Armour and weapons gradually protect more and do more damage as you progress in the game.
More and more "slotted items/effects" come in.
To me it makes sense for something to have the title Legendary to in some way be better.
Players who are able to fulfill the points needed to find buy create or craft such a weapon deserve more than it to just Look better.
Others are free to attempt the same or not.
I don't agree that Legendaries should be better in terms of stats but I would agree that Legendaries should be better in terms of looks and that is what players would grind for after endgame. This has always been how it works in GW1 too.
Max stat items should be easily obtainable after completing the game, then people can grind for cosmetic upgrades if they choose to. I don't think it is right to relegate poorer performance to other players who do not have as much time to play, just because they have kids or have more real life responsibilities. If anything, they could even be more experienced or skillful players but just do not have as much time to play as some people without a life/jobs, do.
I would prefer the game to reward real skills over amount of time played. The fewer real life responsibilities you have, the more powerful your in-game items would be just doesn't make sense to me.
In terms of dealing with bots, this also makes sense. Bots do not have real player experience and skills which can be hard to automate, but bots can play the game 24/7 no problem. Should bots be rewarded, with more powerful items, more than real players? Should players who simply grind like mindless bots 24/7 be rewarded, with more powerful items, more than skillful players? I don't think so. If you give such excellent rewards based on grind, the bots will end up being the winners because no human being can ever out-grind the bots who don't need to sleep or eat. Giving such rewards to players with simply "bot-like" play style (reminds me of Chinese prison farmers) is also wrong.
If you give more incentive to bot, there would be more bots. If you take away the incentive to bot, then you keep the bot population under control. No game can ever keep bots out, but you can reduce the incentive to bot through better design by choosing skill over grind.
Edited by Daesu, 14 November 2012 - 01:52 AM.