Jump to content

  • Curse Sites
Help
* - - - - 1 votes

Limited Trading System

trading

  • Please log in to reply
26 replies to this topic

#1 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 12:54 AM

Anyone think Guild Wars 2 trading system is limited. To list a few limitation:

1. You can't do simple trade with another player directly without going through Black Lion Trading Company.

2. Some crafting materials can not even trade at all (simple cooking materials like: apple, banana, cherry, tomato, and the list goes on.)

3. In-game item like Experience Booster which sell from Gem Store can not sell to another player.

#2 Gremlin

Gremlin

    Sylvari Specialist

  • Members
  • 739 posts

Posted 15 November 2012 - 01:08 AM

yes its limited but I prefer it to the GW1 system that was time wasting annoying and open to scamming.

Guild mates can exchange goods and friends can always use the mail.

It does seem strange that you cannot just drop something or hand it to someone, not logical but saves a load of complaints over trades.

#3 UnbeatableGW

UnbeatableGW

    Asuran Acolyte

  • Members
  • 56 posts
  • Location:Canada
  • Server:Borlis Pass

Posted 15 November 2012 - 01:14 AM

One thing that the new system does is counter scamming.  To me that is one of the most beneficial things.

#4 AarodCutshot

AarodCutshot

    Vanguard Scout

  • Members
  • 158 posts

Posted 15 November 2012 - 01:22 AM

I like it as well. Wouldnt change one thing. I think this thread was created as well before... many many many many times actually ....

#5 Enchanted Krystal

Enchanted Krystal

    Asuran Acolyte

  • Members
  • 67 posts
  • Location:Mackay, Australia
  • Profession:Elementalist
  • Guild Tag:[DK]
  • Server:Sorrow’s Furnace

Posted 15 November 2012 - 01:36 AM

View PostUnbeatableGW, on 15 November 2012 - 01:14 AM, said:

One thing that the new system does is counter scamming.  To me that is one of the most beneficial things.

I'm sure your not the Loan Ranger.  Oh, and I totally agree with this point of view. ;)

Edited by Enchanted Krystal, 15 November 2012 - 01:36 AM.


#6 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 02:18 AM

Not able to do directly trade with someone is fine, I didn't bother too much by it. What bother me the most was how I can not buy or sell a certain crafting materials as well as some in-game item like Experience Booster.

#7 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 02:44 AM

It seen the reason behind why some crafting material like apple or green pepper can not be trade was most likely that they intend to restricted players from converting one form of currency to another since those crafting material require Karma instead of coin. Anet is way too controling on the in-game economic system, they don't allow players to exchange form of currency with each other, the only form of currency exchange allow is coins for gems or gems for coins and mostly because they are controlling the exchange system which give player a crappy exchange rate.

#8 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 590 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 15 November 2012 - 02:56 AM

I like it tbh. Cuts out scamming and also makes a decent effort at making pricing even across the board, so you don't have anyone selling X for 1g or 5g.

#9 Flaming_Foxx

Flaming_Foxx

    Vanguard Scout

  • Members
  • 448 posts
  • Location:New Zealand

Posted 15 November 2012 - 02:58 AM

Your number 3 is pointless...
There is a reason you cannot trade/sell these. They can be attained in two ways, through the gem store, or through a black lion chest. If Anet were to make these easily tradable it would have a lot of negative effects on the games economy and player environment.

#10 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 06:59 AM

View PostFlaming_Foxx, on 15 November 2012 - 02:58 AM, said:

Your number 3 is pointless...
There is a reason you cannot trade/sell these. They can be attained in two ways, through the gem store, or through a black lion chest. If Anet were to make these easily tradable it would have a lot of negative effects on the games economy and player environment.

Those item should be trade-able in the first place much like in Guild Wars 1, the reason Anet did not allow people to trade those item is so they can maximum their profit on people spending real world money through purchasing gems.

#11 Flaming_Foxx

Flaming_Foxx

    Vanguard Scout

  • Members
  • 448 posts
  • Location:New Zealand

Posted 15 November 2012 - 09:29 AM

View Postleoknight, on 15 November 2012 - 06:59 AM, said:

Those item should be trade-able in the first place much like in Guild Wars 1, the reason Anet did not allow people to trade those item is so they can maximum their profit on people spending real world money through purchasing gems.

Yes but in GW1 skill points had absolutely nothing to do with crafting. GW2 makes use of skill points for crafting which means things like experience boosters or karma boosters could be damaging if people had easy cheap access to them. They are there as something nice to have, not something need to have.

And of course if they can make a profit of them they are going to do so. But you don't need to spend money to get them, I haven't and I have upwards of 20 boosts sitting in my bank just from Black Lion chests that I've looted off monsters and opened with keys from map completion/story/loot. There is absolutely no reason for people to be able to trade these items, especially when the chef crafting profession can produce some really good tradable buffs anyway.

#12 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 10:03 AM

View PostFlaming_Foxx, on 15 November 2012 - 09:29 AM, said:

Yes but in GW1 skill points had absolutely nothing to do with crafting. GW2 makes use of skill points for crafting which means things like experience boosters or karma boosters could be damaging if people had easy cheap access to them. They are there as something nice to have, not something need to have.

And of course if they can make a profit of them they are going to do so. But you don't need to spend money to get them, I haven't and I have upwards of 20 boosts sitting in my bank just from Black Lion chests that I've looted off monsters and opened with keys from map completion/story/loot. There is absolutely no reason for people to be able to trade these items, especially when the chef crafting profession can produce some really good tradable buffs anyway.

While Experience Booster provide some useful benefit in the game, it is annoying sometime I got reward item that I don't care for which I can't sell it, thing like Tonic which is a completely useless item in the game. Sure, you can get a few experience booster here and there from mission and open chest, if someone found them useful enough, they will use it all up in no time which get them to spend real cash to buy more in the game, that is just part of Anet strategy get people to spend more money on in-game item. I do not care much for any of those items but I am sure a lot of hardcore player would spend $100+ on buying item like experience booster, instant repair canister, resurrection orb, and more.

#13 Flaming_Foxx

Flaming_Foxx

    Vanguard Scout

  • Members
  • 448 posts
  • Location:New Zealand

Posted 15 November 2012 - 10:36 AM

View Postleoknight, on 15 November 2012 - 10:03 AM, said:

While Experience Booster provide some useful benefit in the game, it is annoying sometime I got reward item that I don't care for which I can't sell it, thing like Tonic which is a completely useless item in the game. Sure, you can get a few experience booster here and there from mission and open chest, if someone found them useful enough, they will use it all up in no time which get them to spend real cash to buy more in the game, that is just part of Anet strategy get people to spend more money on in-game item. I do not care much for any of those items but I am sure a lot of hardcore player would spend $100+ on buying item like experience booster, instant repair canister, resurrection orb, and more.

And there is absolutely nothing wrong with them doing so.. By spending that $100 they aren't technically getting any advantage over other players (they've paid real money for repairs where you've paid IGM). By saying you want those items in the trading post you're saying that hardcore players should be able to  buy even more of them even though you personally don't care for the items? Flawed logic xD.
There is absolutely no need for the items, so yeah people can buy them with real money, but it doesn't matter and they aren't necessary.
If you get them as a reward from a chest just use them the next time you're in a dungeon... What you basically mean with your post is "I don't want this and therefore I should be able to sell it".

#14 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3271 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 15 November 2012 - 10:39 AM

View Postleoknight, on 15 November 2012 - 12:54 AM, said:

Anyone think Guild Wars 2 trading system is limited. To list a few limitation:

1. You can't do simple trade with another player directly without going through Black Lion Trading Company. This is to prevent scamming, and to provide a gold sink.

2. Some crafting materials can not even trade at all (simple cooking materials like: apple, banana, cherry, tomato, and the list goes on.)
You were able to do that in the beginning, and it lead to people having unfair advantages.

3. In-game item like Experience Booster which sell from Gem Store can not sell to another player.
Why would you wanna do that? Just buy gems and buy it yourself.


#15 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 10:59 AM

View PostFlaming_Foxx, on 15 November 2012 - 10:36 AM, said:

And there is absolutely nothing wrong with them doing so.. By spending that $100 they aren't technically getting any advantage over other players (they've paid real money for repairs where you've paid IGM). By saying you want those items in the trading post you're saying that hardcore players should be able to  buy even more of them even though you personally don't care for the items? Flawed logic xD.
There is absolutely no need for the items, so yeah people can buy them with real money, but it doesn't matter and they aren't necessary.
If you get them as a reward from a chest just use them the next time you're in a dungeon... What you basically mean with your post is "I don't want this and therefore I should be able to sell it".

Yes, you are right, this is exactly what I mean, especially after I spent over an hour to get a chest only to find some random crap like Tonic or Transmutation stones. I really don't care for people spending real world cash on those items but I do care is how Anet is too controlling on what item we can or can not sell as well as the way as they use obvious tactic to get people to spend more in-game items, You can't even trade certain type of crafting materials because Anet do not let people to use that method to exchange Karma for in game coins.

#16 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 11:06 AM

View PostGilles VI, on 15 November 2012 - 10:39 AM, said:

1. You can't do simple trade with another player directly without going through Black Lion Trading Company. This is to prevent scamming, and to provide a gold sink.

2. Some crafting materials can not even trade at all (simple cooking materials like: apple, banana, cherry, tomato, and the list goes on.)
You were able to do that in the beginning, and it lead to people having unfair advantages.

3. In-game item like Experience Booster which sell from Gem Store can not sell to another player.
Why would you wanna do that? Just buy gems and buy it yourself.
1. Point taken

2. Unfair advantages? Explain please, I don't see how this is lead to any unfair advantage. Further more, all cooking materials should have make obtainable through farming through out the world and not having to get from specific NPC.

3. I actually want to sell off some of these items, especially useless crap like Tonic.

Edited by leoknight, 15 November 2012 - 11:10 AM.


#17 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3271 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 15 November 2012 - 11:26 AM

View Postleoknight, on 15 November 2012 - 11:06 AM, said:

1. Point taken

2. Unfair advantages? Explain please, I don't see how this is lead to any unfair advantage. Further more, all cooking materials should have make obtainable through farming through out the world and not having to get from specific NPC.
In the first week people made tons of gold by buying those materials and then selling them on TP or just plain merching them.

3. I actually want to sell off some of these items, especially useless crap like Tonic.
Yea I feel the same way.


#18 Gremlin

Gremlin

    Sylvari Specialist

  • Members
  • 739 posts

Posted 15 November 2012 - 12:07 PM

I agree that you should be able to sell everything that its possible for another player to use via the trading post.
So that's pretty much everything that isn't soulbound.

If there are items that for some reason cannot be sold this way, it would be good to know the reasons why and if its likely to change.

#19 Eon Lilu

Eon Lilu

    Golem Rider

  • Members
  • 2295 posts
  • Location:UK
  • Server:Desolation

Posted 15 November 2012 - 01:54 PM

It has its flaws but its better than standing in Spamadan, WTB WTB WTB WTB WTS WTS WTS

#20 Gremlin

Gremlin

    Sylvari Specialist

  • Members
  • 739 posts

Posted 15 November 2012 - 03:47 PM

View PostEon Lilu, on 15 November 2012 - 01:54 PM, said:

It has its flaws but its better than standing in Spamadan, WTB WTB WTB WTB WTS WTS WTS

I do miss those days especially
1 whats does wtb mean
2 lend me 50g
and the ever popular
3 when does emporor come

#21 BrettM

BrettM

    Seraph Guardian

  • Members
  • 1427 posts
  • Guild Tag:[FPI]
  • Server:Isle of Janthir

Posted 15 November 2012 - 05:32 PM

View PostFlaming_Foxx, on 15 November 2012 - 09:29 AM, said:

Yes but in GW1 skill points had absolutely nothing to do with crafting. GW2 makes use of skill points for crafting which means things like experience boosters or karma boosters could be damaging if people had easy cheap access to them.
Skill points were used in crafting EotN consumables. I don't see how people don't already have easy cheap access to XP boosters, since every single consumable that a chef can make starting at level 0 gives you +10 XP per kill.

#22 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 07:15 PM

View PostGilles VI, on 15 November 2012 - 11:26 AM, said:

In the first week people made tons of gold by buying those materials and then selling them on TP or just plain merching them.

It seen to be me that a pricing issue from TP itself, they could have just adjust the price properly that would have get rid of the get rich quick scheme.

#23 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3271 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 15 November 2012 - 08:23 PM

View Postleoknight, on 15 November 2012 - 07:15 PM, said:

It seen to be me that a pricing issue from TP itself, they could have just adjust the price properly that would have get rid of the get rich quick scheme.

TP is a free market, they should never ever adjust prices on TP

#24 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 15 November 2012 - 08:48 PM

View PostGilles VI, on 15 November 2012 - 08:23 PM, said:

TP is a free market, they should never ever adjust prices on TP

Not if this will stop people from exploiting the trading system and it is sure better than isolating the crafting material from trading on TP.

#25 leoknight

leoknight

    Pale Tree Seedling

  • New Members
  • 10 posts

Posted 19 November 2012 - 05:00 AM

View PostGilles VI, on 15 November 2012 - 08:23 PM, said:

TP is a free market, they should never ever adjust prices on TP

I forgot to address one other thing earlier is that if TP price is lower than merchant price than obviously pricing system was flawed, Trading Post price was not suppose to sell any item with value lower than merchant price anyway, if you were to sell something on the TP, it wouldn't even let you post the price lower than vendor value. Beside this doesn't add up somehow only cooking materials were restricted on trade on TP while every other materials can be trade as fine.

#26 Nomzy

Nomzy

    Fahrar Cub

  • New Members
  • 11 posts
  • Guild Tag:[GUN]
  • Server:Jade Quarry

Posted 19 November 2012 - 05:57 AM

I'm not trying to be a smartass or anything by this, but how does this prevent scamming? I'm genuinely curious. Not saying it doesn't or that you're wrong in saying it does; I just don't understand how the GW1 trade system was "scam friendly".

#27 BrettM

BrettM

    Seraph Guardian

  • Members
  • 1427 posts
  • Guild Tag:[FPI]
  • Server:Isle of Janthir

Posted 19 November 2012 - 02:21 PM

The GW1 system made it easy to take advantage of overtrusting or careless traders who did not rigorously check quantities, amounts, and descriptions. For example, a number of valuable items had exactly the same icon as a worthless item, and some had very similar descriptions. If you were in the habit of confirming a trade without carefully mousing over the item and reading the text, you could easily get scammed.

The GW2 system is just not subject to all of the scams that happened in GW1. Nobody can fool the TP by offering 100g instead of 100k, hoping that the buyer won't notice that the number is correct but the denomination is not. Nobody can fool the TP by presenting a valueless item as a lookalike valuable item. Nobody can fool the TP by making last-minute substitutions in the trade window hoping that the other party will hit "confirm" by reflex.

See the difference?

Edited by BrettM, 19 November 2012 - 02:22 PM.






Also tagged with one or more of these keywords: trading

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users