Pistol Whip
#1
Posted 15 November 2012 - 09:00 AM
1. this isn't an exaggeration
2. this isn't a QQ
I figured it was the usual mug, CnD, backstab combo. But I took a look at the combat log anyways.
all it was was just Pistol Whip...
Infiltrator's strike
Then Pistol whip 19 times....19...
then a normal auto attack
http://imgur.com/dwCTf
Sorry it won't let me extend the chat box any more than that, there was more, but I did count exactly 19, not 18 and not 20, 19.
I see the skill costs 5 initiative (so can easily be done twice in a row).
it does a 1/2 second stun, and allows you to attack 9x with your sword.
This is what i found weird. If the thief that killed me, used pistol whip twice, why did it count it 19 times? if it counted just the sword attacks it'd be 18, or if it counted the initial hit as well, it'd be 20. so I'm not sure if it was some kind of bug that actually repeated pistol whipe multiple times or if they just used it twice and that each sword slash is just counted individually.
My other concern was how much damage was done by this.
each attack seemed to hit for about 800 per strike. 800x19=15,200+2k (infiltrators strike)+1k normal hit=18,200
15k in two seconds seems kind of ridiculous to me @.@
Is this normal for pistol whip?
#2
Posted 15 November 2012 - 09:10 AM
And to the OP, no clue lol.
But that is ridiculous.
#3
Posted 15 November 2012 - 09:25 AM
pistol whip: 9x (765) = 6885 + 1/2 stun, and 5 initiative so can be used twice or even 3 or 4 with roll for initiative and traits.
blurred frenzy: 8x (584) = 4672 + 2 sec distortion, 10 second CD but can be traited for 8 seconds.
Edited by ZigKid3, 15 November 2012 - 09:25 AM.
#4
Posted 15 November 2012 - 09:36 AM
If so maybe the thief canceled their first pistol whip and used the skill 2 more times in order to stack stuns. So it's PW>Cancel after first hit>PW>PW. They're likely to be able to land the full combo if they're under the effects of haste.
Edited by Featherman, 15 November 2012 - 09:39 AM.
#5
Posted 15 November 2012 - 10:05 AM
ZigKid3, on 15 November 2012 - 09:25 AM, said:
pistol whip: 9x (765) = 6885 + 1/2 stun, and 5 initiative so can be used twice or even 3 or 4 with roll for initiative and traits.
blurred frenzy: 8x (584) = 4672 + 2 sec distortion, 10 second CD but can be traited for 8 seconds.
Regarding the 19 hits: It could be that you simply walked out of the range of Pistol Whip, or you had Aegis from someone around you.
Edited by Desert Rose, 15 November 2012 - 10:06 AM.
#6
Posted 15 November 2012 - 10:15 AM
#7
Posted 15 November 2012 - 11:35 AM
#8
Posted 15 November 2012 - 11:42 AM
#9
Posted 15 November 2012 - 12:43 PM
#10
Posted 15 November 2012 - 12:45 PM
brb opening a thread about warriors 1shoting me when they succesfully land 100b or Killshot hitting for 13k on LineAoE.
#11
Posted 15 November 2012 - 12:49 PM
#12
Posted 15 November 2012 - 12:54 PM
Korra, on 15 November 2012 - 12:45 PM, said:
brb opening a thread about warriors 1shoting me when they succesfully land 100b or Killshot hitting for 13k on LineAoE.
Psh Frenzy Eviscerate is 3 times more practical. Don't tell ANet that though
#14
Posted 15 November 2012 - 01:57 PM
#15
Posted 15 November 2012 - 03:01 PM
The damage is fine for PW btw. We pretty much spent most of our recources to use it. A mesmer still has 9 skills off cooldown.
#16
Posted 15 November 2012 - 04:58 PM
Featherman, on 15 November 2012 - 09:36 AM, said:
If so maybe the thief canceled their first pistol whip and used the skill 2 more times in order to stack stuns. So it's PW>Cancel after first hit>PW>PW. They're likely to be able to land the full combo if they're under the effects of haste.
Desert Rose, on 15 November 2012 - 10:05 AM, said:
Regarding the 19 hits: It could be that you simply walked out of the range of Pistol Whip, or you had Aegis from someone around you.
Symbiont, on 15 November 2012 - 10:15 AM, said:
-------------
Even if a stun breaker was used, they can just pistol whip the 2nd time.
why is it in thief forums, their damage is okay because it can be 'dodged'. that's like saying a 1shot ability is ok because it can be dodged, well anything can be dodged, so i guess gw2 balance has been balanced since day 1 with no need for changes because it can just be dodged right? ;w;
brb slotting moa morph for an I win button, but its okay cause it can be dodged.
Edited by ZigKid3, 15 November 2012 - 05:00 PM.
#17
Posted 15 November 2012 - 05:40 PM
I went afk for about 5 mins... when I came back... i was dead. WTF ANET!!! I WENT AFK!!!
when people kill me... all i hear is "gg newb..learn to dodge". seriously.. you can only dodge twice and your spent...ppl attack way more than 2 times. And stuns... please, I'm terrible..how in the hell am I gonna stun break in the 3 seconds it takes to kill me. It ain't gonna happen ANET! I'm bad... I need like 10 seconds for proper reaction to identify where on my bar there is a freaking stunbreak. By the time I move my mouse pointer over the ability to click it... thats about 15 seconds. If the time to kill isn't AT LEAST 15 seconds... the game is BROKEN!! way to go ANET.. way to go.
#18
Posted 15 November 2012 - 05:42 PM
Mursie, on 15 November 2012 - 05:40 PM, said:
I went afk for about 5 mins... when I came back... i was dead. WTF ANET!!! I WENT AFK!!!
when people kill me... all i hear is "gg newb..learn to dodge". seriously.. you can only dodge twice and your spent...ppl attack way more than 2 times. And stuns... please, I'm terrible..how in the hell am I gonna stun break in the 3 seconds it takes to kill me. It ain't gonna happen ANET! I'm bad... I need like 10 seconds for proper reaction to identify where on my bar there is a freaking stunbreak. By the time I move my mouse pointer over the ability to click it... thats about 15 seconds. If the time to kill isn't AT LEAST 15 seconds... the game is BROKEN!! way to go ANET.. way to go.
your post got a whole lot better when i understood it was a sarcasm.
#19
Posted 15 November 2012 - 07:22 PM
19x times means how many times the ability hit you. A normal PW is 10 attacks, so 19 is just under 2 FULL PW's. Each sword strike counts as two attacks for some reason, but only does the damage of 1.
The only reason you could have stayed in that PW 2-3 times is if:
1. You lacked a stun breaker(s) and they hasted. For necros: See Death Shroud.
2. You stood there and took it.
Also, this is in WvW. Everything 1 shots you.
Edited by Rrafaz, 15 November 2012 - 07:24 PM.
#20
Posted 16 November 2012 - 04:44 AM
ZigKid3, on 15 November 2012 - 04:58 PM, said:
why is it in thief forums, their damage is okay because it can be 'dodged'. that's like saying a 1shot ability is ok because it can be dodged, well anything can be dodged, so i guess gw2 balance has been balanced since day 1 with no need for changes because it can just be dodged right? ;w;
brb slotting moa morph for an I win button, but its okay cause it can be dodged.
For future reference, you just need to pop stunbreak and dodge once to avoid the second pistol whip stun. Plus, it leaves the thief open for attack as sometimes the skill just plain refuses to cancel, so you (as the thief pistol whipping) just get stuck slashing the air asking to get hit. Of course, that isn't entirely avoidable that way, either.
If it helps you try to understand ways to avoid it, I'll explain my typical approach:
(Note, I'm lowballing the damage numbers here, as when I typed this I didn't actually realize you're a Mesmer, nor can I recall accurately the true damage values. It is worth stating that I am not a true glass cannon, so numbers can very easily be a bit higher then what I actually experience, personally.)
Open with Devourer Venom which immobilizes the target into a pistol whip and steal so the stun hits when I arrive. The steal opens with a solid 3kish hit and essentially supercharges all my other attacks by giving me might and fury. The first chain of PW may hit for 6k on a tough target, possibly more on a lighter one. Honestly I stopped paying attention to the numbers after the 15% nerf as I still hit hard enough. You're basically going to eat this one as, even if you could stun break, you're also rooted. If you managed to get a lucky dodge right when I tried to steal, I've basically completely blown my venom and may be out in the open, swinging in the air. This would be your chance to retaliate.
God help you if you didn't dodge and quickness is proc'd because a second PW will come your way. If not, you can absolutely expect either black powder, or, if you managed to back up, Infiltrator's strike which roots you again (if it doesn't bug out like it seems to half the time and fails to apply the damage OR the root at all), followed up by the auto attack chain and black powder. At which point the focus shifts to keeping you blind, weakened, and crippled with constant pressure from these two skills, and interrupting any attempt to heal.
If, however, you can survive the initial STEAL and INFILTRATOR STRIKE gap closers, and manage to avoid getting crippled, the ball is in your court. It would force me to either attempt to switch to shortbow and plink at you, chase you long enough that I can use infiltrator's strike again without accidentally teleporting the wrong direction, or outright disengage.
You can force my choice of action by retaliating in specific ways. If you just run, I'll probably switch to the bow and peck your HP away. If you manage to put a root/snare/knockdown on me, I'll either try to blind tank you or retreat - and I'll only attempt a blind tank at this phase if the target MUST fight me in melee range as the technique won't work if they can stay out of the blind field. I almost never attempt to chase someone so long my skills reset because the longer I'm chasing someone, the more likely it is you'll find friends.
Also, a well timed invis can play havok with me. Especially between the first PW and a gap closer.
Edited by Elan, 16 November 2012 - 04:58 AM.
#21
Posted 16 November 2012 - 01:55 PM
#22
Posted 16 November 2012 - 04:41 PM
Battou62, on 16 November 2012 - 01:55 PM, said:
Blind only causes one attack to miss and black powder reapplies the blind once every second so any attack that hits more than once per second isn't completely screwed over when in black powder.
#23
Posted 18 November 2012 - 04:39 PM
#24
Posted 18 November 2012 - 05:38 PM
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