Jump to content

- - - - -

Gear grind = lazy developers

  • This topic is locked This topic is locked
3 replies to this topic

#1 Nephele


    Sylvari Specialist

  • Members
  • 896 posts
  • Server:Sanctum of Rall

Posted 13 November 2012 - 07:08 PM

As the title says, gear grind is just a lazy way to get people to log on and grind some content for a while. That's what bothers me about this whole thing the most. Making content people want to play because it's fun? Too hard. Let's just +5 some stats and call it a day.

And the worst part is, it's a complete illusion that the players fall for. Your character DOES NOT get more powerful. Bigger numbers don't mean anything, because everyone else is also upgrading to get the bigger numbers. What really happens is your character becomes LESS powerful, and now you have to go perform some repetitive tasks to get back to where you were before. The only reason the illusion works is because everyone believes that 2,100 damage is better than 2,000 even though the actual number is irrelevant and all that matters is how much damage you do compared to another player. Before I quit WoW, my character had over 100k HP. Does that mean WoW is better than GW2, because the number is bigger?

The really stupid thing is up until the gear grind thing I thought Anet was really onto something with the update. The new dungeon gets harder and harder until you can't progress any more. That's a perfect setup for competitive PvE. People will try to get farther than their friends, farther than anyone else on the server, farther than anyone else in the world. You could add prizes for best run of the day. So many possibilities. And we get some garbage rings added in with no incentive to pick them up except now you need them or your character isn't good enough anymore.
  • 0

#2 Specialz


    Golem Rider

  • Members
  • 3100 posts

Posted 13 November 2012 - 07:15 PM

Gear grind= the reality of MMOPRG. Most if not a significant amount of MMORPG player are so worthless that they need motivation to have fun, sadly that is the reality. I in some ways feel bad for the people that have become disillusion by this change, but I suppose they did it as a compromise between progressionist and nonprogressionist. Like I have said in the past, MMORPG are nothing more than water downed single player game with compromise systems design to appease the majority.

Arenanet tried minimizing "progression" and based on the recent change the market IS not READY for such a game. You could argue guild wars 1, but guild wars 1 was full of progression and gear grind. The best weapons aka weapons with the lowest possible attribute requirement require a lot of grind just because it allowed for more distribution of points, lets not forget PvE only skills and titles.

Edited by Specialz, 13 November 2012 - 07:15 PM.

  • 0

#3 Kaawn


    Asuran Acolyte

  • Members
  • 59 posts
  • Location:Canada
  • Guild Tag:[MTTR]
  • Server:Darkhaven

Posted 13 November 2012 - 07:19 PM

They probably didn't expect players to level up so quickly. It would be difficult, I think, to push out enough new content every couple of months that the majority of players will actually take a couple of months to go through.

I for one don't care about the new gear. This is like my 10th MMO, I'm here for fun and exploration. If ANet wants to give the kiddies a carrot to follow, (the ones constantly crying in the forums), power to them. =)
  • 0

#4 Kattar



  • Administrators
  • 2406 posts
  • Server:Sea of Sorrows

Posted 13 November 2012 - 07:19 PM

We have 13902837592847 threads on the subject already. No reason you couldn't have added this to one of those.
  • 0

You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.

Questions about moderation? For the love of Balthazar ask them here!

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users