Here's what I switched to.
I also replaced the chest, legs, and helm with a knight's piece with emerald orb (20% precision, 14 toughness, 14 power)
So in replacing the berserker's pieces I lose 30 power but lose no precision. I also gain a lot of toughness.
If anyone has any thoughts on this change, I'd be glad to hear it. Specifically OP since I am outclassed quite handily by him
Switching 3 pieces of gear for knights is perfectly acceptable depending on your group and experience, it's what I started with on warrior before switching to full berserker.
As far as the orbs though, because of the superior crit damage ratios on ruby orbs you would be better served changing another piece of gear out first for knights instead of putting in emerald orbs if you care about min-maxing. It's not a huge deal but you are losing a few stat points.
For traits, defense is a terrible line for PvE. If you need more defense, you'll be less gimped by taking knights gear and keeping offensive traits because of how huge % base damage. Trait points should be focused on getting benefits that can't be acquired from gear, not just for stats, and compared to other traits you could take for 20 points, the traits in Defense are extremely lackluster in dungeons.
There are very few instances where you would actually benefit from Turtle's defense, because in a dungeon group most movement conditions will be removed immediately since they aren't very prevalent, and most of the constant stacking conditions on a few bosses are bleeds/poisons/burning.
Last stand is probably one of the worst traits you can take as well, because of the way boss cooldowns work. Stability won't be activated until your are stunned, and besides a few cases like the dredge fractal, by the time a boss/mob does another knockdown your stability will be finished anyways.
The defense line is more for PvP where you are constantly being interrupted and snared by multiple real life players where you can't always react quick enough to dodge or don't have enough endurance to constantly dodge/remove/avoid conditions and stuns and fights are over much quicker then dungeon bosses.
Edited by Strife025, 26 February 2013 - 11:55 PM.