#1
Posted 15 November 2012 - 12:54 AM
1. You can't do simple trade with another player directly without going through Black Lion Trading Company.
2. Some crafting materials can not even trade at all (simple cooking materials like: apple, banana, cherry, tomato, and the list goes on.)
3. In-game item like Experience Booster which sell from Gem Store can not sell to another player.
#2
Posted 15 November 2012 - 01:08 AM
Guild mates can exchange goods and friends can always use the mail.
It does seem strange that you cannot just drop something or hand it to someone, not logical but saves a load of complaints over trades.
#3
Posted 15 November 2012 - 01:14 AM
#4
Posted 15 November 2012 - 01:22 AM
#5
Posted 15 November 2012 - 01:36 AM
UnbeatableGW, on 15 November 2012 - 01:14 AM, said:
I'm sure your not the Loan Ranger. Oh, and I totally agree with this point of view.
Edited by Enchanted Krystal, 15 November 2012 - 01:36 AM.
#6
Posted 15 November 2012 - 02:18 AM
#7
Posted 15 November 2012 - 02:44 AM
#8
Posted 15 November 2012 - 02:56 AM
#9
Posted 15 November 2012 - 02:58 AM
There is a reason you cannot trade/sell these. They can be attained in two ways, through the gem store, or through a black lion chest. If Anet were to make these easily tradable it would have a lot of negative effects on the games economy and player environment.
#10
Posted 15 November 2012 - 06:59 AM
Flaming_Foxx, on 15 November 2012 - 02:58 AM, said:
There is a reason you cannot trade/sell these. They can be attained in two ways, through the gem store, or through a black lion chest. If Anet were to make these easily tradable it would have a lot of negative effects on the games economy and player environment.
Those item should be trade-able in the first place much like in Guild Wars 1, the reason Anet did not allow people to trade those item is so they can maximum their profit on people spending real world money through purchasing gems.
#11
Posted 15 November 2012 - 09:29 AM
leoknight, on 15 November 2012 - 06:59 AM, said:
Yes but in GW1 skill points had absolutely nothing to do with crafting. GW2 makes use of skill points for crafting which means things like experience boosters or karma boosters could be damaging if people had easy cheap access to them. They are there as something nice to have, not something need to have.
And of course if they can make a profit of them they are going to do so. But you don't need to spend money to get them, I haven't and I have upwards of 20 boosts sitting in my bank just from Black Lion chests that I've looted off monsters and opened with keys from map completion/story/loot. There is absolutely no reason for people to be able to trade these items, especially when the chef crafting profession can produce some really good tradable buffs anyway.
#12
Posted 15 November 2012 - 10:03 AM
Flaming_Foxx, on 15 November 2012 - 09:29 AM, said:
And of course if they can make a profit of them they are going to do so. But you don't need to spend money to get them, I haven't and I have upwards of 20 boosts sitting in my bank just from Black Lion chests that I've looted off monsters and opened with keys from map completion/story/loot. There is absolutely no reason for people to be able to trade these items, especially when the chef crafting profession can produce some really good tradable buffs anyway.
While Experience Booster provide some useful benefit in the game, it is annoying sometime I got reward item that I don't care for which I can't sell it, thing like Tonic which is a completely useless item in the game. Sure, you can get a few experience booster here and there from mission and open chest, if someone found them useful enough, they will use it all up in no time which get them to spend real cash to buy more in the game, that is just part of Anet strategy get people to spend more money on in-game item. I do not care much for any of those items but I am sure a lot of hardcore player would spend $100+ on buying item like experience booster, instant repair canister, resurrection orb, and more.
#13
Posted 15 November 2012 - 10:36 AM
leoknight, on 15 November 2012 - 10:03 AM, said:
And there is absolutely nothing wrong with them doing so.. By spending that $100 they aren't technically getting any advantage over other players (they've paid real money for repairs where you've paid IGM). By saying you want those items in the trading post you're saying that hardcore players should be able to buy even more of them even though you personally don't care for the items? Flawed logic xD.
There is absolutely no need for the items, so yeah people can buy them with real money, but it doesn't matter and they aren't necessary.
If you get them as a reward from a chest just use them the next time you're in a dungeon... What you basically mean with your post is "I don't want this and therefore I should be able to sell it".
#14
Posted 15 November 2012 - 10:39 AM
leoknight, on 15 November 2012 - 12:54 AM, said:
1. You can't do simple trade with another player directly without going through Black Lion Trading Company. This is to prevent scamming, and to provide a gold sink.
2. Some crafting materials can not even trade at all (simple cooking materials like: apple, banana, cherry, tomato, and the list goes on.)
You were able to do that in the beginning, and it lead to people having unfair advantages.
3. In-game item like Experience Booster which sell from Gem Store can not sell to another player.
Why would you wanna do that? Just buy gems and buy it yourself.
#15
Posted 15 November 2012 - 10:59 AM
Flaming_Foxx, on 15 November 2012 - 10:36 AM, said:
There is absolutely no need for the items, so yeah people can buy them with real money, but it doesn't matter and they aren't necessary.
If you get them as a reward from a chest just use them the next time you're in a dungeon... What you basically mean with your post is "I don't want this and therefore I should be able to sell it".
Yes, you are right, this is exactly what I mean, especially after I spent over an hour to get a chest only to find some random crap like Tonic or Transmutation stones. I really don't care for people spending real world cash on those items but I do care is how Anet is too controlling on what item we can or can not sell as well as the way as they use obvious tactic to get people to spend more in-game items, You can't even trade certain type of crafting materials because Anet do not let people to use that method to exchange Karma for in game coins.
#16
Posted 15 November 2012 - 11:06 AM
Gilles VI, on 15 November 2012 - 10:39 AM, said:
2. Some crafting materials can not even trade at all (simple cooking materials like: apple, banana, cherry, tomato, and the list goes on.)
You were able to do that in the beginning, and it lead to people having unfair advantages.
3. In-game item like Experience Booster which sell from Gem Store can not sell to another player.
Why would you wanna do that? Just buy gems and buy it yourself.
2. Unfair advantages? Explain please, I don't see how this is lead to any unfair advantage. Further more, all cooking materials should have make obtainable through farming through out the world and not having to get from specific NPC.
3. I actually want to sell off some of these items, especially useless crap like Tonic.
Edited by leoknight, 15 November 2012 - 11:10 AM.
#17
Posted 15 November 2012 - 11:26 AM
leoknight, on 15 November 2012 - 11:06 AM, said:
2. Unfair advantages? Explain please, I don't see how this is lead to any unfair advantage. Further more, all cooking materials should have make obtainable through farming through out the world and not having to get from specific NPC.
In the first week people made tons of gold by buying those materials and then selling them on TP or just plain merching them.
3. I actually want to sell off some of these items, especially useless crap like Tonic.
Yea I feel the same way.
#18
Posted 15 November 2012 - 12:07 PM
So that's pretty much everything that isn't soulbound.
If there are items that for some reason cannot be sold this way, it would be good to know the reasons why and if its likely to change.
#19
Posted 15 November 2012 - 01:54 PM
#21
Posted 15 November 2012 - 05:32 PM
Flaming_Foxx, on 15 November 2012 - 09:29 AM, said:
#22
Posted 15 November 2012 - 07:15 PM
Gilles VI, on 15 November 2012 - 11:26 AM, said:
It seen to be me that a pricing issue from TP itself, they could have just adjust the price properly that would have get rid of the get rich quick scheme.
#23
Posted 15 November 2012 - 08:23 PM
leoknight, on 15 November 2012 - 07:15 PM, said:
TP is a free market, they should never ever adjust prices on TP
#25
Posted 19 November 2012 - 05:00 AM
Gilles VI, on 15 November 2012 - 08:23 PM, said:
I forgot to address one other thing earlier is that if TP price is lower than merchant price than obviously pricing system was flawed, Trading Post price was not suppose to sell any item with value lower than merchant price anyway, if you were to sell something on the TP, it wouldn't even let you post the price lower than vendor value. Beside this doesn't add up somehow only cooking materials were restricted on trade on TP while every other materials can be trade as fine.
#26
Posted 19 November 2012 - 05:57 AM
#27
Posted 19 November 2012 - 02:21 PM
The GW2 system is just not subject to all of the scams that happened in GW1. Nobody can fool the TP by offering 100g instead of 100k, hoping that the buyer won't notice that the number is correct but the denomination is not. Nobody can fool the TP by presenting a valueless item as a lookalike valuable item. Nobody can fool the TP by making last-minute substitutions in the trade window hoping that the other party will hit "confirm" by reflex.
See the difference?
Edited by BrettM, 19 November 2012 - 02:22 PM.
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