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#1 SpelignErrir

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Posted 14 November 2012 - 02:15 AM

That does NOT use a scepter.

I despise the scepter. I don't know why. It's apparently what Jesus uses on his elementalist or something, but in my opinion, it's boooooooooring.

I'd really like something that can take on veterans and mobs of 4 by level 15, I've been able to do that on every other character I've played but not on my elementalist. It's really been bugging me, and it makes me feel bad when I have to wait for other people to come over to kill a veteran or do an event.

#2 laserbot

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Posted 14 November 2012 - 04:57 AM

Technically, doesn't that only leave you with staff or dagger MH? If you don't like staff, and you don't like MH dagger skills (or scepter), then you may not like Ele.

I like bouncing around between elements using scepters, but hate missing dragon tooth. =P

#3 MisfitAndy

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Posted 14 November 2012 - 05:28 AM

View PostSpelignErrir, on 14 November 2012 - 02:15 AM, said:

That does NOT use a scepter.

I despise the scepter. I don't know why. It's apparently what Jesus uses on his elementalist or something, but in my opinion, it's boooooooooring.

I'd really like something that can take on veterans and mobs of 4 by level 15, I've been able to do that on every other character I've played but not on my elementalist. It's really been bugging me, and it makes me feel bad when I have to wait for other people to come over to kill a veteran or do an event.

I don't understand what you are saying.  Jesus uses a scepter?  LOL!

The scepter gives you appropriately bursty damage considering the range you get to do it from.  Dragon's tooth/phoenix are quite damaging when you learn how to use them properly.

At low levels, you are weak.  You are going to be weak.  Sorry, that is what every elementalist has to go through.  Once you hit 80, it is a different story.  You are still weak, but you gain strengths to make up for it.  I'd suggest that if you can't kill a veteran you aren't trying hard enough, just kite the veteran/use lesser elemental glyph in earth attunement/stack bleeds and burns.

From what i can tell you are probably just sticking in fire attunement and expecting to be able to faceroll.  Even early on, you need to start to learn to switch attunements for the proper skills if you wish to tackle harder content.

#4 Fenice_86

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Posted 14 November 2012 - 08:50 AM

Defenetely Ele is not a "No_brain_class" friendly... if you expected to play like a steamrolling warrior sorry, u are wrong ^_^

Good builds at lvl 15? Eles start "working good" at lvl 40 (lightning hammer build) and "working awesome" at lvl 60+ (i'd say 70)
If u feel better meele try Dagger/Dagger, if u feel better ranged use staff.
Learn skills, try to imagine by urself a good "rotation" for ur skills between at least 2 attunements (u should use all of them) and keep lvling up... once u reach 40+ come back into the forum and search the first 2-3 pages, u'll find lot of builds ;)

#5 FrancisCrawford

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Posted 14 November 2012 - 06:52 PM

I was playing downleveled yesterday, and tested Eruption -- it usually was a 1-shot kill. It has a short cooldown as well.

But no -- elementalist isn't a class in which you can routinely face-tank 4 on-level opponents. That kind of thing is a tough fight at best, perhaps unless your cooldowns are in  good shape.

-- FC

#6 Aetou

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Posted 14 November 2012 - 09:36 PM

Downleveled really isn't a good reflection  of the low level experience.  I know I've improved a lot since launch but there is no way a real Level 35 (for example) is half as strong as I am in AC.

Level 15 doesn't really give you much room to actually have a build.  Lot's of people seem to put their first points in Fire but I'm not really sure about that, as Fire traits are mediocre and you don't get that much in terms of attributes either.  Thus, if I was doing everything again, I'd actually put my first points in Earth as that gives you both increased damage and increased survivability (much needed!) while also opening up very good traits (you can get Signet Reduction at 20.)  You can then run D/D reasonably effectively (at higher levels you'll start using direct damage more, and your next ten points can go into fire to improve your damage further assuming you're not having survivability issues still.)  

So, at 20: Earth 10 (Signet Mastery) D/D with any of the following skills - Signet of Restoration, Arcane Wave (good damage and a blast finisher for might stacking), Arcane Shield (if you have survival issues), Signet of Fire/Water/Earth.

#7 FrancisCrawford

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Posted 15 November 2012 - 04:00 AM

Yeah -- at Level 80, on-level Eruption isn't necessarily a one-shot kill. :)

-- FC

#8 DoctorKillinger

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Posted 16 November 2012 - 04:47 PM

I am current level 18 running D/D and I am having a great time.  I can take down vets my own level as long as I am careful.  Are you using all of your attunements?  I cycle through at least two if not all attunements.

Here  is an example of a viable low level strat for multiple mobs:
RTL (4) > Lightning Aura (3) > Attune Fire >  Ring of Fire (4) > Arcane Wave (gives you 3 stacks of might) > Burning Speed > Finish whatever is left with fire (1) and (2) or Attune Earth > Earthquake (4) (3 more stacks of might) > Charge up Churning Earth (5) whilst mobs are downed from Earthquake.

#9 Evans

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Posted 23 November 2012 - 07:36 AM

Sorry to pull this up again but I'm having similar problems, appropriately also hit lv15.

I understand that it's not a no brainer class, obviously, but what bothers me most is the complete lack of defense. It even feels as if endurance regenerates at half the rate for elementalists. I WANT to evade the damage thrown at me, but I'm just instantly out of ways to do this. Having to fight bosses in the story that OHKO you (Looking at you Ormi) is just painstakingly hard because I can't keep evading damage and I still have to do damage of my own at the same time... Self healing skills are terribly weak too.

I'd appreciate at least some pointers that make low level somewhat manageable.

#10 FrancisCrawford

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Posted 23 November 2012 - 10:06 AM

I had terrible trouble with the personal story around your level, because I'd get hit by a zerg.

There are three utilities I'd really want to bring, and maybe waiting until Level 20 to do the personal story has merit. :)

Arcane Wave -- good AoE and it also stacks Might for an enduring contribution to damage. Or, if you use staff, you can use it to heal you instead.
Glyph of Lesser Elementals -- damage and tanking
Glyph of Storms -- damage and great defense (when used in Earth)

Otherwise, there are many things you can do.

If I were going into a situation where I knew I'd be mobbed by meleers, I'd probably go scepter/dagger and great them in Earth -- #2, Glyph of Storms, #4, #5. Then switch to Fire with #4, Arcane Wave, and then #3 and #2. Then it would be time for a carefully-aimed #5. If they weren't dead or almost dead at that point, I'd lose the fight. :)

Or maybe an elemental in lieu of the Arcane Wave.

If a mob of attackers was going to be more projectile-ranged, scepter/focus would be very tempting. Since it's hard to AoE them, I'd definitely want an elemental to do some tanking. Staff also has at least some projectile defense. And I'd be sure to try to use all my blinding skills.

-- FC

#11 Evans

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Posted 23 November 2012 - 10:19 AM

View PostFrancisCrawford, on 23 November 2012 - 10:06 AM, said:

I had terrible trouble with the personal story around your level, because I'd get hit by a zerg.

There are three utilities I'd really want to bring, and maybe waiting until Level 20 to do the personal story has merit. :)

Arcane Wave -- good AoE and it also stacks Might for an enduring contribution to damage. Or, if you use staff, you can use it to heal you instead.
Glyph of Lesser Elementals -- damage and tanking
Glyph of Storms -- damage and great defense (when used in Earth)

Otherwise, there are many things you can do.

If I were going into a situation where I knew I'd be mobbed by meleers, I'd probably go scepter/dagger and great them in Earth -- #2, Glyph of Storms, #4, #5. Then switch to Fire with #4, Arcane Wave, and then #3 and #2. Then it would be time for a carefully-aimed #5. If they weren't dead or almost dead at that point, I'd lose the fight. :)

Or maybe an elemental in lieu of the Arcane Wave.

If a mob of attackers was going to be more projectile-ranged, scepter/focus would be very tempting. Since it's hard to AoE them, I'd definitely want an elemental to do some tanking. Staff also has at least some projectile defense. And I'd be sure to try to use all my blinding skills.

-- FC

Thank you, i'll give this a go. I often manage to get through a single wave of enemies, but the problems come when there's waves of them. I can't change weapons then because you're stuck in combat. My skills recharge too slow to offer me enough protection and the self healing, well let's be honest, there is no self healing.
I've played all the classes, and I really love the elementalist, but it must have the worst self healing of them all (save the mesmer perhaps, but that one is far more resilient). My partner manages with prayer to Dwayna, but I'm playing Norn so that's out of the question for me.

Another problem I have is that I find the sceptre so lacklustre...
It just feels that all these skills are built around specific stats, stats you cannot have at a low level yet.

I suppose it's just soldiering on then.

#12 TGIFrisbie

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Posted 23 November 2012 - 04:29 PM

My story on issues with Elementalist and why I could not bring my self to play one (until a few days ago).

I found them so squishy, I found the damage so light compared to the melee professions, I had levelled 7 Eles between 19-22 before I would just delete in frustration over what I considered lackluster for fun.  This was over the first couple of months of the game.

Recently I made an Ele, it's part of my "I will get one of everything to 80" last hooray before I move on to another game.  Right now at this moment I am playing her in game and she is 39.  Quite an accomplishment for me, and she will be 80.  Here is what I discovered that I was missing before, remember this is for MY game experience, fun, enjoyment.  Others may disagree with my approach, and it will probably be valid, FOR THEM.

Toughness.  Vitality.  Toughness.  Vitality.  Repeat.

I don't care what weapon you use, though I went d/d and staff early and just decided to stick to staff for now.  Staff is good for kiting in any environment between Solo and Dynamic Events, which I tend to level off Hearts, D/Es and gathering WPs and PoI/Vistas along the way.

All armor is Tough/Vit, all Jewelery is Tough/Vit, I use 2 minor runes of the dolyak, 2 minor runes of the soldier, 2 minor runes of the fighter, weapons don't have to be but currently my staff is Tough/Vit with a minor sigil of bloodlust.  Power is the next stat to have on gear when you can get 3 stats.

I can survive mobs a few levels higher with this gear, this makes the game much more fun and manageable.  The tradeoff for a tad more damage with some other Condition or Crit build isnt worth it in the low levels in my opinion.  I almost never manage to get killed.  I can take hits very well.

I will also state I do not bother with Story until much higher level.  I am just not a completionist/explorer/story type player.

Edited by TGIFrisbie, 23 November 2012 - 04:43 PM.


#13 Nonlinear

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Posted 23 November 2012 - 05:45 PM

View PostAetou, on 14 November 2012 - 09:36 PM, said:

Level 15 doesn't really give you much room to actually have a build.  
Agree with this.  Would also add that 5 trait points don't give anyone room to have a build, just skill choice and weapons.

#14 Eliirae

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Posted 23 November 2012 - 06:16 PM

At level 15, the elementalist's performance is based on your own ability.

At level 80, the elementalist's performance is based on your own ability, and is augmented somewhat by all your trait picks.

Basically what I'm saying is if you can't handle 4 enemies or a single veteran enemy at level 15 as an elementalist, you need to take a step back and figure out what you can do better instead of coming to the forms and thinking that those 5 trait points you have put in some magical combination will turn you into a god among other level 15s.

Also, your OP leads me to believe you are one of those people that looked on the forums, saw the "OMG SCEPTER IS AWSUM CHEK OUT TIS BUILD AND PLAYSTYLE MAAAAAN!" thread, and copied it exactly, meaning you actually have no knowledge of the elementalist whatsoever.

Figure it out yourself.  Really, you'll thank me in the long run for knowing the class yourself and playing what you like instead of copying others.

Edited by Eliirae, 23 November 2012 - 06:18 PM.


#15 FrancisCrawford

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Posted 23 November 2012 - 11:09 PM

View PostEvans, on 23 November 2012 - 10:19 AM, said:

Thank you, i'll give this a go. I often manage to get through a single wave of enemies, but the problems come when there's waves of them. I can't change weapons then because you're stuck in combat. My skills recharge too slow to offer me enough protection and the self healing, well let's be honest, there is no self healing.
I've played all the classes, and I really love the elementalist, but it must have the worst self healing of them all (save the mesmer perhaps, but that one is far more resilient). My partner manages with prayer to Dwayna, but I'm playing Norn so that's out of the question for me.

Another problem I have is that I find the sceptre so lacklustre...
It just feels that all these skills are built around specific stats, stats you cannot have at a low level yet.

I suppose it's just soldiering on then.

You're welcome!

Also, I'm not sure why you think the elementalist has no self-healing. In scepter/dagger, Water has two somewhat useful self-heals. In addition, if you're using Glyph of Elemental Power, the Regeneration from using it in Water is pretty strong.

Also, there are more options I wouldn't advise actually using at level 15: You can trait if you choose for a little further healing while you're in water. And in staff, you also have two somewhat useful Water heals, plus the chance to set off blast finishers (Eruption, Arcane Wave) in your water fields.

------------------------------------



View PostTGIFrisbie, on 23 November 2012 - 04:29 PM, said:

My story on issues with Elementalist and why I could not bring my self to play one (until a few days ago).

I found them so squishy, I found the damage so light compared to the melee professions, I had levelled 7 Eles between 19-22 before I would just delete in frustration over what I considered lackluster for fun.  This was over the first couple of months of the game.

Recently I made an Ele, it's part of my "I will get one of everything to 80" last hooray before I move on to another game.  Right now at this moment I am playing her in game and she is 39.  Quite an accomplishment for me, and she will be 80.  Here is what I discovered that I was missing before, remember this is for MY game experience, fun, enjoyment.  Others may disagree with my approach, and it will probably be valid, FOR THEM.

Toughness.  Vitality.  Toughness.  Vitality.  Repeat.

I don't care what weapon you use, though I went d/d and staff early and just decided to stick to staff for now.  Staff is good for kiting in any environment between Solo and Dynamic Events, which I tend to level off Hearts, D/Es and gathering WPs and PoI/Vistas along the way.

All armor is Tough/Vit, all Jewelery is Tough/Vit, I use 2 minor runes of the dolyak, 2 minor runes of the soldier, 2 minor runes of the fighter, weapons don't have to be but currently my staff is Tough/Vit with a minor sigil of bloodlust.  Power is the next stat to have on gear when you can get 3 stats.

I can survive mobs a few levels higher with this gear, this makes the game much more fun and manageable.  The tradeoff for a tad more damage with some other Condition or Crit build isnt worth it in the low levels in my opinion.  I almost never manage to get killed.  I can take hits very well.

I will also state I do not bother with Story until much higher level.  I am just not a completionist/explorer/story type player.

I'd put power ahead of toughness and vitality -- a dead enemy doesn't damage you -- but otherwise I tend to agree.

Having good gear, especially green armor with all the +10 runes, is really useful. It's also really cheap if you place bids and never pay more than a few coppers over vendor price; that way, you don't even have to pay repair bills (you just buy a new piece instead).

Right now I'm at level cap, with exotic armor, but wearing one piece of green armor with a number of copies in my inventory.

-- FC

Edited by FrancisCrawford, 23 November 2012 - 11:09 PM.


#16 TGIFrisbie

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Posted 24 November 2012 - 12:17 AM

View PostFrancisCrawford, on 23 November 2012 - 11:09 PM, said:

I'd put power ahead of toughness and vitality -- a dead enemy doesn't damage you -- but otherwise I tend to agree.

A dead elementalist has 0 dps.  Especially in the early going when you have 2 stats to choose and very little help from traits to boost survivability.  Once it's 3 stats it's a no brainer.

Edited by TGIFrisbie, 24 November 2012 - 12:18 AM.


#17 FrancisCrawford

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Posted 24 November 2012 - 12:24 AM

View PostTGIFrisbie, on 24 November 2012 - 12:17 AM, said:

A dead elementalist has 0 dps.  Especially in the early going when you have 2 stats to choose and very little help from traits to boost survivability.  Once it's 3 stats it's a no brainer.

I guess it depends in part on playstyle. But emphasizing power worked well for me, and I rarely kite or dodge.

-- FC




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