I've been checking this thread since the very begining, and I've been considering everything you guys have said. From which I derived some conclusions, and even more questions. Some of you gave out pretty good points, others not so much, and there were some that made point of just refuting or dismissing our concerns for whatever undisclosed reason. As for me, I'll stick to my guns and say that Arenanet has turned into Blizzard.
I want to be objective here, but what I want to ask is, what exactly is wrong with the game?
It's too grindy you would say. Well, so was Guild Wars 1. Thousands of hours burned to trivial things like points, sweets, ectos, drinks, gemstones and minipets that thousands were compelled to collect for an arbitary reward for a future game. The Hall of Monuments thing could be considered a fiasco if you took into account the reasoning why you point out some other things as "grind". The grinding is still very present. but maybe we got savvier, and developed a resistance to it, who knows. Why was it okay in GW1 but not in GW2?
It's too hard? Maybe too easy? Well, any game can be broken with time, from Pac-man to Demon's Souls. Doesn't mean it has gotten easier, only that you mastered it. I find it hillarious in hindsight how people keep clamouring for harder and harder content but never quite recieve it, or percieve it as such because they are just that damn good at the game. Then it creates a edge between them and the lesser players who can never caught up with the "hardcore", who become insatiable for their fix of challenge and thrill.
Gear threadmill is bad. Gear threadmill is good. Oh boy, I've seen this rat chasing his tail countless times. I'm a psychologist so I should know how Skinner boxes work and how to tell one from another. Thing is, that people often forget, Skinner boxes work both ways: for pleasure and for pain.
Right now, the mice that are complaining have realised that when they press the lever, the treat they recieve is not big or tasty enough. So they complain. On the other hand, the mice that get a relief from the electric shock that is tazzing their feet are completely content at hammering their lever, and as long as they aren't experiencing pain, they won't ever complain. At all.
ArenaNet lied? Yes. And they falled into the fallacies of every company that ever produced an MMO since the history of ever. Whoever didn't saw that coming, I salute you for your incredulence. I myself did want to believe ArenaNet was different, and now I'm picking up the pieces of my shattered ego.
Quite honestly, I left WoW because I wanted to get rid of these mentalities, but it seemed I switched over the demonic Blizzard for the slightly sadistic Arenanet, and now I am back to square one. Maybe I should quit MMOs altogether, but alas, I'm a happy mouse right now, pressing my lever at a content rate. Pain or no pain. Small or big treat.
Edited by Desild, 23 November 2012 - 09:47 AM.