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Forget about Ascended gear, Has Anet been honest about anything?


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#1 bcbully1

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Posted 15 November 2012 - 01:15 PM

*
POPULAR

Repost of a repost - OP was lost in the shuffle. I apologize.


This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

=== Snip ===
*1. “The game will be released when it’s done”. Yet at release date several of the things that were promised and were sometimes even indicated as being ‘top priority’, weren’t “done” (and several of those still aren’t available):*


• account security measures (these were only implemented after launch, when the damage was already done)

Eric Flannum
security is a big, big priority for us.

Martin Kerstein
We are taking account security very serious and there will definitely be ways to protect your account.

• measures against botting (still being implemented)

Eric Flannum
Discouraging the use of third party programs that exploit the game and negatively impact the experience of others is a top priority for us.

• no guesting (still not available)… which is becoming more and more of a concern now that world transfers are limited to once a week:

Martin Kerstein
When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature.

• no rollback functionality for accounts (still not available)

And I won’t even mention spectator mode or ladders for pvp, as ArenaNet has been evasive about when those would be made available from the very start (and I’m not much of a pvp person anyway).

*2. Dyes are character bound, not account bound.*
In short: a lot more grinding is required (or cash shop purchases) to get all the dyes you want on all characters.

Eric Flannum
And what we do is, as you find sets of dye, you unlock them for your account. So as you unlock dyes for your account, your characters just have them available for them.

Kristen Perry
Once you unlock the color, it will be available across your entire account, not just the individual character.

3. No dedicated healers, every profession was supposed to be equally viable in all roles, and every profession would be equally welcome in a party.

Yet (for example) the guardian (with most of its stills being support/healing based) is so close to a healer that he is always welcome in a party, 90% of his skills are support oriented, whereas a thief or ranger (with much less support options) are often refused from parties and are much harder to spec for support (with far less options). In short: ArenaNet’s implementation of professions failed to make them all truely equal.

*4. No need for “LFG” for hours to get into a group.* Yet the cities and the lower level zones are filled with people just looking for a group who wants them so that they can play through a dungeon in explorable mode. This is actually a follow-up to the previous point… if all professions would be equally effective at all roles, then nobody would have a reason to refuse people from their party because they are a ranger and not a guardian.

Also, there isn’t enough motivation to play through story mode dungeons with lower level players. A level 35 player wanting to do Ascalonian Catacombs will have to spend a long time looking for a group, because very few groups actually want a level 35 stranger in their party when they do dungeons. There isn’t any kind of reward for the party for playing with lower level players.

*5. Ever branching story:* with only 1 ending and several knots where branches come together again, these story branches are extremely disappointing.
I would at least have expected different endings if you choose The Vigil, the Durmand Priory or the Order of Whispers.

Colin Johanson
Every race has three branching dynamic stories right off the bat where they can pick from. So, for example, the humans you can pick to be from the city streets, the city nobility, or a commoner, and based on that choice you get a completely different personal story than somebody else. And then within that story, there are more branches that you can make decisions that further branch the story in other directions. So, I can be from the commoner class and you can be from the commoner class and we might experience a different story because of that. And then if you take that and say, all those options are available just for humans, then the other four races all have all these other completely different branching stories you can do as well.

This is just plain misleading. Very few of the branches are only available to one race, most of the branches actually are identical and not race dependent at all.
It’s not a branching story, it’s a ‘merging’ storyline… it starts off with a couple of different branches per race, but it quickly merges into one main storyline, with a few very small branches (paths) along the way that quickly merge back into the main story. After the first few levels, what race you took and what options you chose at character creation quickly become irrelevant, and you are all merged back into the one story thread.

*6. No grinding dungeons for tokens. Earlier on in the development, PC Gamer spoke to Eric Flannum, and he confirmed:*

Eric Flannum
“It’s more of a badge system, so this is something that we did in Guild Wars 1 as well. Our basic philosophy is that you should never complete a piece of content and get something you don’t want. So it’s going to be the case where you go through and are guaranteed to get a piece of gear that you didn’t have before, and that you’re going to want.” So, you’re guaranteed to get a piece of gear every time you do a dungeon? “Yes.” Sweet.

By now we all know how much grinding is required to get the dungeon pieces.
In fact, there wasn’t supposed to be any need for grinding at all.
On top of that, there is a severe lack of personal goals once your have reached max level and you have explored all the zones. There aren’t any long-term goals worth going for, other than the dungeon gear (or the legendary gear). So if you don’t want to pvp, all that’s left to do at max level, is the repetitive grind.

Colin Johanson
Most MMOs these days make you grind and do really repetitive, boring content over and over again. There are moments of fun, but then you’re back swinging your sword over and over again, chasing around a moth or an ogre that’s standing around in the world doing nothing. That’s the part of the genre we think players are done with. We want to make something that’s better than that.

Eric Flannum
I think MMOs have two primary stigmas attached to them that non-MMO gamers hear and drives them away. The first one is the ‘grind’, the idea that you’re going to have to do a repetitive task over and over again… we wanted to eliminate that.

We don’t want the player to ever have to grind and do something they don’t want to do to progress in the game.

Isaiah Cartwright
We expect content—not long, grindy progression—to be the deciding factor that keeps people playing our game. We want everyone to stick with Guild Wars 2 because our content is fun and enjoyable, not out of some dogged determination to slowly, slowly advance.

*7. No gear treadmill...* yet after we reached max stat gear (exotics), ArenaNet first introduced Legendary weapons, now Ascended armor, and in the future Legendary armor… all with better stats. The rare gear (legendaries) was supposed to differ only in skin, not in stats:

Colin Johanson
The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

Mike O’Brien
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games – we leave the grind to other MMOs.

*8. Zones remaining “relevant”:* although the level scaling is a great idea, as it is right now, the game encourages grinding in only 1 zone: Orr. If you’re playing in Orr, you can easily make 6+ gold per hour and you can work on gathering resources that can be used to craft legendary gear. If you’re playing in any other zone in the game, then you can count yourself lucky if your “scaled up” rewards net you 2 gold per day, and you can forget about those legendaries.

Which is the main reason why Orr is still full, and most of the other zones are almost empty. There is nothing in those zones to entice players to keep coming back and do the events there again. Meaning that in many zones (even on full servers), a player playing through those zones will never be able to do the group events or take on the champions… because there’s simply no one else around to help out.
So please up the rewards in all other zones in the game and give every single zone something unique and worthwhile, to make it more interesting for max level players to return to every single zone and replay them over and over again.

On top of that, the scaling still doesn’t work too well, making lower level content far too easy if you’re scaled down from level 80 in full gear… even more so if you’re in a group. It doesn’t “remain challenging” as was the intention.

Right now, instead of addressing this problem of replayability, ArenaNet is spending most of its time into making new and higher level content to give players something new to grind for… and if that works, then Orr could soon see a significant drop in population as well.

*9. No crafting of throwaway items.* As it is, the tradingpost is a joke. Some higher level items are in huge This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

Eric Flannum
Our goal with our crafting philosophically is that you’ll never make an item that is a throwaway item. You’ll always be making something that is going to be valuable to someone. Whether it’s for yourself, whether it’s to put on the auction house, whether it’s a consumable that people want, there’s never a time when you’re just making something to increase your skill and then you’re just going to vendor it or chuck it or whatever else you’d do with it afterwards.

And finally, a few more of my concerns:
• The rates on the trading post and the currency exchange (gems) are ridiculous (15%/36%). Have a look at the rates on auction sites like ebay, as they are much more reasonable.

• Inflation on gem prices is ridiculous. On release date you could buy 100 gems for around 25 silver. Right now you’ll need closer to 90 silver for those same 100 gems. And still very few people actually consider it worthwhile to pay real money for gems to transfer them to gold.

so who want to level up their crafting skills are forced to make a fair amount of throwaway items.

Edited by bcbully1, 15 November 2012 - 02:25 PM.


#2 bcbully1

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Posted 15 November 2012 - 01:24 PM

View PostKratimas, on 15 November 2012 - 01:19 PM, said:

Yay another one of these threads in even a bigger wall of text.

Look if you hate the game this much then go play something else.

This game just isn't for you, no biggie.

It really is that simple!

I'm actually gonna pick it up again when WvW gets some progression. This isn't about hate this about holding a company we are paying for a service accountable.

#3 Baron von Scrufflebutt

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Posted 15 November 2012 - 01:24 PM

View PostKratimas, on 15 November 2012 - 01:19 PM, said:

This game just isn't for you, no biggie.

I remember how we bitched and bitched AND BITCHED in GW1 for all hero parties and then we finally got them and the game was actually better.
I also remember how we bitched and bitched AND BITCHED in GW2 about things like FoV and A.Net made some changes and the game is actually better.


So, if I may ask you - which of these things listed here do you protest against? Greater account security? Relevant starting areas?

#4 vberghauer

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Posted 15 November 2012 - 01:38 PM

I could agree with most things said in that nice chunk of text but what I disagree with, is a tone in which the text is written. It sounds like let's throw stones on them and if it only had serious, critical approach, I believe it could be far more helpful to the game and the community. GW2 is trying to pioneer new path for MMO games. No they can't go right way mostly because there is no right way. If you're pioneering, you're making a path through thick bush and mud. Yes they will "lie" but I believe that "lies" are lack of ability to do something in given time and resources, not spite. Yes they need to address rewards for high level characters in lower level areas just they scale up cost for waypointing, and yes I'm mildly annoyed with dye system, but everything else is far from that big a deal to me. If they never cross the legendary items line and fill the gap in between, I'll be happy. Only thing that would ever make me stop playing this game is if I get to the situation that I can trash my gear because new expansion came out, like some other game does.

#5 Zero_Soulreaver

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Posted 15 November 2012 - 01:40 PM

I honestly agree with many of the OP's points, however I expected as much.  I didn't hold onto every hope and dream, reminds me of Molyneux when he hyped Fable.  People got too invested in his emotional talk of the game, then completely letdown.

What I don't understand about GW2 is people constantly said they don't want a second job, don't want this to be like other MMOs and yet for some reason want to get emotionally invested still.  What happened to all the "it's just a game" mentality? Went right out the window for most people.  So many were swept up in the hype and now feel letdown.

#6 Dokem

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Posted 15 November 2012 - 01:42 PM

I only care that I have fun playing this game. The rest is drama.

#7 Draugadan

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Posted 15 November 2012 - 01:48 PM

View PostKratimas, on 15 November 2012 - 01:19 PM, said:

Yay another one of these threads in even a bigger wall of text.

Look if you hate the game this much then go play something else.

This game just isn't for you, no biggie.

It really is that simple!

Typical fanboy reply. The game didn't even come close to delivering what it promised, yet you have the nerve to tell people who talk about it to just leave the game.

Yes, this isn't the game for us. This is also not the game that ArenaNet promised to create these past years. That was the game for us.  This is a game for people with more money than time, hence the grinding meant to encourage gem purchases. This isn't the game we were promised because NcSoft thought they could capitalize on the hype.

If you're fine with that, good for you. But don't tell others to simply quit the game, if they're not.

#8 shanaeri rynale

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Posted 15 November 2012 - 01:50 PM

They were honest about one of the most important things, No monthly fees. :)

#9 Vexies

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Posted 15 November 2012 - 01:51 PM

Yep your right! there a evil corporation out to destroy gaming and lie to us all the time!! :rolleyes:

Seriously if people dont get that NO game will hit all its bullet points right out of the gate then I dont know what to tell ya.  You get a product as done as done can be then you ship.  MMO's are a living breathing product.  They are NEVER done .. ever.

But sure you can QQ and feel all butt hurt because the church of ANet blasphemed against the holy text or what ever.  OR...
you can realize its just a game and a damn good one and companies do the best they can for spoiled unrealistic gamers.

Or.. maybe just play something else

Edited by Vexies, 15 November 2012 - 01:51 PM.


#10 lagrangeify

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Posted 15 November 2012 - 01:52 PM

View PostDokem, on 15 November 2012 - 01:42 PM, said:

I only care that I have fun playing this game. The rest is drama.
This.

I get that people want things to be how they were promised, but in the end there are simply far more important things to worry about, like the world appearing to be going to hell right now. At some point one just has to either accept this is the game they want to play, or decide that it isn't and find something that better resembles their expectation (good luck with that.)

Having said that, there's totally nothing wrong with expecting things, or wanting things to be different. It's whether you convey it in a shrill  chicken-licken tone- that constitutes drama and I find it completely tiresome.

edit: and for the sake of clarity in case anyone's under some kind of delusion that ANet are some kind of theocratic dictatorship setting out to crush your dreams.... you do not pay a sub for this game. If you've gotten 200hrs of play out of it before abandoning it in a fit of pique, then that still constitutes better value for money than the vast majority of games that are released across the formats. Worth thinking about that.

Edited by lagrangeify, 15 November 2012 - 01:57 PM.


#11 Lady Rhonwyn

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Posted 15 November 2012 - 01:58 PM

View Postbcbully1, on 15 November 2012 - 01:15 PM, said:


<annoying read with that black background behind the text>


You have some points and I agree that they did change somethings without an obvious reason but to promote the gemstore.  But, there are also things that I think they didn't anticipated would happen so fast, such as the account breaches and the bots.  It looks like they have the bot problem under control now, btw.

And there are untruths in there too.  Legendaries have exactly the same stat as the exotics (exotics being the highest tired gear right now).  They're simply a skin that looks great (to some) and is something to work against.

#12 sty0pa

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Posted 15 November 2012 - 01:59 PM

View PostKratimas, on 15 November 2012 - 01:19 PM, said:

Yay another one of these threads in even a bigger wall of text.

Look if you hate the game this much then go play something else.

This game just isn't for you, no biggie.

It really is that simple!

I'd agree that if the game is THAT annoying, one should quit.

OTOH, stripping out the rage (and the g/d white-on-black text - thanks Migraine!), there are a number of things that ANet stated pretty conclusively would be part of the game that aren't, or wouldn't be and are.

We all understand that things change, plans change, and projects starting with the best of intentions tend to be circumscribed by ability, money, and time.  While I still enjoy the game, I'd like to see a Gamasutra 'debrief' from Anet on these sorts of points.

#13 Zedabi

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Posted 15 November 2012 - 02:02 PM

1. Some things like Security I agree with. However, with others (like Guesting), if there's some sort of problem that isn't easily solved, then you can't hold off launch indefinatly until you've fixed it (since ANet get their funding from NCSoft, they probably had some pressure applied to launch ASAP and fix everything after). More than anything, I think they need more transparency if they're having issues with a particular thing. Sure, some people will bitch, but a lot of people would also appreciate the updates of info.

2. Things are subject to change. They told us this before launch, so I'd consider that fairly acceptable.

3. I think people think of the roles (support, control and damage) too rigidly. Say someone's gone down, and you knock the mobs away from them. Have you just Controlled the mobs, Supported the Downed player, or both? Hardly gospal, but that's my view on it.

4. This is more down to player attitude IMO. A game can only help so far with these issues, ande then it's down to the players to build the community. If you got a group of players that only look out for themselves, no amount of tools will help. Which, to be honest, is quite sad.

5. Not entirely sure what you were expecting, but since the overarching threat in the game is Zhaitan, logic dictates that all stories would end up there as well. However, I haven't played any alts yet, so I can't comment on this one, really.

6. If you do every path once a day, you'll get an entire set of armour and two weapon sets on 13 days. It was different before, sure, but they changed it. I'd hardly consider this a 'grind'.

7. It's only a treadmill if the stats keep going up, and we also don't know how easy these pieces will be to get.

8. Agree on this one, if all you're looking at is progress in aquiring Gold / Karma. I also agree that scaling needs to be harsher for lower level zones.

9. I didn't have this problem. I made myself and my friend gear and levelled up crafting without too much surplus (what surplus I did have I just used a basic salvage kit on and got some mats back)

#14 Eon Lilu

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Posted 15 November 2012 - 02:03 PM

I don't understand how people dont care they were lied to and dont mind living in ignorance.....ignorance is bliss?

Anet lied...thats a fact, its not conspiracy theory the proof is there infront of your face....

Whether you stick around or not is a personal choice and is up to the individual, so dont go telling people who point out the lies they told to get lost and leave if you dont like it...

They have a right to be upset and angry about how Anet lied to them.

Edited by Eon Lilu, 15 November 2012 - 02:03 PM.


#15 xValkyrie85

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Posted 15 November 2012 - 02:08 PM

Have you considered they changed their mind for a good reason? Or because they are trying to close loopholes that other people exploit?

I'll use dyes as an example. Yes, I kinda wish they were account bound as well. But you know, dyes are already only a few copper to a handful of silver on the AH. Only a random few (like abyss, black, midnight ice, etc) are 5+ gold. If you unlocked a color for your entire account, it would devalue all dyes, and every color would only be a couple copper. You can't vendor them. You can combine them in the mystic forge. But if it was account bound, it would make most dyes totally useless and worthless. With them being character bound, it gives some of the colors a value still.

So I don't mind it so much.

The rest I figure someone is working on, or closing exploits, or they changed their mind on.

It's not fangirl-speak, it's just reality, and thinking from an in game economic and out of game security/business position. (By the way, did you notice things getting more expensive on the AH? There was a HUGE botting ban wave, it's the only explanation. Go anet!)

#16 Illein

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Posted 15 November 2012 - 02:11 PM

God, can I petition to have you flogged and banned from this forum too? What a drivel.

#17 Baron von Scrufflebutt

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Posted 15 November 2012 - 02:11 PM

View Postshanaeri rynale, on 15 November 2012 - 01:50 PM, said:

They were honest about one of the most important things, No monthly fees. :)

And sadly this seems to be the only thing that separates GW2 from other games out there.

#18 bcbully1

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Posted 15 November 2012 - 02:15 PM

hope that looks better...

#19 Lythuun

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Posted 15 November 2012 - 02:15 PM

Quote

*2. Dyes are character bound, not account bound.*
In short: a lot more grinding is required (or cash shop purchases) to get all the dyes you want on all characters.



Eric Flannum

And what we do is, as you find sets of dye, you unlock them for your account. So as you unlock dyes for your account, your characters just have them available for them.


Kristen Perry
Once you unlock the color, it will be available across your entire account, not just the individual character.


I stopped reading here.

This was stated well before release that it was decided to change Dyes from account bound to character bound. In no way did ArenaNet promise account bound dyes and then surprised everyone with a punch to the face at launch. Fair warning was given.

If you seem to hate the game enough to pick on such a small thing, maybe you should look elsewhere, because you seem far too narrowminded to enjoy it here. Problems happen, things change, get over it.

If you actually want any backed up QQ behind this entire post, perhaps you should post the dates these quotes are from so people can spot the difference between a "Broken promise" and a change while the game was still in alpha stages.

#20 Desild

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Posted 15 November 2012 - 02:16 PM

I was afraid this was going to happen. I warned people about it but they wouldn't listen. ArenaNet turned into Blizzard. And these lies are just the tip of the iceberg of even worse things to come.

We have been outright lied to. And as much as I love this game, all these issues are starting to weight heavy on my loyalty.

#21 bcbully1

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Posted 15 November 2012 - 02:17 PM

View PostIllein, on 15 November 2012 - 02:11 PM, said:

God, can I petition to have you flogged and banned from this forum too? What a drivel.

It's funny how the forum culture has changed.

edit - more sad than funny

Edited by bcbully1, 15 November 2012 - 02:17 PM.


#22 astromarmot

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Posted 15 November 2012 - 02:19 PM

Quote


*6. No grinding dungeons for tokens. Earlier on in the development, PC Gamer spoke to Eric Flannum, and he confirmed:*


Eric Flannum

“It’s more of a badge system, so this is something that we did in Guild Wars 1 as well. Our basic philosophy is that you should never complete a piece of content and get something you don’t want. So it’s going to be the case where you go through and are guaranteed to get a piece of gear that you didn’t have before, and that you’re going to want.” So, you’re guaranteed to get a piece of gear every time you do a dungeon? “Yes.” Sweet.



This has probably been mentioned before(and for the record I haven't even started dungeons yet), but I find it funny that so far I have done 100% completion on many maps(I have 8 full character slots with chars varying between levels 12 and 52) and the reward equipment is not only not something that isn't all that special, it's almost ALWAYS equipment for the wrong profession of the character completing the map.  I'm hard pressed to remember even a single time the equipment was remotely usable by the character, much less being relevant...

#23 Kuruptz2

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Posted 15 November 2012 - 02:19 PM

View PostDraugadan, on 15 November 2012 - 01:48 PM, said:

Typical fanboy reply. The game didn't even come close to delivering what it promised, yet you have the nerve to tell people who talk about it to just leave the game.

Yes, this isn't the game for us. This is also not the game that ArenaNet promised to create these past years. That was the game for us.  This is a game for people with more money than time, hence the grinding meant to encourage gem purchases. This isn't the game we were promised because NcSoft thought they could capitalize on the hype.

If you're fine with that, good for you. But don't tell others to simply quit the game, if they're not.

yet another useless comment why do you event care if he is a fanboy or not so what your some kind of hater or?
and if OP plays the game obv he likes it he just wanna let his anger out and you also
-----

i dont know much about what GW2 ?PROMISED? before but they shouldve made dyes account boound :( going broke fast they are so expensive

Edited by Kuruptz2, 15 November 2012 - 02:21 PM.


#24 dd790

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Posted 15 November 2012 - 02:29 PM

View PostEon Lilu, on 15 November 2012 - 02:03 PM, said:

I don't understand how people dont care they were lied to and dont mind living in ignorance.....ignorance is bliss?

Anet lied...thats a fact, its not conspiracy theory the proof is there infront of your face....

Whether you stick around or not is a personal choice and is up to the individual, so dont go telling people who point out the lies they told to get lost and leave if you dont like it...

They have a right to be upset and angry about how Anet lied to them.

Agreed, and looking at the posters who give such replies, many seem to be from America and if I have learned anything from my time on the internet with Americans it is that there is no middle ground, ever. You have to either love something fully or hate it's guts there is no room for debate, reason or compromise.

I dislike when people make short "my opinion" blog threads every five minutes as they are just opinionated whine/praise with little objective value. This thread however the op tries to remain as objective as possible and backs all points up with relevant quotation. Yes the quotes are not dated and dreams from early development are not always viable in the finished product, however many of the things pointed to here were used as major marketing points to help sell the game to different demographics. For the features to be dropped or the opposite to then be implemented is a good reason to ask some questions of why things that were marketed as key design philosophies or core game features were suddenly thrown out the window.

#25 B3aT

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Posted 15 November 2012 - 03:01 PM

True some features weren't included at release, and others generated problems, but most of the features are ok and working, people are happy:) Ex people are complaining that they need to farm, but others reached in < 2months full end game gear on more characters.
The only thing that can be farmed are special looking skins or special stats like armors with power/tough/vit.

Quote

*7. No gear treadmill...* yet after we reached max stat gear (exotics), ArenaNet first introduced Legendary weapons, now Ascended armor, and in the future Legendary armor… all with better stats. The rare gear (legendaries) was supposed to differ only in skin, not in stats:

Colin Johanson
The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

Even with ascended armor is still not required to play the game, if you want to FARM the new dungeon you will need to farm the ascended items, if not, no .

#26 CalmLittleBuddy

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Posted 15 November 2012 - 03:06 PM

View Postbcbully1, on 15 November 2012 - 01:24 PM, said:

I'm actually gonna pick it up again when WvW gets some progression. This isn't about hate this about holding a company we are paying for a service accountable.

Holding ... them... accountable....

Look, my friend, they made a great game. Not everything the wanted to do came off as a flying success.

I just don't get the whole judge and jury aspect of posts like this. They din't do anything beside make a game. You're the one who had unrealistic expectations.

They did pretty damn well compared to what I was expecting.

#27 Mustache Mayhem

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Posted 15 November 2012 - 03:06 PM

I didn't think they were pushed for time.. at first.. but I see some things that were rushed out to meet investor timelines probably

not too shabby a launch to be honest.. magic find the only thing that really bothers me- it kind of ruins what guildwars was all about.. you have people who think a mf set is the grail gear and it usually the same people complaining about how hard things are

#28 BovinityCow

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Posted 15 November 2012 - 03:07 PM

Quote

Never forget you are the person paying for the companies service, and that it's not just your right, it's your duty to speak up if you feel you are not getting what you are paying for.

Eh, "fans" think their only duty is to rabidly defend every single aspect of the game they're playing. No matter what the issue.

It's a fact that hurts the games much more than it helps them. Complacency isn't a good thing  for a developer to ever fall victim to.

#29 Arquenya

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Posted 15 November 2012 - 03:10 PM

Good points in the OP. I never understand why people say things, make promises and manifesto's - if they're not going to stick to it anyway?! I mean: they've been working on it for 5 years, how can it still be not clear what your game is going to be like?
Is it really that hard?!

I have no idea why they've been "lying". Perhaps their investors forced them to change policy.
As it is now, we have no idea what's going to happen anymore.

View PostB3aT, on 15 November 2012 - 03:01 PM, said:

Even with ascended armor is still not required to play the game, if you want to FARM the new dungeon you will need to farm the ascended items, if not, no .
"If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game."

Edited by Arquenya, 15 November 2012 - 03:26 PM.


#30 Hep

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Posted 15 November 2012 - 03:12 PM

You watch their various videos and other aspects of their company, and it just REEKS of personal pride for Anet. The idea that they're scheming to sell more copies (edit: or to keep people playing the game) - which is what the statement "lie" infers - is just ridiculous. Lying isn't just being incorrect; it's purposefully misleading. If you feel that was done, then please, be on your merry way.

This isn't a "if you don't like it you can get out" post; I'm not stating you shouldn't be critical of what happens. When you use words like "lie", though, then why would you want to keep doing business with them? Just do yourself a favor and leave, instead of trying to poison the water for us who look at the situation and don't see any malicious intent at all.

Edited by Hep, 15 November 2012 - 03:13 PM.





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