#1
Posted 14 November 2012 - 11:51 PM
That's why the gear treadmill is the absolutely best way to keep players playing your game! Everyone wants to be up to par with or even better than everyone else. It not only ensures a game's playerbase to have a constant goal to reach but also shows them how they measure up to others.
Everyone having the exact same power plateau forever will only cause players to get bored quickly and simply stop playing. Constant content updates with newer, better gear to obtain is mandatory for every single MMORPG. This is what Blizzard understood and why their MMO is commonly regarded as the best MMO in terms of content, gameplay and game design.
Skins alone aren't worth putting hours and hours into a game if those come with the same attributes of an item you already own! It's cheap, lazy game design and shows a lack of effort in developing new content. ArenaNet quickly realized this and is now correcting a grave mistake that cost them a lot of potential players.
Bottom line is, MMORPGs MUST have a constant gear treadmill and a gear gating system in order to keep people motivated and playing. Look at every other MMO currently out there, every single one has a gear treadmill simply because it is absolutely necessary to have!
To everyone currently upset about this: deal with it! This is what us players want and what we get. If you don't like it, this game isn't for you.
I hope ArenaNet will see how much players actually love this kind of design and continue developing more and more content with better and better gear for us to get!
Thank you very much for reading.
#2
Posted 14 November 2012 - 11:59 PM
Sure, the game doesn't force us to do anything. Neither do we necessarily need 'max stat' gear to enjoy *most* (emphasis on the word 'most', because surely the new dungeon with a brand new condition will need infused gear if we're going to hope to survive it) of the content in this game. But the drive to grind for gear stats is stronger than a drive purely for aesthetics.
IMHO, creating a gear threadmill does not constitute the creation of new content. It's just building the mountain ever higher so the most dedicated players actually feel they have something more to work towards. In so doing they create a bigger rift in comparison to the more casual players who just want 'max stat' gear and either don't care about aesthetics or just want to enjoy other aspects of the game, without worrying about gear.
Mind you, the most dedicated of players will run through this sort of 'content' in a matter of days as well. Anet will not please them for any longer than a week.
Edited by Xekk, 15 November 2012 - 12:01 AM.
#3
Posted 15 November 2012 - 12:06 AM
Without a definative goal to look forward to, I don't see how anyone could have any fun with this game's PvE once you finish leveling. Unique skins are fun, but NOT good incentive to keep playing.
#4
Posted 15 November 2012 - 12:11 AM
I suggest that you read this blog about the difference between content and system (mechanics)
http://www.mmorpg.co...king-About.html
There are great games thats works fine without new content being added. Take a look at the oldest of the modern MMOs - Ultima Online
#5
Posted 15 November 2012 - 12:25 AM
kaldemeo, on 15 November 2012 - 12:11 AM, said:
I suggest that you read this blog about the difference between content and system (mechanics)
http://www.mmorpg.co...king-About.html
There are great games thats works fine without new content being added. Take a look at the oldest of the modern MMOs - Ultima Online
"'Systems' are things like housing, player-made quests, stores, player-made dungeons," Well said. All things that GW2 doesn't have. Wait, what?
#6
Posted 15 November 2012 - 12:27 AM
Jason Seven, on 14 November 2012 - 11:51 PM, said:
Not true. You can have constant cosmetic grind rather than power grind, like in GW1. I have been playing the game for 7+ years without feeling bored.
This is why I am not recommending any of my friends during this free trial period because this kind of philosophy only promotes grinding and therefore bots (who are the best grinders). Take away the incentive to bot and watch the bot population go down. If you feed the bots instead, more would come.
Edited by Daesu, 15 November 2012 - 12:32 AM.
#8
Posted 15 November 2012 - 12:33 AM
>_>
#9
Posted 15 November 2012 - 12:33 AM
#10
Posted 15 November 2012 - 12:38 AM
#11
Posted 15 November 2012 - 12:41 AM
#12
Posted 15 November 2012 - 12:41 AM
#13
Posted 15 November 2012 - 12:41 AM
#14
Posted 15 November 2012 - 12:43 AM
Even with this new ascended gear, you only NEED it if you continuously grind the new dungeon. You don't need infusions to experience it, you only need them if you do it repeatedly and will most likely earn them along the way if you do indeed go through the dungeon over and over again.
Basically, you have your own opinions. You do not know what is best for this game as you do not have access to all of the statistics and data that Anet has. Please don't assume gear treadmills are needed to keep a game running.
Edited by Valkaire, 15 November 2012 - 12:45 AM.
#15
Posted 15 November 2012 - 12:43 AM
#16
Posted 15 November 2012 - 12:46 AM
#17
Posted 15 November 2012 - 12:47 AM
Thanks
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Ascended items appear to require an insane grind...Started by Guest_n00854180t_* , 15 Nov 2012 |
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