As you all know, a decent sum of the community are currently upset with the idea of a new tier in gear. Whether casual or people that just share a dislike towards the typical gear ladder, I can't seem to fathom why all this hatred being condensed. There are things I'd like to point out.
1. Is it that hard to acquire Exotics? In terms of rarity, other items such as Rare and Masterwork can easily be dismissed and can easily be jumped to Exotics with the given time. I ask this question because it goes both way. Many will say it isn't relatively difficult to obtain. Now Aside from ArenaNet's philosophy, why worry about it? People interpret this as a drag and that it requires more time being spent to get the best. It's not like they added an-even-harder-to-get-than-legendary item. It'll be achievable. Keep in mind with what they said:
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What if one year from now, they keep at that pace of adding new areas just to explore. There's no flavour in it.
New players of GW2 would play the game and eventually see an unnecessary redundancy of why put it there in the first place? Some of you will answer because it's self-rewarding. Well, how much of a self-reward can you give yourself? Not everyone will be on par. From a game Design point of view, they want to keep the world alive, keep players interested, hence forth that level of difficulty increase to also compensate with new content.
If obtaining Exotics is that hard, then what have people been doing the last few months.
PvP is competitive, so why not keep PvE a challenge at a personal level with a great reward to perform better?
Appreciate that there are more things to do.
2. When have they made a mistake on their choices. As for their philosophy or what not, I will not argue with. Some where on the line things have changed over time. They realize that something is not working, and they want to fix it. ArenaNet itself is young but innovative. They may have GW1 behind their backs but their drive to make things work is completely different from before and now. They're always tackling new challenge every step of the way. From changing overall font type to making discoveries easier, they worked on a lot of the small details that are often forgotten and don't strongly direct towards player but it helps. As a guy with an interest in Game Design, I respect this. Not as a gamer but a way of understanding and improving. Now they're going to add Ascended gear, you guys won't even give them room to breathe?
3. Casuals. As to the casuals, if you like the game, why worry about it. You can still be entertained while acquiring said gear over time. It's not like ink on paper, it's not that noticeable. We can't inspect you, but if you want to be more 'entertained' by advancing further then there's a drive to do so, to feel good knowing you put a bit more x amount of time to get y in order to achieve z result. There should be a level of competitiveness somewhere in PvE that keeps the game interesting. It's like you're all worried about being left behind. That stigma of closing the gap quickly to feel satisfied ruins your mind. Just relax and play. Simple as that.
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Lastly, do you guys realize how mindless and redundant things will be if things are the way they are right now. This is a change in pace that complements with the gear to progress to the new dungeon. People can barely do CoF Path 3 or even do Arah. You think a harder mechanic will help? No, it'll be lashed out. It's understandable to see why they put this into practice. Numerical value plus mechanic encounter compensate difficulty. But hear me out, It's only one tier higher not four, five, six.
Don't worry about the gear, just wait for that dungeon. You're all tangled up with reminiscing the old GW1.
tl:dr If you didn't read this, then why are you on the forums for. To read and comment one moment opinions and whine?
Edited by bdatty, 14 November 2012 - 04:17 PM.

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