No, sorry. I've been following GW2 since it was announced in PC Gamer back in '07. The fact of the matter is is that most of the complainers are just like me. We followed the marketing, and we bought in on the ideal. What they delivered is almost a WoW clone, and with every step they bring it closer to being WoW. This ist he antithesis of both Guild Wars 1 and their marketed design goals. They promised us, they swore to us, that the game would not be a watered down WoW clone. The Manifesto was all about that.
What's happened is that they've delivered a game which just isn't really all that different to WoW at all. And when you look at other games on the market out there right now, games like Champions Online, Everquest II, Dungeons & Dragons Online, and Guild Wars 1, all of which are markedly different to WoW, the fact that they backpedalled and made something that was so close to WoW is... well, it's both a disappointment and a betrayal of what they marketed this game as. As fans and loyalists, we feel betrayed and disappointed. GW2 had the potential to be something, instead it's just another also ran, trying to make a grab for the WoW throne.
It'll go down in MMORPG history not as a brilliantly fresh, new, and different thing, but as being much like WAR and TOR, in how they promised but never delivered on any of their promises. And how they altered their game, trying to follow the WoW cash cow, never realising how foolish that was, or why that wouldn't work.
It'll fade into obscurity and be forgotten. It'll never have greatness in its current state. It has potential, yes. And that that will never turn into greatness just makes me feel... sad. But this is a game that's destined to be forgettable.
This guy hit the nail on the head perfectly.