be used you should have expected more grind because there is so much more gear to go through in GW2 from level 2 to 80. Your arguments don't support the inverse relationship you are now using.
#101
Posted 14 November 2012 - 07:29 PM
drkn, on 14 November 2012 - 07:08 PM, said:
Sure, pugs in GW1 asked for max tier ursans. People asked for someone who would pop cons. People asked to ping your build and kicked you if you were using something less optimal. But it's not a bad game's design - it's how people react to anything they get.
Mistake after mistake to correct the mobs power creep and skills power creep.
They made PvE only skills had a smaller power curve by rank, they made some of them less powerful, they nerfed HM mobs benefits, etc.
#102
Posted 14 November 2012 - 07:32 PM
Krazzar, on 14 November 2012 - 07:26 PM, said:
You have grind in both games but if you want max stat items, you have more necessary grind to do in GW2 than in GW1.
If completing the game is the goal, then when I have reached that goal in GW1, I already have a max stat weapon and probably max stat armor, perhaps 1 or 2 runes maybe too expensive at that point in time but that is fine.
After completing the personal storyline in GW2, I have 0 max stat weapons and 0 max stat armor. I need to start farming somewhere to afford exotics. Do you see my point?
Edited by Daesu, 14 November 2012 - 07:33 PM.
#103
Posted 14 November 2012 - 07:36 PM
Daesu, on 14 November 2012 - 06:32 PM, said:
<snip>
Yes, I dare declare that gold and max stat items have always been easier to get in GW1 than in GW2, even during the first year of GW1.
I don't know what is so difficult when ectos were a lot more valuable back then. Just join a pug and farm UW. You just have to know how to farm.
GW1 in its early days had no decent way of making money apart from farming or lucky perfect valuable drops, requiring quite a bit of grind. Also, seriously? Farming UW? Back when huge swaths of people couldn't even get in there due to the continental "favor of the gods" system. Also, farming UW without already having max equipment? Really now...
GW2 on the other hand, grind for exotics? Odd, I didn't have to, I crafted my own as soon as I hit 80 on my first character. All I did was kill stuff and gather materials while playing through the story and completing areas.
#104
Posted 14 November 2012 - 07:40 PM
Gli, on 14 November 2012 - 07:36 PM, said:
Not if you are in America. You have enough favors from the gods.
Quote
Crafting exotic armor for yourself is probably the most gold intensive option. Crafted armor also don't come with runes.
I have the Master Crafter title and I still don't do that because of the price of the ingredients that you need.
Edited by Daesu, 14 November 2012 - 07:41 PM.
#105
Posted 14 November 2012 - 07:43 PM
Daesu, on 14 November 2012 - 07:06 PM, said:
Daesu, on 14 November 2012 - 07:40 PM, said:
I have the Master Crafter title and I still don't do that because of the price of the ingredients that you need.
#106
Posted 14 November 2012 - 07:44 PM
Gli, on 14 November 2012 - 07:41 PM, said:
What are you talking about? You can easily get max armor from Droknar Forge and max weapon from completing the game.
You can use cheaper runes first and farm UW if you really want to get your superior vigor rune. It is only 9hp between major and superior vigor runes and you only need one vigor rune per character.
Edited by Daesu, 14 November 2012 - 07:47 PM.
#107
Posted 14 November 2012 - 07:48 PM
Daesu, on 14 November 2012 - 07:44 PM, said:
Why would you say something like this then?
"If you knew how to farm UW back then, you can get max gear more easily in GW1 than in GW2."
You're just spouting nonsense because something about GW2 ticks you off I'm guessing.
#108
Posted 14 November 2012 - 07:49 PM
Gli, on 14 November 2012 - 07:43 PM, said:
And still I was able to do that, without grinding or even repeating any content at all.
Getting to max level and max armor in GW1 took about a day, GW2 took about 2 weeks. GW1 missions is about the same time as the personal story in GW2. Don't even compare grind, please. Well you can if you want to look extremely silly I suppose. Oh and actually back on topic, getting max level and armor and is about to get a crapton longer.
Edited by RabidusIncendia, 14 November 2012 - 07:50 PM.
#109
Posted 14 November 2012 - 07:49 PM
I really wish there were more level 80 content.. dynamic events of larger sizes.. more dragons, large ogres, giants, giant battles in stages.. more of the top stuff. right now at 80, I have all the best gear and i'm wondering what to do. I have ZERO incentive to go into all the other dungeons, I have plenty of money.. as far as I'm concerned, i'm done.
I realize what GW1 was, and how this game is much different.. I also understand how the MMO landscape has changed since GW1.. and people, a lot of people.. have an expectation. Plus, you gotta keep people involved and returning.
#110
Posted 14 November 2012 - 07:49 PM
Gli, on 14 November 2012 - 07:43 PM, said:
Then you are richer than I am.
Edited by Daesu, 14 November 2012 - 07:50 PM.
#111
Posted 14 November 2012 - 07:50 PM
RabidusIncendia, on 14 November 2012 - 07:49 PM, said:
#112
Posted 14 November 2012 - 07:52 PM
#113
Posted 14 November 2012 - 07:56 PM
Xodiak, on 14 November 2012 - 07:49 PM, said:
I really wish there were more level 80 content.. dynamic events of larger sizes.. more dragons, large ogres, giants, giant battles in stages.. more of the top stuff.
There is no reason why they'd need to add in gear with higher stats for any of that.
Edited by Ghostwing, 14 November 2012 - 07:56 PM.
#114
Posted 14 November 2012 - 07:57 PM
Daesu, on 14 November 2012 - 07:49 PM, said:
I made one fine and one masterwork equipment set every tier, and used those myself. The rest of the levelling-up I did by buying cheap rare materials off the TP and discovering and crafting interesting runes and sigils, not by throwing fine materials away to create worthless equipment. I haven't a clue how the market for them is right now, but when the TP first came online, buying materials to craft runes was actually profitable. Probably because few people knew how to make runes.
RabidusIncendia, on 14 November 2012 - 07:52 PM, said:
#115
Posted 14 November 2012 - 08:06 PM
Gli, on 14 November 2012 - 07:57 PM, said:
Ah yeah I came when the economy had settled two months after release, so the miinor runes that got you to like 99% max power costed nothing :/ And really, the +9 hp you got from going major vitality to sup vaitality was almost a cosmetic, it was ~+1% hp. But either way the discussion is moot, I'm not sure how we got to discussing static gear with a gear treadmill being presented here.
Edited by RabidusIncendia, 14 November 2012 - 08:07 PM.
#116
Posted 14 November 2012 - 08:07 PM
RabidusIncendia, on 14 November 2012 - 07:49 PM, said:
Nostalgia is a powerful force, which is why Toonami between 2000-2003 was the greatest block of show in the history of cartoon network.
RabidusIncendia, on 14 November 2012 - 08:06 PM, said:
#117
Posted 14 November 2012 - 08:10 PM
Gli, on 14 November 2012 - 07:57 PM, said:
I made one fine and one masterwork equipment set every tier, and used those myself. The rest of the levelling-up I did by buying cheap rare materials off the TP and discovering and crafting interesting runes and sigils, not by throwing fine materials away to create worthless equipment. I haven't a clue how the market for them is right now, but when the TP first came online, buying materials to craft runes was actually profitable. Probably because few people knew how to make runes.
So did I. But you need to make equipment for more than 1 character in order to get the next 25 points in crafting. Not all runes and sigils would offer you a net profit so there is inevitably some wastage. In most tiers, you can't make a profit from crafting and when you can, if people see you dumping too many crafted goods in the TP they would dump theirs too and sell theirs cheaper.
There is also the opportunity cost of selling your ingredients instead of using them to level up crafting. All in all, crafting is a big gold sink.
Edited by Daesu, 14 November 2012 - 08:16 PM.
#118
Posted 14 November 2012 - 08:10 PM
Edit: this is getting dumb, we're talking about GW1 "grind" and greens, which have nothing to do with this since they never had stats higher than the 1k in collectors item blues you got at droks
Edited by RabidusIncendia, 14 November 2012 - 08:14 PM.
#119
Posted 14 November 2012 - 08:16 PM
Xodiak, on 14 November 2012 - 07:49 PM, said:
Honestly, ArenaNet has fallen so low as to resort to trying to beat WoW at their own game? No MMO which has tried to do that has succeeded and more than that, most of them died a painful death.
#120
Posted 14 November 2012 - 08:24 PM
RabidusIncendia, on 14 November 2012 - 08:10 PM, said:
Edit: this is getting dumb, we're talking about GW1 "grind" and greens, which have nothing to do with this since they never had stats higher than the 1k in collectors item blues you got at droks
its not really dumb because we are trying, (honestly we will never succeed because you already made up your mind that it is bad), to show you that it is not out of the ordinary, for arenanet. A lot of people claiming that guild wars 1 did not have grind, are uninformed and have really awesome tinted glasses. Finally, that it is not a deviation of their manifesto if you don't have to grind for it, because you don't really needed it.
Just to add, unique item tier (green) were added long after guild wars 1 was release. Guild wars 1 was released in April 6, 2005; unique items were added september 7th 2005. Which just happens to be around the same time they are adding ascended gear. So Arenanet does have a history of new tier of items after release. if anybody that play guild wars 1 is shocked by this then they probably played the game way after this normalize, so they know nothing.
Edited by Specialz, 14 November 2012 - 08:25 PM.
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